add files
5
LICENSE
Normal file
@ -0,0 +1,5 @@
|
||||
MSK-GS Resources License
|
||||
|
||||
Copyright (c) 2018-2023 GenZmeY
|
||||
|
||||
You can use these files as you like, provided that you do not use "Moscow Game Servers" and the abbreviation "MSK-GS" in the names of your servers and groups.
|
27
README.md
Normal file
@ -0,0 +1,27 @@
|
||||
# KF2-MSK-GS-Resources
|
||||
This repository contains resources from the Killing Floor 2 servers of the [MSK-GS project](https://steamcommunity.com/groups/msk-gs), such as configs, map cycles, banner images, and so on
|
||||
|
||||
# Structure
|
||||
- **banners** - server banners (images on welcome screens);
|
||||
- **common** - configs common to all servers;
|
||||
- **instances** - config dirs of the main servers;
|
||||
- **instances-beta** - config dirs of the beta servers;
|
||||
- **mapcycles** - map rotation cycles.
|
||||
- **/instances\*/\*/instance.conf** - server startup options (game mode, difficulty, mutators, etc.)
|
||||
|
||||
# Usage
|
||||
## License warning
|
||||
Please read the [license](LICENSE) before using any file from here.
|
||||
|
||||
## Server management warning
|
||||
[MSK-GS](https://steamcommunity.com/groups/msk-gs) servers used the [KF2-SRV](https://github.com/GenZmeY/KF2-SRV) management system.
|
||||
You can also use [KF2-SRV](https://github.com/GenZmeY/KF2-SRV), but keep in mind that I create it for myself, and unfortunately did not provide manual for it.
|
||||
I do not recommend using [KF2-SRV](https://github.com/GenZmeY/KF2-SRV) unless you have sufficient knowledge of Linux in general and CentOS in particular, as well as the ability to learn unknown tools.
|
||||
If you decide to choose a different KF2 server management system, you will probably have to adapt these resources yourself for your case.
|
||||
|
||||
## Symlinks warning
|
||||
I used symlinks so that different servers can use the same configs and map rotation cycles. They usually refer to files in [common](common) and [mapcycles](mapcycles).
|
||||
Keep this in mind when setting up your server. If you do not need symlinks, you can simply replace them with the necessary files. Otherwise use `ln -s <target> <link_name>` (linux) or `mklink <link_name> <target>` (windows)
|
||||
|
||||
# P.S.
|
||||
**GL & HF** 🙃
|
2
banners/README.md
Normal file
@ -0,0 +1,2 @@
|
||||
# Warning
|
||||
The rights to banner images are fully owned by the authors of the original images.
|
BIN
banners/balalaika.png
Executable file
After Width: | Height: | Size: 740 KiB |
BIN
banners/balalaika_preview.png
Executable file
After Width: | Height: | Size: 743 KiB |
BIN
banners/bigbattle.png
Executable file
After Width: | Height: | Size: 581 KiB |
BIN
banners/bigbattle_preview.png
Executable file
After Width: | Height: | Size: 583 KiB |
BIN
banners/clare.png
Executable file
After Width: | Height: | Size: 681 KiB |
BIN
banners/default.png
Executable file
After Width: | Height: | Size: 186 KiB |
BIN
banners/flandre.png
Executable file
After Width: | Height: | Size: 391 KiB |
BIN
banners/flandre_preview.png
Executable file
After Width: | Height: | Size: 397 KiB |
BIN
banners/frederica.png
Executable file
After Width: | Height: | Size: 524 KiB |
BIN
banners/frederica_preview.png
Executable file
After Width: | Height: | Size: 532 KiB |
BIN
banners/guts.png
Executable file
After Width: | Height: | Size: 450 KiB |
BIN
banners/hitagi.png
Executable file
After Width: | Height: | Size: 867 KiB |
BIN
banners/monika.png
Executable file
After Width: | Height: | Size: 431 KiB |
BIN
banners/monika_preview.png
Executable file
After Width: | Height: | Size: 437 KiB |
BIN
banners/natsuki.png
Executable file
After Width: | Height: | Size: 492 KiB |
BIN
banners/natsuki_preview.png
Executable file
After Width: | Height: | Size: 492 KiB |
BIN
banners/ouzen.png
Executable file
After Width: | Height: | Size: 391 KiB |
BIN
banners/potato.png
Executable file
After Width: | Height: | Size: 476 KiB |
BIN
banners/re-l.png
Executable file
After Width: | Height: | Size: 632 KiB |
BIN
banners/remilia.png
Executable file
After Width: | Height: | Size: 1014 KiB |
BIN
banners/remilia_preview.png
Executable file
After Width: | Height: | Size: 1014 KiB |
BIN
banners/rena.png
Executable file
After Width: | Height: | Size: 402 KiB |
BIN
banners/rena_preview.png
Executable file
After Width: | Height: | Size: 403 KiB |
BIN
banners/revy.png
Executable file
After Width: | Height: | Size: 337 KiB |
BIN
banners/revy_preview.png
Executable file
After Width: | Height: | Size: 346 KiB |
BIN
banners/roberta.png
Executable file
After Width: | Height: | Size: 368 KiB |
BIN
banners/roberta_preview.png
Executable file
After Width: | Height: | Size: 377 KiB |
BIN
banners/rpg.png
Executable file
After Width: | Height: | Size: 754 KiB |
BIN
banners/sakuya.png
Executable file
After Width: | Height: | Size: 541 KiB |
BIN
banners/sakuya_preview.png
Executable file
After Width: | Height: | Size: 537 KiB |
BIN
banners/sayori.png
Executable file
After Width: | Height: | Size: 418 KiB |
BIN
banners/sayori_preview.png
Executable file
After Width: | Height: | Size: 418 KiB |
BIN
banners/soppo.png
Executable file
After Width: | Height: | Size: 820 KiB |
BIN
banners/sunako.png
Executable file
After Width: | Height: | Size: 564 KiB |
BIN
banners/sunako_preview.png
Executable file
After Width: | Height: | Size: 567 KiB |
BIN
banners/tewi.png
Executable file
After Width: | Height: | Size: 927 KiB |
BIN
banners/tewi_prev.png
Executable file
After Width: | Height: | Size: 923 KiB |
BIN
banners/tokarev.png
Executable file
After Width: | Height: | Size: 377 KiB |
BIN
banners/victorique.png
Executable file
After Width: | Height: | Size: 593 KiB |
BIN
banners/yuri.png
Executable file
After Width: | Height: | Size: 516 KiB |
BIN
banners/yuri_preview.png
Executable file
After Width: | Height: | Size: 514 KiB |
11
common/KFAAL.ini
Normal file
@ -0,0 +1,11 @@
|
||||
[AAL.AAL]
|
||||
Version=2
|
||||
LogLevel=LL_Info
|
||||
bAutoEnableCheats=True
|
||||
|
||||
[AAL.AdminList]
|
||||
AdminId=76561198004835325 // Ruffa
|
||||
AdminId=76561198001617867 // GenZmeY
|
||||
AdminId=76561198091089067 // IMMORTXLZ
|
||||
AdminId=76561198011922979 // spazm*
|
||||
|
63
common/KFCTI.ini
Normal file
@ -0,0 +1,63 @@
|
||||
[CTI.CTI]
|
||||
Version=3
|
||||
LogLevel=LL_Info
|
||||
bPreloadContent=True
|
||||
UnlockDLC=False
|
||||
bOfficialWeaponsList=False
|
||||
|
||||
[CTI.RemoveItems]
|
||||
Ball=False
|
||||
bHRG=False
|
||||
bDLC=False
|
||||
Item=KFGame.KFWeapDef_Mac10
|
||||
|
||||
[CTI.AddItems]
|
||||
Item=WeaponPack.KFWeapDef_Melee_TacticalAxe
|
||||
Item=WeaponPack.KFWeapDef_Melee_BHawk
|
||||
Item=WeaponPack.KFWeapDef_Melee_Jad
|
||||
Item=WeaponPack.KFWeapDef_Melee_M84
|
||||
Item=WeaponPack.KFWeapDef_Melee_Tanto
|
||||
Item=WeaponPack.KFWeapDef_Mateba
|
||||
Item=WeaponPack.KFWeapDef_DualMateba
|
||||
Item=WeaponPack.KFWeapDef_Feline
|
||||
Item=WeaponPack.KFWeapDef_XM25
|
||||
Item=WeaponPack.KFWeapDef_SAIGRY
|
||||
Item=WeaponPack.KFWeapDef_FabarmXLR
|
||||
Item=WeaponPack.KFWeapDef_P226
|
||||
Item=WeaponPack.KFWeapDef_P226Dual
|
||||
Item=WeaponPack.KFWeapDef_RPK
|
||||
Item=WeaponPack.KFWeapDef_BladeBreaker
|
||||
Item=WeaponPack.KFWeapDef_AK47
|
||||
Item=WeaponPack.KFWeapDef_SVU
|
||||
Item=WeaponPack.KFWeapDef_FM9
|
||||
Item=WeaponPack.KFWeapDef_Derya
|
||||
Item=WeaponPack.KFWeapDef_CZSkorpion
|
||||
Item=WeaponPack.KFWeapDef_XM8LMG
|
||||
Item=WeaponPack.KFWeapDef_SCARPDW
|
||||
Item=WeaponPack.KFWeapDef_Fabarm
|
||||
Item=WeaponPack.KFWeapDef_AKA
|
||||
Item=WeaponPack.KFWeapDef_STAR21
|
||||
Item=WeaponPack.KFWeapDef_Balrog9
|
||||
Item=WeaponPack.KFWeapDef_FO12
|
||||
Item=WeaponPack.KFWeapDef_TKB
|
||||
Item=WeaponPack.KFWeapDef_CZ805
|
||||
Item=WeaponPack.KFWeapDef_RLPRO
|
||||
Item=WeaponPack.KFWeapDef_Reaper
|
||||
Item=WeaponPack.KFWeapDef_BFG9000
|
||||
Item=WeaponPack.KFWeapDef_Mac10Ext
|
||||
Item=WeaponPack.KFWeapDef_DualMAC10
|
||||
Item=WeaponPack.KFWeapDef_Albert
|
||||
Item=WeaponPack.KFWeapDef_AlbertDual
|
||||
Item=WeaponPack.KFWeapDef_AS50
|
||||
Item=WeaponPack.KFWeapDef_M14EBRAR
|
||||
Item=WeaponPack.KFWeapDef_Healthpack
|
||||
Item=WeaponPack.KFWeapDef_Seeker3K
|
||||
Item=WeaponPack.KFWeapDef_Patriot
|
||||
Item=WeaponPack.KFWeapDef_DualPatriot
|
||||
Item=WeaponPack.KFWeapDef_DragonBlade
|
||||
Item=WeaponPack.KFWeapDef_Glock
|
||||
Item=WeaponPack.KFWeapDef_GlockDual
|
||||
Item=WeaponPack.KFWeapDef_Skull9
|
||||
//Item=WeaponPack.KFWeapDef_Scythe
|
||||
Item=MG42.KFWeapDef_MG42
|
||||
|
16
common/KFCTI_DLC.ini
Normal file
@ -0,0 +1,16 @@
|
||||
[CTI.CTI]
|
||||
Version=3
|
||||
LogLevel=LL_Info
|
||||
bPreloadContent=True
|
||||
UnlockDLC=False
|
||||
bOfficialWeaponsList=False
|
||||
|
||||
[CTI.RemoveItems]
|
||||
Ball=False
|
||||
Item=KFGame.None
|
||||
bHRG=False
|
||||
bDLC=False
|
||||
|
||||
[CTI.AddItems]
|
||||
Item=KFGame.None
|
||||
|
7
common/KFDPL.ini
Normal file
@ -0,0 +1,7 @@
|
||||
[DPL.DPL]
|
||||
Version=1
|
||||
LogLevel=LL_Info
|
||||
|
||||
[DPL.LifeSpan]
|
||||
Weap=3600
|
||||
Dosh=120
|
39
common/KFMSKGS.ini
Normal file
@ -0,0 +1,39 @@
|
||||
[MSKGS-SRV.MSKGS]
|
||||
Version=1
|
||||
LogLevel=5
|
||||
|
||||
[MSKGS-SRV.CfgCredits]
|
||||
OwnerId=76561198001617867
|
||||
GroupID=0x017000000223386E
|
||||
|
||||
[MSKGS-SRV.CfgSpawnManager]
|
||||
PerPlayerMaxMonsters=12
|
||||
PerPlayerMaxMonsters=18
|
||||
PerPlayerMaxMonsters=24
|
||||
PerPlayerMaxMonsters=30
|
||||
PerPlayerMaxMonsters=34
|
||||
PerPlayerMaxMonsters=36
|
||||
|
||||
[MSKGS-SRV.CfgXPBoost]
|
||||
MaxBoost=200
|
||||
BoostOwner=30
|
||||
BoostAdmin=20
|
||||
BoostGroup=10
|
||||
BoostPlayer=0
|
||||
HexColorOwner=0099FF
|
||||
HexColorAdmin=FF0000
|
||||
HexColorGroup=00FF00
|
||||
HexColorPlayer=FFFFFF
|
||||
HexColorLeave=FFFF00
|
||||
CheckGroupTimer=1
|
||||
MaxRetries=15
|
||||
|
||||
[MSKGS-SRV.CfgSrvRank]
|
||||
bAuto=False
|
||||
bCustom=False
|
||||
bUsesStats=True
|
||||
bServerExiled=False
|
||||
bAntiCheat=True
|
||||
PasswdText=Under Construction
|
||||
Region=
|
||||
|
63
common/KFMultiAdmin.ini
Normal file
@ -0,0 +1,63 @@
|
||||
[IniVersion]
|
||||
0=1590712678.000000
|
||||
|
||||
[Admin MultiAdminData]
|
||||
DisplayName=
|
||||
Password=<REMOVED>
|
||||
Order=DenyAllow
|
||||
bEnabled=False
|
||||
|
||||
[srvbot MultiAdminData]
|
||||
DisplayName=ServerBot
|
||||
Password=<REMOVED>
|
||||
Order=DenyAllow
|
||||
bEnabled=True
|
||||
|
||||
[genzmey MultiAdminData]
|
||||
DisplayName=GenZmeY
|
||||
Password=<REMOVED>
|
||||
Order=DenyAllow
|
||||
bEnabled=True
|
||||
|
||||
[spazm MultiAdminData]
|
||||
DisplayName=Spazm*
|
||||
Password=<REMOVED>
|
||||
Order=DenyAllow
|
||||
bEnabled=True
|
||||
Deny=/policy/ip
|
||||
Deny=/console
|
||||
Deny=/webadmin
|
||||
Deny=/multiadmin
|
||||
Deny=/settings/gametypes
|
||||
Deny=/settings/maplist
|
||||
Deny=/settings/serveractors
|
||||
Deny=/settings/welcome
|
||||
Deny=/current/change
|
||||
|
||||
[ruffa MultiAdminData]
|
||||
DisplayName=Ruffa
|
||||
Password=<REMOVED>
|
||||
Order=DenyAllow
|
||||
bEnabled=True
|
||||
Deny=/policy/ip
|
||||
Deny=/console
|
||||
Deny=/webadmin
|
||||
Deny=/multiadmin
|
||||
Deny=/settings/gametypes
|
||||
Deny=/settings/serveractors
|
||||
Deny=/settings/welcome
|
||||
Deny=/current/change
|
||||
|
||||
[immortxlz MultiAdminData]
|
||||
DisplayName=IMMORTXLZ
|
||||
Password=<REMOVED>
|
||||
Order=DenyAllow
|
||||
bEnabled=True
|
||||
Deny=/policy/ip
|
||||
Deny=/console
|
||||
Deny=/webadmin
|
||||
Deny=/multiadmin
|
||||
Deny=/settings/gametypes
|
||||
Deny=/settings/serveractors
|
||||
Deny=/settings/welcome
|
||||
Deny=/current/change
|
BIN
common/KFYAS.ini
Normal file
3917
common/KFZedSpawner.ini
Normal file
1
instances-beta/flandre/KFAAL.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFAAL.ini
|
128
instances-beta/flandre/KFAI.ini
Normal file
@ -0,0 +1,128 @@
|
||||
[Configuration]
|
||||
|
||||
[KFGame.KFAIController]
|
||||
bAILogging=false
|
||||
bUseUniqueAILogFile=true
|
||||
bDebugCommandHistory=false
|
||||
CommandHistoryNum=25
|
||||
PlugInHistoryNum=25
|
||||
bDebug_DrawPath=false
|
||||
bDebug_DrawAnchor=false
|
||||
bDebug_DrawSeparationSteering=false
|
||||
bDebug_LogToProfiler=false
|
||||
DefaultColorOfValidLocationWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
DefaultColorOfSearchSphereWhenNoValidLocationsFoundWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor1stTryLookingForLocationsOnNavMesh=(R=0,G=255,B=0,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor1stTryLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor2ndTryLookingForLocationsOnNavMesh=(R=0,G=255,B=255,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor2ndTryLookingForLocationsOnNavMesh=(R=255,G=0,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
|
||||
ColorOfValidLocationFoundForLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=100,G=149,B=237,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundForTryLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=0,G=245,B=255,A=255)
|
||||
bShowLeapDownDebugArtifacts=false
|
||||
bShowDoorNavigationDebugArtifacts=false
|
||||
bShowDestructibleNavigationDebugArtifacts=false
|
||||
TimeToShowEdgeTypeForNavMeshPathting=20.0
|
||||
Move_failure_type_none_color=(R=255,G=250,B=205,A=255)
|
||||
Move_failure_type_no_nav_mesh_path_color=(R=138,G=43,B=226,A=255)
|
||||
Move_failure_type_same_intermediate_point_too_many_times_color=(R=255,G=215,B=0,A=255)
|
||||
MoveFailureTypeTargetOffNavMeshAndCanNotFindLocaitonNearThemICanMoveTo=(R=32,G=178,B=170,A=255)
|
||||
bConfigShowVisualStuckZedDebugInfo=false
|
||||
bConfigShowMovePointsDebugInfo=false
|
||||
bConfigShowHighDetailCombatMovementDebugInfo=false
|
||||
bConfigShowCollisionRadiusForReducedZedOnZedPinchPointCollisionState=false
|
||||
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOff=(R=0,G=215,B=0,A=255)
|
||||
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOn=(R=255,G=2555,B=0,A=255)
|
||||
PathNodeShowRouteCacheColor=(R=210,G=25,B=255,A=255)
|
||||
PathNodeShowRouteCacheCrossOffset=(X=0,Y=0,Z=25)
|
||||
PathNodeShowRouteCacheCrossSize=25
|
||||
PathNodeShowRouteCacheNumberLabelOffset=(X=0,Y=0,Z=30)
|
||||
PathNodeShowRouteCacheNumberLabelDuration=60
|
||||
AILogFilter=Falling
|
||||
AILogFilter=Init
|
||||
AILogFilter=Damage
|
||||
AILogFilter=JumpOverWall
|
||||
AILogFilter=Command_Evade
|
||||
AILogFilter=MoveToward
|
||||
AILogFilter=AILog
|
||||
AILogFilter=Crawler
|
||||
AILogFilter=ReachedEnemy
|
||||
AILogFilter=DynamicAnchor
|
||||
AILogFilter=Path_TowardGoal
|
||||
AILogFilter=Goal_AtActor
|
||||
AILogFilter=JumpSpots
|
||||
AILogFilter=AnchorInfo
|
||||
AILogFilter=BaseAICommand
|
||||
AILogFilter=AIController
|
||||
AILogFilter=Critical
|
||||
AILogFilter=ActorReachable
|
||||
AILogFilter=SetEnemy
|
||||
AILogFilter=HeadTracking
|
||||
AILogFilter=AISteering
|
||||
AILogFilter=CombatTransitions
|
||||
AILogFilter=HitWall
|
||||
AILogFilter=PathWarning
|
||||
AILogFilter=BumpEvent
|
||||
AILogFilter=SeePlayer
|
||||
AILogFilter=HearNoise
|
||||
AILogFilter=EnemyNotVisible
|
||||
AILogFilter=State
|
||||
AILogFilter=Move_DirectPath
|
||||
AILogFilter=Command_Base
|
||||
AILogFilter=Command_Debug
|
||||
AILogFilter=Command_PushedBySM
|
||||
AILogFilter=Charging
|
||||
AILogFilter=Command_Attack_Melee
|
||||
AILogFilter=Command_Attack_Grab
|
||||
AILogFilter=Command_StepAside
|
||||
AILogFilter=Command_MoveToGoal
|
||||
AILogFilter=Command_MoveToEnemy
|
||||
AILogFilter=Command_Pause
|
||||
AILogFilter=Command_Rage
|
||||
AILogFilter=Command_Stagger
|
||||
AILogFilter=Doors
|
||||
AILogFilter=Move_Path
|
||||
AILogFilter=SuperSpeed
|
||||
AILogFilter=HandlePathObstruction
|
||||
AILogFilter=Husk_Suicide
|
||||
AILogFilter=GrabAttack
|
||||
AILogFilter=NavMeshHighDetailEdgeInfo
|
||||
AILogFilter=FixingStuckMovement
|
||||
AILogFilter=Recast_MoveToEnemy
|
||||
AILogFilter=Recast_MoveToLocation
|
||||
AILogFilter=SpecialBumpHandling
|
||||
AILogFilter=CollisionToggle
|
||||
|
||||
[KFGame.KFAIPluginMovement_Recast]
|
||||
ShowTooManyMovePointsTheSameMovementFailureIntermediatePointColor=(R=178,G=34,B=34,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureMyLocColor=(R=255,G=215,B=0,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureEnemyLocColor=(R=107,G=142,B=35,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureMyPastLocationsColor=(R=210,G=105,B=30,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureEnemyPastLocationsColor=(R=0,G=250,B=154,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureHowManyPastLocationsToShow=30
|
||||
CrossPylonSmoothingMovePointsColor=(R=210,G=25,B=255,A=255)
|
||||
CrossPylonSmoothingMovePointsCrossOffset=(X=0,Y=0,Z=25)
|
||||
