commit
83ef34bf34
33
.editorconfig
Normal file
33
.editorconfig
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
root = true
|
||||||
|
|
||||||
|
# Global
|
||||||
|
[*]
|
||||||
|
indent_style = unset
|
||||||
|
indent_size = 4
|
||||||
|
tab_width = 4
|
||||||
|
end_of_line = lf
|
||||||
|
charset = utf-8
|
||||||
|
trim_trailing_whitespace = true
|
||||||
|
insert_final_newline = unset
|
||||||
|
|
||||||
|
# Unreal Engine 3 / Source
|
||||||
|
[*.uc]
|
||||||
|
indent_style = tab
|
||||||
|
|
||||||
|
[*.{uci,upkg}]
|
||||||
|
|
||||||
|
# Unreal Engine 3 / i18n
|
||||||
|
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
|
||||||
|
charset = utf-16le
|
||||||
|
|
||||||
|
# Other
|
||||||
|
[*.md]
|
||||||
|
indent_style = space
|
||||||
|
trim_trailing_whitespace = false
|
||||||
|
|
||||||
|
[*.yml]
|
||||||
|
indent_style = space
|
||||||
|
indent_size = 2
|
||||||
|
|
||||||
|
[*.{txt,cfg,conf}]
|
||||||
|
indent_style = tab
|
72
.github/workflows/mega-linter.yml
vendored
Normal file
72
.github/workflows/mega-linter.yml
vendored
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
---
|
||||||
|
name: MegaLinter
|
||||||
|
|
||||||
|
permissions: read-all
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
pull_request:
|
||||||
|
branches: [master]
|
||||||
|
|
||||||
|
env:
|
||||||
|
APPLY_FIXES: none
|
||||||
|
APPLY_FIXES_EVENT: pull_request
|
||||||
|
APPLY_FIXES_MODE: commit
|
||||||
|
DISABLE: SPELL
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.ref }}-${{ github.workflow }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
name: MegaLinter
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout Code
|
||||||
|
uses: actions/checkout@v3
|
||||||
|
with:
|
||||||
|
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
|
- name: MegaLinter
|
||||||
|
id: ml
|
||||||
|
uses: oxsecurity/megalinter@v6
|
||||||
|
env:
|
||||||
|
VALIDATE_ALL_CODEBASE: true
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
|
- name: Archive production artifacts
|
||||||
|
if: ${{ success() }} || ${{ failure() }}
|
||||||
|
uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
name: MegaLinter reports
|
||||||
|
path: |
|
||||||
|
megalinter-reports
|
||||||
|
mega-linter.log
|
||||||
|
|
||||||
|
- name: Create Pull Request with applied fixes
|
||||||
|
id: cpr
|
||||||
|
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||||
|
uses: peter-evans/create-pull-request@v5
|
||||||
|
with:
|
||||||
|
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
|
||||||
|
commit-message: "[MegaLinter] Apply linters automatic fixes"
|
||||||
|
title: "[MegaLinter] Apply linters automatic fixes"
|
||||||
|
labels: bot
|
||||||
|
- name: Create PR output
|
||||||
|
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||||
|
run: |
|
||||||
|
echo "Pull Request Number - ${{ steps.cpr.outputs.pull-request-number }}"
|
||||||
|
echo "Pull Request URL - ${{ steps.cpr.outputs.pull-request-url }}"
|
||||||
|
|
||||||
|
- name: Prepare commit
|
||||||
|
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||||
|
run: sudo chown -Rc $UID .git/
|
||||||
|
- name: Commit and push applied linter fixes
|
||||||
|
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||||
|
uses: stefanzweifel/git-auto-commit-action@v4
|
||||||
|
with:
|
||||||
|
branch: ${{ github.event.pull_request.head.ref || github.head_ref || github.ref }}
|
||||||
|
commit_message: "[MegaLinter] Apply linters fixes"
|
||||||
|
commit_user_name: megalinter-bot
|
||||||
|
commit_user_email: nicolas.vuillamy@ox.security
|
112
DEV.md
112
DEV.md
@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
**SML compatible mutator development guide**
|
**SML compatible mutator development guide**
|
||||||
|
|
||||||
# Mutator template
|
## Mutator template
|
||||||
|
|
||||||
You can use this template to make the mutator compatible with SML.
|
You can use this template to make the mutator compatible with SML.
|
||||||
Here I will use `Example` as mutator name. **Replace it with yours.**
|
Here I will use `Example` as mutator name. **Replace it with yours.**
|
||||||
@ -10,64 +10,64 @@ Here I will use `Example` as mutator name. **Replace it with yours.**
|
|||||||
**ExampleMut.uc**
|
**ExampleMut.uc**
|
||||||
```unrealscript
|
```unrealscript
|
||||||
class ExampleMut extends KFMutator;
|
class ExampleMut extends KFMutator;
|
||||||
|
|
||||||
var private Example Example;
|
var private Example Example;
|
||||||
|
|
||||||
public simulated function bool SafeDestroy()
|
public simulated function bool SafeDestroy()
|
||||||
{
|
{
|
||||||
return (bPendingDelete || bDeleteMe || Destroy());
|
return (bPendingDelete || bDeleteMe || Destroy());
|
||||||
}
|
}
|
||||||
|
|
||||||
public event PreBeginPlay()
|
public event PreBeginPlay()
|
||||||
{
|
{
|
||||||
Super.PreBeginPlay();
|
Super.PreBeginPlay();
|
||||||
|
|
||||||
if (WorldInfo.NetMode == NM_Client) return;
|
if (WorldInfo.NetMode == NM_Client) return;
|
||||||
|
|
||||||
foreach WorldInfo.DynamicActors(class'Example', Example)
|
foreach WorldInfo.DynamicActors(class'Example', Example)
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Example == None)
|
if (Example == None)
|
||||||
{
|
{
|
||||||
Example = WorldInfo.Spawn(class'Example');
|
Example = WorldInfo.Spawn(class'Example');
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Example == None)
|
if (Example == None)
|
||||||
{
|
{
|
||||||
`Log("Example: FATAL: Can't Spawn 'Example'");
|
`Log("Example: FATAL: Can't Spawn 'Example'");
|
||||||
SafeDestroy();
|
SafeDestroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public function AddMutator(Mutator Mut)
|
public function AddMutator(Mutator Mut)
|
||||||
{
|
{
|
||||||
if (Mut == Self) return;
|
if (Mut == Self) return;
|
||||||
|
|
||||||
if (Mut.Class == Class)
|
if (Mut.Class == Class)
|
||||||
ExampleMut(Mut).SafeDestroy();
|
ExampleMut(Mut).SafeDestroy();
|
||||||
else
|
else
|
||||||
Super.AddMutator(Mut);
|
Super.AddMutator(Mut);
|
||||||
}
|
}
|
||||||
|
|
||||||
public function NotifyLogin(Controller C)
|
public function NotifyLogin(Controller C)
|
||||||
{
|
{
|
||||||
Example.NotifyLogin(C);
|
Example.NotifyLogin(C);
|
||||||
|
|
||||||
Super.NotifyLogin(C);
|
Super.NotifyLogin(C);
|
||||||
}
|
}
|
||||||
|
|
||||||
public function NotifyLogout(Controller C)
|
public function NotifyLogout(Controller C)
|
||||||
{
|
{
|
||||||
