114 lines
3.8 KiB
Ucode
114 lines
3.8 KiB
Ucode
class MSKGS_LocalMessage extends Object;
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enum E_MSKGS_LocalMessageType
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{
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MSKGS_PlayerGiveBoostToServer,
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MSKGS_PlayerGiveBoostToServerFirst,
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MSKGS_PlayerGiveBoostToServerMax,
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MSKGS_BoosterLeaveServer,
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MSKGS_BoosterLeaveServerMax,
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MSKGS_BoosterLeaveServerNoBoost
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};
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var const String PlayerGivesBoostDefault;
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var private localized String PlayerGivesBoost;
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var const String PlayerGivesBoostFirstDefault;
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var private localized String PlayerGivesBoostFirst;
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var const String TotalBoostDefault;
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var private localized String TotalBoost;
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var const String MaxDefault;
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var private localized String Max;
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var const String PlayerLeftDefault;
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var private localized String PlayerLeft;
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var const String NoBoostDefault;
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var private localized String NoBoost;
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private static function String ReplPlayer(String Str, String Player)
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{
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return Repl(Str, "<player>", Player, false);
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}
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private static function String ReplPlayerBoost(String Str, String Boost)
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{
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return Repl(Str, "<playerboost>", Boost, false);
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}
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private static function String ReplTotalBoost(String Str, String Boost)
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{
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return Repl(Str, "<totalboost>", Boost, false);
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}
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public static function String GetLocalizedString(
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E_LogLevel LogLevel,
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E_MSKGS_LocalMessageType LMT,
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optional String String1,
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optional String String2,
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optional String String3)
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{
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local String RV;
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`Log_TraceStatic();
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RV = "";
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switch (LMT)
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{
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case MSKGS_PlayerGiveBoostToServer:
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RV = (default.PlayerGivesBoost != "" ? default.PlayerGivesBoost : default.PlayerGivesBoostDefault)
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@ (default.TotalBoost != "" ? default.TotalBoost : default.TotalBoostDefault);
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RV = ReplPlayer(RV, String1);
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RV = ReplPlayerBoost(RV, String2);
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RV = ReplTotalBoost(RV, String3);
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break;
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case MSKGS_PlayerGiveBoostToServerFirst:
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RV = (default.PlayerGivesBoostFirst != "" ? default.PlayerGivesBoostFirst : default.PlayerGivesBoostFirstDefault)
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@ (default.TotalBoost != "" ? default.TotalBoost : default.TotalBoostDefault);
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RV = ReplPlayer(RV, String1);
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RV = ReplTotalBoost(RV, String2);
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break;
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case MSKGS_PlayerGiveBoostToServerMax:
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RV = (default.PlayerGivesBoost != "" ? default.PlayerGivesBoost : default.PlayerGivesBoostDefault)
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@ (default.TotalBoost != "" ? default.TotalBoost : default.TotalBoostDefault)
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@ (default.Max != "" ? default.Max : default.MaxDefault);
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RV = ReplPlayer(RV, String1);
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RV = ReplPlayerBoost(RV, String2);
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RV = ReplTotalBoost(RV, String3);
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break;
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case MSKGS_BoosterLeaveServer:
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RV = (default.PlayerLeft != "" ? default.PlayerLeft : default.PlayerLeftDefault)
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@ (default.TotalBoost != "" ? default.TotalBoost : default.TotalBoostDefault);
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RV = ReplPlayer(RV, String1);
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RV = ReplTotalBoost(RV, String2);
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break;
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case MSKGS_BoosterLeaveServerMax:
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RV = (default.PlayerLeft != "" ? default.PlayerLeft : default.PlayerLeftDefault)
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@ (default.TotalBoost != "" ? default.TotalBoost : default.TotalBoostDefault)
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@ (default.Max != "" ? default.Max : default.MaxDefault);
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RV = ReplPlayer(RV, String1);
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RV = ReplTotalBoost(RV, String2);
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break;
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case MSKGS_BoosterLeaveServerNoBoost:
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RV = (default.PlayerLeft != "" ? default.PlayerLeft : default.PlayerLeftDefault)
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@ (default.NoBoost != "" ? default.NoBoost : default.NoBoostDefault);
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RV = ReplPlayer(RV, String1);
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break;
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}
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return RV;
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}
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defaultproperties
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{
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PlayerGivesBoostFirstDefault = "<player> gives boost to this server!"
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PlayerGivesBoostDefault = "<player> gives +<playerboost>% XP boost to this server!"
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TotalBoostDefault = "Total XP boost: +<totalboost>%"
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MaxDefault = "(MAX)"
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PlayerLeftDefault = "<player> left the server."
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NoBoostDefault = "Now there is no XP boost."
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}
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