78 lines
1.8 KiB
Ucode
78 lines
1.8 KiB
Ucode
class MskGsRepInfo extends ReplicationInfo;
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const GroupUIDStr = "0x017000000223386E";
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const MaxRetries = 10;
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const TimerDelay = 1.0f;
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// Server vars
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var public MskGsMut Mut;
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var public Controller C;
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var private int ServerApplyMembershipRetries;
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// Client vars
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var private OnlineSubsystemSteamworks SW;
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var private int ClientGetOnlineSubsystemRetries;
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simulated event PostBeginPlay()
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{
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super.PostBeginPlay();
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if (bDeleteMe) return;
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if (Role < ROLE_Authority || WorldInfo.NetMode == NM_StandAlone)
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{
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ClientGetOnlineSubsystem();
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}
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}
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private reliable client function ClientGetOnlineSubsystem()
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{
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if (SW == None)
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{
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SW = OnlineSubsystemSteamworks(class'GameEngine'.static.GetOnlineSubsystem());
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}
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if (SW == None && ClientGetOnlineSubsystemRetries < MaxRetries)
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{
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ClientGetOnlineSubsystemRetries++;
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SetTimer(TimerDelay, false, nameof(ClientGetOnlineSubsystem));
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}
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else
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{
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ClearTimer(nameof(ClientGetOnlineSubsystem));
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if (SW != None) ClientGetMembership();
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}
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}
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private reliable client function ClientGetMembership()
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{
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local UniqueNetId GroupID;
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class'OnlineSubsystem'.Static.StringToUniqueNetId(GroupUIDStr, GroupID);
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if (SW.CheckPlayerGroup(GroupID)) ServerApplyMembership();
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}
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private simulated reliable server function ServerApplyMembership()
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{
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if ((Mut == None || C == None) && ServerApplyMembershipRetries < MaxRetries)
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{
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ServerApplyMembershipRetries++;
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SetTimer(TimerDelay, false, nameof(ServerApplyMembership));
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return;
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}
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ClearTimer(nameof(ServerApplyMembership));
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if (Mut != None && C != None) Mut.AddMskGsMember(C);
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}
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DefaultProperties
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{
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bAlwaysRelevant = false;
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bOnlyRelevantToOwner = true;
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Role = ROLE_Authority;
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RemoteRole = ROLE_SimulatedProxy;
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bSkipActorPropertyReplication = false;
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ServerApplyMembershipRetries = 0
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ClientGetOnlineSubsystemRetries = 0
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} |