Example.NotifyLogout(C);
|
Example.NotifyLogout(C);
|
||||||
|
|
||||||
Super.NotifyLogout(C);
|
Super.NotifyLogout(C);
|
||||||
}
|
}
|
||||||
|
|
||||||
static function String GetLocalString(optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
|
static function String GetLocalString(optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
|
||||||
{
|
{
|
||||||
return String(class'Example');
|
return String(class'Example');
|
||||||
}
|
}
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
@ -82,34 +82,34 @@ class Example extends Info;
|
|||||||
|
|
||||||
public event PreBeginPlay()
|
public event PreBeginPlay()
|
||||||
{
|
{
|
||||||
Super.PreBeginPlay();
|
Super.PreBeginPlay();
|
||||||
|
|
||||||
// do some initialization here
|
// do some initialization here
|
||||||
}
|
}
|
||||||
|
|
||||||
public event PostBeginPlay()
|
public event PostBeginPlay()
|
||||||
{
|
{
|
||||||
Super.PostBeginPlay();
|
Super.PostBeginPlay();
|
||||||
|
|
||||||
// do some initialization here
|
// do some initialization here
|
||||||
}
|
}
|
||||||
|
|
||||||
public function NotifyLogin(Controller C)
|
public function NotifyLogin(Controller C)
|
||||||
{
|
{
|
||||||
// Do what you need here when the player log in
|
// Do what you need here when the player log in
|
||||||
}
|
}
|
||||||
|
|
||||||
public function NotifyLogout(Controller C)
|
public function NotifyLogout(Controller C)
|
||||||
{
|
{
|
||||||
// Do what you need here when the player log out
|
// Do what you need here when the player log out
|
||||||
}
|
}
|
||||||
|
|
||||||
public simulated function vector GetTargetLocation(optional actor RequestedBy, optional bool bRequestAlternateLoc)
|
public simulated function vector GetTargetLocation(optional actor RequestedBy, optional bool bRequestAlternateLoc)
|
||||||
{
|
{
|
||||||
local Controller C;
|
local Controller C;
|
||||||
C = Controller(RequestedBy);
|
C = Controller(RequestedBy);
|
||||||
if (C != None) { bRequestAlternateLoc ? NotifyLogout(C) : NotifyLogin(C); }
|
if (C != None) { bRequestAlternateLoc ? NotifyLogout(C) : NotifyLogin(C); }
|
||||||
return Super.GetTargetLocation(RequestedBy, bRequestAlternateLoc);
|
return Super.GetTargetLocation(RequestedBy, bRequestAlternateLoc);
|
||||||
}
|
}
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
@ -120,21 +120,21 @@ defaultproperties
|
|||||||
|
|
||||||
That's all. You can create new classes and add any code to `Example.uc` (yay!), but refrain from implementing anything else in `ExampleMut.uc` because it will not be used.
|
That's all. You can create new classes and add any code to `Example.uc` (yay!), but refrain from implementing anything else in `ExampleMut.uc` because it will not be used.
|
||||||
|
|
||||||
# Limitations
|
## Limitations
|
||||||
❌ Can't make ranked game mode this way;
|
❌ Can't make ranked game mode this way;
|
||||||
❌ SML can only emulate [`NotifyLogin(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/Engine/Classes/Mutator.uc#L147) and [`NotifyLogout(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/Engine/Classes/Mutator.uc#L141), other functions of the [`Mutator`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/master/Engine/Classes/Mutator.uc) and [`KFMutator`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/master/KFGame/Classes/KFMutator.uc) classes are not supported - look for workarounds in this case.
|
❌ SML can only emulate [`NotifyLogin(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/Engine/Classes/Mutator.uc#L147) and [`NotifyLogout(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/Engine/Classes/Mutator.uc#L141), other functions of the [`Mutator`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/master/Engine/Classes/Mutator.uc) and [`KFMutator`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/master/KFGame/Classes/KFMutator.uc) classes are not supported - look for workarounds in this case.
|
||||||
|
|
||||||
# Tips
|
## Tips
|
||||||
## Alternative to the InitMutator(...) function
|
## Alternative to the InitMutator(...) function
|
||||||
Even though the [`InitMutator(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/KFGame/Classes/KFMutator.uc#L22) function is not supported, you can still parse the startup string if you need to:
|
Even though the [`InitMutator(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/KFGame/Classes/KFMutator.uc#L22) function is not supported, you can still parse the startup string if you need to:
|
||||||
Refer to [`WorldInfo.GetLocalURL()`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/Engine/Classes/WorldInfo.uc#L1315) and get the option from there. It's best to do this in `PreBeginPlay()` or `PostBeginPlay()` of your `Example.uc` (as well as other initializations).
|
Refer to [`WorldInfo.GetLocalURL()`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/Engine/Classes/WorldInfo.uc#L1315) and get the option from there. It's best to do this in `PreBeginPlay()` or `PostBeginPlay()` of your `Example.uc` (as well as other initializations).
|
||||||
|
|
||||||
## XP for custom Zeds / Weapons
|
### XP for custom Zeds / Weapons
|
||||||
While custom weapons and zeds won't make your server unranked, the [`ValidateForXP(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/KFGame/Classes/KFGameInfo.uc#L2564) function will not allow you to gain experience if it detects a custom zed or custom damage type.
|
While custom weapons and zeds won't make your server unranked, the [`ValidateForXP(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/KFGame/Classes/KFGameInfo.uc#L2564) function will not allow you to gain experience if it detects a custom zed or custom damage type.
|
||||||
Therefore, if you want to gain experience - make sure that [`ValidateForXP(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/KFGame/Classes/KFGameInfo.uc#L2564) does not receive custom zed classes or custom damage types.
|
Therefore, if you want to gain experience - make sure that [`ValidateForXP(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/KFGame/Classes/KFGameInfo.uc#L2564) does not receive custom zed classes or custom damage types.
|
||||||
For example you can change your custom weapon to use only default damage types or try changing the `DamageHistory` and/or `MonsterClass` before it gets into [`DistributeMoneyAndXP(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/KFGame/Classes/KFGameInfo.uc#L2489).
