add maxplayers
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@ -6,6 +6,23 @@ var const int UniqueIDLen;
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var config array<string> ImportantPersonList;
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function InitMutator(string Options, out string ErrorMessage)
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{
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local int MaxPlayers, MaxPlayersAllowed;
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super.InitMutator(Options, ErrorMessage);
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if (MyKFGI == none)
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{
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return;
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}
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MaxPlayers = Clamp(MyKFGI.GetIntOption(Options, "MaxPlayers", MaxPlayers), 1, 128);
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MaxPlayersAllowed = MaxPlayers;
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MyKFGI.MaxPlayers = MaxPlayers;
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MyKFGI.MaxPlayersAllowed = MaxPlayersAllowed;
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}
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simulated event PostBeginPlay()
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{
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super.PostBeginPlay();
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