CrossPylonSmoothingMovePointsCrossSize=25
|
||||
CrossPylonSmoothingMovePointsNumberLabelOffset=(X=0,Y=0,Z=30)
|
||||
CrossPylonSmoothingMovePointsNumberLabelDuration=60
|
||||
HighDetailCombatMovementMyPositionColor=(R=124,G=252,B=0,A=255)
|
||||
HighDetailCombatMovementMyPositionCrossSize=5
|
||||
HighDetailCombatMovementMyVelocityColor=(R=72,G=118,B=255,A=255)
|
||||
HighDetailCombatMovementMyVelocitySizeMag=0.1
|
||||
HighDetailCombatMovementMyAccelerationColor=(R=255,G=110,B=180,A=255)
|
||||
HighDetailCombatMovementMyAccelerationSizeMag=0.1
|
||||
TimeDeltaBetweenStillHavingAttackLaneChecksForLosMovement=0.1
|
||||
ExtentForStillHavingAttackLaneChecksForLosMovement=(X=32,Y=32,Z=32)
|
||||
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
|
||||
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
|
||||
HighDetailCombatMovementIntermediateLocColor=(R=32,G=178,B=170,A=255)
|
||||
|
||||
[KFGame.KFAIPluginStuckFix]
|
||||
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
|
||||
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
|
||||
|
||||
[IniVersion]
|
||||
0=1568515563.000000
|
||||
1=1568515514.000000
|
||||
|
1
instances-beta/flandre/KFCTI.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFCTI.ini
|
51
instances-beta/flandre/KFCVC.ini
Normal file
@ -0,0 +1,51 @@
|
||||
[CVC.CVC]
|
||||
Version=2
|
||||
LogLevel=LL_Info
|
||||
|
||||
[CVC.MapStat]
|
||||
bEnable=True
|
||||
SortPolicy=CounterDesc
|
||||
|
||||
[CVC.MapVote]
|
||||
DefaultNextMap=Custom
|
||||
bRandomizeNextMap=True
|
||||
|
||||
[CVC.SkipTraderVote]
|
||||
PositiveColorHex=00FF00
|
||||
NegativeColorHex=FF0000
|
||||
bChatNotifications=False
|
||||
bHudNotifications=True
|
||||
DefferedClearHUD=1.000000
|
||||
VoteTime=60
|
||||
|
||||
[CVC.PauseVote]
|
||||
PositiveColorHex=00FF00
|
||||
NegativeColorHex=FF0000
|
||||
bChatNotifications=False
|
||||
bHudNotifications=True
|
||||
DefferedClearHUD=1.000000
|
||||
VoteTime=60
|
||||
|
||||
[CVC.KickVote]
|
||||
bHudNotificationsOnlyOnTraderTime=True
|
||||
bLogKickVote=True
|
||||
MinVotingPlayersToStartKickVote=2
|
||||
MaxKicks=2
|
||||
WarningColorHex=FFFF00
|
||||
PositiveColorHex=0099FF
|
||||
NegativeColorHex=FF0000
|
||||
bChatNotifications=True
|
||||
bHudNotifications=True
|
||||
DefferedClearHUD=2.000000
|
||||
VoteTime=60
|
||||
|
||||
[CVC.KickProtected]
|
||||
NotifyPlayerAboutKickAttempt=True
|
||||
PlayerID=76561198001617867
|
||||
PlayerID=76561198004835325
|
||||
PlayerID=76561198011922979
|
||||
|
||||
[CVC.StartWaveKickProtection]
|
||||
Waves=3
|
||||
MinLevel=0
|
||||
|
1
instances-beta/flandre/KFDPL.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFDPL.ini
|
1
instances-beta/flandre/KFMSKGS.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFMSKGS.ini
|
45
instances-beta/flandre/KFMapStats.ini
Normal file
@ -0,0 +1,45 @@
|
||||
[CVC.MapStats]
|
||||
MapStat=(Name="KF-CubeV2",Counter=21,PlayTimeTotal=1549,PlayTimeAvg=73)
|
||||
MapStat=(Name="KF-Random_Holdout",Counter=16,PlayTimeTotal=329,PlayTimeAvg=20)
|
||||
MapStat=(Name="KF-Crazy_Playboy_Edited",Counter=10,PlayTimeTotal=546,PlayTimeAvg=54)
|
||||
MapStat=(Name="KF-BARMWICHTOWN",Counter=9,PlayTimeTotal=103,PlayTimeAvg=11)
|
||||
MapStat=(Name="KF-Cube2018_V2",Counter=9,PlayTimeTotal=593,PlayTimeAvg=65)
|
||||
MapStat=(Name="KF-KillingPool",Counter=7,PlayTimeTotal=316,PlayTimeAvg=45)
|
||||
MapStat=(Name="KF-CRASH",Counter=5,PlayTimeTotal=200,PlayTimeAvg=40)
|
||||
MapStat=(Name="KF-Verticality",Counter=4,PlayTimeTotal=46,PlayTimeAvg=11)
|
||||
MapStat=(Name="KF-Big_Green_Fortified",Counter=3,PlayTimeTotal=40,PlayTimeAvg=13)
|
||||
MapStat=(Name="KF-HeavenOrHell",Counter=3,PlayTimeTotal=2,PlayTimeAvg=0)
|
||||
MapStat=(Name="KF-AnimeDance",Counter=3,PlayTimeTotal=19,PlayTimeAvg=6)
|
||||
MapStat=(Name="KF-BIOTICSLAB",Counter=3,PlayTimeTotal=3,PlayTimeAvg=1)
|
||||
MapStat=(Name="KF-Defence_Thyself",Counter=3,PlayTimeTotal=77,PlayTimeAvg=25)
|
||||
MapStat=(Name="KF-Horzine-MilitaryBase",Counter=3,PlayTimeTotal=18,PlayTimeAvg=6)
|
||||
MapStat=(Name="KF-PK-OperaHouse",Counter=3,PlayTimeTotal=16,PlayTimeAvg=5)
|
||||
MapStat=(Name="KF-SpiralSlaughter",Counter=3,PlayTimeTotal=63,PlayTimeAvg=21)
|
||||
MapStat=(Name="KF-Blockfort-v2",Counter=2,PlayTimeTotal=12,PlayTimeAvg=6)
|
||||
MapStat=(Name="KF-Random_Holdout_Hardcore",Counter=2,PlayTimeTotal=4,PlayTimeAvg=2)
|
||||
MapStat=(Name="KF-HorzineMoonFactory-V3",Counter=2,PlayTimeTotal=1,PlayTimeAvg=0)
|
||||
MapStat=(Name="KF-PK-Cathedral",Counter=2,PlayTimeTotal=2,PlayTimeAvg=1)
|
||||
MapStat=(Name="KF-Roof11-classic",Counter=2,PlayTimeTotal=2,PlayTimeAvg=1)
|
||||
MapStat=(Name="KF-NUKED",Counter=1,PlayTimeTotal=1,PlayTimeAvg=1)
|
||||
MapStat=(Name="KF-OUTPOST",Counter=1,PlayTimeTotal=1,PlayTimeAvg=1)
|
||||
MapStat=(Name="KF-PowerCore_Holdout",Counter=1,PlayTimeTotal=0,PlayTimeAvg=0)
|
||||
MapStat=(Name="KF-ASHWOODASYLUM",Counter=1,PlayTimeTotal=1,PlayTimeAvg=1)
|
||||
MapStat=(Name="KF-finlandwinterland",Counter=1,PlayTimeTotal=1,PlayTimeAvg=1)
|
||||
MapStat=(Name="KF-KF1_Manor",Counter=1,PlayTimeTotal=0,PlayTimeAvg=0)
|
||||
MapStat=(Name="KF-KF1-FilthsCross",Counter=1,PlayTimeTotal=0,PlayTimeAvg=0)
|
||||
MapStat=(Name="KF-Lava_Castle",Counter=1,PlayTimeTotal=2,PlayTimeAvg=2)
|
||||
MapStat=(Name="KF-PK-Forbidden",Counter=1,PlayTimeTotal=0,PlayTimeAvg=0)
|
||||
MapStat=(Name="KF-ELYSIUM",Counter=1,PlayTimeTotal=67,PlayTimeAvg=67)
|
||||
MapStat=(Name="KF-PK-Enclave-Winter",Counter=1,PlayTimeTotal=1,PlayTimeAvg=1)
|
||||
MapStat=(Name="KF-QuarantineBreach",Counter=1,PlayTimeTotal=1,PlayTimeAvg=1)
|
||||
MapStat=(Name="KF-HorzineArena-B2-v6",Counter=1,PlayTimeTotal=101,PlayTimeAvg=101)
|
||||
MapStat=(Name="KF-Simple_Holdout",Counter=1,PlayTimeTotal=1522,PlayTimeAvg=1522)
|
||||
MapStat=(Name="KF-SANITARIUM",Counter=1,PlayTimeTotal=13,PlayTimeAvg=13)
|
||||
MapStat=(Name="KF-KF1-LilBigClot-Kitchen",Counter=1,PlayTimeTotal=0,PlayTimeAvg=0)
|
||||
MapStat=(Name="KF-Defence-2015",Counter=1,PlayTimeTotal=1,PlayTimeAvg=1)
|
||||
MapStat=(Name="KF-NewStormDefence",Counter=1,PlayTimeTotal=49,PlayTimeAvg=49)
|
||||
MapStat=(Name="KF-FARMHOUSE",Counter=1,PlayTimeTotal=100,PlayTimeAvg=100)
|
||||
MapStat=(Name="KF-KF1_TheForestHouse",Counter=1,PlayTimeTotal=0,PlayTimeAvg=0)
|
||||
MapStat=(Name="KF-ShoppingMall",Counter=1,PlayTimeTotal=31,PlayTimeAvg=31)
|
||||
MapStat=(Name="KF-BeforeDawn",Counter=1,PlayTimeTotal=0,PlayTimeAvg=0)
|
||||
|
1
instances-beta/flandre/KFMultiAdmin.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFMultiAdmin.ini
|
21
instances-beta/flandre/KFRPL.ini
Normal file
@ -0,0 +1,21 @@
|
||||
[MSKGS-SRV.CfgPerks]
|
||||
bHideDisabledPerks=True
|
||||
bBerserker=True
|
||||
bCommando=True
|
||||
bSupport=True
|
||||
bFieldMedic=True
|
||||
bDemolitionist=True
|
||||
bFirebug=True
|
||||
bGunslinger=True
|
||||
bSharpshooter=True
|
||||
bSwat=True
|
||||
bSurvivalist=True
|
||||
|
||||
[MSKGS-SRV.CfgLevels]
|
||||
DisconnectTime=15
|
||||
Min=0
|
||||
Max=25
|
||||
HexColorInfo=0099FF
|
||||
HexColorWarn=FFFF00
|
||||
HexColorError=FF0000
|
||||
|
20
instances-beta/flandre/KFWeb.ini
Normal file
@ -0,0 +1,20 @@
|
||||
[IpDrv.WebConnection]
|
||||
MaxValueLength=4096
|
||||
MaxLineLength=4096
|
||||
|
||||
[IpDrv.WebServer]
|
||||
Applications[0]=WebAdmin.KF2ServerAdmin
|
||||
Applications[1]=WebAdmin.KF2ImageServer
|
||||
ApplicationPaths[0]=/ServerAdmin
|
||||
ApplicationPaths[1]=/images
|
||||
ListenPort=8080
|
||||
MaxConnections=18
|
||||
ExpirationSeconds=86400
|
||||
bEnabled=true
|
||||
|
||||
[IpDrv.WebResponse]
|
||||
IncludePath=/KFGame/Web
|
||||
|
||||
[IniVersion]
|
||||
0=1568515552.000000
|
||||
|
42
instances-beta/flandre/KFWebAdmin.ini
Normal file
@ -0,0 +1,42 @@
|
||||
[WebAdmin.QHDefaultsKF]
|
||||
GeneralSettingsClass=WebAdmin.GeneralSettings
|
||||
WelcomeSettingsClass=WebAdmin.WelcomeSettings
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_endless",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_objective",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_survival",hasSettings=True)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_versussurvival",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_weeklysurvival",hasSettings=False)
|
||||
|
||||
[WebAdmin.WebAdmin]
|
||||
AuthenticationClass=WebAdmin.MultiWebAdminAuth
|
||||
bHttpAuth=True
|
||||
bChatLog=True
|
||||
bCustomWebAdmin=True
|
||||
bFriendlyHUD=True
|
||||
bMskGsDLC=True
|
||||
bCustomVoteCollector=True
|
||||
bCustomWeaponDrop=True
|
||||
SessionHandlerClass=
|
||||
QueryHandlers=WebAdmin.QHCurrentKF
|
||||
QueryHandlers=WebAdmin.QHDefaultsKF
|
||||
QueryHandlers=
|
||||
QueryHandlers=WebAdmin.WebAdminSystemSettings
|
||||
bUseStrictContentType=False
|
||||
startpage=/current
|
||||
DataStoreCacheClass=
|
||||
cfgver=0
|
||||
sessionOctetValidation=3
|
||||
MaxAuthFails=5
|
||||
|
||||
[WebAdmin.Chatlog]
|
||||
bIncludeTimeStamp=True
|
||||
Filename=flandre-chat
|
||||
|
||||
[WebAdmin.QHCurrentKF]
|
||||
ChatRefresh=0
|
||||
bConsoleEnabled=False
|
||||
bAdminConsoleCommandsHack=False
|
||||
bEnableTeamChat=False
|
||||
hideNews=False
|
||||
AdminCommandHandlerClass=WebAdmin.AdminCommandHandler
|
||||
|
1
instances-beta/flandre/KFYAS.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFYAS.ini
|
1
instances-beta/flandre/KFZedSpawner.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFZedSpawner.ini
|
1363
instances-beta/flandre/LinuxServer-KFEngine.ini
Normal file
2421
instances-beta/flandre/LinuxServer-KFGame.ini
Normal file
532
instances-beta/flandre/LinuxServer-KFInput.ini
Normal file
@ -0,0 +1,532 @@
|
||||
[Engine.PlayerInput]
|
||||
MoveForwardSpeed=1200
|
||||
MoveStrafeSpeed=1200
|
||||
LookRightScale=300
|
||||
LookUpScale=-250
|
||||
MouseSensitivity=30.0
|
||||
DoubleClickTime=0.250000
|
||||
bEnableMouseSmoothing=true
|
||||
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="Look",Command="Button bLook")
|
||||
Bindings=(Name="Pause",Command="Pause")
|
||||
Bindings=(Name="LookToggle",Command="Toggle bLook")
|
||||
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="CenterView",Command="Button bSnapLevel")
|
||||
Bindings=(Name="Walking",Command="Button bRun")
|
||||
Bindings=(Name="Strafe",Command="Button bStrafe")
|
||||
Bindings=(Name="NextWeapon",Command="NextWeapon")
|
||||
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
|
||||
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
|
||||
Bindings=(Name="Turn180",Command="Button bTurn180")
|
||||
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
|
||||
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
|
||||
Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
|
||||
Bindings=(Name="MouseScrollDown",Command="NextWeapon")
|
||||
Bindings=(Name="C",Command="DoDuck")
|
||||
Bindings=(Name="P",Command="TogglePhysicsMode")
|
||||
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
|
||||
Bindings=(Name="T",Command="Talk")
|
||||
Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
|
||||
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
|
||||
Bindings=(Name="F2",Command="viewmode unlit")
|
||||
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
|
||||
Bindings=(Name="F9",Command="shot")
|
||||
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
|
||||
Bindings=(Name="Delete",Command="Camera Default")
|
||||
Bindings=(Name="End",Command="Camera FirstPerson")
|
||||
Bindings=(Name="XboxTypeS_X",Command="Use")
|
||||
Bindings=(Name="XboxTypeS_A",Command="Jump")
|
||||
Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
|
||||
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
|
||||
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
|
||||
Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
|
||||
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
|
||||
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
|
||||
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
|
||||
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
|
||||
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
|
||||
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
|
||||
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
|
||||
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
|
||||
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
|
||||
Bindings=(Name="MOBILE_Jump",Command="Jump")
|
||||
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
|
||||
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
|
||||
Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0")
|
||||
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0")
|
||||
Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
|
||||
Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)
|
||||
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
|
||||
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
|
||||
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
|
||||
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
|
||||
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch")
|
||||
Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch")
|
||||
Bindings=(Name="GBA_Sprint",Command="Button bRun")
|
||||
Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease")
|
||||
Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0")
|
||||
Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer")
|
||||
Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer")
|
||||
Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode")
|
||||
Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1")
|
||||
Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3")
|
||||
Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease")
|
||||
Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease")
|
||||
Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1")
|
||||
Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2")
|
||||
Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4")
|
||||
Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease")
|
||||
Bindings=(Name="GBA_QuickHeal",Command="QuickHeal")
|
||||
Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease")
|
||||
Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon")
|
||||
Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon")
|
||||
Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon")
|
||||
Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0")
|
||||
Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1")
|
||||
Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2")
|
||||
Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3")
|
||||
Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon")
|
||||
Bindings=(Name="GBA_Talk",Command="talk")
|
||||
Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
|
||||
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
|
||||
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
|
||||
Bindings=(Name="GBA_TossMoney",Command="TossMoney")
|
||||
Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat")
|
||||
Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease")
|
||||
Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease")
|
||||
Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0")
|
||||
Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1")
|
||||
Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2")
|
||||
Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3")
|
||||
Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4")
|
||||
Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5")
|
||||
Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6")
|
||||
Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7")
|
||||
Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote")
|
||||
Bindings=(Name="GBA_RequestSkipTrader",Command="RequestSkipTrader")
|
||||
Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect")
|
||||
Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown")
|
||||
Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp")
|
||||
Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease")
|
||||
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease")
|
||||
Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease")
|
||||
Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease")
|
||||
Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease")
|
||||
Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch")
|
||||
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire")
|
||||
Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade")
|
||||
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold")
|
||||
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
|
||||
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease")
|
||||
