[SystemSettings] StaticDecals=false DynamicDecals=false UnbatchedDecals=True DecalCullDistanceScale=1.0 DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=True SHSecondaryLighting=True DirectionalLightmaps=True MotionBlur=False MotionBlurPause=True MotionBlurSkinning=1 DepthOfField=True AmbientOcclusion=True Bloom=True BloomQuality=2 MotionBlurQuality=2 PostProcessAA=True DepthOfFieldQuality=1 bAllowLightShafts=True Distortion=True FilteredDistortion=True DropParticleDistortion=False bAllowDownsampledTranslucency=False SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=True FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=True AllowOpenGL=False AllowRadialBlur=True AllowSubsurfaceScattering=False AllowImageReflections=True AllowImageReflectionShadowing=True bAllowSeparateTranslucency=True bAllowPostprocessMLAA=False bAllowHighQualityMaterials=True MaxFilterBlurSampleCount=16 SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 MaxDrawDistanceScale=1 ShadowFilterQualityBias=0 MaxAnisotropy=4 MaxMultiSamples=1 bAllowD3D9MSAA=False bAllowTemporalAA=False TemporalAA_MinDepth=500 TemporalAA_StartDepthVelocityScale=100 MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=512 MobileShadowTextureResolution=1120 MaxWholeSceneDominantShadowResolution=1280 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=.25 ResX=1280 ResY=720 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=1.3 PreShadowResolutionFactor=.5 bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=True TessellationAdaptivePixelsPerTriangle=48.0 bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=False ShadowFilterRadius=2 ShadowDepthBias=0.025 PerObjectShadowTransition=60 PerSceneShadowTransition=600 CSMSplitPenumbraScale=.5 CSMSplitSoftTransitionDistanceScale=4 CSMSplitDepthBiasScale=.5 CSMMinimumFOV=40 CSMFOVRoundFactor=4 UnbuiltWholeSceneDynamicShadowRadius=20000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=True NumFracturedPartsScale=1.0 FractureDirectSpawnChanceScale=1.0 FractureRadialSpawnChanceScale=1.0 FractureCullDistanceScale=1.0 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False AllowSecondaryDisplays=False SecondaryDisplayMaximumWidth=1280.0 SecondaryDisplayMaximumHeight=720.0 AllowPerFrameSleep=True AllowPerFrameYield=True MobileFeatureLevel=0 MobileFog=True MobileHeightFog=False MobileSpecular=True MobileBumpOffset=True MobileNormalMapping=True MobileEnvMapping=True MobileRimLighting=True MobileColorBlending=True MobileColorGrading=False MobileVertexMovement=True MobileOcclusionQueries=False MobileGlobalGammaCorrection=False MobileAllowGammaCorrectionWorldOverride=True MobileAllowDepthPrePass=False MobileGfxGammaCorrection=False MobileLODBias=-0.5 MobileBoneCount=75 MobileBoneWeightCount=2 MobileUsePreprocessedShaders=True MobileFlashRedForUncachedShaders=False MobileWarmUpPreprocessedShaders=True MobileCachePreprocessedShaders=False MobileProfilePreprocessedShaders=False MobileUseCPreprocessorOnShaders=True MobileLoadCPreprocessedShaders=True MobileSharePixelShaders=True MobileShareVertexShaders=True MobileShareShaderPrograms=True MobileEnableMSAA=False MobileContentScaleFactor=1.0 MobileVertexScratchBufferSize=150 MobileIndexScratchBufferSize=10 MobileLightShaftScale=2.0 MobileLightShaftFirstPass=0.5 MobileLightShaftSecondPass=1.0 MobileModShadows=True MobileTiltShift=False MobileMaxMemory=300 MobilePostProcessBlurAmount=32.0 bMobileUsingHighResolutionTiming=True MobileTiltShiftPosition=0.5 MobileTiltShiftFocusWidth=0.3 MobileTiltShiftTransitionWidth=0.5 MobileMaxShadowRange=500.0 MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0) MobileClearDepthBetweenDPG=False MobileSceneDepthResolveForShadows=TRUE MobileLandscapeLodBias=0 MobileUseShaderGroupForStartupObjects=FALSE MobileMinimizeFogShaders=FALSE MobileFXAAQuality=0 ApexLODResourceBudget=1000000000000000000000.0 ApexDestructionMaxChunkIslandCount=2500 ApexDestructionMaxShapeCount=0 ApexDestructionMaxChunkSeparationLOD=1.0 