|
For example you can change your custom weapon to use only default damage types or try changing the `DamageHistory` and/or `MonsterClass` before it gets into [`DistributeMoneyAndXP(...)`](https://github.com/GenZmeY/KF2-Dev-Scripts/blob/23d1ca3a9a2f62692741e77039f03fe0a913be1d/KFGame/Classes/KFGameInfo.uc#L2489).
|
||||||
|
|
||||||
## Replacing base classes to bypass restrictions
|
### Replacing base classes to bypass restrictions
|
||||||
In some cases, changing the base classes of the game can help. For example, we cannot make [TAWOD](https://steamcommunity.com/sharedfiles/filedetails/?id=2379769040) and SML compatible because the [PreventDeath(...)](https://github.com/GenZmeY/KF2-TAWOD/blob/master/TAWOD/Classes/TAWODMut.uc#L19) function is not supported. But this can be bypassed by replacing the player's Pawn base class with custom Pawn class:
|
In some cases, changing the base classes of the game can help. For example, we cannot make [TAWOD](https://steamcommunity.com/sharedfiles/filedetails/?id=2379769040) and SML compatible because the [PreventDeath(...)](https://github.com/GenZmeY/KF2-TAWOD/blob/master/TAWOD/Classes/TAWODMut.uc#L19) function is not supported. But this can be bypassed by replacing the player's Pawn base class with custom Pawn class:
|
||||||
```unrealscript
|
```unrealscript
|
||||||
WorldInfo.Game.DefaultPawnClass = class'ExamplePawn_Human'; // Put this to `PostBeginPlay()` of your Example.uc
|
WorldInfo.Game.DefaultPawnClass = class'ExamplePawn_Human'; // Put this to `PostBeginPlay()` of your Example.uc
|
||||||
@ -146,13 +146,13 @@ class ExamplePawn_Human extends KFPawn_Human;
|
|||||||
|
|
||||||
public function ThrowWeaponOnDeath()
|
public function ThrowWeaponOnDeath()
|
||||||
{
|
{
|
||||||
local KFWeapon KFW;
|
local KFWeapon KFW;
|
||||||
|
|
||||||
if (InvManager == None) return;
|
if (InvManager == None) return;
|
||||||
|
|
||||||
foreach InvManager.InventoryActors(class'KFWeapon', KFW)
|
foreach InvManager.InventoryActors(class'KFWeapon', KFW)
|
||||||
if (KFW.bDropOnDeath && KFW.CanThrow())
|
if (KFW.bDropOnDeath && KFW.CanThrow())
|
||||||
KFP.TossInventory(KFW);
|
KFP.TossInventory(KFW);
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
|
18
README.md
18
README.md
@ -1,19 +1,19 @@
|
|||||||
# KF2-SafeMutLoader
|
# KF2-SafeMutLoader
|
||||||
Use non-whitelisted mutators and stay ranked.
|
Use non-whitelisted mutators and stay ranked.
|
||||||
|
|
||||||
# Disclaimer
|
## Disclaimer
|
||||||
**SML only uses KF2 and UnrealScript features, it doesn't change game executables or RAM or anything like that, so it's not a hack and it doesn't violate [Killing Floor 2 EULA](https://store.steampowered.com/eula/232090_eula_0).**
|
**SML only uses KF2 and UnrealScript features, it doesn't change game executables or RAM or anything like that, so it's not a hack and it doesn't violate [Killing Floor 2 EULA](https://store.steampowered.com/eula/232090_eula_0).**
|
||||||
|
|
||||||
However, [AccessPlus](https://forums.tripwireinteractive.com/index.php?threads/utility-admin-access-plus-manager.118740) is also not a hack for the same reason, but it is constantly banned in the steam workshop. Why? I dont know.
|
However, [AccessPlus](https://forums.tripwireinteractive.com/index.php?threads/utility-admin-access-plus-manager.118740) is also not a hack for the same reason, but it is constantly banned in the steam workshop. Why? I dont know.
|
||||||
|
|
||||||
**So use this at your own risk!**
|
**So use this at your own risk!**
|
||||||
|
|
||||||
# Usage (server only)
|
## Usage (server only)
|
||||||
1. Add SML to your server. There are two ways:
|
1. Add SML to your server. There are two ways:
|
||||||
* **without workshop:** download `SML.u` from [releases](https://github.com/GenZmeY/KF2-SafeMutLoader/releases) and put it to `KFGame/BrewedPC`
|
* **without workshop:** download `SML.u` from [releases](https://github.com/GenZmeY/KF2-SafeMutLoader/releases) and put it to `KFGame/BrewedPC`
|
||||||
* **with workshop:** Use the [instructions below](https://github.com/GenZmeY/KF2-SafeMutLoader#build--upload) to build the SML and upload it to your workshop, then subscribe your server to SML
|
* **with workshop:** Use the [instructions below](https://github.com/GenZmeY/KF2-SafeMutLoader#build--upload) to build the SML and upload it to your workshop, then subscribe your server to SML
|
||||||
2. Add `SML.Mut` **first** to your list of mutators, example:
|
2. Add `SML.Mut` **first** to your list of mutators, example:
|
||||||
```
|
```text
|
||||||
?Mutator=SML.Mut,UnofficialKFPatch.UKFPMutator,AAL.AALMut,DiscordMessage.DMMutator,YAS.YASMut,CTI.CTIMut,CVC.CVCMut,ZedSpawner.ZedSpawnerMut
|
?Mutator=SML.Mut,UnofficialKFPatch.UKFPMutator,AAL.AALMut,DiscordMessage.DMMutator,YAS.YASMut,CTI.CTIMut,CVC.CVCMut,ZedSpawner.ZedSpawnerMut
|
||||||
```
|
```
|
||||||
(add/remove **compatible** mutators you need)
|
(add/remove **compatible** mutators you need)
|
||||||
@ -24,7 +24,7 @@ However, [AccessPlus](https://forums.tripwireinteractive.com/index.php?threads/u
|
|||||||
⚠️ SML is a server-side mutator, clients never download it. Therefore, no one will know about you using SML if you don’t tell yourself (or if you share with the whole world the `BrewedPC` folder where you put the SML, lol).
|
⚠️ SML is a server-side mutator, clients never download it. Therefore, no one will know about you using SML if you don’t tell yourself (or if you share with the whole world the `BrewedPC` folder where you put the SML, lol).
|
||||||
⚠️ SML is incompatible with [AccessPlus](https://github.com/th3-z/kf2-acpp) and other mods based on it. If you need something from there, implement it as an SML compatible mutator using [developer guide](https://github.com/GenZmeY/KF2-SafeMutLoader/blob/master/DEV.md).