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
|
||||
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
|
||||
Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney")
|
||||
Bindings=(Name="Up",Command="GBA_MoveForward")
|
||||
Bindings=(Name="Down",Command="GBA_Backward")
|
||||
Bindings=(Name="Left",Command="GBA_TurnLeft")
|
||||
Bindings=(Name="Right",Command="GBA_TurnRight")
|
||||
Bindings=(Name="Enter",Command="GBA_Use")
|
||||
Bindings=(Name="SpaceBar",Command="GBA_Jump")
|
||||
Bindings=(Name="W",Command="GBA_MoveForward")
|
||||
Bindings=(Name="S",Command="GBA_Backward")
|
||||
Bindings=(Name="A",Command="GBA_StrafeLeft")
|
||||
Bindings=(Name="D",Command="GBA_StrafeRight")
|
||||
Bindings=(Name="E",Command="GBA_Use")
|
||||
Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer")
|
||||
Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode")
|
||||
Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer")
|
||||
Bindings=(Name="F",Command="GBA_ToggleFlashlight")
|
||||
Bindings=(Name="R",Command="GBA_Reload")
|
||||
Bindings=(Name="G",Command="GBA_Grenade")
|
||||
Bindings=(Name="C",Command="GBA_CrouchToggle")
|
||||
Bindings=(Name="Q",Command="GBA_QuickHeal")
|
||||
Bindings=(Name="V",Command="GBA_TertiaryFire")
|
||||
Bindings=(Name="Escape",Command="GBA_ShowMenu")
|
||||
Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon")
|
||||
Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon")
|
||||
Bindings=(Name="one",Command="GBA_SwitchWeapon1")
|
||||
Bindings=(Name="two",Command="GBA_SwitchWeapon2")
|
||||
Bindings=(Name="three",Command="GBA_SwitchWeapon3")
|
||||
Bindings=(Name="four",Command="GBA_SwitchWeapon4")
|
||||
Bindings=(Name="Backspace",Command="GBA_DropWeapon")
|
||||
Bindings=(Name="T",Command="GBA_Talk")
|
||||
Bindings=(Name="Y",Command="GBA_TeamTalk")
|
||||
Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
|
||||
Bindings=(Name="Z",Command="GBA_ShowVoiceComms")
|
||||
Bindings=(Name="B",Command="GBA_TossMoney")
|
||||
Bindings=(Name="LeftShift",Command="GBA_Sprint")
|
||||
Bindings=(Name="CapsLock",Command="GBA_VoiceChat")
|
||||
Bindings=(Name="F1",Command="GBA_VoteYes")
|
||||
Bindings=(Name="F2",Command="GBA_VoteNo")
|
||||
Bindings=(Name="F4",Command="Playersonly")
|
||||
Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
|
||||
Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
|
||||
Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
|
||||
Bindings=(Name="F8",Command="PrevViewMode")
|
||||
Bindings=(Name="M",Command="BasePath 0")
|
||||
Bindings=(Name="N",Command="BasePath 1")
|
||||
Bindings=(Name="F9",Command="viewmode wireframe", Control=true)
|
||||
Bindings=(Name="F10",Command="viewmode unlit", Control=true)
|
||||
Bindings=(Name="F4",Command="viewmode detaillighting", Control=true)
|
||||
Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true)
|
||||
Bindings=(Name="F6",Command="viewmode lit", Control=true)
|
||||
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
|
||||
Bindings=(Name="PageUp",Command="Camera Fixed")
|
||||
Bindings=(Name="Home",Command="Camera FixedTracking")
|
||||
Bindings=(Name="Insert",Command="Camera FreeCam")
|
||||
Bindings=(Name="P",Command="Playersonly")
|
||||
Bindings=(Name="LeftBracket",Command="Slomo .2")
|
||||
Bindings=(Name="RightBracket",Command="Slomo 1")
|
||||
Bindings=(Name="Backslash",Command="Slomo 4")
|
||||
Bindings=(Name="Subtract",Command="PreviousTrackingRange")
|
||||
Bindings=(Name="Add",Command="NextTrackingRange")
|
||||
Bindings=(Name="NumPadZero",Command="ToggleTracker")
|
||||
Bindings=(Name="NumPadOne",Command="NextTrackingMode")
|
||||
Bindings=(Name="NumPadTwo",Command="ToggleMapView")
|
||||
|
||||
[GameFramework.DebugCameraInput]
|
||||
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
|
||||
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
|
||||
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
|
||||
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
|
||||
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
|
||||
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
|
||||
Bindings=(Name="Q",Command="MoveDown")
|
||||
Bindings=(Name="E",Command="MoveUp")
|
||||
Bindings=(Name="W",Command="MoveForward")
|
||||
Bindings=(Name="S",Command="MoveBackward")
|
||||
Bindings=(Name="A",Command="StrafeLeft")
|
||||
Bindings=(Name="D",Command="StrafeRight")
|
||||
Bindings=(Name="F",Command="FreezeRendering")
|
||||
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
|
||||
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
|
||||
Bindings=(Name="Left",Command="TurnLeft")
|
||||
Bindings=(Name="Right",Command="TurnRight")
|
||||
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
|
||||
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
|
||||
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
|
||||
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
|
||||
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
|
||||
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
|
||||
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
|
||||
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
|
||||
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
|
||||
|
||||
[UnrealEd.EditorViewportInput]
|
||||
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
|
||||
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
|
||||
Bindings=(Command="DELETE",Name=Delete)
|
||||
Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
|
||||
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
|
||||
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
|
||||
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
|
||||
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
|
||||
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
|
||||
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
|
||||
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
|
||||
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
|
||||
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
|
||||
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
|
||||
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
|
||||
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
|
||||
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
|
||||
Bindings=(Command="EDIT COPY",Name=C,Control=True)
|
||||
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
|
||||
Bindings=(Command="DUPLICATE",Name=W,Control=True)
|
||||
Bindings=(Command="EDIT CUT",Name=X,Control=True)
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
|
||||
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
|
||||
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
|
||||
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
|
||||
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
|
||||
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
|
||||
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
|
||||
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
|
||||
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
|
||||
Bindings=(Command="CAMERA ALIGN",Name=Home)
|
||||
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
|
||||
Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
|
||||
Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
|
||||
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
|
||||
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True)
|
||||
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
|
||||
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
|
||||
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
|
||||
Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR DESELECT",Name=Escape)
|
||||
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
|
||||
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
|
||||
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
|
||||
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
|
||||
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
|
||||
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
|
||||
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
|
||||
Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
|
||||
Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
|
||||
Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True)
|
||||
|
||||
[UnrealEd.ObjectEditorViewportInput]
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
|
||||
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
|
||||
|
||||
[Engine.Console]
|
||||
ConsoleKey=Tilde
|
||||
TypeKey=F3
|
||||
MaxScrollbackSize=1024
|
||||
HistoryBot=-1
|
||||
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
|
||||
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
|
||||
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
|
||||
ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
|
||||
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
|
||||
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
|
||||
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
|
||||
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
|
||||
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
|
||||
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
|
||||
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
|
||||
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
|
||||
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
|
||||
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
|
||||
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
|
||||
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
|
||||
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
|
||||
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
|
||||
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
|
||||
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
|
||||
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
|
||||
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
|
||||
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
|
||||
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
|
||||
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
|
||||
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
|
||||
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
|
||||
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
|
||||
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
|
||||
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
|
||||
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
|
||||
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
|
||||
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
|
||||
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
|
||||
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
|
||||
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
|
||||
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
|
||||
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
|
||||
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
|
||||
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
|
||||
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
|
||||
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
|
||||
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
|
||||
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
|
||||
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
|
||||
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
|
||||
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
|
||||
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
|
||||
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
|
||||
ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
|
||||
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
|
||||
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
|
||||
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
|
||||
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
|
||||
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
|
||||
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
|
||||
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
|
||||
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
|
||||
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
|
||||
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
|
||||
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
|
||||
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
|
||||
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
|
||||
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
|
||||
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
|
||||
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
|
||||
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
|
||||
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
|
||||
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
|
||||
ManualAutoCompleteList=(Command="memleakcheck",Desc="")
|
||||
ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
|
||||
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
|
||||
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
|
||||
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
|
||||
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")
|
||||
|
||||
[GameFramework.DebugCameraController]
|
||||
PrimaryKey=LeftMouseButton
|
||||
SecondaryKey=RightMouseButton
|
||||
UnselectKey=Escape
|
||||
bShowSelectedInfo=true
|
||||
|
||||
[Engine.UIDataStore_InputAlias]
|
||||
InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
||||
InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
||||
InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
|
||||
InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
|
||||
InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
|
||||
InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
|
||||
InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
|
||||
InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
|
||||
InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
|
||||
InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
|
||||
InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
|
||||
InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
|
||||
InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
|
||||
InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
|
||||
InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
||||
InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
||||
InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
|
||||
InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
|
||||
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
|
||||
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
|
||||
InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
|
||||
InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
|
||||
InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
||||
InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
||||
InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
||||
InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
||||
InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
|
||||
InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
|
||||
InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
|
||||
InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
|
||||
|
||||
[Scaleform.KeyMap]
|
||||
FullKeyboard=1
|
||||
XboxTypeS_DPad_Left=Left
|
||||
XboxTypeS_DPad_Right=Right
|
||||
XboxTypeS_DPad_Up=Up
|
||||
XboxTypeS_DPad_Down=Down
|
||||
Gamepad_RightStick_Left=GAMEPAD_RS_Left
|
||||
Gamepad_RightStick_Right=GAMEPAD_RS_Right
|
||||
Gamepad_RightStick_Up=GAMEPAD_RS_Up
|
||||
Gamepad_RightStick_Down=GAMEPAD_RS_Down
|
||||
Gamepad_LeftStick_Left=Left
|
||||
Gamepad_LeftStick_Right=Right
|
||||
Gamepad_LeftStick_Up=Up
|
||||
Gamepad_LeftStick_Down=Down
|
||||
XboxTypeS_A=GAMEPAD_A
|
||||
XboxTypeS_B=GAMEPAD_B
|
||||
XboxTypeS_X=GAMEPAD_X
|
||||
XboxTypeS_Y=GAMEPAD_Y
|
||||
XboxTypeS_LeftShoulder=GAMEPAD_L1
|
||||
XboxTypeS_LeftTrigger=GAMEPAD_L2
|
||||
XboxTypeS_LeftThumbStick=GAMEPAD_L3
|
||||
XboxTypeS_RightShoulder=GAMEPAD_R1
|
||||
XboxTypeS_RightTrigger=GAMEPAD_R2
|
||||
XboxTypeS_RightThumbStick=GAMEPAD_R3
|
||||
XboxTypeS_Start=START
|
||||
XboxTypeS_Back=BACK
|
||||
|
||||
[Scaleform.GamepadMouse]
|
||||
X=None
|
||||
Y=None
|
||||
|
||||
[Configuration]
|
||||
|
||||
[KFGame.KFPlayerInput]
|
||||
bAimAssistEnabled=TRUE
|
||||
ZoomedSensitivityScale=0.35f
|
||||
GamepadZoomedSensitivityScale=0.60f
|
||||
bRequiresPushToTalk=TRUE
|
||||
bViewAccelerationEnabled=TRUE
|
||||
bDebugViewAcceleration=FALSE
|
||||
bTargetFrictionEnabled=TRUE
|
||||
bDebugTargetFriction=FALSE
|
||||
bTargetAdhesionEnabled=TRUE
|
||||
bAutoTargetEnabled=TRUE
|
||||
GamepadSensitivityScale=1.0f
|
