add files
This commit is contained in:
1
instances/rpg/KFAAL.ini
Symbolic link
1
instances/rpg/KFAAL.ini
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../../common/KFAAL.ini
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128
instances/rpg/KFAI.ini
Normal file
128
instances/rpg/KFAI.ini
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[Configuration]
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[KFGame.KFAIController]
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bAILogging=false
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bUseUniqueAILogFile=true
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bDebugCommandHistory=false
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CommandHistoryNum=25
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PlugInHistoryNum=25
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bDebug_DrawPath=false
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bDebug_DrawAnchor=false
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bDebug_DrawSeparationSteering=false
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bDebug_LogToProfiler=false
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DefaultColorOfValidLocationWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
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DefaultColorOfSearchSphereWhenNoValidLocationsFoundWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
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ColorOfValidLocationFoundFor1stTryLookingForLocationsOnNavMesh=(R=0,G=255,B=0,A=255)
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ColorOfSearchSphereWhenNoValidLocationsFoundFor1stTryLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
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ColorOfValidLocationFoundFor2ndTryLookingForLocationsOnNavMesh=(R=0,G=255,B=255,A=255)
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ColorOfSearchSphereWhenNoValidLocationsFoundFor2ndTryLookingForLocationsOnNavMesh=(R=255,G=0,B=0,A=255)
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ColorOfValidLocationFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
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ColorOfSearchSphereWhenNoValidLocationsFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
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ColorOfValidLocationFoundForLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=100,G=149,B=237,A=255)
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ColorOfSearchSphereWhenNoValidLocationsFoundForTryLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=0,G=245,B=255,A=255)
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bShowLeapDownDebugArtifacts=false
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bShowDoorNavigationDebugArtifacts=false
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bShowDestructibleNavigationDebugArtifacts=false
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TimeToShowEdgeTypeForNavMeshPathting=20.0
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Move_failure_type_none_color=(R=255,G=250,B=205,A=255)
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Move_failure_type_no_nav_mesh_path_color=(R=138,G=43,B=226,A=255)
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Move_failure_type_same_intermediate_point_too_many_times_color=(R=255,G=215,B=0,A=255)
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MoveFailureTypeTargetOffNavMeshAndCanNotFindLocaitonNearThemICanMoveTo=(R=32,G=178,B=170,A=255)
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bConfigShowVisualStuckZedDebugInfo=false
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bConfigShowMovePointsDebugInfo=false
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bConfigShowHighDetailCombatMovementDebugInfo=false
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bConfigShowCollisionRadiusForReducedZedOnZedPinchPointCollisionState=false
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ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOff=(R=0,G=215,B=0,A=255)
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ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOn=(R=255,G=2555,B=0,A=255)
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PathNodeShowRouteCacheColor=(R=210,G=25,B=255,A=255)
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PathNodeShowRouteCacheCrossOffset=(X=0,Y=0,Z=25)
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PathNodeShowRouteCacheCrossSize=25
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PathNodeShowRouteCacheNumberLabelOffset=(X=0,Y=0,Z=30)
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PathNodeShowRouteCacheNumberLabelDuration=60
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AILogFilter=Falling
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AILogFilter=Init
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AILogFilter=Damage
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AILogFilter=JumpOverWall
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AILogFilter=Command_Evade
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AILogFilter=MoveToward
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AILogFilter=AILog
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AILogFilter=Crawler
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AILogFilter=ReachedEnemy
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AILogFilter=DynamicAnchor
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AILogFilter=Path_TowardGoal
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AILogFilter=Goal_AtActor
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AILogFilter=JumpSpots
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AILogFilter=AnchorInfo
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AILogFilter=BaseAICommand
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AILogFilter=AIController
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AILogFilter=Critical
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AILogFilter=ActorReachable
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AILogFilter=SetEnemy
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AILogFilter=HeadTracking
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AILogFilter=AISteering
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AILogFilter=CombatTransitions
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AILogFilter=HitWall
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AILogFilter=PathWarning
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AILogFilter=BumpEvent
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AILogFilter=SeePlayer
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AILogFilter=HearNoise
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AILogFilter=EnemyNotVisible
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AILogFilter=State
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AILogFilter=Move_DirectPath
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AILogFilter=Command_Base
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AILogFilter=Command_Debug
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AILogFilter=Command_PushedBySM
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AILogFilter=Charging
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AILogFilter=Command_Attack_Melee
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AILogFilter=Command_Attack_Grab
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AILogFilter=Command_StepAside
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AILogFilter=Command_MoveToGoal
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AILogFilter=Command_MoveToEnemy
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AILogFilter=Command_Pause
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AILogFilter=Command_Rage
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AILogFilter=Command_Stagger
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AILogFilter=Doors
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AILogFilter=Move_Path
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AILogFilter=SuperSpeed
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AILogFilter=HandlePathObstruction
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AILogFilter=Husk_Suicide
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AILogFilter=GrabAttack
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AILogFilter=NavMeshHighDetailEdgeInfo
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AILogFilter=FixingStuckMovement
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AILogFilter=Recast_MoveToEnemy
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AILogFilter=Recast_MoveToLocation
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AILogFilter=SpecialBumpHandling
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AILogFilter=CollisionToggle
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[KFGame.KFAIPluginMovement_Recast]
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ShowTooManyMovePointsTheSameMovementFailureIntermediatePointColor=(R=178,G=34,B=34,A=255)