|
⚠️ SML is incompatible with [AccessPlus](https://github.com/th3-z/kf2-acpp) and other mods based on it. If you need something from there, implement it as an SML compatible mutator using [developer guide](https://github.com/GenZmeY/KF2-SafeMutLoader/blob/master/DEV.md).
|
||||||
|
|
||||||
# Compatible mutators
|
## Compatible mutators
|
||||||
🟢 Any whitelisted mutators
|
🟢 Any whitelisted mutators
|
||||||
🟢 [Admin Auto Login](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
|
🟢 [Admin Auto Login](https://steamcommunity.com/sharedfiles/filedetails/?id=2848836389)
|
||||||
🟢 [Controlled Vote Collector](https://steamcommunity.com/sharedfiles/filedetails/?id=2847465899)
|
🟢 [Controlled Vote Collector](https://steamcommunity.com/sharedfiles/filedetails/?id=2847465899)
|
||||||
@ -38,10 +38,10 @@ Since KF2 [v1133](https://wiki.killingfloor2.com/index.php?title=Update_1133_(Ki
|
|||||||
🟡 [Zed Spawner](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
|
🟡 [Zed Spawner](https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931)
|
||||||
Since KF2 [v1133](https://wiki.killingfloor2.com/index.php?title=Update_1133_(Killing_Floor_2)) zed preload causes the server to unrank for some reason. Disable it in ZedSpawner settings (`bPreloadContentServer=False`) to stay ranked.
|
Since KF2 [v1133](https://wiki.killingfloor2.com/index.php?title=Update_1133_(Killing_Floor_2)) zed preload causes the server to unrank for some reason. Disable it in ZedSpawner settings (`bPreloadContentServer=False`) to stay ranked.
|
||||||
|
|
||||||
# Making SML-compatible mutators
|
## Making SML-compatible mutators
|
||||||
See [developer guide](https://github.com/GenZmeY/KF2-SafeMutLoader/blob/master/DEV.md)
|
See [developer guide](https://github.com/GenZmeY/KF2-SafeMutLoader/blob/master/DEV.md)
|
||||||
|
|
||||||
# Build & Upload
|
## Build & Upload
|
||||||
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
|
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
|
||||||
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
|
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
|
||||||
2. open git-bash and go to any folder where you want to store sources:
|
2. open git-bash and go to any folder where you want to store sources:
|
||||||
@ -54,9 +54,9 @@ See [developer guide](https://github.com/GenZmeY/KF2-SafeMutLoader/blob/master/D
|
|||||||
`./tools/builder -cbu`
|
`./tools/builder -cbu`
|
||||||
6. Find `SafeMutLoader` in your workshop and change `Visibility` to `Unlisted` so your server can download it (don't use `Public` visibility)
|
6. Find `SafeMutLoader` in your workshop and change `Visibility` to `Unlisted` so your server can download it (don't use `Public` visibility)
|
||||||
|
|
||||||
# Contributing
|
## Contributing
|
||||||
If you make a mod compatible with SML I'll be happy to add it to the list of compatible mutators.
|
If you make a mod compatible with SML I'll be happy to add it to the list of compatible mutators.
|
||||||
Contact me in any convenient way (for example, create an [issue](https://github.com/GenZmeY/KF2-SafeMutLoader/issues))
|
Contact me in any convenient way (for example, create an [issue](https://github.com/GenZmeY/KF2-SafeMutLoader/issues))
|
||||||
|
|
||||||
# License
|
## License
|
||||||
[GNU GPLv3](LICENSE)
|
[![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE)
|
||||||
|
@ -7,5 +7,5 @@ public function bool IsRankedGame()
|
|||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,142 +1,142 @@
|
|||||||
class Mut extends KFMutator;
|
class Mut extends KFMutator;
|
||||||
|
|
||||||
const SML = class'SafeMutLoader';
|
const SML = class'SafeMutLoader';
|
||||||
|
|
||||||
const OptAC = "AccessControl";
|
const OptAC = "AccessControl";
|
||||||
const OptMut = "Mutator";
|
const OptMut = "Mutator";
|
||||||
|
|
||||||
var private E_LogLevel LogLevel;
|
var private E_LogLevel LogLevel;
|
||||||
|
|
||||||
public function PreBeginPlay()
|
public function PreBeginPlay()
|
||||||
{
|
{
|
||||||
Super.PreBeginPlay();
|
Super.PreBeginPlay();
|
||||||
|
|
||||||
LogLevel = SML.static.GetLogLevel();
|
LogLevel = SML.static.GetLogLevel();
|
||||||
|
|
||||||
`Log_Trace();
|
`Log_Trace();
|
||||||
|
|
||||||
if (CorrectLoadOrder())
|
if (CorrectLoadOrder())
|
||||||
{
|
{
|
||||||
ModifyLoad();
|
ModifyLoad();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
`Log_Fatal(SML.static.GetName(Self) @ "must be loaded first.");
|
`Log_Fatal(SML.static.GetName(Self) @ "must be loaded first.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public function AddMutator(Mutator Mut)
|
public function AddMutator(Mutator Mut)
|
||||||
{
|
{
|
||||||
`Log_Trace();
|
`Log_Trace();
|
||||||
|
|
||||||
if (CorrectLoadOrder() || Mut == Self) return;
|
if (CorrectLoadOrder() || Mut == Self) return;
|
||||||
|
|
||||||
if (Mut.Class == Class)
|
if (Mut.Class == Class)
|
||||||
{
|
{
|
||||||
Mut.Destroy();
|
Mut.Destroy();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Super.AddMutator(Mut);
|
Super.AddMutator(Mut);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private function bool CorrectLoadOrder()
|
private function bool CorrectLoadOrder()
|
||||||
{
|
{
|
||||||
`Log_Trace();
|
`Log_Trace();
|
||||||
|
|
||||||
return (
|
return (
|
||||||
WorldInfo.Game.BaseMutator == None ||
|
WorldInfo.Game.BaseMutator == None ||
|
||||||
WorldInfo.Game.BaseMutator == Self);
|
WorldInfo.Game.BaseMutator == Self);
|
||||||
}
|
}
|
||||||
|
|
||||||
private function ModifyLoad()
|
private function ModifyLoad()
|
||||||
{
|
{
|
||||||
local String LoadURL;
|
local String LoadURL;
|
||||||
local String LoadParams;
|
local String LoadParams;
|
||||||
local String MutatorsRaw;
|
local String MutatorsRaw;
|
||||||
local String AccessControlRaw;
|
local String AccessControlRaw;
|
||||||
local Array<String> Mutators;
|
local Array<String> Mutators;
