fix playercount and endless suicide bug
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6cbeec5690
commit
9bfce509a5
@ -1,5 +1,14 @@
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class MskGs_Endless extends KFGameInfo_Endless;
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function WaveEnded(EWaveEndCondition WinCondition)
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{
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// fix bugs after tripware
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if(!bWaveStarted && !MyKFGRI.bTraderIsOpen)
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return;
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Super.WaveEnded(WinCondition);
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}
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function UpdateGameSettings()
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{
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local name SessionName;
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@ -74,7 +83,9 @@ function UpdateGameSettings()
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{
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KFGameSettings.MapName = WorldInfo.GetMapName(true);
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foreach WorldInfo.AllControllers(class'PlayerController', PC)
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if (PC.bIsPlayer)
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if (PC.bIsPlayer
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&& PC.PlayerReplicationInfo != none
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&& !PC.PlayerReplicationInfo.bOnlySpectator)
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NumHumanPlayers++;
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KFGameSettings.NumOpenPublicConnections = KFGameSettings.NumPublicConnections - NumHumanPlayers;
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}
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@ -74,7 +74,9 @@ function UpdateGameSettings()
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{
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KFGameSettings.MapName = WorldInfo.GetMapName(true);
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foreach WorldInfo.AllControllers(class'PlayerController', PC)
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if (PC.bIsPlayer)
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if (PC.bIsPlayer
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&& PC.PlayerReplicationInfo != none
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&& !PC.PlayerReplicationInfo.bOnlySpectator)
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NumHumanPlayers++;
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KFGameSettings.NumOpenPublicConnections = KFGameSettings.NumPublicConnections - NumHumanPlayers;
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}
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@ -74,7 +74,9 @@ function UpdateGameSettings()
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{
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KFGameSettings.MapName = WorldInfo.GetMapName(true);
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foreach WorldInfo.AllControllers(class'PlayerController', PC)
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if (PC.bIsPlayer)
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if (PC.bIsPlayer
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&& PC.PlayerReplicationInfo != none
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&& !PC.PlayerReplicationInfo.bOnlySpectator)
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NumHumanPlayers++;
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KFGameSettings.NumOpenPublicConnections = KFGameSettings.NumPublicConnections - NumHumanPlayers;
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}
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@ -74,7 +74,9 @@ function UpdateGameSettings()
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{
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KFGameSettings.MapName = WorldInfo.GetMapName(true);
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foreach WorldInfo.AllControllers(class'PlayerController', PC)
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if (PC.bIsPlayer)
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if (PC.bIsPlayer
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&& PC.PlayerReplicationInfo != none
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&& !PC.PlayerReplicationInfo.bOnlySpectator)
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NumHumanPlayers++;
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KFGameSettings.NumOpenPublicConnections = KFGameSettings.NumPublicConnections - NumHumanPlayers;
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}
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@ -74,7 +74,9 @@ function UpdateGameSettings()
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{
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KFGameSettings.MapName = WorldInfo.GetMapName(true);
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foreach WorldInfo.AllControllers(class'PlayerController', PC)
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if (PC.bIsPlayer)
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if (PC.bIsPlayer
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&& PC.PlayerReplicationInfo != none
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&& !PC.PlayerReplicationInfo.bOnlySpectator)
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NumHumanPlayers++;
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KFGameSettings.NumOpenPublicConnections = KFGameSettings.NumPublicConnections - NumHumanPlayers;
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}
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