feat: add XP for custom weapons/zeds
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6d4b865516
commit
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44
kf2-ranked-patch
Normal file → Executable file
44
kf2-ranked-patch
Normal file → Executable file
@ -8,6 +8,11 @@ ScriptName=$(basename "$0")
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TargetFile=""
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BackupFile=""
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RxSetGameUnranked='KFGameInfo\w+SetGameUnranked'
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RxValidateForXP='KFGameInfo\w+ValidateForXP'
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LoadAddr=''
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function show_help ()
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{
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echo "Usage:"
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@ -43,34 +48,37 @@ function restore ()
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fi
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}
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function real_offset () # $1: offset (hex)
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function set_load_addr ()
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{
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local Offset="$1"
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local LoadAddr=$(
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LoadAddr=$(
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readelf -l -W "$TargetFile" | \
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grep -P 'LOAD\s+0x000000' | \
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awk '{ print $3 }' | \
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grep -Po '[1-9a-f][0-9a-f]+')
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echo $((16#$Offset - 16#$LoadAddr))
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}
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function target_addr ()
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function target_addr () # $1: TargetRegexp
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{
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echo $(real_offset $(readelf -s -W "$TargetFile" | \
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grep -P 'KFGameInfo\w+SetGameUnranked' | \
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local Offset=$(readelf -s -W "$TargetFile" | \
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grep -P "$1" | \
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grep -v 'exec' | \
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head -n 1 | \
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awk '{ print $2 }' | \
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grep -Po '[1-9a-f][0-9a-f]+'))
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grep -Po '[1-9a-f][0-9a-f]+')
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echo $((16#$Offset - 16#$LoadAddr))
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}
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function patched ()
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{
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local ControlHex=$(
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local ControlHexSGU=$(
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hexdump -ve '1/1 "%.2x"' \
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-s $(target_addr) \
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-s $(target_addr "$RxSetGameUnranked") \
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-n 1 "$TargetFile")
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test "$ControlHex" == "c3"
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local ControlHexVFX=$(
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hexdump -ve '1/1 "%.2x"' \
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-s $(target_addr "$RxValidateForXP") \
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-n 6 "$TargetFile")
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test "$ControlHexSGU" == "c3" && test "$ControlHexVFX" == "b801000000c3"
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}
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function apply_patch ()
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@ -78,9 +86,17 @@ function apply_patch ()
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printf '\xc3' | \
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dd of="$TargetFile" \
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bs=1 \
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seek=$(target_addr) \
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seek=$(target_addr "$RxSetGameUnranked") \
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count=1 \
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conv=notrunc
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printf '\xb8\x01\x00\x00\x00\xc3' | \
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dd of="$TargetFile" \
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bs=1 \
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seek=$(target_addr "$RxValidateForXP") \
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count=6 \
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conv=notrunc
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echo "Successfully patched!"
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}
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@ -91,6 +107,8 @@ function main ()
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exit 1
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fi
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set_load_addr
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if patched; then
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echo "File already patched - skip."
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exit 0
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@ -102,5 +120,5 @@ function main ()
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if [[ $# -eq 0 ]]; then show_help; exit 0; fi
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case $1 in
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-h|--help ) show_help ; ;;
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* ) TargetFile="$1"; BackupFile="$2"; main ;;
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* ) TargetFile="$1"; BackupFile="${2-}"; main ;;
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esac
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