KF2-MSK-GS/MskGs/Classes/MSKGS.uc
2022-08-16 09:59:16 +03:00

417 lines
8.6 KiB
Ucode

class MSKGS extends Info
config(MSKGS);
const LatestVersion = 1;
const CfgLifespan = class'CfgLifespan';
const CfgSpawnManager = class'CfgSpawnManager';
const CfgXPBoost = class'CfgXPBoost';
const CfgSrvRank = class'CfgSrvRank';
var public int XPBoost;
var public bool XPNotifications;
var private config int Version;
var private config E_LogLevel LogLevel;
var private OnlineSubsystem OS;
var private KFGameInfo KFGI;
var private KFGameReplicationInfo KFGRI;
var private Array<MSKGS_RepInfo> RepInfos;
var private UniqueNetId OwnerID;
var private UniqueNetId GroupID;
public simulated function bool SafeDestroy()
{
`Log_Trace();
return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{
`Log_Trace();
if (WorldInfo.NetMode == NM_Client)
{
`Log_Fatal("NetMode:" @ WorldInfo.NetMode);
SafeDestroy();
return;
}
Super.PreBeginPlay();
PreInit();
}
public event PostBeginPlay()
{
`Log_Trace();
if (bPendingDelete || bDeleteMe) return;
Super.PostBeginPlay();
PostInit();
}
private function PreInit()
{
`Log_Trace();
if (Version == `NO_CONFIG)
{
LogLevel = LL_Info;
SaveConfig();
}
CfgLifespan.static.InitConfig(Version, LatestVersion, LogLevel);
CfgSpawnManager.static.InitConfig(Version, LatestVersion, LogLevel);
CfgXPBoost.static.InitConfig(Version, LatestVersion, LogLevel);
CfgSrvRank.static.InitConfig(Version, LatestVersion, LogLevel);
switch (Version)
{
case `NO_CONFIG:
`Log_Info("Config created");
case MaxInt:
`Log_Info("Config updated to version" @ LatestVersion);
break;
case LatestVersion:
`Log_Info("Config is up-to-date");
break;
default:
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
`Log_Warn("The config version will be changed to" @ LatestVersion);
break;
}
if (LatestVersion != Version)
{
Version = LatestVersion;
SaveConfig();
}
if (LogLevel == LL_WrongLevel)
{
LogLevel = LL_Info;
`Log_Warn("Wrong 'LogLevel', return to default value");
SaveConfig();
}
`Log_Base("LogLevel:" @ LogLevel);
CfgLifespan.static.Load(LogLevel);
CfgSpawnManager.static.Load(LogLevel);
CfgXPBoost.static.Load(LogLevel);
CfgSrvRank.static.Load(LogLevel);
OS = class'GameEngine'.static.GetOnlineSubsystem();
if (OS == None)
{
`Log_Fatal("Can't get online subsystem!");
SafeDestroy();
return;
}
OwnerID = CfgXPBoost.static.LoadOwnerID(OS, LogLevel);
GroupID = CfgXPBoost.static.LoadGroupID(OS, LogLevel);
}
private function PostInit()
{
`Log_Trace();
if (WorldInfo == None || WorldInfo.Game == None)
{
SetTimer(1.0f, false, nameof(PostInit));
return;
}
KFGI = KFGameInfo(WorldInfo.Game);
if (KFGI == None)
{
`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game);
SafeDestroy();
return;
}
if (KFGI.GameReplicationInfo == None)
{
SetTimer(1.0f, false, nameof(PostInit));
return;
}
KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
if (KFGRI == None)
{
`Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo);
SafeDestroy();
return;
}
if (MSKGS_GM_Endless(KFGI) != None)
{
XPNotifications = true;
MSKGS_GM_Endless(KFGI).MSKGS = Self;
MSKGS_GM_Endless(KFGI).LogLevel = LogLevel;
}
else if (MSKGS_GM_Objective(KFGI) != None)
{
XPNotifications = (KFGI.GameDifficulty != 3);
MSKGS_GM_Objective(KFGI).MSKGS = Self;
MSKGS_GM_Objective(KFGI).LogLevel = LogLevel;
}
else if (MSKGS_GM_Survival(KFGI) != None)
{
XPNotifications = (KFGI.GameDifficulty != 3);
MSKGS_GM_Survival(KFGI).MSKGS = Self;
MSKGS_GM_Survival(KFGI).LogLevel = LogLevel;
}
else if (MSKGS_GM_VersusSurvival(KFGI) != None)
{
XPNotifications = false;
MSKGS_GM_VersusSurvival(KFGI).MSKGS = Self;
MSKGS_GM_VersusSurvival(KFGI).LogLevel = LogLevel;
}
else if (MSKGS_GM_WeeklySurvival(KFGI) != None)
{
XPNotifications = true;
MSKGS_GM_WeeklySurvival(KFGI).MSKGS = Self;
MSKGS_GM_WeeklySurvival(KFGI).LogLevel = LogLevel;
}
ModifySpawnManager();
}
private function ModifySpawnManager()
{
local byte Difficulty, Players;
if (KFGI.SpawnManager == None)
{
SetTimer(1.f, false, nameof(ModifySpawnManager));
return;
}
for (Difficulty = 0; Difficulty < KFGI.SpawnManager.PerDifficultyMaxMonsters.Length; Difficulty++)