||||
bQuickWeaponSelect=true
|
||||
GamepadButtonHoldTime=0.25
|
||||
AutoUpgradeHoldTime=1
|
||||
SprintAnalogThreshold=0.6
|
||||
bForceFeedbackEnabled=true
|
||||
bUseGamepadLastWeapon=false
|
||||
GamepadDeadzoneScale=0.2f
|
||||
GamepadAccelerationJumpScale=0.15f
|
||||
MouseLookUpScale=-100.000000
|
||||
MouseLookRightScale=100.000000
|
||||
bUseDefaultLookScales=true
|
||||
|
||||
[IniVersion]
|
||||
0=1594775115.000000
|
||||
1=1669142414.000000
|
||||
2=1594775113.000000
|
||||
3=1568515549.000000
|
||||
|
945
instances-beta/flandre/LinuxServer-KFSystemSettings.ini
Normal file
@ -0,0 +1,945 @@
|
||||
[SystemSettings]
|
||||
StaticDecals=false
|
||||
DynamicDecals=false
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=1.0
|
||||
DynamicLights=True
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
CompositeDynamicLights=True
|
||||
SHSecondaryLighting=True
|
||||
DirectionalLightmaps=True
|
||||
MotionBlur=False
|
||||
MotionBlurPause=True
|
||||
MotionBlurSkinning=1
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
BloomQuality=2
|
||||
MotionBlurQuality=2
|
||||
PostProcessAA=True
|
||||
DepthOfFieldQuality=1
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
FilteredDistortion=True
|
||||
DropParticleDistortion=False
|
||||
bAllowDownsampledTranslucency=False
|
||||
SpeedTreeLeaves=True
|
||||
SpeedTreeFronds=True
|
||||
OnlyStreamInTextures=False
|
||||
LensFlares=True
|
||||
FogVolumes=True
|
||||
FloatingPointRenderTargets=True
|
||||
OneFrameThreadLag=True
|
||||
UseVsync=False
|
||||
UpscaleScreenPercentage=True
|
||||
Fullscreen=True
|
||||
AllowOpenGL=False
|
||||
AllowRadialBlur=True
|
||||
AllowSubsurfaceScattering=False
|
||||
AllowImageReflections=True
|
||||
AllowImageReflectionShadowing=True
|
||||
bAllowSeparateTranslucency=True
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=True
|
||||
MaxFilterBlurSampleCount=16
|
||||
SkeletalMeshLODBias=0
|
||||
ParticleLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1
|
||||
ShadowFilterQualityBias=0
|
||||
MaxAnisotropy=4
|
||||
MaxMultiSamples=1
|
||||
bAllowD3D9MSAA=False
|
||||
bAllowTemporalAA=False
|
||||
TemporalAA_MinDepth=500
|
||||
TemporalAA_StartDepthVelocityScale=100
|
||||
MinShadowResolution=64
|
||||
MinPreShadowResolution=8
|
||||
MaxShadowResolution=512
|
||||
MobileShadowTextureResolution=1120
|
||||
MaxWholeSceneDominantShadowResolution=1280
|
||||
ShadowFadeResolution=128
|
||||
PreShadowFadeResolution=16
|
||||
ShadowFadeExponent=.25
|
||||
ResX=1280
|
||||
ResY=720
|
||||
ScreenPercentage=100.000000
|
||||
SceneCaptureStreamingMultiplier=1.000000
|
||||
ShadowTexelsPerPixel=1.3
|
||||
PreShadowResolutionFactor=.5
|
||||
bEnableBranchingPCFShadows=False
|
||||
bAllowHardwareShadowFiltering=True
|
||||
TessellationAdaptivePixelsPerTriangle=48.0
|
||||
bEnableForegroundShadowsOnWorld=False
|
||||
bEnableForegroundSelfShadowing=False
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
ShadowFilterRadius=2
|
||||
ShadowDepthBias=0.025
|
||||
PerObjectShadowTransition=60
|
||||
PerSceneShadowTransition=600
|
||||
CSMSplitPenumbraScale=.5
|
||||
CSMSplitSoftTransitionDistanceScale=4
|
||||
CSMSplitDepthBiasScale=.5
|
||||
CSMMinimumFOV=40
|
||||
CSMFOVRoundFactor=4
|
||||
UnbuiltWholeSceneDynamicShadowRadius=20000
|
||||
UnbuiltNumWholeSceneDynamicShadowCascades=3
|
||||
WholeSceneShadowUnbuiltInteractionThreshold=50
|
||||
bAllowFracturedDamage=True
|
||||
NumFracturedPartsScale=1.0
|
||||
FractureDirectSpawnChanceScale=1.0
|
||||
FractureRadialSpawnChanceScale=1.0
|
||||
FractureCullDistanceScale=1.0
|
||||
bForceCPUAccessToGPUSkinVerts=false
|
||||
bDisableSkeletalInstanceWeights=false
|
||||
HighPrecisionGBuffers=False
|
||||
AllowSecondaryDisplays=False
|
||||
SecondaryDisplayMaximumWidth=1280.0
|
||||
SecondaryDisplayMaximumHeight=720.0
|
||||
AllowPerFrameSleep=True
|
||||
AllowPerFrameYield=True
|
||||
MobileFeatureLevel=0
|
||||
MobileFog=True
|
||||
MobileHeightFog=False
|
||||
MobileSpecular=True
|
||||
MobileBumpOffset=True
|
||||
MobileNormalMapping=True
|
||||
MobileEnvMapping=True
|
||||
MobileRimLighting=True
|
||||
MobileColorBlending=True
|
||||
MobileColorGrading=False
|
||||
MobileVertexMovement=True
|
||||
MobileOcclusionQueries=False
|
||||
MobileGlobalGammaCorrection=False
|
||||
MobileAllowGammaCorrectionWorldOverride=True
|
||||
MobileAllowDepthPrePass=False
|
||||
MobileGfxGammaCorrection=False
|
||||
MobileLODBias=-0.5
|
||||
MobileBoneCount=75
|
||||
MobileBoneWeightCount=2
|
||||
MobileUsePreprocessedShaders=True
|
||||
MobileFlashRedForUncachedShaders=False
|
||||
MobileWarmUpPreprocessedShaders=True
|
||||
MobileCachePreprocessedShaders=False
|
||||
MobileProfilePreprocessedShaders=False
|
||||
MobileUseCPreprocessorOnShaders=True
|
||||
MobileLoadCPreprocessedShaders=True
|
||||
MobileSharePixelShaders=True
|
||||
MobileShareVertexShaders=True
|
||||
MobileShareShaderPrograms=True
|
||||
MobileEnableMSAA=False
|
||||
MobileContentScaleFactor=1.0
|
||||
MobileVertexScratchBufferSize=150
|
||||
MobileIndexScratchBufferSize=10
|
||||
MobileLightShaftScale=2.0
|
||||
MobileLightShaftFirstPass=0.5
|
||||
MobileLightShaftSecondPass=1.0
|
||||
MobileModShadows=True
|
||||
MobileTiltShift=False
|
||||
MobileMaxMemory=300
|
||||
MobilePostProcessBlurAmount=32.0
|
||||
bMobileUsingHighResolutionTiming=True
|
||||
MobileTiltShiftPosition=0.5
|
||||
MobileTiltShiftFocusWidth=0.3
|
||||
MobileTiltShiftTransitionWidth=0.5
|
||||
MobileMaxShadowRange=500.0
|
||||
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
|
||||
MobileClearDepthBetweenDPG=False
|
||||
MobileSceneDepthResolveForShadows=TRUE
|
||||
MobileLandscapeLodBias=0
|
||||
MobileUseShaderGroupForStartupObjects=FALSE
|
||||
MobileMinimizeFogShaders=FALSE
|
||||
MobileFXAAQuality=0
|
||||
ApexLODResourceBudget=1000000000000000000000.0
|
||||
ApexDestructionMaxChunkIslandCount=2500
|
||||
ApexDestructionMaxShapeCount=0
|
||||
ApexDestructionMaxChunkSeparationLOD=1.0
|
||||
ApexDestructionMaxActorCreatesPerFrame=-1
|
||||
ApexDestructionMaxFracturesProcessedPerFrame=-1
|
||||
ApexDestructionSortByBenefit=True
|
||||
ApexGRBEnable=false
|
||||
ApexGRBGPUMemSceneSize=128
|
||||
ApexGRBGPUMemTempDataSize=128
|
||||
ApexGRBMeshCellSize=7.5
|
||||
ApexGRBNonPenSolverPosIterCount=9;
|
||||
ApexGRBFrictionSolverPosIterCount=3;
|
||||
ApexGRBFrictionSolverVelIterCount=3;
|
||||
ApexGRBSkinWidth=0.025
|
||||
ApexGRBMaxLinearAcceleration=1000000.0
|
||||
ApexClothingAvgSimFrequencyWindow=60
|
||||
ApexClothingAllowAsyncCooking=True
|
||||
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
|
||||
ApexClothingAsyncFetchResults=True
|
||||
ApexEnableWriteBufferTask=True
|
||||
ApexUpdateRenderResourcesInGameThread=False
|
||||
FlexInvisibleFramesBeforeSleep=60
|
||||
FlexDistanceBeforeSleep=1500.0
|
||||
AllowSPHFluidMipmap=True
|
||||
FlexRigidBodiesCollisionAtHighLevel=False
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
AllowSummedAreaTableCompute=True
|
||||
AllowHistogramTechniques=False
|
||||
ForegroundProjectionDepthBias=0.2
|
||||
WholeSceneShadowCutoffDistance=700
|
||||
WholeSceneShadowFadeOutDistance=600
|
||||
AllowGroupedPerObjectShadows=True
|
||||
GroupedPerObjectShadows_MinRadius=100
|
||||
GroupedPerObjectShadows_MaxRadius=2000
|
||||
GroupedPerObjectShadows_RampUpFactor=1.2
|
||||
GroupedPerObjectShadows_RampCutoff=2000
|
||||
MaxOverlappingLights=15
|
||||
AllowPersistentSplats=True
|
||||
ShowSplattermapFalloff=False
|
||||
AllowLightOcclusionQueries=True
|
||||
DepthPrepass=True
|
||||
AllowScreenSpaceReflections=False
|
||||
AllowVariableBlurReflections=False
|
||||
UseComputeSSR=True
|
||||
ScreenSpaceReflectionDownsampleFactor=1
|
||||
ImageGrainScaler=1.0
|
||||
GlobalShadowDistanceScale=1.0
|
||||
LightCones=True
|
||||
Borderless=False
|
||||
KinematicUpdateDistFactorScale=1.3
|
||||
MaxPendingNotifies=50
|
||||
DisableCanBecomeDynamicWakeup=False
|
||||
MakeDynamicCollisionThreshold=150
|
||||
ForceAffinity=True
|
||||
ShouldCorpseCollideWithDead=True
|
||||
ShouldCorpseCollideWithLiving=True
|
||||
ShouldCorpseCollideWithDeadAfterSleep=False
|
||||
AllowForegroundPreshadows=True
|
||||
AllowBooleanPreshadows=True
|
||||
AllowPerObjectShadows=True
|
||||
MaxPrimBoundsForPerObjectShadows=1000.0
|
||||
UseComputeDepthOfField=False
|
||||
UseNewDOF=True
|
||||
UseComputeSSAO=False
|
||||
HBAO=False
|
||||
UseComputeBloom=False
|
||||
UseComputeMotionBlur=False
|
||||
DistanceFog=True
|
||||
DistanceFogQuality=1
|
||||
OverrideDoFWeaponSettings=False
|
||||
MotionBlurStaticScale=0.8
|
||||
MotionBlurDynamicScale=3.0
|
||||
bOverrideMapWholeSceneDominantShadowSetting=False
|
||||
EnableDynamicAudioOcclusion=True
|
||||
DoRelevancyFacingCheck=True
|
||||
DoRelevancyTeamCheck=True
|
||||
DoRelevancyVelocityPrediction=True
|
||||
CycleExtraRelevancyChecks=True
|
||||
SimpleRelevancyCheckDistance=10000
|
||||
AllowLightFunctions=True
|
||||
AllowSecondaryBloodEffects=True
|
||||
VolumetricLightingMode=1
|
||||
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
InstancedRendering=False
|
||||
|
||||
[SystemSettingsBucket1]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=False
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.4
|
||||
DynamicShadows=False
|
||||
LightEnvironmentShadows=False
|
||||
DepthOfField=False
|
||||
AmbientOcclusion=False
|
||||
Bloom=False
|
||||
bAllowLightShafts=False
|
||||
Distortion=False
|
||||
DropParticleDistortion=True
|
||||
LensFlares=False
|
||||
AllowRadialBlur=False
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=False
|
||||
SkeletalMeshLODBias=1
|
||||
DetailMode=0
|
||||
MaxDrawDistanceScale=0.8
|
||||
MaxAnisotropy=1
|
||||
MaxShadowResolution=256
|
||||
MaxWholeSceneDominantShadowResolution=256
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=0.5
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=True
|
||||
bAllowFracturedDamage=False
|
||||
FractureCullDistanceScale=0.25
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket2]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.5
|
||||
DynamicShadows=False
|
||||
LightEnvironmentShadows=False
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=False
|
||||
Bloom=False
|
||||
bAllowLightShafts=True
|
||||
Distortion=False
|
||||
DropParticleDistortion=True
|
||||
LensFlares=True
|
||||
AllowRadialBlur=False
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=False
|
||||
SkeletalMeshLODBias=1
|
||||
DetailMode=0
|
||||
MaxDrawDistanceScale=0.9
|
||||
MaxAnisotropy=2
|
||||
MaxShadowResolution=512
|
||||
MaxWholeSceneDominantShadowResolution=512
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=0.9
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=True
|
||||
bAllowFracturedDamage=False
|
||||
FractureCullDistanceScale=0.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket3]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.6
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=1
|
||||
MaxDrawDistanceScale=1.0
|
||||
MaxAnisotropy=4
|
||||
MaxShadowResolution=1024
|
||||
MaxWholeSceneDominantShadowResolution=1280
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=1.3
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.0
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket4]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.8
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1.1
|
||||
MaxAnisotropy=8
|
||||
MaxShadowResolution=2048
|
||||
MaxWholeSceneDominantShadowResolution=2048
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=2
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket5]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=1.0
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1.2
|
||||
MaxAnisotropy=16
|
||||
MaxShadowResolution=4096
|
||||
MaxWholeSceneDominantShadowResolution=4096
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=4.0
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=2.0
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsScreenshot]
|
||||
BasedOn=SystemSettings
|
||||
MaxAnisotropy=16
|
||||
ShadowFilterQualityBias=1
|
||||
MinShadowResolution=16
|
||||
ShadowFadeResolution=1
|
||||
MinPreShadowResolution=16
|
||||
PreShadowFadeResolution=1
|
||||
ShadowTexelsPerPixel=4.0f
|
||||
PreShadowResolutionFactor=1.0
|
||||
MaxShadowResolution=4096
|
||||
MaxWholeSceneDominantShadowResolution=4096
|
||||
CompositeDynamicLights=FALSE
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
|
||||
[SystemSettingsEditor]
|
||||
BasedOn=SystemSettings
|
||||
|
||||
[SystemSettingsSplitScreen2]
|
||||
BasedOn=SystemSettings
|
||||
bAllowWholeSceneDominantShadows=False
|
||||
bAllowLightShafts=False
|
||||
DetailMode=1
|
||||
|
||||
[SystemSettingsMobile]
|
||||
BasedOn=SystemSettings
|
||||
Fullscreen=True
|
||||
DirectionalLightmaps=False
|
||||
DynamicLights=False
|
||||
SHSecondaryLighting=False
|
||||
StaticDecals=True
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=False
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
DropParticleDistortion=TRUE
|
||||
FloatingPointRenderTargets=FALSE
|
||||
MaxAnisotropy=2
|
||||
bAllowLightShafts=FALSE
|
||||
MobileModShadows=False
|
||||
MobileClearDepthBetweenDPG=False
|
||||
MaxFilterBlurSampleCount=4
|
||||
DynamicShadows=False
|
||||
MobileMaxMemory=300
|
||||
MobileLandscapeLodBias=0
|
||||
AllowRadialBlur=False
|
||||
|
||||
[SystemSettingsMobilePreviewer]
|
||||
BasedOn=SystemSettingsMobile
|
||||
Fullscreen=False
|
||||
|
||||
[SystemSettingsMobileTextureBias]
|
||||
BasedOn=SystemSettingsMobile
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsAndroid]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
|
||||
[SystemSettingsAndroid_Performance1_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
ScreenPercentage=75.0000
|
||||
|
||||
[SystemSettingsAndroid_Performance2_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsAndroid_Performance3_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileContentScaleFactor=1.40625
|
||||
Bloom=TRUE
|
||||
DepthOfField=TRUE
|
||||
MobileColorGrading=TRUE
|
||||
bAllowLightShaft=TRUE
|
||||
|
||||
[SystemSettingsAndroid_Performance1_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
ScreenPercentage=75.0000
|
||||
|
||||
[SystemSettingsAndroid_Performance2_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsAndroid_Performance3_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileContentScaleFactor=1.40625
|
||||
Bloom=TRUE
|
||||
DepthOfField=TRUE
|
||||
MobileColorGrading=TRUE
|
||||
bAllowLightShaft=TRUE
|
||||
|
||||
[SystemSettingsFlash]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
bAllowLightShafts=TRUE
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
MobileClearDepthBetweenDPG=True
|
||||
DirectionalLightmaps=False
|
||||
MobileHeightFog=False
|
||||
|
||||
[SystemSettingsFlash_Detail]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
bAllowLightShafts=TRUE
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
MobileClearDepthBetweenDPG=True
|
||||
DirectionalLightmaps=True
|
||||
MobileHeightFog=True
|
||||
|
||||
[SystemSettingsIPhone]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
|
||||
[SystemSettingsIPhone3GS]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
LensFlares=False
|
||||
DetailMode=1
|
||||
MobileEnableMSAA=True
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=2
|
||||
|
||||
[SystemSettingsIPhone4]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileContentScaleFactor=2.0
|
||||
LensFlares=False
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=1
|
||||
|
||||
[SystemSettingsIPhone4S]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPhone5]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=1024
|
||||
AllowRadialBlur=True
|
||||
|
||||
[SystemSettingsIPodTouch4]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileContentScaleFactor=2.0
|
||||
LensFlares=False
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=2
|
||||
|
||||
[SystemSettingsIPodTouch5]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=1
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsIPad2]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad3]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.40625
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
MobileMaxMemory=500
|
||||
|
||||
[SystemSettingsIPad4]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=512
|
||||
MobileShadowTextureResolution=512
|
||||
MobileMaxMemory=500
|
||||
AllowRadialBlur=True
|
||||
|
||||
[SystemSettingsIPadMini]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad2_Detail]
|
||||
BasedOn=SystemSettingsIPad2
|
||||
|
||||
[Configuration]
|
||||
|
||||
[IniVersion]
|
||||
0=1594775112.000000
|
||||
1=1594775238.000000
|
