Update DEV.md

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GenZmeY 2022-11-02 13:27:19 +03:00 committed by GitHub
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@ -148,9 +148,10 @@ public function ThrowWeaponOnDeath()
{
local KFWeapon KFW;
if (InvManager != None)
if (InvManager == None) return;
foreach InvManager.InventoryActors(class'KFWeapon', KFW)
if (KFW != None && KFW.bDropOnDeath && KFW.CanThrow())
if (KFW.bDropOnDeath && KFW.CanThrow())
KFP.TossInventory(KFW);
}
```