{
for (Players = 0; Players < KFGI.SpawnManager.PerDifficultyMaxMonsters[Difficulty].MaxMonsters.Length; Players++)
{
KFGI.SpawnManager.PerDifficultyMaxMonsters[Difficulty].MaxMonsters[Players] = CfgSpawnManager.default.MaxMonsters[Players];
}
}
}
public function ModifyLifespan(Actor A)
{
if (KFDroppedPickup_Cash(A) != None)
{
if (CfgLifespan.default.Dosh != 0)
{
A.Lifespan = float(CfgLifespan.default.Dosh);
}
}
else if (KFDroppedPickup(A) != None)
{
if (CfgLifespan.default.Weap != 0)
{
A.Lifespan = float(CfgLifespan.default.Weap);
}
}
}
public function SetMaxPlayers(int MaxPlayers)
{
if (MaxPlayers != INDEX_NONE)
{
KFGI.MaxPlayers = MaxPlayers;
KFGI.MaxPlayersAllowed = MaxPlayers;
}
}
public function NotifyLogin(Controller C)
{
`Log_Trace();
if (!CreateRepInfo(C))
{
`Log_Error("Can't create RepInfo for:" @ C);
}
}
public function NotifyLogout(Controller C)
{
`Log_Trace();
if (!DestroyRepInfo(C))
{
`Log_Error("Can't destroy RepInfo of:" @ C);
}
}
public function bool CreateRepInfo(Controller C)
{
local MSKGS_RepInfo RepInfo;
`Log_Trace();
if (C == None) return false;
RepInfo = Spawn(class'MSKGS_RepInfo', C);
if (RepInfo == None) return false;
RepInfo.LogLevel = LogLevel;
RepInfo.MSKGS = Self;
RepInfo.GroupID = GroupID;
RepInfo.ServerOwner = false;
RepInfos.AddItem(RepInfo);
return true;
}
public function bool DestroyRepInfo(Controller C)
{
local MSKGS_RepInfo RepInfo;
`Log_Trace();
if (C == None) return false;
foreach RepInfos(RepInfo)
{
if (RepInfo.Owner == C)
{
RepInfo.SafeDestroy();
RepInfos.RemoveItem(RepInfo);
return true;
}
}
return false;
}
public function IncreaseXPBoost(KFPlayerController Booster)
{
local MSKGS_RepInfo RepInfo;
UpdateXPBoost();
foreach RepInfos(RepInfo)
{
if (RepInfo.Owner == Booster)
{
// TODO: Recive localized message
// You give boost to this server
}
else
{
// TODO: Recive localized message
// Booster give boost to this server
}
}
KFGI.UpdateGameSettings();
}
public function DecreaseXPBoost(KFPlayerController Booster)
{
local MSKGS_RepInfo RepInfo;
UpdateXPBoost();
foreach RepInfos(RepInfo)
{
if (RepInfo.Owner != Booster)
{
// TODO: Recive localized message
// Booster left the game
}
}
KFGI.UpdateGameSettings();
}
public function UpdateXPBoost()
{
local MSKGS_RepInfo RepInfo;
local int NextBoost;
NextBoost = 0;
foreach RepInfos(RepInfo)
{
NextBoost += RepInfo.XPBoost();
}
XPBoost = NextBoost;
}
/*
function AddMskGsMember(Controller C)
{
MskGsMemberList.AddItem(C);
if (XpNotifications)
{
if (MskGsMemberList.Length >= 10)
{
if (C.PlayerReplicationInfo != NONE)
WorldInfo.Game.Broadcast(C, C.PlayerReplicationInfo.PlayerName$" gives a boost to this server! XP bonus: +100% (MAX!)");
else
WorldInfo.Game.Broadcast(C, "XP bonus: +100% (MAX!)");
}
else
{
if (C.PlayerReplicationInfo != NONE)
WorldInfo.Game.Broadcast(C, C.PlayerReplicationInfo.PlayerName$" gives a boost to this server! XP bonus: +"$string(MskGsMemberList.Length * 10)$"%");
else
WorldInfo.Game.Broadcast(C, "XP bonus: +"$string(MskGsMemberList.Length * 10)$"%");
}
}
MyKFGI.UpdateGameSettings();
}
function DelMskGsMember(Controller C)
{
Initialize();
if (MskGsMemberList.Find(C) != INDEX_NONE)
{
MskGsMemberList.RemoveItem(C);
if (XpNotifications)
{
if (MskGsMemberList.Length >= 10)
{
if (C.PlayerReplicationInfo != NONE)
WorldInfo.Game.Broadcast(C, C.PlayerReplicationInfo.PlayerName$" left the game. XP bonus: +100% (MAX!)");
else
WorldInfo.Game.Broadcast(C, "XP bonus: +100% (MAX!)");
}
else if (MskGsMemberList.Length > 0)
{
if (C.PlayerReplicationInfo != NONE)
WorldInfo.Game.Broadcast(C, C.PlayerReplicationInfo.PlayerName$" left the game. XP bonus: +"$string(MskGsMemberList.Length * 10)$"%");
else
WorldInfo.Game.Broadcast(C, "XP bonus: +"$string(MskGsMemberList.Length * 10)$"%");
}
else
{
if (C.PlayerReplicationInfo != NONE)
WorldInfo.Game.Broadcast(C, C.PlayerReplicationInfo.PlayerName$" left the game. No XP bonus now.");
else
WorldInfo.Game.Broadcast(C, "No XP bonus now.");
}
}
MyKFGI.UpdateGameSettings();
}
}
*/
DefaultProperties
{
}