From f9c11dc3b40b6cc30dace716f6d6d990f6b9c261 Mon Sep 17 00:00:00 2001 From: GenZmeY Date: Thu, 8 Jul 2021 18:52:47 +0300 Subject: [PATCH] remove mapsorting crunch --- MskGs/Classes/MskGs_Endless.uc | 1 - MskGs/Classes/MskGs_Objective.uc | 1 - MskGs/Classes/MskGs_Survival.uc | 1 - MskGs/Classes/MskGs_VersusSurvival.uc | 1 - MskGs/Classes/MskGs_WeeklySurvival.uc | 1 - 5 files changed, 5 deletions(-) diff --git a/MskGs/Classes/MskGs_Endless.uc b/MskGs/Classes/MskGs_Endless.uc index 3f383e9..a682072 100644 --- a/MskGs/Classes/MskGs_Endless.uc +++ b/MskGs/Classes/MskGs_Endless.uc @@ -139,5 +139,4 @@ function WaveEnded(EWaveEndCondition WinCondition) defaultproperties { bIsCustomGame=False - bForceMapSorting=False } \ No newline at end of file diff --git a/MskGs/Classes/MskGs_Objective.uc b/MskGs/Classes/MskGs_Objective.uc index 950a284..285f2ad 100644 --- a/MskGs/Classes/MskGs_Objective.uc +++ b/MskGs/Classes/MskGs_Objective.uc @@ -114,5 +114,4 @@ function UpdateGameSettings() defaultproperties { bIsCustomGame=False - bForceMapSorting=False } \ No newline at end of file diff --git a/MskGs/Classes/MskGs_Survival.uc b/MskGs/Classes/MskGs_Survival.uc index d464e9e..aa394b2 100644 --- a/MskGs/Classes/MskGs_Survival.uc +++ b/MskGs/Classes/MskGs_Survival.uc @@ -114,5 +114,4 @@ function UpdateGameSettings() defaultproperties { bIsCustomGame=False - bForceMapSorting=False } \ No newline at end of file diff --git a/MskGs/Classes/MskGs_VersusSurvival.uc b/MskGs/Classes/MskGs_VersusSurvival.uc index 269c9a0..e7dd821 100644 --- a/MskGs/Classes/MskGs_VersusSurvival.uc +++ b/MskGs/Classes/MskGs_VersusSurvival.uc @@ -114,5 +114,4 @@ function UpdateGameSettings() defaultproperties { bIsCustomGame=False - bForceMapSorting=False } \ No newline at end of file diff --git a/MskGs/Classes/MskGs_WeeklySurvival.uc b/MskGs/Classes/MskGs_WeeklySurvival.uc index 8367c4b..2764d6d 100644 --- a/MskGs/Classes/MskGs_WeeklySurvival.uc +++ b/MskGs/Classes/MskGs_WeeklySurvival.uc @@ -129,5 +129,4 @@ function EndOfMatch(bool bVictory) defaultproperties { bIsCustomGame=False - bForceMapSorting=False }