2017-10-20 02:00:49 +00:00
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Class Ext_TraitHealthReg extends Ext_TraitBase;
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var array<byte> RegenValues;
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2020-11-28 20:04:55 +00:00
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static function ApplyEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
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2017-10-20 02:00:49 +00:00
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{
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local Ext_T_HealthRegHelp H;
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2023-05-14 02:49:12 +00:00
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2017-10-20 02:00:49 +00:00
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H = Player.Spawn(class'Ext_T_HealthRegHelp',Player);
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2020-11-28 20:12:58 +00:00
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if (H!=None)
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2017-10-20 02:00:49 +00:00
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H.RegCount = Default.RegenValues[Level-1];
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}
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2020-11-28 21:54:57 +00:00
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2020-11-28 20:04:55 +00:00
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static function CancelEffectOn(KFPawn_Human Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data)
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2017-10-20 02:00:49 +00:00
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{
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local Ext_T_HealthRegHelp H;
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foreach Player.ChildActors(class'Ext_T_HealthRegHelp',H)
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H.Destroy();
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}
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defaultproperties
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{
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TraitGroup=class'Ext_TGroupRegen'
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NumLevels=3
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DefLevelCosts(0)=10
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DefLevelCosts(1)=20
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DefLevelCosts(2)=40
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RegenValues.Add(5)
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RegenValues.Add(10)
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RegenValues.Add(20)
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}
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