||||
2=1594775115.000000
|
||||
3=1568515549.000000
|
||||
|
14
instances-beta/flandre/LinuxServer/LinuxServerEngine.ini
Normal file
@ -0,0 +1,14 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerEngine.ini
|
||||
|
||||
[Engine.StartupPackages]
|
||||
-Package=EngineDebugMaterials
|
||||
-Package=EditorMaterials
|
||||
|
||||
[Core.System]
|
||||
-Suppress=DevNet
|
||||
-Suppress=Init
|
||||
-Suppress=DevOnline
|
||||
|
||||
[Engine.Engine]
|
||||
QueryNetworkDevice=IpDrv.QueryNetDriver
|
2
instances-beta/flandre/LinuxServer/LinuxServerGame.ini
Normal file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerGame.ini
|
2
instances-beta/flandre/LinuxServer/LinuxServerInput.ini
Normal file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerInput.ini
|
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerSystemSettings.ini
|
1
instances-beta/flandre/MapRotate.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../mapcycles/beta-endless.ini
|
38
instances-beta/flandre/instance.conf
Normal file
@ -0,0 +1,38 @@
|
||||
LANG=en_US.UTF-8
|
||||
|
||||
PortWeb=8122
|
||||
PortQuery=27057
|
||||
PortGame=7819
|
||||
|
||||
# Default Map
|
||||
Map=KF-Crash
|
||||
|
||||
# Difficulty:
|
||||
# Normal: 0
|
||||
# Hard: 1
|
||||
# Suicide: 2
|
||||
# Hell: 3
|
||||
Difficulty=3
|
||||
|
||||
# Game:
|
||||
# Survival: KFGameContent.KFGameInfo_Survival
|
||||
# WeeklyOutbreak: KFGameContent.KFGameInfo_WeeklySurvival
|
||||
# Endless: KFGameContent.KFGameInfo_Endless
|
||||
# Objective: KFGameContent.KFGameInfo_Objective
|
||||
# Versus: KFGameContent.KFGameInfo_VersusSurvival
|
||||
Game=MSKGS.MSKGS_Endless
|
||||
|
||||
# GameLength:
|
||||
# 4 waves: 0
|
||||
# 7 waves: 1
|
||||
# 10 waves: 2
|
||||
Length=2
|
||||
|
||||
# Mutators
|
||||
Mutators=DPL.DPLMut,AAL.AALMut,TAWOD.TAWODMut,MSKGS-SRV.MSKGS_Mut,FriendlyHUD.FriendlyHUDMutator,YAS.YASMut,CTI.CTIMut,CVC.CVCMut,ZedSpawner.ZedSpawnerMut,DamageDisplayExt.damagedisplayext
|
||||
|
||||
# Additional parameters
|
||||
Args=MaxPlayers=8
|
||||
|
||||
# Notes for yourself
|
||||
Comment=
|
1
instances-beta/monika/KFAAL.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFAAL.ini
|
128
instances-beta/monika/KFAI.ini
Normal file
@ -0,0 +1,128 @@
|
||||
[Configuration]
|
||||
|
||||
[KFGame.KFAIController]
|
||||
bAILogging=false
|
||||
bUseUniqueAILogFile=true
|
||||
bDebugCommandHistory=false
|
||||
CommandHistoryNum=25
|
||||
PlugInHistoryNum=25
|
||||
bDebug_DrawPath=false
|
||||
bDebug_DrawAnchor=false
|
||||
bDebug_DrawSeparationSteering=false
|
||||
bDebug_LogToProfiler=false
|
||||
DefaultColorOfValidLocationWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
DefaultColorOfSearchSphereWhenNoValidLocationsFoundWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor1stTryLookingForLocationsOnNavMesh=(R=0,G=255,B=0,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor1stTryLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor2ndTryLookingForLocationsOnNavMesh=(R=0,G=255,B=255,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor2ndTryLookingForLocationsOnNavMesh=(R=255,G=0,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
|
||||
ColorOfValidLocationFoundForLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=100,G=149,B=237,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundForTryLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=0,G=245,B=255,A=255)
|
||||
bShowLeapDownDebugArtifacts=false
|
||||
bShowDoorNavigationDebugArtifacts=false
|
||||
bShowDestructibleNavigationDebugArtifacts=false
|
||||
TimeToShowEdgeTypeForNavMeshPathting=20.0
|
||||
Move_failure_type_none_color=(R=255,G=250,B=205,A=255)
|
||||
Move_failure_type_no_nav_mesh_path_color=(R=138,G=43,B=226,A=255)
|
||||
Move_failure_type_same_intermediate_point_too_many_times_color=(R=255,G=215,B=0,A=255)
|
||||
MoveFailureTypeTargetOffNavMeshAndCanNotFindLocaitonNearThemICanMoveTo=(R=32,G=178,B=170,A=255)
|
||||
bConfigShowVisualStuckZedDebugInfo=false
|
||||
bConfigShowMovePointsDebugInfo=false
|
||||
bConfigShowHighDetailCombatMovementDebugInfo=false
|
||||
bConfigShowCollisionRadiusForReducedZedOnZedPinchPointCollisionState=false
|
||||
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOff=(R=0,G=215,B=0,A=255)
|
||||
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOn=(R=255,G=2555,B=0,A=255)
|
||||
PathNodeShowRouteCacheColor=(R=210,G=25,B=255,A=255)
|
||||
PathNodeShowRouteCacheCrossOffset=(X=0,Y=0,Z=25)
|
||||
PathNodeShowRouteCacheCrossSize=25
|
||||
PathNodeShowRouteCacheNumberLabelOffset=(X=0,Y=0,Z=30)
|
||||
PathNodeShowRouteCacheNumberLabelDuration=60
|
||||
AILogFilter=Falling
|
||||
AILogFilter=Init
|
||||
AILogFilter=Damage
|
||||
AILogFilter=JumpOverWall
|
||||
AILogFilter=Command_Evade
|
||||
AILogFilter=MoveToward
|
||||
AILogFilter=AILog
|
||||
AILogFilter=Crawler
|
||||
AILogFilter=ReachedEnemy
|
||||
AILogFilter=DynamicAnchor
|
||||
AILogFilter=Path_TowardGoal
|
||||
AILogFilter=Goal_AtActor
|
||||
AILogFilter=JumpSpots
|
||||
AILogFilter=AnchorInfo
|
||||
AILogFilter=BaseAICommand
|
||||
AILogFilter=AIController
|
||||
AILogFilter=Critical
|
||||
AILogFilter=ActorReachable
|
||||
AILogFilter=SetEnemy
|
||||
AILogFilter=HeadTracking
|
||||
AILogFilter=AISteering
|
||||
AILogFilter=CombatTransitions
|
||||
AILogFilter=HitWall
|
||||
AILogFilter=PathWarning
|
||||
AILogFilter=BumpEvent
|
||||
AILogFilter=SeePlayer
|
||||
AILogFilter=HearNoise
|
||||
AILogFilter=EnemyNotVisible
|
||||
AILogFilter=State
|
||||
AILogFilter=Move_DirectPath
|
||||
AILogFilter=Command_Base
|
||||
AILogFilter=Command_Debug
|
||||
AILogFilter=Command_PushedBySM
|
||||
AILogFilter=Charging
|
||||
AILogFilter=Command_Attack_Melee
|
||||
AILogFilter=Command_Attack_Grab
|
||||
AILogFilter=Command_StepAside
|
||||
AILogFilter=Command_MoveToGoal
|
||||
AILogFilter=Command_MoveToEnemy
|
||||
AILogFilter=Command_Pause
|
||||
AILogFilter=Command_Rage
|
||||
AILogFilter=Command_Stagger
|
||||
AILogFilter=Doors
|
||||
AILogFilter=Move_Path
|
||||
AILogFilter=SuperSpeed
|
||||
AILogFilter=HandlePathObstruction
|
||||
AILogFilter=Husk_Suicide
|
||||
AILogFilter=GrabAttack
|
||||
AILogFilter=NavMeshHighDetailEdgeInfo
|
||||
AILogFilter=FixingStuckMovement
|
||||
AILogFilter=Recast_MoveToEnemy
|
||||
AILogFilter=Recast_MoveToLocation
|
||||
AILogFilter=SpecialBumpHandling
|
||||
AILogFilter=CollisionToggle
|
||||
|
||||
[KFGame.KFAIPluginMovement_Recast]
|
||||
ShowTooManyMovePointsTheSameMovementFailureIntermediatePointColor=(R=178,G=34,B=34,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureMyLocColor=(R=255,G=215,B=0,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureEnemyLocColor=(R=107,G=142,B=35,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureMyPastLocationsColor=(R=210,G=105,B=30,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureEnemyPastLocationsColor=(R=0,G=250,B=154,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureHowManyPastLocationsToShow=30
|
||||
CrossPylonSmoothingMovePointsColor=(R=210,G=25,B=255,A=255)
|
||||
CrossPylonSmoothingMovePointsCrossOffset=(X=0,Y=0,Z=25)
|
||||
CrossPylonSmoothingMovePointsCrossSize=25
|
||||
CrossPylonSmoothingMovePointsNumberLabelOffset=(X=0,Y=0,Z=30)
|
||||
CrossPylonSmoothingMovePointsNumberLabelDuration=60
|
||||
HighDetailCombatMovementMyPositionColor=(R=124,G=252,B=0,A=255)
|
||||
HighDetailCombatMovementMyPositionCrossSize=5
|
||||
HighDetailCombatMovementMyVelocityColor=(R=72,G=118,B=255,A=255)
|
||||
HighDetailCombatMovementMyVelocitySizeMag=0.1
|
||||
HighDetailCombatMovementMyAccelerationColor=(R=255,G=110,B=180,A=255)
|
||||
HighDetailCombatMovementMyAccelerationSizeMag=0.1
|
||||
TimeDeltaBetweenStillHavingAttackLaneChecksForLosMovement=0.1
|
||||
ExtentForStillHavingAttackLaneChecksForLosMovement=(X=32,Y=32,Z=32)
|
||||
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
|
||||
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
|
||||
HighDetailCombatMovementIntermediateLocColor=(R=32,G=178,B=170,A=255)
|
||||
|
||||
[KFGame.KFAIPluginStuckFix]
|
||||
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
|
||||
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
|
||||
|
||||
[IniVersion]
|
||||
0=1568515563.000000
|
||||
1=1568515514.000000
|
||||
|
1
instances-beta/monika/KFCTI.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFCTI_DLC.ini
|
51
instances-beta/monika/KFCVC.ini
Normal file
@ -0,0 +1,51 @@
|
||||
[CVC.CVC]
|
||||
Version=2
|
||||
LogLevel=LL_Info
|
||||
|
||||
[CVC.MapStat]
|
||||
bEnable=True
|
||||
SortPolicy=CounterDesc
|
||||
|
||||
[CVC.MapVote]
|
||||
DefaultNextMap=Official
|
||||
bRandomizeNextMap=True
|
||||
|
||||
[CVC.SkipTraderVote]
|
||||
PositiveColorHex=00FF00
|
||||
NegativeColorHex=FF0000
|
||||
bChatNotifications=False
|
||||
bHudNotifications=True
|
||||
DefferedClearHUD=1.000000
|
||||
VoteTime=60
|
||||
|
||||
[CVC.PauseVote]
|
||||
PositiveColorHex=00FF00
|
||||
NegativeColorHex=FF0000
|
||||
bChatNotifications=False
|
||||
bHudNotifications=True
|
||||
DefferedClearHUD=1.000000
|
||||
VoteTime=60
|
||||
|
||||
[CVC.KickVote]
|
||||
bHudNotificationsOnlyOnTraderTime=True
|
||||
bLogKickVote=True
|
||||
MinVotingPlayersToStartKickVote=2
|
||||
MaxKicks=2
|
||||
WarningColorHex=FFFF00
|
||||
PositiveColorHex=0099FF
|
||||
NegativeColorHex=FF0000
|
||||
bChatNotifications=True
|
||||
bHudNotifications=True
|
||||
DefferedClearHUD=2.000000
|
||||
VoteTime=60
|
||||
|
||||
[CVC.KickProtected]
|
||||
NotifyPlayerAboutKickAttempt=True
|
||||
PlayerID=76561198001617867
|
||||
PlayerID=76561198004835325
|
||||
PlayerID=76561198011922979
|
||||
|
||||
[CVC.StartWaveKickProtection]
|
||||
Waves=2
|
||||
MinLevel=20
|
||||
|
1
instances-beta/monika/KFDPL.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFDPL.ini
|
1
instances-beta/monika/KFMSKGS.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFMSKGS.ini
|
60
instances-beta/monika/KFMapStats.ini
Normal file
@ -0,0 +1,60 @@
|
||||
[CVC.MapStats]
|
||||
MapStat=(Name="KF-BARMWICHTOWN",Counter=108,PlayTimeTotal=2232,PlayTimeAvg=20)
|
||||
MapStat=(Name="KF-HOSTILEGROUNDS",Counter=41,PlayTimeTotal=681,PlayTimeAvg=16)
|
||||
MapStat=(Name="KF-ASHWOODASYLUM",Counter=40,PlayTimeTotal=810,PlayTimeAvg=20)
|
||||
MapStat=(Name="KF-SPILLWAY",Counter=37,PlayTimeTotal=842,PlayTimeAvg=22)
|
||||
MapStat=(Name="KF-CRASH",Counter=27,PlayTimeTotal=818,PlayTimeAvg=30)
|
||||
MapStat=(Name="KF-FARMHOUSE",Counter=26,PlayTimeTotal=315,PlayTimeAvg=12)
|
||||
MapStat=(Name="KF-LOCKDOWN",Counter=25,PlayTimeTotal=340,PlayTimeAvg=13)
|
||||
MapStat=(Name="KF-Big_Green_Fortified",Counter=25,PlayTimeTotal=634,PlayTimeAvg=25)
|
||||
MapStat=(Name="KF-BURNINGPARIS",Counter=25,PlayTimeTotal=397,PlayTimeAvg=15)
|
||||
MapStat=(Name="KF-MONSTERBALL",Counter=25,PlayTimeTotal=490,PlayTimeAvg=19)
|
||||
MapStat=(Name="KF-VOLTERMANOR",Counter=24,PlayTimeTotal=448,PlayTimeAvg=18)
|
||||
MapStat=(Name="KF-CONTAINMENTSTATION",Counter=21,PlayTimeTotal=475,PlayTimeAvg=22)
|
||||
MapStat=(Name="KF-OUTPOST",Counter=21,PlayTimeTotal=393,PlayTimeAvg=18)
|
||||
MapStat=(Name="KF-NUKED",Counter=21,PlayTimeTotal=343,PlayTimeAvg=16)
|
||||
MapStat=(Name="KF-Biolapse",Counter=19,PlayTimeTotal=153,PlayTimeAvg=8)
|
||||
MapStat=(Name="KF-DYSTOPIA2029",Counter=19,PlayTimeTotal=236,PlayTimeAvg=12)
|
||||
MapStat=(Name="KF-INFERNALREALM",Counter=18,PlayTimeTotal=241,PlayTimeAvg=13)
|
||||
MapStat=(Name="KF-EVACUATIONPOINT",Counter=18,PlayTimeTotal=263,PlayTimeAvg=14)
|
||||
MapStat=(Name="KF-ELYSIUM",Counter=17,PlayTimeTotal=274,PlayTimeAvg=16)
|
||||
MapStat=(Name="KF-RIG",Counter=16,PlayTimeTotal=165,PlayTimeAvg=10)
|
||||
MapStat=(Name="KF-SteamFortress",Counter=14,PlayTimeTotal=280,PlayTimeAvg=20)
|
||||
MapStat=(Name="KF-BIOTICSLAB",Counter=13,PlayTimeTotal=225,PlayTimeAvg=17)
|
||||
MapStat=(Name="KF-TheDescent",Counter=12,PlayTimeTotal=75,PlayTimeAvg=6)
|
||||
MapStat=(Name="KF-DESOLATION",Counter=11,PlayTimeTotal=71,PlayTimeAvg=6)
|
||||
MapStat=(Name="KF-CARILLONHAMLET",Counter=11,PlayTimeTotal=122,PlayTimeAvg=11)
|
||||
MapStat=(Name="KF-AIRSHIP",Counter=10,PlayTimeTotal=207,PlayTimeAvg=20)
|
||||
MapStat=(Name="KF-KrampusLair",Counter=10,PlayTimeTotal=114,PlayTimeAvg=11)
|
||||
MapStat=(Name="KF-PowerCore_Holdout",Counter=10,PlayTimeTotal=65,PlayTimeAvg=6)
|
||||
MapStat=(Name="KF-Nightmare",Counter=9,PlayTimeTotal=95,PlayTimeAvg=10)
|
||||
MapStat=(Name="KF-BLACKFOREST",Counter=9,PlayTimeTotal=86,PlayTimeAvg=9)
|
||||
MapStat=(Name="KF-ZEDLANDING",Counter=8,PlayTimeTotal=56,PlayTimeAvg=7)
|
||||
MapStat=(Name="KF-CATACOMBS",Counter=8,PlayTimeTotal=81,PlayTimeAvg=10)
|
||||
MapStat=(Name="KF-SHOPPINGSPREE",Counter=7,PlayTimeTotal=21,PlayTimeAvg=3)
|
||||
MapStat=(Name="KF-TRAGICKINGDOM",Counter=7,PlayTimeTotal=56,PlayTimeAvg=8)
|
||||
MapStat=(Name="KF-SANTASWORKSHOP",Counter=7,PlayTimeTotal=71,PlayTimeAvg=10)
|
||||
MapStat=(Name="KF-SANITARIUM",Counter=6,PlayTimeTotal=44,PlayTimeAvg=7)
|
||||
MapStat=(Name="KF-Random_Holdout",Counter=5,PlayTimeTotal=94,PlayTimeAvg=18)
|
||||
MapStat=(Name="KF-NETHERHOLD",Counter=5,PlayTimeTotal=3,PlayTimeAvg=0)
|
||||
MapStat=(Name="KF-Defence_Thyself",Counter=4,PlayTimeTotal=124,PlayTimeAvg=31)
|
||||
MapStat=(Name="KF-HELLMARKSTATION",Counter=4,PlayTimeTotal=117,PlayTimeAvg=29)
|
||||
MapStat=(Name="KF-PRISON",Counter=4,PlayTimeTotal=38,PlayTimeAvg=9)
|
||||
MapStat=(Name="KF-Yeytler",Counter=4,PlayTimeTotal=112,PlayTimeAvg=28)
|
||||
MapStat=(Name="KF-Blockfort-v2",Counter=3,PlayTimeTotal=134,PlayTimeAvg=44)
|
||||
MapStat=(Name="KF-MOONBASE",Counter=3,PlayTimeTotal=41,PlayTimeAvg=13)
|
||||
MapStat=(Name="KF-Random_Holdout_Hardcore",Counter=2,PlayTimeTotal=11,PlayTimeAvg=5)
|
||||
MapStat=(Name="KF-LightArena",Counter=2,PlayTimeTotal=31,PlayTimeAvg=15)
|
||||
MapStat=(Name="KF-KF1_West_London",Counter=2,PlayTimeTotal=34,PlayTimeAvg=17)
|
||||
MapStat=(Name="KF-SpiralSlaughter",Counter=2,PlayTimeTotal=74,PlayTimeAvg=37)
|
||||
MapStat=(Name="KF-HospitalHorrorsRemake",Counter=2,PlayTimeTotal=15,PlayTimeAvg=7)
|
||||
MapStat=(Name="KF-Mira's_Library",Counter=1,PlayTimeTotal=30,PlayTimeAvg=30)
|
||||
MapStat=(Name="KF-ZedsDiner",Counter=1,PlayTimeTotal=33,PlayTimeAvg=33)
|
||||
MapStat=(Name="KF-BioticsLabUK-Fix",Counter=1,PlayTimeTotal=31,PlayTimeAvg=31)
|
||||
MapStat=(Name="KF-Metro-Chase",Counter=1,PlayTimeTotal=15,PlayTimeAvg=15)
|
||||
MapStat=(Name="KF-Offices",Counter=1,PlayTimeTotal=7,PlayTimeAvg=7)
|
||||
MapStat=(Name="KF-420-GanjaFarm-LitUpEdition",Counter=1,PlayTimeTotal=3,PlayTimeAvg=3)
|
||||
MapStat=(Name="KF-KF1-Bedlam",Counter=1,PlayTimeTotal=0,PlayTimeAvg=0)
|
||||
MapStat=(Name="KF-MountainPass_zfix",Counter=1,PlayTimeTotal=51,PlayTimeAvg=51)
|
||||
MapStat=(Name="KF-The_Ocean",Counter=1,PlayTimeTotal=11,PlayTimeAvg=11)
|
||||
|
1
instances-beta/monika/KFMultiAdmin.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFMultiAdmin.ini
|
21
instances-beta/monika/KFRPL.ini
Normal file
@ -0,0 +1,21 @@
|
||||
[MSKGS-SRV.CfgPerks]
|
||||
bHideDisabledPerks=True
|
||||
bBerserker=True
|
||||
bCommando=True
|
||||
bSupport=True
|
||||
bFieldMedic=True
|
||||
bDemolitionist=True
|
||||
bFirebug=True
|
||||
bGunslinger=True
|
||||
bSharpshooter=True
|
||||
bSwat=True
|
||||
bSurvivalist=True
|
||||
|
||||
[MSKGS-SRV.CfgLevels]
|
||||
DisconnectTime=15
|
||||
Min=0
|
||||
Max=25
|
||||
HexColorInfo=0099FF
|
||||
HexColorWarn=FFFF00
|
||||
HexColorError=FF0000
|
||||
|
20
instances-beta/monika/KFWeb.ini
Normal file
@ -0,0 +1,20 @@
|
||||
[IpDrv.WebConnection]
|
||||
MaxValueLength=4096
|
||||
MaxLineLength=4096
|
||||
|
||||
[IpDrv.WebServer]
|
||||
Applications[0]=WebAdmin.KF2ServerAdmin
|
||||
Applications[1]=WebAdmin.KF2ImageServer
|
||||
ApplicationPaths[0]=/ServerAdmin
|
||||
ApplicationPaths[1]=/images
|
||||
ListenPort=8080
|
||||
MaxConnections=18
|
||||
ExpirationSeconds=86400
|
||||
bEnabled=true
|
||||
|
||||
[IpDrv.WebResponse]
|
||||
IncludePath=/KFGame/Web
|
||||
|
||||
[IniVersion]
|
||||
0=1568515552.000000
|
||||
|
45
instances-beta/monika/KFWebAdmin.ini
Normal file
@ -0,0 +1,45 @@
|
||||
[WebAdmin.QHDefaultsKF]
|
||||
GeneralSettingsClass=WebAdmin.GeneralSettings
|
||||
WelcomeSettingsClass=WebAdmin.WelcomeSettings
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_endless",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_objective",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_survival",hasSettings=True)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_versussurvival",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_weeklysurvival",hasSettings=False)
|
||||
|
||||
[WebAdmin.WebAdmin]
|
||||
AuthenticationClass=WebAdmin.MultiWebAdminAuth
|
||||
bHttpAuth=True
|
||||
bChatLog=True
|
||||
bCustomWebAdmin=True
|
||||
bFriendlyHUD=True
|