|
||||||
local int PrevServerActorsCount;
|
local int PrevServerActorsCount;
|
||||||
local int Index;
|
local int Index;
|
||||||
local GameEngine GameEngine;
|
local GameEngine GameEngine;
|
||||||
|
|
||||||
`Log_Trace();
|
`Log_Trace();
|
||||||
|
|
||||||
LoadURL = WorldInfo.GetLocalURL();
|
LoadURL = WorldInfo.GetLocalURL();
|
||||||
LoadParams = Mid(LoadURL, InStr(LoadURL, "?"));
|
LoadParams = Mid(LoadURL, InStr(LoadURL, "?"));
|
||||||
MutatorsRaw = WorldInfo.Game.ParseOption(LoadParams, OptMut);
|
MutatorsRaw = WorldInfo.Game.ParseOption(LoadParams, OptMut);
|
||||||
AccessControlRaw = WorldInfo.Game.ParseOption(LoadParams, OptAC);
|
AccessControlRaw = WorldInfo.Game.ParseOption(LoadParams, OptAC);
|
||||||
|
|
||||||
LoadURL = Repl(LoadURL, Subst(OptMut) $ MutatorsRaw, "");
|
LoadURL = Repl(LoadURL, Subst(OptMut) $ MutatorsRaw, "");
|
||||||
LoadURL = Repl(LoadURL, Subst(OptAC) $ AccessControlRaw, "");
|
LoadURL = Repl(LoadURL, Subst(OptAC) $ AccessControlRaw, "");
|
||||||
|
|
||||||
SML.static.ClearMutators();
|
SML.static.ClearMutators();
|
||||||
SML.static.ClearServerActors();
|
SML.static.ClearServerActors();
|
||||||
ParseStringIntoArray(MutatorsRaw, Mutators, ",", true);
|
ParseStringIntoArray(MutatorsRaw, Mutators, ",", true);
|
||||||
|
|
||||||
Index = 0;
|
Index = 0;
|
||||||
while (Index < Mutators.Length)
|
while (Index < Mutators.Length)
|
||||||
{
|
{
|
||||||
if (SML.static.AddMutator(Mutators[Index]) ||
|
if (SML.static.AddMutator(Mutators[Index]) ||
|
||||||
Mutators[Index] ~= SML.static.GetName(Self))
|
Mutators[Index] ~= SML.static.GetName(Self))
|
||||||
{
|
{
|
||||||
Mutators.Remove(Index, 1);
|
Mutators.Remove(Index, 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
++Index;
|
++Index;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GameEngine = GameEngine(Class'Engine'.static.GetEngine());
|
GameEngine = GameEngine(Class'Engine'.static.GetEngine());
|
||||||
if (GameEngine == None)
|
if (GameEngine == None)
|
||||||
{
|
{
|
||||||
`Log_Error("GameEngine is None, skip loading server actors");
|
`Log_Error("GameEngine is None, skip loading server actors");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PrevServerActorsCount = GameEngine.ServerActors.Length;
|
PrevServerActorsCount = GameEngine.ServerActors.Length;
|
||||||
|
|
||||||
Index = 0;
|
Index = 0;
|
||||||
while (Index < GameEngine.ServerActors.Length)
|
while (Index < GameEngine.ServerActors.Length)
|
||||||
{
|
{
|
||||||
if (SML.static.AddServerActor(GameEngine.ServerActors[Index]))
|
if (SML.static.AddServerActor(GameEngine.ServerActors[Index]))
|
||||||
{
|
{
|
||||||
GameEngine.ServerActors.Remove(Index, 1);
|
GameEngine.ServerActors.Remove(Index, 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
++Index;
|
++Index;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GameEngine.ServerActors.Length != PrevServerActorsCount)
|
if (GameEngine.ServerActors.Length != PrevServerActorsCount)
|
||||||
{
|
{
|
||||||
GameEngine.SaveConfig();
|
GameEngine.SaveConfig();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SML.static.StaticSaveConfig();
|
SML.static.StaticSaveConfig();
|
||||||
|
|
||||||
JoinArray(Mutators, MutatorsRaw);
|
JoinArray(Mutators, MutatorsRaw);
|
||||||
LoadURL $= (Subst(OptMut) $ MutatorsRaw);
|
LoadURL $= (Subst(OptMut) $ MutatorsRaw);
|
||||||
if (SML.static.WantsToSpawn())
|
if (SML.static.WantsToSpawn())
|
||||||
{
|
{
|
||||||
LoadURL $= (Subst(OptAC) $ SML.static.GetName());
|
LoadURL $= (Subst(OptAC) $ SML.static.GetName());
|
||||||
}
|
}
|
||||||
|
|
||||||
`Log_Info("Loader modified, do server travel...");
|
`Log_Info("Loader modified, do server travel...");
|
||||||
|
|
||||||
WorldInfo.ServerTravel(LoadURL, true);
|
WorldInfo.ServerTravel(LoadURL, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static function String Subst(String Option)
|
private static function String Subst(String Option)
|
||||||
{
|
{
|
||||||
return ("?" $ Option $ "=");
|
return ("?" $ Option $ "=");
|
||||||
}
|
}
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
@ -1,4 +1,4 @@
|
|||||||
[Flags]
|
[Flags]
|
||||||
AllowDownload=False
|
AllowDownload=False
|
||||||
ClientOptional=False
|
ClientOptional=False
|
||||||
ServerSideOnly=True
|
ServerSideOnly=True
|
||||||
|
@ -1,331 +1,331 @@
|
|||||||
class SafeMutLoader extends KFAccessControl
|
class SafeMutLoader extends KFAccessControl
|
||||||
config(SML);
|
config(SML);
|
||||||
|
|
||||||
struct CMR
|
struct CMR
|
||||||
{
|
{
|
||||||
var String Mutator;
|
var String Mutator;
|
||||||
var String Replacement;
|
var String Replacement;
|
||||||
};
|
};
|
||||||
|
|
||||||
var private Array<Actor> ActiveMutators;
|
var private Array<Actor> ActiveMutators;
|
||||||
var private Array<Actor> ActiveServerActors;
|
var private Array<Actor> ActiveServerActors;
|
||||||
var private Array<CMR> CustomMutReplacements;
|
var private Array<CMR> CustomMutReplacements;
|
||||||
var private Array<String> SystemServerActors;
|
var private Array<String> SystemServerActors;
|
||||||
var private config E_LogLevel LogLevel;
|
var private config E_LogLevel LogLevel;
|
||||||
var private config Array<String> Mutators;
|
var private config Array<String> Mutators;
|
||||||
var private config Array<String> ServerActors;
|
var private config Array<String> ServerActors;
|
||||||
|
|
||||||
public function PreBeginPlay()
|
public function PreBeginPlay()
|
||||||
{
|
{
|
||||||
LogLevel = GetLogLevel();
|
LogLevel = GetLogLevel();
|
||||||
|
|
||||||
`Log_Trace();
|
`Log_Trace();
|
||||||
|
|
||||||
Super.PreBeginPlay();
|
Super.PreBeginPlay();
|
||||||
|
|
||||||
LoadMutators();
|
LoadMutators();
|
||||||
LoadServerActors();
|
LoadServerActors();
|
||||||
}
|
}
|
||||||
|
|
||||||
public function PostBeginPlay()
|
public function PostBeginPlay()
|
||||||
{
|
{
|
||||||