ApexDestructionMaxActorCreatesPerFrame=-1 ApexDestructionMaxFracturesProcessedPerFrame=-1 ApexDestructionSortByBenefit=True ApexGRBEnable=false ApexGRBGPUMemSceneSize=128 ApexGRBGPUMemTempDataSize=128 ApexGRBMeshCellSize=7.5 ApexGRBNonPenSolverPosIterCount=9; ApexGRBFrictionSolverPosIterCount=3; ApexGRBFrictionSolverVelIterCount=3; ApexGRBSkinWidth=0.025 ApexGRBMaxLinearAcceleration=1000000.0 ApexClothingAvgSimFrequencyWindow=60 ApexClothingAllowAsyncCooking=True ApexClothingAllowApexWorkBetweenSubsteps=FALSE ApexClothingAsyncFetchResults=True ApexEnableWriteBufferTask=True ApexUpdateRenderResourcesInGameThread=False FlexInvisibleFramesBeforeSleep=60 FlexDistanceBeforeSleep=1500.0 AllowSPHFluidMipmap=True FlexRigidBodiesCollisionAtHighLevel=False TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) AllowSummedAreaTableCompute=True AllowHistogramTechniques=False ForegroundProjectionDepthBias=0.2 WholeSceneShadowCutoffDistance=700 WholeSceneShadowFadeOutDistance=600 AllowGroupedPerObjectShadows=True GroupedPerObjectShadows_MinRadius=100 GroupedPerObjectShadows_MaxRadius=2000 GroupedPerObjectShadows_RampUpFactor=1.2 GroupedPerObjectShadows_RampCutoff=2000 MaxOverlappingLights=15 AllowPersistentSplats=True ShowSplattermapFalloff=False AllowLightOcclusionQueries=True DepthPrepass=True AllowScreenSpaceReflections=False AllowVariableBlurReflections=False UseComputeSSR=True ScreenSpaceReflectionDownsampleFactor=1 ImageGrainScaler=1.0 GlobalShadowDistanceScale=1.0 LightCones=True Borderless=False KinematicUpdateDistFactorScale=1.3 MaxPendingNotifies=50 DisableCanBecomeDynamicWakeup=False MakeDynamicCollisionThreshold=150 ForceAffinity=True ShouldCorpseCollideWithDead=True ShouldCorpseCollideWithLiving=True ShouldCorpseCollideWithDeadAfterSleep=False AllowForegroundPreshadows=True AllowBooleanPreshadows=True AllowPerObjectShadows=True MaxPrimBoundsForPerObjectShadows=1000.0 UseComputeDepthOfField=False UseNewDOF=True UseComputeSSAO=False HBAO=False UseComputeBloom=False UseComputeMotionBlur=False DistanceFog=True DistanceFogQuality=1 OverrideDoFWeaponSettings=False MotionBlurStaticScale=0.8 MotionBlurDynamicScale=3.0 bOverrideMapWholeSceneDominantShadowSetting=False EnableDynamicAudioOcclusion=True DoRelevancyFacingCheck=True DoRelevancyTeamCheck=True DoRelevancyVelocityPrediction=True CycleExtraRelevancyChecks=True SimpleRelevancyCheckDistance=10000 AllowLightFunctions=True AllowSecondaryBloodEffects=True VolumetricLightingMode=1 TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps) TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear) InstancedRendering=False [SystemSettingsBucket1] BasedOn=SystemSettings StaticDecals=False DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=0.4 DynamicShadows=False LightEnvironmentShadows=False DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False DropParticleDistortion=True LensFlares=False AllowRadialBlur=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False SkeletalMeshLODBias=1 DetailMode=0 MaxDrawDistanceScale=0.8 MaxAnisotropy=1 MaxShadowResolution=256 MaxWholeSceneDominantShadowResolution=256 ScreenPercentage=100.000000 ShadowTexelsPerPixel=0.5 bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=True bAllowFracturedDamage=False FractureCullDistanceScale=0.25 TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear) TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) [SystemSettingsBucket2] BasedOn=SystemSettings StaticDecals=True DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=0.5 DynamicShadows=False LightEnvironmentShadows=False DepthOfField=True AmbientOcclusion=False Bloom=False bAllowLightShafts=True Distortion=False DropParticleDistortion=True LensFlares=True AllowRadialBlur=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False SkeletalMeshLODBias=1 DetailMode=0 MaxDrawDistanceScale=0.9 MaxAnisotropy=2 MaxShadowResolution=512 MaxWholeSceneDominantShadowResolution=512 ScreenPercentage=100.000000 ShadowTexelsPerPixel=0.9 bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=True bAllowFracturedDamage=False FractureCullDistanceScale=0.5 TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [SystemSettingsBucket3] BasedOn=SystemSettings StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=0.6 DynamicShadows=True LightEnvironmentShadows=True DepthOfField=True AmbientOcclusion=True Bloom=True bAllowLightShafts=True Distortion=True DropParticleDistortion=False LensFlares=True AllowRadialBlur=True bAllowSeparateTranslucency=False bAllowPostprocessMLAA=True bAllowHighQualityMaterials=True SkeletalMeshLODBias=0 DetailMode=1 MaxDrawDistanceScale=1.0 MaxAnisotropy=4 MaxShadowResolution=1024 MaxWholeSceneDominantShadowResolution=1280 ScreenPercentage=100.000000 ShadowTexelsPerPixel=1.3 bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=False bAllowFracturedDamage=True FractureCullDistanceScale=1.0 TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [SystemSettingsBucket4] BasedOn=SystemSettings StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=0.8 DynamicShadows=True LightEnvironmentShadows=True DepthOfField=True AmbientOcclusion=True Bloom=True bAllowLightShafts=True Distortion=True DropParticleDistortion=False LensFlares=True AllowRadialBlur=True bAllowSeparateTranslucency=False bAllowPostprocessMLAA=True bAllowHighQualityMaterials=True SkeletalMeshLODBias=0 DetailMode=2 MaxDrawDistanceScale=1.1 MaxAnisotropy=8 MaxShadowResolution=2048 MaxWholeSceneDominantShadowResolution=2048 ScreenPercentage=100.000000 ShadowTexelsPerPixel=2 bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=False bAllowFracturedDamage=True FractureCullDistanceScale=1.5 TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) [SystemSettingsBucket5] BasedOn=SystemSettings StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=1.0 DynamicShadows=True LightEnvironmentShadows=True DepthOfField=True AmbientOcclusion=True Bloom=True bAllowLightShafts=True Distortion=True DropParticleDistortion=False LensFlares=True AllowRadialBlur=True bAllowSeparateTranslucency=False bAllowPostprocessMLAA=True bAllowHighQualityMaterials=True SkeletalMeshLODBias=0 DetailMode=2 MaxDrawDistanceScale=1.2 MaxAnisotropy=16 MaxShadowResolution=4096 MaxWholeSceneDominantShadowResolution=4096 ScreenPercentage=100.000000 ShadowTexelsPerPixel=4.0 bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=False bAllowFracturedDamage=True FractureCullDistanceScale=2.0 TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) [SystemSettingsScreenshot] BasedOn=SystemSettings MaxAnisotropy=16 ShadowFilterQualityBias=1 MinShadowResolution=16 ShadowFadeResolution=1 MinPreShadowResolution=16 PreShadowFadeResolution=1 ShadowTexelsPerPixel=4.0f PreShadowResolutionFactor=1.0 MaxShadowResolution=4096 MaxWholeSceneDominantShadowResolution=4096 CompositeDynamicLights=FALSE TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) [SystemSettingsEditor] BasedOn=SystemSettings [SystemSettingsSplitScreen2] BasedOn=SystemSettings bAllowWholeSceneDominantShadows=False bAllowLightShafts=False DetailMode=1 [SystemSettingsMobile] BasedOn=SystemSettings Fullscreen=True DirectionalLightmaps=False DynamicLights=False SHSecondaryLighting=False StaticDecals=True DynamicDecals=False UnbatchedDecals=False MotionBlur=FALSE MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE DropParticleDistortion=TRUE FloatingPointRenderTargets=FALSE MaxAnisotropy=2 bAllowLightShafts=FALSE MobileModShadows=False MobileClearDepthBetweenDPG=False MaxFilterBlurSampleCount=4 DynamicShadows=False MobileMaxMemory=300 MobileLandscapeLodBias=0 AllowRadialBlur=False [SystemSettingsMobilePreviewer] BasedOn=SystemSettingsMobile Fullscreen=False [SystemSettingsMobileTextureBias] BasedOn=SystemSettingsMobile TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [SystemSettingsAndroid] BasedOn=SystemSettingsMobileTextureBias [SystemSettingsAndroid_Performance1_MemoryLow] BasedOn=SystemSettingsMobileTextureBias MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileContentScaleFactor=0.9375 ScreenPercentage=75.0000 [SystemSettingsAndroid_Performance2_MemoryLow] BasedOn=SystemSettingsMobileTextureBias MobileBumpOffset=False MobileNormalMapping=False MobileContentScaleFactor=0.9375 [SystemSettingsAndroid_Performance3_MemoryLow] BasedOn=SystemSettingsMobileTextureBias MobileContentScaleFactor=1.40625 Bloom=TRUE DepthOfField=TRUE MobileColorGrading=TRUE bAllowLightShaft=TRUE [SystemSettingsAndroid_Performance1_Memory1024] BasedOn=SystemSettingsMobile MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileContentScaleFactor=0.9375 ScreenPercentage=75.0000 [SystemSettingsAndroid_Performance2_Memory1024] BasedOn=SystemSettingsMobile MobileBumpOffset=False MobileNormalMapping=False MobileContentScaleFactor=0.9375 [SystemSettingsAndroid_Performance3_Memory1024] BasedOn=SystemSettingsMobile MobileContentScaleFactor=1.40625 Bloom=TRUE DepthOfField=TRUE MobileColorGrading=TRUE bAllowLightShaft=TRUE [SystemSettingsFlash] BasedOn=SystemSettingsMobileTextureBias MotionBlur=FALSE MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE bAllowLightShafts=TRUE MobileModShadows=True DynamicShadows=True MobileClearDepthBetweenDPG=True DirectionalLightmaps=False MobileHeightFog=False [SystemSettingsFlash_Detail] BasedOn=SystemSettingsMobileTextureBias MotionBlur=FALSE MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE bAllowLightShafts=TRUE MobileModShadows=True DynamicShadows=True MobileClearDepthBetweenDPG=True DirectionalLightmaps=True MobileHeightFog=True [SystemSettingsIPhone] BasedOn=SystemSettingsMobileTextureBias bMobileUsingHighResolutionTiming=False [SystemSettingsIPhone3GS] BasedOn=SystemSettingsMobileTextureBias LensFlares=False DetailMode=1 MobileEnableMSAA=True MobileMaxMemory=100 bMobileUsingHighResolutionTiming=False MobileLandscapeLodBias=2 [SystemSettingsIPhone4] BasedOn=SystemSettingsMobile MobileContentScaleFactor=2.0 LensFlares=False bMobileUsingHighResolutionTiming=False MobileLandscapeLodBias=1 [SystemSettingsIPhone4S] BasedOn=SystemSettingsMobile MobileEnableMSAA=True bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.025 MobileContentScaleFactor=2.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPhone5] BasedOn=SystemSettingsMobile MobileEnableMSAA=True bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.025 MobileContentScaleFactor=2.0 MaxShadowResolution=256 MobileShadowTextureResolution=1024 AllowRadialBlur=True [SystemSettingsIPodTouch4] BasedOn=SystemSettingsMobileTextureBias MobileContentScaleFactor=2.0 LensFlares=False MobileMaxMemory=100 bMobileUsingHighResolutionTiming=False MobileLandscapeLodBias=2 [SystemSettingsIPodTouch5] BasedOn=SystemSettingsMobile MobileEnableMSAA=True bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.025 MobileContentScaleFactor=2.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPad] BasedOn=SystemSettingsMobileTextureBias MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileMaxMemory=100 bMobileUsingHighResolutionTiming=False MobileLandscapeLodBias=1 MobileContentScaleFactor=0.9375 [SystemSettingsIPad2] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.016 MobileContentScaleFactor=1.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPad3] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=True ShadowDepthBias=0.016 MobileContentScaleFactor=1.40625 MaxShadowResolution=256 MobileShadowTextureResolution=256 MobileMaxMemory=500 [SystemSettingsIPad4] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=True ShadowDepthBias=0.016 MobileContentScaleFactor=2.0 MaxShadowResolution=512 MobileShadowTextureResolution=512 MobileMaxMemory=500 AllowRadialBlur=True [SystemSettingsIPadMini] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.016 MobileContentScaleFactor=1.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPad2_Detail] BasedOn=SystemSettingsIPad2 [Configuration] [IniVersion] 0=1594775112.000000 1=1594775238.000000 2=1594775115.000000 3=1568515549.000000