||||
bMskGsDLC=True
|
||||
bCustomVoteCollector=True
|
||||
bCustomWeaponDrop=True
|
||||
SessionHandlerClass=
|
||||
QueryHandlers=WebAdmin.QHCurrentKF
|
||||
QueryHandlers=WebAdmin.QHDefaultsKF
|
||||
QueryHandlers=
|
||||
QueryHandlers=WebAdmin.WebAdminSystemSettings
|
||||
bUseStrictContentType=False
|
||||
startpage=/current
|
||||
DataStoreCacheClass=
|
||||
cfgver=0
|
||||
sessionOctetValidation=3
|
||||
MaxAuthFails=5
|
||||
|
||||
[WebAdmin.Chatlog]
|
||||
bIncludeTimeStamp=False
|
||||
Filename=monika-chat
|
||||
|
||||
[WebAdmin.DataStoreCacheKF]
|
||||
allowanceCache=(Id="KFGameContent.KFGameInfo_Survival@",allowed=True)
|
||||
|
||||
[WebAdmin.QHCurrentKF]
|
||||
ChatRefresh=0
|
||||
bConsoleEnabled=False
|
||||
bAdminConsoleCommandsHack=False
|
||||
bEnableTeamChat=False
|
||||
hideNews=False
|
||||
AdminCommandHandlerClass=WebAdmin.AdminCommandHandler
|
||||
|
1
instances-beta/monika/KFYAS.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFYAS.ini
|
1363
instances-beta/monika/LinuxServer-KFEngine.ini
Normal file
2384
instances-beta/monika/LinuxServer-KFGame.ini
Normal file
534
instances-beta/monika/LinuxServer-KFInput.ini
Normal file
@ -0,0 +1,534 @@
|
||||
[Engine.PlayerInput]
|
||||
MoveForwardSpeed=1200
|
||||
MoveStrafeSpeed=1200
|
||||
LookRightScale=300
|
||||
LookUpScale=-250
|
||||
MouseSensitivity=30.0
|
||||
DoubleClickTime=0.250000
|
||||
bEnableMouseSmoothing=true
|
||||
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="Look",Command="Button bLook")
|
||||
Bindings=(Name="Pause",Command="Pause")
|
||||
Bindings=(Name="LookToggle",Command="Toggle bLook")
|
||||
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="CenterView",Command="Button bSnapLevel")
|
||||
Bindings=(Name="Walking",Command="Button bRun")
|
||||
Bindings=(Name="Strafe",Command="Button bStrafe")
|
||||
Bindings=(Name="NextWeapon",Command="NextWeapon")
|
||||
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
|
||||
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
|
||||
Bindings=(Name="Turn180",Command="Button bTurn180")
|
||||
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
|
||||
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
|
||||
Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
|
||||
Bindings=(Name="MouseScrollDown",Command="NextWeapon")
|
||||
Bindings=(Name="C",Command="DoDuck")
|
||||
Bindings=(Name="P",Command="TogglePhysicsMode")
|
||||
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
|
||||
Bindings=(Name="T",Command="Talk")
|
||||
Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
|
||||
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
|
||||
Bindings=(Name="F2",Command="viewmode unlit")
|
||||
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
|
||||
Bindings=(Name="F9",Command="shot")
|
||||
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
|
||||
Bindings=(Name="Delete",Command="Camera Default")
|
||||
Bindings=(Name="End",Command="Camera FirstPerson")
|
||||
Bindings=(Name="XboxTypeS_X",Command="Use")
|
||||
Bindings=(Name="XboxTypeS_A",Command="Jump")
|
||||
Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
|
||||
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
|
||||
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
|
||||
Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
|
||||
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
|
||||
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
|
||||
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
|
||||
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
|
||||
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
|
||||
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
|
||||
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
|
||||
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
|
||||
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
|
||||
Bindings=(Name="MOBILE_Jump",Command="Jump")
|
||||
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
|
||||
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
|
||||
Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0")
|
||||
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0")
|
||||
Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
|
||||
Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)
|
||||
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
|
||||
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
|
||||
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
|
||||
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
|
||||
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch")
|
||||
Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch")
|
||||
Bindings=(Name="GBA_Sprint",Command="Button bRun")
|
||||
Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease")
|
||||
Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0")
|
||||
Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer")
|
||||
Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer")
|
||||
Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode")
|
||||
Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1")
|
||||
Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3")
|
||||
Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease")
|
||||
Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease")
|
||||
Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1")
|
||||
Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2")
|
||||
Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4")
|
||||
Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease")
|
||||
Bindings=(Name="GBA_QuickHeal",Command="QuickHeal")
|
||||
Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease")
|
||||
Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon")
|
||||
Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon")
|
||||
Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon")
|
||||
Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0")
|
||||
Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1")
|
||||
Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2")
|
||||
Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3")
|
||||
Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon")
|
||||
Bindings=(Name="GBA_Talk",Command="talk")
|
||||
Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
|
||||
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
|
||||
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
|
||||
Bindings=(Name="GBA_TossMoney",Command="TossMoney")
|
||||
Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat")
|
||||
Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease")
|
||||
Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease")
|
||||
Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0")
|
||||
Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1")
|
||||
Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2")
|
||||
Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3")
|
||||
Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4")
|
||||
Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5")
|
||||
Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6")
|
||||
Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7")
|
||||
Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote")
|
||||
Bindings=(Name="GBA_RequestSkipTrader",Command="RequestSkipTrader")
|
||||
Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect")
|
||||
Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown")
|
||||
Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp")
|
||||
Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease")
|
||||
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease")
|
||||
Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease")
|
||||
Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease")
|
||||
Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease")
|
||||
Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch")
|
||||
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire")
|
||||
Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade")
|
||||
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold")
|
||||
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
|
||||
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease")
|
||||
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
|
||||
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
|
||||
Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney")
|
||||
Bindings=(Name="Up",Command="GBA_MoveForward")
|
||||
Bindings=(Name="Down",Command="GBA_Backward")
|
||||
Bindings=(Name="Left",Command="GBA_TurnLeft")
|
||||
Bindings=(Name="Right",Command="GBA_TurnRight")
|
||||
Bindings=(Name="Enter",Command="GBA_Use")
|
||||
Bindings=(Name="SpaceBar",Command="GBA_Jump")
|
||||
Bindings=(Name="W",Command="GBA_MoveForward")
|
||||
Bindings=(Name="S",Command="GBA_Backward")
|
||||
Bindings=(Name="A",Command="GBA_StrafeLeft")
|
||||
Bindings=(Name="D",Command="GBA_StrafeRight")
|
||||
Bindings=(Name="E",Command="GBA_Use")
|
||||
Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer")
|
||||
Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode")
|
||||
Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer")
|
||||
Bindings=(Name="F",Command="GBA_ToggleFlashlight")
|
||||
Bindings=(Name="R",Command="GBA_Reload")
|
||||
Bindings=(Name="G",Command="GBA_Grenade")
|
||||
Bindings=(Name="C",Command="GBA_CrouchToggle")
|
||||
Bindings=(Name="Q",Command="GBA_QuickHeal")
|
||||
Bindings=(Name="V",Command="GBA_TertiaryFire")
|
||||
Bindings=(Name="Escape",Command="GBA_ShowMenu")
|
||||
Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon")
|
||||
Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon")
|
||||
Bindings=(Name="one",Command="GBA_SwitchWeapon1")
|
||||
Bindings=(Name="two",Command="GBA_SwitchWeapon2")
|
||||
Bindings=(Name="three",Command="GBA_SwitchWeapon3")
|
||||
Bindings=(Name="four",Command="GBA_SwitchWeapon4")
|
||||
Bindings=(Name="Backspace",Command="GBA_DropWeapon")
|
||||
Bindings=(Name="T",Command="GBA_Talk")
|
||||
Bindings=(Name="Y",Command="GBA_TeamTalk")
|
||||
Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
|
||||
Bindings=(Name="Z",Command="GBA_ShowVoiceComms")
|
||||
Bindings=(Name="B",Command="GBA_TossMoney")
|
||||
Bindings=(Name="LeftShift",Command="GBA_Sprint")
|
||||
Bindings=(Name="CapsLock",Command="GBA_VoiceChat")
|
||||
Bindings=(Name="F1",Command="GBA_VoteYes")
|
||||
Bindings=(Name="F2",Command="GBA_VoteNo")
|
||||
Bindings=(Name="F4",Command="Playersonly")
|
||||
Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
|
||||
Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
|
||||
Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
|
||||
Bindings=(Name="F8",Command="PrevViewMode")
|
||||
Bindings=(Name="M",Command="BasePath 0")
|
||||
Bindings=(Name="N",Command="BasePath 1")
|
||||
Bindings=(Name="F9",Command="viewmode wireframe", Control=true)
|
||||
Bindings=(Name="F10",Command="viewmode unlit", Control=true)
|
||||
Bindings=(Name="F4",Command="viewmode detaillighting", Control=true)
|
||||
Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true)
|
||||
Bindings=(Name="F6",Command="viewmode lit", Control=true)
|
||||
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
|
||||
Bindings=(Name="PageUp",Command="Camera Fixed")
|
||||
Bindings=(Name="Home",Command="Camera FixedTracking")
|
||||
Bindings=(Name="Insert",Command="Camera FreeCam")
|
||||
Bindings=(Name="P",Command="Playersonly")
|
||||
Bindings=(Name="LeftBracket",Command="Slomo .2")
|
||||
Bindings=(Name="RightBracket",Command="Slomo 1")
|
||||
Bindings=(Name="Backslash",Command="Slomo 4")
|
||||
Bindings=(Name="Subtract",Command="PreviousTrackingRange")
|
||||
Bindings=(Name="Add",Command="NextTrackingRange")
|
||||
Bindings=(Name="NumPadZero",Command="ToggleTracker")
|
||||
Bindings=(Name="NumPadOne",Command="NextTrackingMode")
|
||||
Bindings=(Name="NumPadTwo",Command="ToggleMapView")
|
||||
|
||||
[GameFramework.DebugCameraInput]
|
||||
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
|
||||
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
|
||||
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
|
||||
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
|
||||
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
|
||||
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
|
||||
Bindings=(Name="Q",Command="MoveDown")
|
||||
Bindings=(Name="E",Command="MoveUp")
|
||||
Bindings=(Name="W",Command="MoveForward")
|
||||
Bindings=(Name="S",Command="MoveBackward")
|
||||
Bindings=(Name="A",Command="StrafeLeft")
|
||||
Bindings=(Name="D",Command="StrafeRight")
|
||||
Bindings=(Name="F",Command="FreezeRendering")
|
||||
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
|
||||
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
|
||||
Bindings=(Name="Left",Command="TurnLeft")
|
||||
Bindings=(Name="Right",Command="TurnRight")
|
||||
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
|
||||
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
|
||||
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
|
||||
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
|
||||
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
|
||||
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
|
||||
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
|
||||
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
|
||||
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
|
||||
|
||||
[UnrealEd.EditorViewportInput]
|
||||
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
|
||||
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
|
||||
Bindings=(Command="DELETE",Name=Delete)
|
||||
Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
|
||||
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
|
||||
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
|
||||
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
|
||||
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
|
||||
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
|
||||
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
|
||||
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
|
||||
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
|
||||
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
|
||||
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
|
||||
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
|
||||
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
|
||||
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
|
||||
Bindings=(Command="EDIT COPY",Name=C,Control=True)
|
||||
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
|
||||
Bindings=(Command="DUPLICATE",Name=W,Control=True)
|
||||
Bindings=(Command="EDIT CUT",Name=X,Control=True)
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
|
||||
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
|
||||
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
|
||||
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
|
||||
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
|
||||
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
|
||||
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
|
||||
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
|
||||
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
|
||||
Bindings=(Command="CAMERA ALIGN",Name=Home)
|
||||
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
|
||||
Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
|
||||
Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
|
||||
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
|
||||
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True)
|
||||
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
|
||||
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
|
||||
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
|
||||
Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR DESELECT",Name=Escape)
|
||||
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
|
||||
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
|
||||
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
|
||||
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
|
||||
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
|
||||
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
|
||||
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
|
||||
Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
|
||||
Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
|
||||
Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True)
|
||||
|
||||
[UnrealEd.ObjectEditorViewportInput]
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
|
||||
