48 lines
1.4 KiB
Ucode
48 lines
1.4 KiB
Ucode
class MapStats extends Object
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config(NextMapMut);
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struct MapStatEntry
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{
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var config string Name;
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var config int Counter;
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};
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var config array<MapStatEntry> MapStat;
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static function int CounterSortAsc (MapStatEntry A, MapStatEntry B) { return B.Counter < A.Counter ? -1 : 0; }
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static function int CounterSortDesc (MapStatEntry A, MapStatEntry B) { return A.Counter < B.Counter ? -1 : 0; }
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static function int NameSortAsc (MapStatEntry A, MapStatEntry B) { return B.Name < A.Name ? -1 : 0; }
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static function int NameSortDesc (MapStatEntry A, MapStatEntry B) { return A.Name < B.Name ? -1 : 0; }
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static function IncMapStat(string Map, optional string SortPolicy = "False")
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{
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local int MapStatEntryIndex;
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local MapStatEntry NewEntry;
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MapStatEntryIndex = Default.MapStat.Find('Name', Map);
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if (MapStatEntryIndex == INDEX_NONE)
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{
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NewEntry.Name = Map;
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NewEntry.Counter = 1;
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Default.MapStat.AddItem(NewEntry);
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}
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else
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{
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Default.MapStat[MapStatEntryIndex].Counter++;
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}
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if (SortPolicy ~= "CounterAsc")
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Default.MapStat.Sort(CounterSortAsc);
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else if (SortPolicy ~= "CounterDesc")
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Default.MapStat.Sort(CounterSortDesc);
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else if (SortPolicy ~= "NameAsc")
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Default.MapStat.Sort(NameSortAsc);
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else if (SortPolicy ~= "NameDesc")
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Default.MapStat.Sort(NameSortDesc);
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StaticSaveConfig();
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}
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DefaultProperties
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{
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}
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