fix players count if there are spectators
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f9c11dc3b4
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@ -82,7 +82,7 @@ function UpdateGameSettings()
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foreach WorldInfo.AllControllers(class'PlayerController', PC)
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if (PC.bIsPlayer
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&& PC.PlayerReplicationInfo != none
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&& !PC.PlayerReplicationInfo.bOnlySpectator)
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&& !PC.PlayerReplicationInfo.bBot)
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NumHumanPlayers++;
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KFGameSettings.NumOpenPublicConnections = KFGameSettings.NumPublicConnections - NumHumanPlayers;
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}
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@ -81,7 +81,7 @@ function UpdateGameSettings()
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foreach WorldInfo.AllControllers(class'PlayerController', PC)
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if (PC.bIsPlayer
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&& PC.PlayerReplicationInfo != none
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&& !PC.PlayerReplicationInfo.bOnlySpectator)
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&& !PC.PlayerReplicationInfo.bBot)
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NumHumanPlayers++;
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KFGameSettings.NumOpenPublicConnections = KFGameSettings.NumPublicConnections - NumHumanPlayers;
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}
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@ -81,8 +81,9 @@ function UpdateGameSettings()
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foreach WorldInfo.AllControllers(class'PlayerController', PC)
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if (PC.bIsPlayer
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&& PC.PlayerReplicationInfo != none
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&& !PC.PlayerReplicationInfo.bOnlySpectator)
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&& !PC.PlayerReplicationInfo.bBot)
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NumHumanPlayers++;
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KFGameSettings.NumOpenPublicConnections = KFGameSettings.NumPublicConnections - NumHumanPlayers;
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}
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@ -81,7 +81,7 @@ function UpdateGameSettings()
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foreach WorldInfo.AllControllers(class'PlayerController', PC)
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if (PC.bIsPlayer
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&& PC.PlayerReplicationInfo != none
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&& !PC.PlayerReplicationInfo.bOnlySpectator)
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&& !PC.PlayerReplicationInfo.bBot)
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NumHumanPlayers++;
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KFGameSettings.NumOpenPublicConnections = KFGameSettings.NumPublicConnections - NumHumanPlayers;
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}
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@ -81,7 +81,7 @@ function UpdateGameSettings()
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foreach WorldInfo.AllControllers(class'PlayerController', PC)
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if (PC.bIsPlayer
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&& PC.PlayerReplicationInfo != none
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&& !PC.PlayerReplicationInfo.bOnlySpectator)
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&& !PC.PlayerReplicationInfo.bBot)
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NumHumanPlayers++;
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KFGameSettings.NumOpenPublicConnections = KFGameSettings.NumPublicConnections - NumHumanPlayers;
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}
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