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
|
||||
|
||||
[Engine.Console]
|
||||
ConsoleKey=Tilde
|
||||
TypeKey=F3
|
||||
MaxScrollbackSize=1024
|
||||
HistoryBot=-1
|
||||
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
|
||||
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
|
||||
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
|
||||
ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
|
||||
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
|
||||
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
|
||||
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
|
||||
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
|
||||
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
|
||||
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
|
||||
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
|
||||
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
|
||||
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
|
||||
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
|
||||
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
|
||||
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
|
||||
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
|
||||
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
|
||||
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
|
||||
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
|
||||
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
|
||||
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
|
||||
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
|
||||
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
|
||||
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
|
||||
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
|
||||
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
|
||||
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
|
||||
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
|
||||
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
|
||||
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
|
||||
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
|
||||
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
|
||||
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
|
||||
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
|
||||
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
|
||||
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
|
||||
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
|
||||
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
|
||||
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
|
||||
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
|
||||
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
|
||||
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
|
||||
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
|
||||
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
|
||||
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
|
||||
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
|
||||
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
|
||||
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
|
||||
ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
|
||||
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
|
||||
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
|
||||
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
|
||||
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
|
||||
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
|
||||
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
|
||||
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
|
||||
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
|
||||
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
|
||||
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
|
||||
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
|
||||
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
|
||||
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
|
||||
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
|
||||
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
|
||||
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
|
||||
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
|
||||
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
|
||||
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
|
||||
ManualAutoCompleteList=(Command="memleakcheck",Desc="")
|
||||
ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
|
||||
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
|
||||
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
|
||||
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
|
||||
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")
|
||||
|
||||
[GameFramework.DebugCameraController]
|
||||
PrimaryKey=LeftMouseButton
|
||||
SecondaryKey=RightMouseButton
|
||||
UnselectKey=Escape
|
||||
bShowSelectedInfo=true
|
||||
|
||||
[Engine.UIDataStore_InputAlias]
|
||||
InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
||||
InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
||||
InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
|
||||
InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
|
||||
InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
|
||||
InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
|
||||
InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
|
||||
InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
|
||||
InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
|
||||
InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
|
||||
InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
|
||||
InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
|
||||
InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
|
||||
InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
|
||||
InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
||||
InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
||||
InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
|
||||
InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
|
||||
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
|
||||
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
|
||||
InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
|
||||
InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
|
||||
InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
||||
InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
||||
InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
||||
InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
||||
InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
|
||||
InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
|
||||
InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
|
||||
InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
|
||||
|
||||
[Scaleform.KeyMap]
|
||||
FullKeyboard=1
|
||||
XboxTypeS_DPad_Left=Left
|
||||
XboxTypeS_DPad_Right=Right
|
||||
XboxTypeS_DPad_Up=Up
|
||||
XboxTypeS_DPad_Down=Down
|
||||
Gamepad_RightStick_Left=GAMEPAD_RS_Left
|
||||
Gamepad_RightStick_Right=GAMEPAD_RS_Right
|
||||
Gamepad_RightStick_Up=GAMEPAD_RS_Up
|
||||
Gamepad_RightStick_Down=GAMEPAD_RS_Down
|
||||
Gamepad_LeftStick_Left=Left
|
||||
Gamepad_LeftStick_Right=Right
|
||||
Gamepad_LeftStick_Up=Up
|
||||
Gamepad_LeftStick_Down=Down
|
||||
XboxTypeS_A=GAMEPAD_A
|
||||
XboxTypeS_B=GAMEPAD_B
|
||||
XboxTypeS_X=GAMEPAD_X
|
||||
XboxTypeS_Y=GAMEPAD_Y
|
||||
XboxTypeS_LeftShoulder=GAMEPAD_L1
|
||||
XboxTypeS_LeftTrigger=GAMEPAD_L2
|
||||
XboxTypeS_LeftThumbStick=GAMEPAD_L3
|
||||
XboxTypeS_RightShoulder=GAMEPAD_R1
|
||||
XboxTypeS_RightTrigger=GAMEPAD_R2
|
||||
XboxTypeS_RightThumbStick=GAMEPAD_R3
|
||||
XboxTypeS_Start=START
|
||||
XboxTypeS_Back=BACK
|
||||
|
||||
[Scaleform.GamepadMouse]
|
||||
X=None
|
||||
Y=None
|
||||
|
||||
[Configuration]
|
||||
|
||||
[KFGame.KFPlayerInput]
|
||||
bAimAssistEnabled=TRUE
|
||||
ZoomedSensitivityScale=0.35f
|
||||
GamepadZoomedSensitivityScale=0.60f
|
||||
bRequiresPushToTalk=TRUE
|
||||
bViewAccelerationEnabled=TRUE
|
||||
bDebugViewAcceleration=FALSE
|
||||
bTargetFrictionEnabled=TRUE
|
||||
bDebugTargetFriction=FALSE
|
||||
bTargetAdhesionEnabled=TRUE
|
||||
bAutoTargetEnabled=TRUE
|
||||
GamepadSensitivityScale=1.0f
|
||||
bQuickWeaponSelect=true
|
||||
GamepadButtonHoldTime=0.25
|
||||
AutoUpgradeHoldTime=1
|
||||
SprintAnalogThreshold=0.6
|
||||
bForceFeedbackEnabled=true
|
||||
bUseGamepadLastWeapon=false
|
||||
Bindings=(Name="GBA_RequestSkipTrader",Command="RequestSkipTrader")
|
||||
Bindings=(Name="GBA_RequestSkipTrader",Command="RequestSkipTrader")
|
||||
GamepadDeadzoneScale=0.2f
|
||||
GamepadAccelerationJumpScale=0.15f
|
||||
MouseLookUpScale=-100.000000
|
||||
MouseLookRightScale=100.000000
|
||||
bUseDefaultLookScales=true
|
||||
|
||||
[IniVersion]
|
||||
0=1594775115.000000
|
||||
1=1669142414.000000
|
||||
2=1594775113.000000
|
||||
3=1568515549.000000
|
||||
|
945
instances-beta/monika/LinuxServer-KFSystemSettings.ini
Normal file
@ -0,0 +1,945 @@
|
||||
[SystemSettings]
|
||||
StaticDecals=false
|
||||
DynamicDecals=false
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=1.0
|
||||
DynamicLights=True
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
CompositeDynamicLights=True
|
||||
SHSecondaryLighting=True
|
||||
DirectionalLightmaps=True
|
||||
MotionBlur=False
|
||||
MotionBlurPause=True
|
||||
MotionBlurSkinning=1
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
BloomQuality=2
|
||||
MotionBlurQuality=2
|
||||
PostProcessAA=True
|
||||
DepthOfFieldQuality=1
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
FilteredDistortion=True
|
||||
DropParticleDistortion=False
|
||||
bAllowDownsampledTranslucency=False
|
||||
SpeedTreeLeaves=True
|
||||
SpeedTreeFronds=True
|
||||
OnlyStreamInTextures=False
|
||||
LensFlares=True
|
||||
FogVolumes=True
|
||||
FloatingPointRenderTargets=True
|
||||
OneFrameThreadLag=True
|
||||
UseVsync=False
|
||||
UpscaleScreenPercentage=True
|
||||
Fullscreen=True
|
||||
AllowOpenGL=False
|
||||
AllowRadialBlur=True
|
||||
AllowSubsurfaceScattering=False
|
||||
AllowImageReflections=True
|
||||
AllowImageReflectionShadowing=True
|
||||
bAllowSeparateTranslucency=True
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=True
|
||||
MaxFilterBlurSampleCount=16
|
||||
SkeletalMeshLODBias=0
|
||||
ParticleLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1
|
||||
ShadowFilterQualityBias=0
|
||||
MaxAnisotropy=4
|
||||
MaxMultiSamples=1
|
||||
bAllowD3D9MSAA=False
|
||||
bAllowTemporalAA=False
|
||||
TemporalAA_MinDepth=500
|
||||
TemporalAA_StartDepthVelocityScale=100
|
||||
MinShadowResolution=64
|
||||
MinPreShadowResolution=8
|
||||
MaxShadowResolution=512
|
||||
MobileShadowTextureResolution=1120
|
||||
MaxWholeSceneDominantShadowResolution=1280
|
||||
ShadowFadeResolution=128
|
||||
PreShadowFadeResolution=16
|
||||
ShadowFadeExponent=.25
|
||||
ResX=1280
|
||||
ResY=720
|
||||
ScreenPercentage=100.000000
|
||||
SceneCaptureStreamingMultiplier=1.000000
|
||||
ShadowTexelsPerPixel=1.3
|
||||
PreShadowResolutionFactor=.5
|
||||
bEnableBranchingPCFShadows=False
|
||||
bAllowHardwareShadowFiltering=True
|
||||
TessellationAdaptivePixelsPerTriangle=48.0
|
||||
bEnableForegroundShadowsOnWorld=False
|
||||
bEnableForegroundSelfShadowing=False
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
ShadowFilterRadius=2
|
||||
ShadowDepthBias=0.025
|
||||
PerObjectShadowTransition=60
|
||||
PerSceneShadowTransition=600
|
||||
CSMSplitPenumbraScale=.5
|
||||
CSMSplitSoftTransitionDistanceScale=4
|
||||
CSMSplitDepthBiasScale=.5
|
||||
CSMMinimumFOV=40
|
||||
CSMFOVRoundFactor=4
|
||||
UnbuiltWholeSceneDynamicShadowRadius=20000
|
||||
UnbuiltNumWholeSceneDynamicShadowCascades=3
|
||||
WholeSceneShadowUnbuiltInteractionThreshold=50
|
||||
bAllowFracturedDamage=True
|
||||
NumFracturedPartsScale=1.0
|
||||
FractureDirectSpawnChanceScale=1.0
|
||||
FractureRadialSpawnChanceScale=1.0
|
||||
FractureCullDistanceScale=1.0
|
||||
bForceCPUAccessToGPUSkinVerts=false
|
||||
bDisableSkeletalInstanceWeights=false
|
||||
HighPrecisionGBuffers=False
|
||||
AllowSecondaryDisplays=False
|
||||
SecondaryDisplayMaximumWidth=1280.0
|
||||
SecondaryDisplayMaximumHeight=720.0
|
||||
AllowPerFrameSleep=True
|
||||
AllowPerFrameYield=True
|
||||
MobileFeatureLevel=0
|
||||
MobileFog=True
|
||||
MobileHeightFog=False
|
||||
MobileSpecular=True
|
||||
MobileBumpOffset=True
|
||||
MobileNormalMapping=True
|
||||
MobileEnvMapping=True
|
||||
MobileRimLighting=True
|
||||
MobileColorBlending=True
|
||||
MobileColorGrading=False
|
||||
MobileVertexMovement=True
|
||||
MobileOcclusionQueries=False
|
||||
MobileGlobalGammaCorrection=False
|
||||
MobileAllowGammaCorrectionWorldOverride=True
|
||||
MobileAllowDepthPrePass=False
|
||||
MobileGfxGammaCorrection=False
|
||||
MobileLODBias=-0.5
|
||||
MobileBoneCount=75
|
||||
MobileBoneWeightCount=2
|
||||
MobileUsePreprocessedShaders=True
|
||||
MobileFlashRedForUncachedShaders=False
|
||||
MobileWarmUpPreprocessedShaders=True
|
||||
MobileCachePreprocessedShaders=False
|
||||
MobileProfilePreprocessedShaders=False
|
||||
MobileUseCPreprocessorOnShaders=True
|
||||
MobileLoadCPreprocessedShaders=True
|
||||
MobileSharePixelShaders=True
|
||||
MobileShareVertexShaders=True
|
||||
MobileShareShaderPrograms=True
|
||||
MobileEnableMSAA=False
|
||||
MobileContentScaleFactor=1.0
|
||||
MobileVertexScratchBufferSize=150
|
||||
MobileIndexScratchBufferSize=10
|
||||
MobileLightShaftScale=2.0
|
||||
MobileLightShaftFirstPass=0.5
|
||||
MobileLightShaftSecondPass=1.0
|
||||
MobileModShadows=True
|
||||
MobileTiltShift=False
|
||||
MobileMaxMemory=300
|
||||
MobilePostProcessBlurAmount=32.0
|
||||
bMobileUsingHighResolutionTiming=True
|
||||
MobileTiltShiftPosition=0.5
|
||||
MobileTiltShiftFocusWidth=0.3
|
||||
MobileTiltShiftTransitionWidth=0.5
|
||||
MobileMaxShadowRange=500.0
|
||||
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
|
||||
MobileClearDepthBetweenDPG=False
|
||||
MobileSceneDepthResolveForShadows=TRUE
|
||||
MobileLandscapeLodBias=0
|
||||
MobileUseShaderGroupForStartupObjects=FALSE
|
||||
MobileMinimizeFogShaders=FALSE
|
||||
MobileFXAAQuality=0
|
||||
ApexLODResourceBudget=1000000000000000000000.0
|
||||
ApexDestructionMaxChunkIslandCount=2500
|
||||
ApexDestructionMaxShapeCount=0
|
||||
ApexDestructionMaxChunkSeparationLOD=1.0
|
||||
ApexDestructionMaxActorCreatesPerFrame=-1
|
||||
ApexDestructionMaxFracturesProcessedPerFrame=-1
|
||||
ApexDestructionSortByBenefit=True
|
||||
ApexGRBEnable=false
|
||||
ApexGRBGPUMemSceneSize=128
|
||||
ApexGRBGPUMemTempDataSize=128
|
||||
ApexGRBMeshCellSize=7.5
|
||||
ApexGRBNonPenSolverPosIterCount=9;
|
||||
ApexGRBFrictionSolverPosIterCount=3;
|
||||
ApexGRBFrictionSolverVelIterCount=3;
|
||||
ApexGRBSkinWidth=0.025
|
||||
ApexGRBMaxLinearAcceleration=1000000.0
|
||||
ApexClothingAvgSimFrequencyWindow=60
|
||||
ApexClothingAllowAsyncCooking=True
|
||||
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
|
||||
ApexClothingAsyncFetchResults=True
|
||||
ApexEnableWriteBufferTask=True
|
||||
ApexUpdateRenderResourcesInGameThread=False
|
||||
FlexInvisibleFramesBeforeSleep=60
|
||||
FlexDistanceBeforeSleep=1500.0
|
||||
AllowSPHFluidMipmap=True
|
||||
FlexRigidBodiesCollisionAtHighLevel=False
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
AllowSummedAreaTableCompute=True
|
||||
AllowHistogramTechniques=False
|
||||
ForegroundProjectionDepthBias=0.2
|
||||
WholeSceneShadowCutoffDistance=700
|
||||
WholeSceneShadowFadeOutDistance=600
|
||||
AllowGroupedPerObjectShadows=True
|
||||
GroupedPerObjectShadows_MinRadius=100
|
||||
GroupedPerObjectShadows_MaxRadius=2000
|
||||
GroupedPerObjectShadows_RampUpFactor=1.2
|
||||
GroupedPerObjectShadows_RampCutoff=2000
|
||||
MaxOverlappingLights=15
|
||||
AllowPersistentSplats=True
|
||||
ShowSplattermapFalloff=False
|
||||
AllowLightOcclusionQueries=True
|
||||
DepthPrepass=True
|
||||
AllowScreenSpaceReflections=False
|
||||
AllowVariableBlurReflections=False
|
||||
UseComputeSSR=True
|
||||
ScreenSpaceReflectionDownsampleFactor=1
|
||||
ImageGrainScaler=1.0
|
||||
GlobalShadowDistanceScale=1.0
|
||||
LightCones=True
|
||||
Borderless=False
|
||||
KinematicUpdateDistFactorScale=1.3
|
||||
MaxPendingNotifies=50
|
||||
DisableCanBecomeDynamicWakeup=False
|
||||
MakeDynamicCollisionThreshold=150
|
||||
ForceAffinity=True
|
||||
ShouldCorpseCollideWithDead=True
|
||||
ShouldCorpseCollideWithLiving=True
|
||||
ShouldCorpseCollideWithDeadAfterSleep=False
|
||||
AllowForegroundPreshadows=True
|
||||
AllowBooleanPreshadows=True
|
||||
AllowPerObjectShadows=True
|
||||
MaxPrimBoundsForPerObjectShadows=1000.0
