wip
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@ -72,7 +72,7 @@ public static function Load(E_LogLevel LogLevel)
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if (default.CheckGroupTimer < 0)
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if (default.CheckGroupTimer < 0)
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{
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{
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`Log_Error("CheckGroupTimer" @ "(" $ default.CheckGroupTimer $ ")" @ "must be equal or greater than 0");
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`Log_Error("CheckGroupTimer" @ "(" $ default.CheckGroupTimer $ ")" @ "must be equal or greater than 0");
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default.CheckGroupTimer = 10;
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default.CheckGroupTimer = 0;
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}
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}
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if (!IsValidHexColor(default.HexColorOwner, LogLevel))
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if (!IsValidHexColor(default.HexColorOwner, LogLevel))
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@ -118,7 +118,7 @@ private static function ApplyDefault(E_LogLevel LogLevel)
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default.HexColorPlayer = "FFFFFF";
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default.HexColorPlayer = "FFFFFF";
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default.HexColorLeave = "FF0000";
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default.HexColorLeave = "FF0000";
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default.CheckGroupTimer = 10;
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default.CheckGroupTimer = 0;
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}
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}
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private static function bool IsValidHexColor(String HexColor, E_LogLevel LogLevel)
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private static function bool IsValidHexColor(String HexColor, E_LogLevel LogLevel)
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@ -361,11 +361,14 @@ public function NotifyLogin(Controller C)
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IncreaseXPBoost(RepInfo.GetKFPC());
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IncreaseXPBoost(RepInfo.GetKFPC());
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}
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}
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RepInfo.WriteToChatLocalized(
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if (CfgLevels.static.MinLevel() != 0 || CfgLevels.static.MaxLevel() != `MAX_PERK_LEVEL)
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MSKGS_AllowedLevels,
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{
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CfgLevels.default.HexColorInfo,
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RepInfo.WriteToChatLocalized(
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String(CfgLevels.static.MinLevel()),
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MSKGS_AllowedLevels,
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String(CfgLevels.static.MaxLevel()));
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CfgLevels.default.HexColorInfo,
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String(CfgLevels.static.MinLevel()),
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String(CfgLevels.static.MaxLevel()));
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}
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}
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}
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public function NotifyLogout(Controller C)
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public function NotifyLogout(Controller C)
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@ -16,7 +16,7 @@ PackageBuildOrder="MSKGS MSKGS-SRV"
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# Mutators that will be uploaded to the workshop
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# Mutators that will be uploaded to the workshop
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# Specify them with a space as a separator,
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# Specify them with a space as a separator,
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# The order doesn't matter
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# The order doesn't matter
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PackageUpload="MSKGS"
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PackageUpload="MSKGS MSKGS-SRV"
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### Test parameters ###
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### Test parameters ###
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@ -30,7 +30,7 @@ Map="KF-AnimeDance"
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# Endless: KFGameContent.KFGameInfo_Endless
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# Endless: KFGameContent.KFGameInfo_Endless
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# Objective: KFGameContent.KFGameInfo_Objective
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# Objective: KFGameContent.KFGameInfo_Objective
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# Versus: KFGameContent.KFGameInfo_VersusSurvival
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# Versus: KFGameContent.KFGameInfo_VersusSurvival
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Game="MSKGS-SRV.MSKGS_GM_Survival"
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Game="MSKGS.MSKGS_Survival"
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# Difficulty:
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# Difficulty:
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# Normal: 0
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# Normal: 0
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