prototype
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5ba33cee19
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2
.gitignore
vendored
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.gitignore
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*.psd
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/ignore
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3
.gitmodules
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.gitmodules
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[submodule "tools"]
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path = tools
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url = https://github.com/GenZmeY/KF2-BuildTools
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8
PublicationContent/description.txt
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8
PublicationContent/description.txt
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[h1]KF2-SafeMutLoader[/h1]
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[h1]Description[/h1]
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[b]Mutator(s):[/b] SML.Mut
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[h1]Author[/h1]
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[url=https://github.com/GenZmeY]GenZmeY[/url]
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BIN
PublicationContent/preview.png
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BIN
PublicationContent/preview.png
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Binary file not shown.
After Width: | Height: | Size: 138 KiB |
1
PublicationContent/tags.txt
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1
PublicationContent/tags.txt
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Mutators
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1
PublicationContent/title.txt
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1
PublicationContent/title.txt
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KF2-SafeMutLoader
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110
SML/Classes/Mut.uc
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110
SML/Classes/Mut.uc
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class Mut extends KFMutator;
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const SML = class'SafeMutLoader';
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const OptAC = "AccessControl";
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const OptMut = "Mutator";
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var private E_LogLevel LogLevel;
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public function PreBeginPlay()
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{
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Super.PreBeginPlay();
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LogLevel = SML.default.LogLevel;
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if (LogLevel == LL_WrongLevel)
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{
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LogLevel = LL_Info;
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}
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`Log_Trace();
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if (CorrectLoadOrder())
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{
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ModifyLoad();
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}
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else
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{
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`Log_Fatal(SML.static.GetName(Self) @ "must be loaded first.");
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}
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}
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public function AddMutator(Mutator Mut)
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{
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`Log_Trace();
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if (CorrectLoadOrder() || Mut == Self) return;
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if (Mut.Class == Class)
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Mut.Destroy();
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else
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Super.AddMutator(Mut);
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}
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private function bool CorrectLoadOrder()
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{
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`Log_Trace();
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return (
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WorldInfo.Game.BaseMutator == None ||
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WorldInfo.Game.BaseMutator == Self);
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}
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private function ModifyLoad()
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{
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local String LoadURL;
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local String LoadParams;
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local String MutatorsRaw;
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local String AccessControlRaw;
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local Array<String> Mutators;
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local int Index;
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`Log_Trace();
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LoadURL = WorldInfo.GetLocalURL();
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LoadParams = Mid(LoadURL, InStr(LoadURL, "?"));
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MutatorsRaw = WorldInfo.Game.ParseOption(LoadParams, OptMut);
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AccessControlRaw = WorldInfo.Game.ParseOption(LoadParams, OptAC);
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LoadURL = Repl(LoadURL, Subst(OptMut) $ MutatorsRaw, "");
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LoadURL = Repl(LoadURL, Subst(OptAC) $ AccessControlRaw, "");
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SML.static.ClearMutators();
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ParseStringIntoArray(MutatorsRaw, Mutators, ",", true);
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Index = 0;
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while (Index < Mutators.Length)
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{
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if (SML.static.AddMutator(Mutators[Index]) ||
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Mutators[Index] ~= SML.static.GetName(Self))
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{
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Mutators.Remove(Index, 1);
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}
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else
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{
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++Index;
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}
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}
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JoinArray(Mutators, MutatorsRaw);
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LoadURL $= (Subst(OptMut) $ MutatorsRaw);
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if (SML.static.WantsToSpawn())
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{
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SML.static.StaticSaveConfig();
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LoadURL $= (Subst(OptAC) $ SML.static.GetName());
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}
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`Log_Info("Loader modified, do server travel...");
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WorldInfo.ServerTravel(LoadURL, true);
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}
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private static function String Subst(String Option)
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{
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return ("?" $ Option $ "=");
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}
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defaultproperties
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{
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}
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148
SML/Classes/SafeMutLoader.uc
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148
SML/Classes/SafeMutLoader.uc
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class SafeMutLoader extends KFAccessControl
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config(SML);
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var private Array<Actor> ServerActors;
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var public config E_LogLevel LogLevel;
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var private config Array<String> Mutators;
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public function PreBeginPlay()
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{
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`Log_Trace();
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if (LogLevel == LL_WrongLevel)
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{
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LogLevel = LL_Info;
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StaticSaveConfig();
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}
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LoadActors();
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Super.PreBeginPlay();
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}
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private function LoadActors()
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{
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local String MutString;
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local class<Mutator> MutClass;
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local class<Actor> ActClass;
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local Actor ServerActor;
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`Log_Trace();
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foreach Mutators(MutString)
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{
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MutClass = class<Mutator>(DynamicLoadObject(MutString, class'Class'));
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if (MutClass == None)
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{
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`Log_Error("Can't load mutator:" @ MutString);
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continue;
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}
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ActClass = GetMutReplacement(MutClass);
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if (ActClass == None)
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{
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`Log_Warn("Incompatible:" @ MutString @ "(skip)");
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continue;
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}
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ServerActor = WorldInfo.Spawn(ActClass);
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if (ServerActor == None)
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{
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`Log_Error("Can't spawn:" @ MutString);
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continue;
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}
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ServerActors.AddItem(ServerActor);
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`Log_Info("Loaded:" @ MutString);
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}
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}
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public static function bool AddMutator(String MutString)
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{
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if (GetMutStringReplacement(MutString) != None)
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{