|
||||
UseComputeDepthOfField=False
|
||||
UseNewDOF=True
|
||||
UseComputeSSAO=False
|
||||
HBAO=False
|
||||
UseComputeBloom=False
|
||||
UseComputeMotionBlur=False
|
||||
DistanceFog=True
|
||||
DistanceFogQuality=1
|
||||
OverrideDoFWeaponSettings=False
|
||||
MotionBlurStaticScale=0.8
|
||||
MotionBlurDynamicScale=3.0
|
||||
bOverrideMapWholeSceneDominantShadowSetting=False
|
||||
EnableDynamicAudioOcclusion=True
|
||||
DoRelevancyFacingCheck=True
|
||||
DoRelevancyTeamCheck=True
|
||||
DoRelevancyVelocityPrediction=True
|
||||
CycleExtraRelevancyChecks=True
|
||||
SimpleRelevancyCheckDistance=10000
|
||||
AllowLightFunctions=True
|
||||
AllowSecondaryBloodEffects=True
|
||||
VolumetricLightingMode=1
|
||||
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
InstancedRendering=False
|
||||
|
||||
[SystemSettingsBucket1]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=False
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.4
|
||||
DynamicShadows=False
|
||||
LightEnvironmentShadows=False
|
||||
DepthOfField=False
|
||||
AmbientOcclusion=False
|
||||
Bloom=False
|
||||
bAllowLightShafts=False
|
||||
Distortion=False
|
||||
DropParticleDistortion=True
|
||||
LensFlares=False
|
||||
AllowRadialBlur=False
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=False
|
||||
SkeletalMeshLODBias=1
|
||||
DetailMode=0
|
||||
MaxDrawDistanceScale=0.8
|
||||
MaxAnisotropy=1
|
||||
MaxShadowResolution=256
|
||||
MaxWholeSceneDominantShadowResolution=256
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=0.5
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=True
|
||||
bAllowFracturedDamage=False
|
||||
FractureCullDistanceScale=0.25
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket2]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.5
|
||||
DynamicShadows=False
|
||||
LightEnvironmentShadows=False
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=False
|
||||
Bloom=False
|
||||
bAllowLightShafts=True
|
||||
Distortion=False
|
||||
DropParticleDistortion=True
|
||||
LensFlares=True
|
||||
AllowRadialBlur=False
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=False
|
||||
SkeletalMeshLODBias=1
|
||||
DetailMode=0
|
||||
MaxDrawDistanceScale=0.9
|
||||
MaxAnisotropy=2
|
||||
MaxShadowResolution=512
|
||||
MaxWholeSceneDominantShadowResolution=512
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=0.9
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=True
|
||||
bAllowFracturedDamage=False
|
||||
FractureCullDistanceScale=0.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket3]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.6
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=1
|
||||
MaxDrawDistanceScale=1.0
|
||||
MaxAnisotropy=4
|
||||
MaxShadowResolution=1024
|
||||
MaxWholeSceneDominantShadowResolution=1280
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=1.3
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.0
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket4]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.8
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1.1
|
||||
MaxAnisotropy=8
|
||||
MaxShadowResolution=2048
|
||||
MaxWholeSceneDominantShadowResolution=2048
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=2
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket5]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=1.0
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1.2
|
||||
MaxAnisotropy=16
|
||||
MaxShadowResolution=4096
|
||||
MaxWholeSceneDominantShadowResolution=4096
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=4.0
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=2.0
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsScreenshot]
|
||||
BasedOn=SystemSettings
|
||||
MaxAnisotropy=16
|
||||
ShadowFilterQualityBias=1
|
||||
MinShadowResolution=16
|
||||
ShadowFadeResolution=1
|
||||
MinPreShadowResolution=16
|
||||
PreShadowFadeResolution=1
|
||||
ShadowTexelsPerPixel=4.0f
|
||||
PreShadowResolutionFactor=1.0
|
||||
MaxShadowResolution=4096
|
||||
MaxWholeSceneDominantShadowResolution=4096
|
||||
CompositeDynamicLights=FALSE
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
|
||||
[SystemSettingsEditor]
|
||||
BasedOn=SystemSettings
|
||||
|
||||
[SystemSettingsSplitScreen2]
|
||||
BasedOn=SystemSettings
|
||||
bAllowWholeSceneDominantShadows=False
|
||||
bAllowLightShafts=False
|
||||
DetailMode=1
|
||||
|
||||
[SystemSettingsMobile]
|
||||
BasedOn=SystemSettings
|
||||
Fullscreen=True
|
||||
DirectionalLightmaps=False
|
||||
DynamicLights=False
|
||||
SHSecondaryLighting=False
|
||||
StaticDecals=True
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=False
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
DropParticleDistortion=TRUE
|
||||
FloatingPointRenderTargets=FALSE
|
||||
MaxAnisotropy=2
|
||||
bAllowLightShafts=FALSE
|
||||
MobileModShadows=False
|
||||
MobileClearDepthBetweenDPG=False
|
||||
MaxFilterBlurSampleCount=4
|
||||
DynamicShadows=False
|
||||
MobileMaxMemory=300
|
||||
MobileLandscapeLodBias=0
|
||||
AllowRadialBlur=False
|
||||
|
||||
[SystemSettingsMobilePreviewer]
|
||||
BasedOn=SystemSettingsMobile
|
||||
Fullscreen=False
|
||||
|
||||
[SystemSettingsMobileTextureBias]
|
||||
BasedOn=SystemSettingsMobile
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsAndroid]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
|
||||
[SystemSettingsAndroid_Performance1_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
ScreenPercentage=75.0000
|
||||
|
||||
[SystemSettingsAndroid_Performance2_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsAndroid_Performance3_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileContentScaleFactor=1.40625
|
||||
Bloom=TRUE
|
||||
DepthOfField=TRUE
|
||||
MobileColorGrading=TRUE
|
||||
bAllowLightShaft=TRUE
|
||||
|
||||
[SystemSettingsAndroid_Performance1_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
ScreenPercentage=75.0000
|
||||
|
||||
[SystemSettingsAndroid_Performance2_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsAndroid_Performance3_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileContentScaleFactor=1.40625
|
||||
Bloom=TRUE
|
||||
DepthOfField=TRUE
|
||||
MobileColorGrading=TRUE
|
||||
bAllowLightShaft=TRUE
|
||||
|
||||
[SystemSettingsFlash]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
bAllowLightShafts=TRUE
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
MobileClearDepthBetweenDPG=True
|
||||
DirectionalLightmaps=False
|
||||
MobileHeightFog=False
|
||||
|
||||
[SystemSettingsFlash_Detail]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
bAllowLightShafts=TRUE
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
MobileClearDepthBetweenDPG=True
|
||||
DirectionalLightmaps=True
|
||||
MobileHeightFog=True
|
||||
|
||||
[SystemSettingsIPhone]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
|
||||
[SystemSettingsIPhone3GS]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
LensFlares=False
|
||||
DetailMode=1
|
||||
MobileEnableMSAA=True
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=2
|
||||
|
||||
[SystemSettingsIPhone4]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileContentScaleFactor=2.0
|
||||
LensFlares=False
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=1
|
||||
|
||||
[SystemSettingsIPhone4S]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPhone5]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=1024
|
||||
AllowRadialBlur=True
|
||||
|
||||
[SystemSettingsIPodTouch4]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileContentScaleFactor=2.0
|
||||
LensFlares=False
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=2
|
||||
|
||||
[SystemSettingsIPodTouch5]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=1
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsIPad2]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad3]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.40625
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
MobileMaxMemory=500
|
||||
|
||||
[SystemSettingsIPad4]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=512
|
||||
MobileShadowTextureResolution=512
|
||||
MobileMaxMemory=500
|
||||
AllowRadialBlur=True
|
||||
|
||||
[SystemSettingsIPadMini]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad2_Detail]
|
||||
BasedOn=SystemSettingsIPad2
|
||||
|
||||
[Configuration]
|
||||
|
||||
[IniVersion]
|
||||
0=1594775112.000000
|
||||
1=1594775238.000000
|
||||
2=1594775115.000000
|
||||
3=1568515549.000000
|
||||
|
14
instances-beta/monika/LinuxServer/LinuxServerEngine.ini
Normal file
@ -0,0 +1,14 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerEngine.ini
|
||||
|
||||
[Engine.StartupPackages]
|
||||
-Package=EngineDebugMaterials
|
||||
-Package=EditorMaterials
|
||||
|
||||
[Core.System]
|
||||
-Suppress=DevNet
|
||||
-Suppress=Init
|
||||
-Suppress=DevOnline
|
||||
|
||||
[Engine.Engine]
|
||||
QueryNetworkDevice=IpDrv.QueryNetDriver
|
2
instances-beta/monika/LinuxServer/LinuxServerGame.ini
Normal file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerGame.ini
|
2
instances-beta/monika/LinuxServer/LinuxServerInput.ini
Normal file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerInput.ini
|
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerSystemSettings.ini
|
1
instances-beta/monika/MapRotate.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../mapcycles/beta-survival.ini
|
38
instances-beta/monika/instance.conf
Normal file
@ -0,0 +1,38 @@
|
||||
LANG=en_US.UTF-8
|
||||
|
||||
PortWeb=8118
|
||||
PortQuery=27053
|
||||
PortGame=7815
|
||||
|
||||
# Default Map
|
||||
Map=KF-Crash
|
||||
|
||||
# Difficulty:
|
||||
# Normal: 0
|
||||
# Hard: 1
|
||||
# Suicide: 2
|
||||
# Hell: 3
|
||||
Difficulty=3
|
||||
|
||||
# Game:
|
||||
# Survival: KFGameContent.KFGameInfo_Survival
|
||||
# WeeklyOutbreak: KFGameContent.KFGameInfo_WeeklySurvival
|
||||
# Endless: KFGameContent.KFGameInfo_Endless
|
||||
# Objective: KFGameContent.KFGameInfo_Objective
|
||||
# Versus: KFGameContent.KFGameInfo_VersusSurvival
|
||||
Game=MSKGS.MSKGS_Survival
|
||||
|
||||
# GameLength:
|
||||
# 4 waves: 0
|
||||
# 7 waves: 1
|
||||
# 10 waves: 2
|
||||
Length=2
|
||||
|
||||
# Mutators
|
||||
Mutators=DPL.DPLMut,AAL.AALMut,TAWOD.TAWODMut,MSKGS-SRV.MSKGS_Mut,FriendlyHUD.FriendlyHUDMutator,YAS.YASMut,CTI.CTIMut,CVC.CVCMut
|
||||
|
||||
# Additional parameters
|
||||
Args=
|
||||
|
||||
# Notes for yourself
|
||||
Comment=
|
1
instances-beta/natsuki/KFAAL.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFAAL.ini
|
128
instances-beta/natsuki/KFAI.ini
Normal file
@ -0,0 +1,128 @@
|
||||
[Configuration]
|
||||
|
||||
[KFGame.KFAIController]
|
||||
bAILogging=false
|
||||
bUseUniqueAILogFile=true
|
||||
bDebugCommandHistory=false
|
||||
CommandHistoryNum=25
|
||||
PlugInHistoryNum=25
|
||||
bDebug_DrawPath=false
|
||||
bDebug_DrawAnchor=false
|
||||
bDebug_DrawSeparationSteering=false
|
||||
bDebug_LogToProfiler=false
|
||||
DefaultColorOfValidLocationWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
DefaultColorOfSearchSphereWhenNoValidLocationsFoundWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor1stTryLookingForLocationsOnNavMesh=(R=0,G=255,B=0,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor1stTryLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor2ndTryLookingForLocationsOnNavMesh=(R=0,G=255,B=255,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor2ndTryLookingForLocationsOnNavMesh=(R=255,G=0,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
|
||||
ColorOfValidLocationFoundForLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=100,G=149,B=237,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundForTryLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=0,G=245,B=255,A=255)
|
||||
bShowLeapDownDebugArtifacts=false
|
||||
bShowDoorNavigationDebugArtifacts=false
|
||||
bShowDestructibleNavigationDebugArtifacts=false
|
||||
TimeToShowEdgeTypeForNavMeshPathting=20.0
|
||||
Move_failure_type_none_color=(R=255,G=250,B=205,A=255)
|
||||
Move_failure_type_no_nav_mesh_path_color=(R=138,G=43,B=226,A=255)
|
||||
Move_failure_type_same_intermediate_point_too_many_times_color=(R=255,G=215,B=0,A=255)
|
||||
MoveFailureTypeTargetOffNavMeshAndCanNotFindLocaitonNearThemICanMoveTo=(R=32,G=178,B=170,A=255)
|
||||
bConfigShowVisualStuckZedDebugInfo=false
|
||||
bConfigShowMovePointsDebugInfo=false
|
||||
bConfigShowHighDetailCombatMovementDebugInfo=false
|
||||
bConfigShowCollisionRadiusForReducedZedOnZedPinchPointCollisionState=false
|
||||
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOff=(R=0,G=215,B=0,A=255)
|
||||
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOn=(R=255,G=2555,B=0,A=255)
|
||||
PathNodeShowRouteCacheColor=(R=210,G=25,B=255,A=255)
|
||||
PathNodeShowRouteCacheCrossOffset=(X=0,Y=0,Z=25)
|
||||
PathNodeShowRouteCacheCrossSize=25
|
||||
PathNodeShowRouteCacheNumberLabelOffset=(X=0,Y=0,Z=30)
|
||||
PathNodeShowRouteCacheNumberLabelDuration=60
|
||||
AILogFilter=Falling
|
||||
AILogFilter=Init
|
||||
AILogFilter=Damage
|
||||
AILogFilter=JumpOverWall
|
||||
AILogFilter=Command_Evade
|
||||
AILogFilter=MoveToward
|
||||
AILogFilter=AILog
|
||||
AILogFilter=Crawler
|
||||
AILogFilter=ReachedEnemy
|
||||
AILogFilter=DynamicAnchor
|
||||
AILogFilter=Path_TowardGoal
|
||||
AILogFilter=Goal_AtActor
|
||||
AILogFilter=JumpSpots
|
||||
AILogFilter=AnchorInfo
|
||||
AILogFilter=BaseAICommand
|
||||
AILogFilter=AIController
|
||||
AILogFilter=Critical
|
||||
AILogFilter=ActorReachable
|
||||
AILogFilter=SetEnemy
|
||||
AILogFilter=HeadTracking
|
||||
AILogFilter=AISteering
|
||||
AILogFilter=CombatTransitions
|
||||
AILogFilter=HitWall
|
||||
AILogFilter=PathWarning
|
||||
AILogFilter=BumpEvent
|
||||
AILogFilter=SeePlayer
|
||||
AILogFilter=HearNoise
|
||||
AILogFilter=EnemyNotVisible
|
||||
AILogFilter=State
|
||||
AILogFilter=Move_DirectPath
|
||||
AILogFilter=Command_Base
|
||||
AILogFilter=Command_Debug
|
||||
AILogFilter=Command_PushedBySM
|
||||
AILogFilter=Charging
|
||||
AILogFilter=Command_Attack_Melee
|
||||
AILogFilter=Command_Attack_Grab
|
||||
AILogFilter=Command_StepAside
|
||||
AILogFilter=Command_MoveToGoal
|
||||
AILogFilter=Command_MoveToEnemy
|
||||
AILogFilter=Command_Pause
|
||||
AILogFilter=Command_Rage
|
||||
AILogFilter=Command_Stagger
|
||||
AILogFilter=Doors
|
||||
AILogFilter=Move_Path
|
||||
AILogFilter=SuperSpeed
|
||||
AILogFilter=HandlePathObstruction
|
||||
AILogFilter=Husk_Suicide
|
||||
AILogFilter=GrabAttack
|
||||
AILogFilter=NavMeshHighDetailEdgeInfo
|
||||
AILogFilter=FixingStuckMovement
|
||||
AILogFilter=Recast_MoveToEnemy
|
||||
AILogFilter=Recast_MoveToLocation
|
||||
AILogFilter=SpecialBumpHandling
|
||||
AILogFilter=CollisionToggle
|
||||
|
||||
[KFGame.KFAIPluginMovement_Recast]
|
||||
ShowTooManyMovePointsTheSameMovementFailureIntermediatePointColor=(R=178,G=34,B=34,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureMyLocColor=(R=255,G=215,B=0,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureEnemyLocColor=(R=107,G=142,B=35,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureMyPastLocationsColor=(R=210,G=105,B=30,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureEnemyPastLocationsColor=(R=0,G=250,B=154,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureHowManyPastLocationsToShow=30
|
||||
CrossPylonSmoothingMovePointsColor=(R=210,G=25,B=255,A=255)
|
||||
CrossPylonSmoothingMovePointsCrossOffset=(X=0,Y=0,Z=25)
|
||||
CrossPylonSmoothingMovePointsCrossSize=25
|
||||
CrossPylonSmoothingMovePointsNumberLabelOffset=(X=0,Y=0,Z=30)
|
||||
CrossPylonSmoothingMovePointsNumberLabelDuration=60
|
||||
HighDetailCombatMovementMyPositionColor=(R=124,G=252,B=0,A=255)
|
||||
HighDetailCombatMovementMyPositionCrossSize=5
|
||||
HighDetailCombatMovementMyVelocityColor=(R=72,G=118,B=255,A=255)
|
||||
HighDetailCombatMovementMyVelocitySizeMag=0.1
|
||||
HighDetailCombatMovementMyAccelerationColor=(R=255,G=110,B=180,A=255)
|
||||
HighDetailCombatMovementMyAccelerationSizeMag=0.1
|
||||
TimeDeltaBetweenStillHavingAttackLaneChecksForLosMovement=0.1
|
||||
ExtentForStillHavingAttackLaneChecksForLosMovement=(X=32,Y=32,Z=32)
|
||||
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
|
||||
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
|
||||
HighDetailCombatMovementIntermediateLocColor=(R=32,G=178,B=170,A=255)
|
||||
|
||||
[KFGame.KFAIPluginStuckFix]
|
||||
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
|
||||
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
|
||||
|
||||
[IniVersion]
|
||||
0=1568515563.000000
|
||||
1=1568515514.000000
|
||||
|
1
instances-beta/natsuki/KFCTI.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFCTI_DLC.ini
|