local KFGI_Access KFGIA;
|
local KFGI_Access KFGIA;
|
||||||
|
|
||||||
`Log_Trace();
|
`Log_Trace();
|
||||||
|
|
||||||
Super.PostBeginPlay();
|
Super.PostBeginPlay();
|
||||||
|
|
||||||
RestoreServerActors();
|
RestoreServerActors();
|
||||||
|
|
||||||
KFGIA = GetKFGIA();
|
KFGIA = GetKFGIA();
|
||||||
if (KFGIA == None)
|
if (KFGIA == None)
|
||||||
{
|
{
|
||||||
`Log_Error("Can't check ranked status");
|
`Log_Error("Can't check ranked status");
|
||||||
}
|
}
|
||||||
else if (KFGIA.IsRankedGame())
|
else if (KFGIA.IsRankedGame())
|
||||||
{
|
{
|
||||||
`Log_Info("Mutators and server actors successfully loaded! Your server is RANKED!");
|
`Log_Info("Mutators and server actors successfully loaded! Your server is RANKED!");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
`Log_Warn("Your server is UNRANKED! Check the mutators and server actors you are using. Maybe some of them are incompatible with SML");
|
`Log_Warn("Your server is UNRANKED! Check the mutators and server actors you are using. Maybe some of them are incompatible with SML");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private function KFGI_Access GetKFGIA()
|
private function KFGI_Access GetKFGIA()
|
||||||
{
|
{
|
||||||
local KFGameInfo KFGI;
|
local KFGameInfo KFGI;
|
||||||
|
|
||||||
if (WorldInfo == None || WorldInfo.Game == None)
|
if (WorldInfo == None || WorldInfo.Game == None)
|
||||||
{
|
{
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
|
|
||||||
KFGI = KFGameInfo(WorldInfo.Game);
|
KFGI = KFGameInfo(WorldInfo.Game);
|
||||||
if (KFGI == None)
|
if (KFGI == None)
|
||||||
{
|
{
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
|
|
||||||
return new(KFGI) class'KFGI_Access';
|
return new(KFGI) class'KFGI_Access';
|
||||||
}
|
}
|
||||||
|
|
||||||
private function LoadMutators()
|
private function LoadMutators()
|
||||||
{
|
{
|
||||||
local String MutString;
|
local String MutString;
|
||||||
local class<Mutator> MutClass;
|
local class<Mutator> MutClass;
|
||||||
local class<Actor> ActClass;
|
local class<Actor> ActClass;
|
||||||
local Actor ServerActor;
|
local Actor ServerActor;
|
||||||
|
|
||||||
`Log_Trace();
|
`Log_Trace();
|
||||||
|
|
||||||
foreach Mutators(MutString)
|
foreach Mutators(MutString)
|
||||||
{
|
{
|
||||||
MutClass = class<Mutator>(DynamicLoadObject(MutString, class'Class'));
|
MutClass = class<Mutator>(DynamicLoadObject(MutString, class'Class'));
|
||||||
if (MutClass == None)
|
if (MutClass == None)
|
||||||
{
|
{
|
||||||
`Log_Error("Can't load mutator:" @ MutString);
|
`Log_Error("Can't load mutator:" @ MutString);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
ActClass = GetMutReplacement(MutClass);
|
ActClass = GetMutReplacement(MutClass);
|
||||||
if (ActClass == None)
|
if (ActClass == None)
|
||||||
{
|
{
|
||||||
`Log_Warn("Incompatible:" @ MutString @ "(skip)");
|
`Log_Warn("Incompatible:" @ MutString @ "(skip)");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
ServerActor = WorldInfo.Spawn(ActClass);
|
ServerActor = WorldInfo.Spawn(ActClass);
|
||||||
if (ServerActor == None)
|
if (ServerActor == None)
|
||||||
{
|
{
|
||||||
`Log_Error("Can't spawn:" @ MutString);
|
`Log_Error("Can't spawn:" @ MutString);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
ActiveMutators.AddItem(ServerActor);
|
ActiveMutators.AddItem(ServerActor);
|
||||||
`Log_Info("Loaded:" @ MutString);
|
`Log_Info("Loaded:" @ MutString);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private function LoadServerActors()
|
private function LoadServerActors()
|
||||||
{
|
{
|
||||||
local String ActorString;
|
local String ActorString;
|
||||||
local class<Actor> ActorClass;
|
local class<Actor> ActorClass;
|
||||||
local Actor ServerActor;
|
local Actor ServerActor;
|
||||||
|
|
||||||
foreach ServerActors(ActorString)
|
foreach ServerActors(ActorString)
|
||||||
{
|
{
|
||||||
ActorClass = class<Actor>(DynamicLoadObject(ActorString, class'Class'));
|
ActorClass = class<Actor>(DynamicLoadObject(ActorString, class'Class'));
|
||||||
if (ActorClass == None)
|
if (ActorClass == None)
|
||||||
{
|
{
|
||||||
`Log_Error("Can't load server actor:" @ ActorString);
|
`Log_Error("Can't load server actor:" @ ActorString);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
ServerActor = WorldInfo.Spawn(ActorClass);
|
ServerActor = WorldInfo.Spawn(ActorClass);
|
||||||
if (ServerActor == None)
|
if (ServerActor == None)
|
||||||
{
|
{
|
||||||
`Log_Error("Can't spawn:" @ ActorString);
|
`Log_Error("Can't spawn:" @ ActorString);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
ActiveServerActors.AddItem(ServerActor);
|
ActiveServerActors.AddItem(ServerActor);
|
||||||
`Log_Info("Loaded:" @ ActorString);
|
`Log_Info("Loaded:" @ ActorString);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private function RestoreServerActors()
|
private function RestoreServerActors()
|
||||||
{
|
{
|
||||||
local GameEngine GameEngine;
|
local GameEngine GameEngine;
|
||||||
local String ActorString;
|
local String ActorString;
|
||||||
local int PrevServerActorsCount;
|
local int PrevServerActorsCount;
|
||||||
|
|
||||||
GameEngine = GameEngine(Class'Engine'.static.GetEngine());
|
GameEngine = GameEngine(Class'Engine'.static.GetEngine());
|
||||||
|
|
||||||
if (GameEngine == None)
|
if (GameEngine == None)
|
||||||
{
|
{
|
||||||
`Log_Error("GameEngine is None! Can't restore ServerActors!");
|
`Log_Error("GameEngine is None! Can't restore ServerActors!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
PrevServerActorsCount = GameEngine.ServerActors.Length;
|
PrevServerActorsCount = GameEngine.ServerActors.Length;
|
||||||
foreach ServerActors(ActorString)
|
foreach ServerActors(ActorString)
|
||||||
{
|
{
|
||||||
if (GameEngine.ServerActors.Find(ActorString) != INDEX_NONE)
|
if (GameEngine.ServerActors.Find(ActorString) != INDEX_NONE)
