83 lines
1.9 KiB
Ucode
83 lines
1.9 KiB
Ucode
class MskGsRepInfo extends ReplicationInfo;
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// Server vars
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var public MskGsMut Mut;
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var public Controller C;
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// Client vars
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var private OnlineSubsystemSteamworks SW;
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simulated event PostBeginPlay()
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{
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`log("[MSK-GS] DBG: PostBeginPlay()");
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super.PostBeginPlay();
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if (bDeleteMe) return;
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if (Role < ROLE_Authority || WorldInfo.NetMode == NM_StandAlone)
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{
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`log("[MSK-GS] DBG: if (Role < ROLE_Authority || WorldInfo.NetMode == NM_StandAlone)");
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ClientGetOnlineSubsystem();
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}
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}
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private reliable client function ClientGetOnlineSubsystem()
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{
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`log("[MSK-GS] DBG: ClientGetOnlineSubsystem()");
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if (SW == None)
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{
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`log("[MSK-GS] DBG: 1");
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SW = OnlineSubsystemSteamworks(class'GameEngine'.static.GetOnlineSubsystem());
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}
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if (SW == None)
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{
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`log("[MSK-GS] DBG: 2");
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SetTimer(0.1f, false, nameof(ClientGetOnlineSubsystem));
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}
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else
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{
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`log("[MSK-GS] DBG: 3");
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ClearTimer(nameof(ClientGetOnlineSubsystem));
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ClientGetMembership();
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}
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}
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private reliable client function ClientGetMembership()
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{
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local UniqueNetId GroupID;
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`log("[MSK-GS] DBG: ClientGetMembership()");
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class'OnlineSubsystem'.Static.StringToUniqueNetId("0x017000000223386E", GroupID);
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if (SW.CheckPlayerGroup(GroupID))
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{
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`log("[MSK-GS] DBG: ClientGetMembership() ServerApplyMembership()");
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ServerApplyMembership();
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}
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}
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private simulated reliable server function ServerApplyMembership()
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{
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`log("[MSK-GS] DBG: ServerApplyMembership() start");
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if (Mut == None || C == None)
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{
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`log("[MSK-GS] DBG: ServerApplyMembership() timer");
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SetTimer(1.0f, false, nameof(ServerApplyMembership));
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return;
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}
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`log("[MSK-GS] DBG: ServerApplyMembership()"@Self@Mut@C);
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ClearTimer(nameof(ServerApplyMembership));
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Mut.MskGsMemberList.AddItem(C);
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}
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DefaultProperties
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{
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bAlwaysRelevant = false;
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bOnlyRelevantToOwner = true;
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Role = ROLE_Authority;
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RemoteRole = ROLE_SimulatedProxy;
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bSkipActorPropertyReplication = false; // This is needed, otherwise the client-to-server RPC fails
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}
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