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if (default.Mutators.Find(MutString) == INDEX_NONE)
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{
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default.Mutators.AddItem(MutString);
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}
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return true;
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}
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return false;
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}
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public static function ClearMutators()
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{
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default.Mutators.Length = 0;
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}
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public static function bool WantsToSpawn()
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{
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return (default.Mutators.Length > 0);
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}
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public static function String GetName(optional Object O)
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{
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if (O == None)
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{
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return (default.class.GetPackageName() $ "." $ String(default.class));
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}
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else
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{
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return (O.class.GetPackageName() $ "." $ String(O.class));
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}
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}
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public function PostLogin(PlayerController C)
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{
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local Actor A;
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`Log_Trace();
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if (C != None)
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{
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foreach ServerActors(A)
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{
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A.GetTargetLocation(C, false);
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}
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}
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Super.PostLogin(C);
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}
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public function OnClientConnectionClose(Player ClientConnection)
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{
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local Controller C;
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local Actor A;
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`Log_Trace();
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C = ClientConnection.Actor;
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if (C != None)
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{
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foreach ServerActors(A)
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{
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A.GetTargetLocation(C, true);
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}
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}
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Super.OnClientConnectionClose(ClientConnection);
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}
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private static function class<Actor> GetMutReplacement(class<Mutator> MutClass)
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{
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if (MutClass == None || MutClass.static.GetLocalString() == "") return None;
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return class<Actor>(DynamicLoadObject(
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MutClass.GetPackageName() $ "." $
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MutClass.static.GetLocalString(), class'Class'));
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}
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private static function class<Actor> GetMutStringReplacement(String MutString)
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{
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return GetMutReplacement(class<Mutator>(DynamicLoadObject(MutString, class'Class')));
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}
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defaultproperties
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{
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}
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4
SML/Classes/SafeMutLoader.upkg
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4
SML/Classes/SafeMutLoader.upkg
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[Flags]
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AllowDownload=False
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ClientOptional=False
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ServerSideOnly=True
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20
SML/Classes/_Logger.uc
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20
SML/Classes/_Logger.uc
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class _Logger extends Object
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abstract;
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enum E_LogLevel
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{
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LL_WrongLevel,
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LL_None,
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LL_Fatal,
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LL_Error,
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LL_Warning,
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LL_Info,
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LL_Debug,
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LL_Trace,
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LL_All
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};
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defaultproperties
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{
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}
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2
SML/Constants.uci
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2
SML/Constants.uci
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// Constants
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`define NO_CONFIG 0
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3
SML/Globals.uci
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3
SML/Globals.uci
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// Imports
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`include(Logger.uci)
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`include(Constants.uci)
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15
SML/Logger.uci
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SML/Logger.uci
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// Logger
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`define Log_Tag 'SML'
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`define LocationStatic "`{ClassName}::" $ GetFuncName()
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`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
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`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
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`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
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`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
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`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
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`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
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`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
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`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
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61
builder.cfg
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builder.cfg
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### Build parameters ###
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# If True - compresses the mutator when compiling
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# Scripts will be stored in binary form
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# (reduces the size of the output file)
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StripSource="True"
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# Mutators to be compiled
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# Specify them with a space as a separator,
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# Mutators will be compiled in the specified order
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PackageBuildOrder="SML"
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### Brew parameters ###
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# Packages you want to brew using @peelz's patched KFEditor.
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# Useful for cases where regular brew doesn't put *.upk inside the package.
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# Specify them with a space as a separator,
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# The order doesn't matter
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PackagePeelzBrew=""
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### Steam Workshop upload parameters ###
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# Mutators that will be uploaded to the workshop
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# Specify them with a space as a separator,
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# The order doesn't matter
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PackageUpload="SML"
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### Test parameters ###
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# Map:
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Map="KF-Nuked"
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# Game:
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# Survival: KFGameContent.KFGameInfo_Survival
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# WeeklyOutbreak: KFGameContent.KFGameInfo_WeeklySurvival
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# Endless: KFGameContent.KFGameInfo_Endless
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# Objective: KFGameContent.KFGameInfo_Objective
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# Versus: KFGameContent.KFGameInfo_VersusSurvival
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Game="KFGameContent.KFGameInfo_Survival"
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# Difficulty:
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# Normal: 0
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# Hard: 1
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# Suicide: 2
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# Hell: 3
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Difficulty="0"
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# GameLength:
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# 4 waves: 0
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# 7 waves: 1
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# 10 waves: 2
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GameLength="0"
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# Mutators
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Mutators="SML.Mut"
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# Additional parameters
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Args=""
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1
tools
Submodule
1
tools
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Subproject commit 3efdb9f4d13cb730264cf17498ed1e1ee908934c
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