|
||||||
{
|
{
|
||||||
GameEngine.ServerActors.AddItem(ActorString);
|
GameEngine.ServerActors.AddItem(ActorString);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GameEngine.ServerActors.Length != PrevServerActorsCount)
|
if (GameEngine.ServerActors.Length != PrevServerActorsCount)
|
||||||
{
|
{
|
||||||
GameEngine.SaveConfig();
|
GameEngine.SaveConfig();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function bool AddServerActor(String ServerActor)
|
public static function bool AddServerActor(String ServerActor)
|
||||||
{
|
{
|
||||||
local class<Actor> ActorClass;
|
local class<Actor> ActorClass;
|
||||||
|
|
||||||
if (default.SystemServerActors.Find(ServerActor) != INDEX_NONE)
|
if (default.SystemServerActors.Find(ServerActor) != INDEX_NONE)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ActorClass = class<Actor>(DynamicLoadObject(ServerActor, class'Class'));
|
ActorClass = class<Actor>(DynamicLoadObject(ServerActor, class'Class'));
|
||||||
|
|
||||||
if (ActorClass == None)
|
if (ActorClass == None)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ClassIsChildOf(ActorClass, class'Mutator'))
|
if (ClassIsChildOf(ActorClass, class'Mutator'))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (default.ServerActors.Find(ServerActor) == INDEX_NONE)
|
if (default.ServerActors.Find(ServerActor) == INDEX_NONE)
|
||||||
{
|
{
|
||||||
default.ServerActors.AddItem(ServerActor);
|
default.ServerActors.AddItem(ServerActor);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function bool AddMutator(String MutString)
|
public static function bool AddMutator(String MutString)
|
||||||
{
|
{
|
||||||
if (GetMutStringReplacement(MutString) != None)
|
if (GetMutStringReplacement(MutString) != None)
|
||||||
{
|
{
|
||||||
if (default.Mutators.Find(MutString) == INDEX_NONE)
|
if (default.Mutators.Find(MutString) == INDEX_NONE)
|
||||||
{
|
{
|
||||||
default.Mutators.AddItem(MutString);
|
default.Mutators.AddItem(MutString);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function ClearMutators()
|
public static function ClearMutators()
|
||||||
{
|
{
|
||||||
default.Mutators.Length = 0;
|
default.Mutators.Length = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function ClearServerActors()
|
public static function ClearServerActors()
|
||||||
{
|
{
|
||||||
default.ServerActors.Length = 0;
|
default.ServerActors.Length = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function bool WantsToSpawn()
|
public static function bool WantsToSpawn()
|
||||||
{
|
{
|
||||||
return (default.Mutators.Length > 0);
|
return (default.Mutators.Length > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function String GetName(optional Object O)
|
public static function String GetName(optional Object O)
|
||||||
{
|
{
|
||||||
if (O == None)
|
if (O == None)
|
||||||
{
|
{
|
||||||
return (default.class.GetPackageName() $ "." $ String(default.class));
|
return (default.class.GetPackageName() $ "." $ String(default.class));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return (O.class.GetPackageName() $ "." $ String(O.class));
|
return (O.class.GetPackageName() $ "." $ String(O.class));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function String GetMutName(class<Mutator> CMut)
|
public static function String GetMutName(class<Mutator> CMut)
|
||||||
{
|
{
|
||||||
if (CMut == None) return "";
|
if (CMut == None) return "";
|
||||||
|
|
||||||
return CMut.GetPackageName() $ "." $ String(CMut);
|
return CMut.GetPackageName() $ "." $ String(CMut);
|
||||||
}
|
}
|
||||||
|
|
||||||
public function PostLogin(PlayerController C)
|
public function PostLogin(PlayerController C)
|
||||||
{
|
{
|
||||||
local Actor A;
|
local Actor A;
|
||||||
|
|
||||||
`Log_Trace();
|
`Log_Trace();
|
||||||
|
|
||||||
if (C != None)
|
if (C != None)
|
||||||
{
|
{
|
||||||
foreach ActiveMutators(A)
|
foreach ActiveMutators(A)
|
||||||
{
|
{
|
||||||
A.GetTargetLocation(C, false);
|
A.GetTargetLocation(C, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Super.PostLogin(C);
|
Super.PostLogin(C);
|
||||||
}
|
}
|
||||||
|
|
||||||
public function OnClientConnectionClose(Player ClientConnection)
|
public function OnClientConnectionClose(Player ClientConnection)
|
||||||
{
|
{
|
||||||
local Controller C;
|
local Controller C;
|
||||||
local Actor A;
|
local Actor A;
|
||||||
|
|
||||||
`Log_Trace();
|
`Log_Trace();
|
||||||
|
|
||||||
C = ClientConnection.Actor;
|
C = ClientConnection.Actor;
|
||||||
if (C != None)
|
if (C != None)
|
||||||
{
|
{
|
||||||
foreach ActiveMutators(A)
|
foreach ActiveMutators(A)
|
||||||
{
|
{
|
||||||
A.GetTargetLocation(C, true);
|
A.GetTargetLocation(C, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Super.OnClientConnectionClose(ClientConnection);
|
Super.OnClientConnectionClose(ClientConnection);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function E_LogLevel GetLogLevel()
|
public static function E_LogLevel GetLogLevel()
|
||||||
{
|
{
|
||||||
if (default.LogLevel == LL_WrongLevel)
|
if (default.LogLevel == LL_WrongLevel)
|
||||||
{
|
{
|
||||||
default.LogLevel = LL_Info;
|
default.LogLevel = LL_Info;
|
||||||
StaticSaveConfig();
|
StaticSaveConfig();
|
||||||
}
|
}
|
||||||
|
|
||||||
return default.LogLevel;
|
return default.LogLevel;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static function class<Actor> GetMutReplacement(class<Mutator> MutClass)
|
private static function class<Actor> GetMutReplacement(class<Mutator> MutClass)
|
||||||
{
|
{
|
||||||
local int Index;
|
local int Index;
|
||||||
local String Replacement;
|
local String Replacement;
|
||||||
|
|
||||||
if (MutClass == None) return None;
|
if (MutClass == None) return None;
|
||||||
|
|
||||||
Index = default.CustomMutReplacements.Find('Mutator', GetMutName(MutClass));
|
