// Written by Marco.
class ExtProj_SUPERMedGrenade extends KFProj_MedicGrenade
	hidedropdown;

var() byte NumClusters;

simulated function Disintegrate(rotator inDisintegrateEffectRotation); // Nope!

simulated function TriggerExplosion(Vector HitLocation, Vector HitNormal, Actor HitActor)
{
	local byte i;
	local KFProj_MedicGrenade P;

	if (bHasExploded)
		return;
	if (InstigatorController==None && WorldInfo.NetMode!=NM_Client) // Prevent Team-Kill.
	{
		Destroy();
		return;
	}
	Super.TriggerExplosion(HitLocation,HitNormal,HitActor);
	if (WorldInfo.NetMode!=NM_Client)
	{
		for (i=0; i<NumClusters; ++i)
		{
			P = Spawn(class'KFProj_MedicGrenade',,,Location);
			if (P!=None)
			{
				P.InstigatorController = InstigatorController;
				P.Init(VRand());
			}
		}
	}
	bHasExploded = true;
}

simulated function Destroyed()
{
	local Actor HitActor;
	local vector HitLocation, HitNormal;

	// Final Failsafe check for explosion effect
	if (!bHasExploded && WorldInfo.NetMode==NM_Client)
	{
		GetExplodeEffectLocation(HitLocation, HitNormal, HitActor);
		TriggerExplosion(HitLocation, HitNormal, HitActor);
	}
}

defaultproperties
{
	bCanDisintegrate=false
	DrawScale=2
	NumClusters=5
	ProjFlightTemplate=ParticleSystem'ZED_Hans_EMIT.FX_Grenade_Explosive_01'

	Begin Object Name=ExploTemplate0
		Damage=170
		DamageRadius=800
	End Object
}
