class Mut extends KFMutator; const SML = class'SafeMutLoader'; const OptAC = "AccessControl"; const OptMut = "Mutator"; var private E_LogLevel LogLevel; public function PreBeginPlay() { Super.PreBeginPlay(); LogLevel = SML.default.LogLevel; if (LogLevel == LL_WrongLevel) { LogLevel = LL_Info; } `Log_Trace(); if (CorrectLoadOrder()) { ModifyLoad(); } else { `Log_Fatal(SML.static.GetName(Self) @ "must be loaded first."); } } public function AddMutator(Mutator Mut) { `Log_Trace(); if (CorrectLoadOrder() || Mut == Self) return; if (Mut.Class == Class) Mut.Destroy(); else Super.AddMutator(Mut); } private function bool CorrectLoadOrder() { `Log_Trace(); return ( WorldInfo.Game.BaseMutator == None || WorldInfo.Game.BaseMutator == Self); } private function ModifyLoad() { local String LoadURL; local String LoadParams; local String MutatorsRaw; local String AccessControlRaw; local Array Mutators; local int Index; `Log_Trace(); LoadURL = WorldInfo.GetLocalURL(); LoadParams = Mid(LoadURL, InStr(LoadURL, "?")); MutatorsRaw = WorldInfo.Game.ParseOption(LoadParams, OptMut); AccessControlRaw = WorldInfo.Game.ParseOption(LoadParams, OptAC); LoadURL = Repl(LoadURL, Subst(OptMut) $ MutatorsRaw, ""); LoadURL = Repl(LoadURL, Subst(OptAC) $ AccessControlRaw, ""); SML.static.ClearMutators(); ParseStringIntoArray(MutatorsRaw, Mutators, ",", true); Index = 0; while (Index < Mutators.Length) { if (SML.static.AddMutator(Mutators[Index]) || Mutators[Index] ~= SML.static.GetName(Self)) { Mutators.Remove(Index, 1); } else { ++Index; } } JoinArray(Mutators, MutatorsRaw); LoadURL $= (Subst(OptMut) $ MutatorsRaw); if (SML.static.WantsToSpawn()) { SML.static.StaticSaveConfig(); LoadURL $= (Subst(OptAC) $ SML.static.GetName()); } `Log_Info("Loader modified, do server travel..."); WorldInfo.ServerTravel(LoadURL, true); } private static function String Subst(String Option) { return ("?" $ Option $ "="); } defaultproperties { }