Index = default.CustomMutReplacements.Find('Mutator', GetMutName(MutClass));
|
||||||
if (Index != INDEX_NONE)
|
if (Index != INDEX_NONE)
|
||||||
{
|
{
|
||||||
Replacement = default.CustomMutReplacements[Index].Replacement;
|
Replacement = default.CustomMutReplacements[Index].Replacement;
|
||||||
}
|
}
|
||||||
else if (MutClass.static.GetLocalString() == "")
|
else if (MutClass.static.GetLocalString() == "")
|
||||||
{
|
{
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Replacement = MutClass.GetPackageName() $ "." $ MutClass.static.GetLocalString();
|
Replacement = MutClass.GetPackageName() $ "." $ MutClass.static.GetLocalString();
|
||||||
}
|
}
|
||||||
|
|
||||||
return class<Actor>(DynamicLoadObject(Replacement, class'Class'));
|
return class<Actor>(DynamicLoadObject(Replacement, class'Class'));
|
||||||
}
|
}
|
||||||
|
|
||||||
private static function class<Actor> GetMutStringReplacement(String MutString)
|
private static function class<Actor> GetMutStringReplacement(String MutString)
|
||||||
{
|
{
|
||||||
return GetMutReplacement(class<Mutator>(DynamicLoadObject(MutString, class'Class')));
|
return GetMutReplacement(class<Mutator>(DynamicLoadObject(MutString, class'Class')));
|
||||||
}
|
}
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
CustomMutReplacements.Add({(
|
CustomMutReplacements.Add({(
|
||||||
Mutator="UnofficialKFPatch.UKFPMutator",
|
Mutator="UnofficialKFPatch.UKFPMutator",
|
||||||
Replacement="UnofficialKFPatch.UKFPReplicationInfo"
|
Replacement="UnofficialKFPatch.UKFPReplicationInfo"
|
||||||
)})
|
)})
|
||||||
CustomMutReplacements.Add({(
|
CustomMutReplacements.Add({(
|
||||||
Mutator="UnofficialKFPatch.UKFPMutatorNW",
|
Mutator="UnofficialKFPatch.UKFPMutatorNW",
|
||||||
Replacement="UnofficialKFPatch.UKFPReplicationInfo"
|
Replacement="UnofficialKFPatch.UKFPReplicationInfo"
|
||||||
)})
|
)})
|
||||||
|
|
||||||
SystemServerActors.Add("IpDrv.WebServer")
|
SystemServerActors.Add("IpDrv.WebServer")
|
||||||
}
|
}
|
@ -1,20 +1,20 @@
|
|||||||
class _Logger extends Object
|
class _Logger extends Object
|
||||||
abstract;
|
abstract;
|
||||||
|
|
||||||
enum E_LogLevel
|
enum E_LogLevel
|
||||||
{
|
{
|
||||||
LL_WrongLevel,
|
LL_WrongLevel,
|
||||||
LL_None,
|
LL_None,
|
||||||
LL_Fatal,
|
LL_Fatal,
|
||||||
LL_Error,
|
LL_Error,
|
||||||
LL_Warning,
|
LL_Warning,
|
||||||
LL_Info,
|
LL_Info,
|
||||||
LL_Debug,
|
LL_Debug,
|
||||||
LL_Trace,
|
LL_Trace,
|
||||||
LL_All
|
LL_All
|
||||||
};
|
};
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,2 +1,2 @@
|
|||||||
// Constants
|
// Constants
|
||||||
`define NO_CONFIG 0
|
`define NO_CONFIG 0
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
// Imports
|
// Imports
|
||||||
`include(Logger.uci)
|
`include(Logger.uci)
|
||||||
`include(Constants.uci)
|
`include(Constants.uci)
|
||||||
|
@ -1,15 +1,15 @@
|
|||||||
// Logger
|
// Logger
|
||||||
`define Log_Tag 'SML'
|
`define Log_Tag 'SML'
|
||||||
|
|
||||||
`define LocationStatic "`{ClassName}::" $ GetFuncName()
|
`define LocationStatic "`{ClassName}::" $ GetFuncName()
|
||||||
|
|
||||||
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
||||||
|
|
||||||
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
||||||
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
|
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
|
||||||
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
||||||
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
||||||
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
||||||
|
|
||||||
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||||
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||||
|
@ -7,7 +7,7 @@ StripSource="True"
|
|||||||
|
|
||||||
# Mutators to be compiled
|
# Mutators to be compiled
|
||||||
# Specify them with a space as a separator,
|
# Specify them with a space as a separator,
|
||||||
# Mutators will be compiled in the specified order
|
# Mutators will be compiled in the specified order
|
||||||
PackageBuildOrder="SML"
|
PackageBuildOrder="SML"
|
||||||
|
|
||||||
|
|
||||||
@ -16,7 +16,7 @@ PackageBuildOrder="SML"
|
|||||||
# Packages you want to brew using @peelz's patched KFEditor.
|
# Packages you want to brew using @peelz's patched KFEditor.
|
||||||
# Useful for cases where regular brew doesn't put *.upk inside the package.
|
# Useful for cases where regular brew doesn't put *.upk inside the package.
|
||||||
# Specify them with a space as a separator,
|
# Specify them with a space as a separator,
|
||||||
# The order doesn't matter
|
# The order doesn't matter
|
||||||
PackagePeelzBrew=""
|
PackagePeelzBrew=""
|
||||||
|
|
||||||
|
|
||||||
@ -24,7 +24,7 @@ PackagePeelzBrew=""
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|||||||
|
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||||||
# Mutators that will be uploaded to the workshop
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# Mutators that will be uploaded to the workshop
|
||||||
# Specify them with a space as a separator,
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# Specify them with a space as a separator,
|
||||||
# The order doesn't matter
|
# The order doesn't matter
|
||||||
PackageUpload="SML"
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PackageUpload="SML"
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||||||
|
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||||||
|
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||||||
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2
tools
2
tools
@ -1 +1 @@
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|||||||
Subproject commit 88b35bd7ebb7e30448579f1564220398f990541c
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Subproject commit fb458ac61f7e6c6426b8dff366dd5e7499e0d95f
|
Loading…
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Reference in New Issue
Block a user