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ShowTooManyMovePointsTheSameMovementFailureMyLocColor=(R=255,G=215,B=0,A=255)
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ShowTooManyMovePointsTheSameMovementFailureEnemyLocColor=(R=107,G=142,B=35,A=255)
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ShowTooManyMovePointsTheSameMovementFailureMyPastLocationsColor=(R=210,G=105,B=30,A=255)
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ShowTooManyMovePointsTheSameMovementFailureEnemyPastLocationsColor=(R=0,G=250,B=154,A=255)
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ShowTooManyMovePointsTheSameMovementFailureHowManyPastLocationsToShow=30
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CrossPylonSmoothingMovePointsColor=(R=210,G=25,B=255,A=255)
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CrossPylonSmoothingMovePointsCrossOffset=(X=0,Y=0,Z=25)
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CrossPylonSmoothingMovePointsCrossSize=25
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CrossPylonSmoothingMovePointsNumberLabelOffset=(X=0,Y=0,Z=30)
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CrossPylonSmoothingMovePointsNumberLabelDuration=60
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HighDetailCombatMovementMyPositionColor=(R=124,G=252,B=0,A=255)
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HighDetailCombatMovementMyPositionCrossSize=5
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HighDetailCombatMovementMyVelocityColor=(R=72,G=118,B=255,A=255)
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HighDetailCombatMovementMyVelocitySizeMag=0.1
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HighDetailCombatMovementMyAccelerationColor=(R=255,G=110,B=180,A=255)
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HighDetailCombatMovementMyAccelerationSizeMag=0.1
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TimeDeltaBetweenStillHavingAttackLaneChecksForLosMovement=0.1
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ExtentForStillHavingAttackLaneChecksForLosMovement=(X=32,Y=32,Z=32)
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StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
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StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
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HighDetailCombatMovementIntermediateLocColor=(R=32,G=178,B=170,A=255)
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[KFGame.KFAIPluginStuckFix]
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StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
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StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
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[IniVersion]
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0=1578885540.000000
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1=1578885535.000000
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64
instances/rpg/KFCTI.ini
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64
instances/rpg/KFCTI.ini
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[CTI.CTI]
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Version=3
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LogLevel=LL_Info
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bPreloadContent=True
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UnlockDLC=False
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bOfficialWeaponsList=False
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[CTI.RemoveItems]
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Ball=False
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Item=KFGame.KFWeapDef_Mac10
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bHRG=False
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bDLC=False
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[CTI.AddItems]
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Item=WeaponPack.KFWeapDef_Melee_TacticalAxe
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Item=WeaponPack.KFWeapDef_Melee_BHawk
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Item=WeaponPack.KFWeapDef_Melee_Jad
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Item=WeaponPack.KFWeapDef_Melee_M84
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Item=WeaponPack.KFWeapDef_Melee_Tanto
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Item=WeaponPack.KFWeapDef_Mateba
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Item=WeaponPack.KFWeapDef_DualMateba
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Item=WeaponPack.KFWeapDef_Feline
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Item=WeaponPack.KFWeapDef_XM25
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Item=WeaponPack.KFWeapDef_SAIGRY
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Item=WeaponPack.KFWeapDef_FabarmXLR
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Item=WeaponPack.KFWeapDef_P226
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Item=WeaponPack.KFWeapDef_P226Dual
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Item=WeaponPack.KFWeapDef_RPK
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Item=WeaponPack.KFWeapDef_BladeBreaker
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Item=WeaponPack.KFWeapDef_AK47
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Item=WeaponPack.KFWeapDef_SVU
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Item=WeaponPack.KFWeapDef_FM9
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Item=WeaponPack.KFWeapDef_Derya
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Item=WeaponPack.KFWeapDef_CZSkorpion
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Item=WeaponPack.KFWeapDef_XM8LMG
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Item=WeaponPack.KFWeapDef_SCARPDW
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Item=WeaponPack.KFWeapDef_Fabarm
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Item=WeaponPack.KFWeapDef_AKA
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Item=WeaponPack.KFWeapDef_STAR21
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Item=WeaponPack.KFWeapDef_Balrog9
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Item=WeaponPack.KFWeapDef_FO12
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Item=WeaponPack.KFWeapDef_TKB
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Item=WeaponPack.KFWeapDef_CZ805
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Item=WeaponPack.KFWeapDef_RLPRO
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Item=WeaponPack.KFWeapDef_Reaper
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Item=WeaponPack.KFWeapDef_BFG9000
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Item=WeaponPack.KFWeapDef_Scythe
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Item=WeaponPack.KFWeapDef_Mac10Ext
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Item=WeaponPack.KFWeapDef_DualMAC10
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Item=WeaponPack.KFWeapDef_Albert
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Item=WeaponPack.KFWeapDef_AlbertDual
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Item=WeaponPack.KFWeapDef_AS50
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Item=WeaponPack.KFWeapDef_M14EBRAR
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Item=WeaponPack.KFWeapDef_Healthpack
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Item=WeaponPack.KFWeapDef_Seeker3K
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Item=WeaponPack.KFWeapDef_Patriot
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Item=WeaponPack.KFWeapDef_DualPatriot
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Item=WeaponPack.KFWeapDef_DragonBlade
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Item=WeaponPack.KFWeapDef_Glock
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Item=WeaponPack.KFWeapDef_GlockDual
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Item=WeaponPack.KFWeapDef_Skull9
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Item=TF2SentryMod.SentryWeaponDef
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Item=MG42.KFWeapDef_MG42
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|
62
instances/rpg/KFControlledDifficulty_Endless.ini
Normal file
62
instances/rpg/KFControlledDifficulty_Endless.ini
Normal file
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[ControlledDifficulty_Endless.CD_Endless]
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CohortSize=0
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MaxMonsters=0
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SpawnMod=1.0000
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SpawnPoll=1.0000
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ZTSpawnMode=clockwork
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DefaultAuthLevel=CDAUTH_READ
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ZTSpawnSlowdown=1.5000
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AlbinoCrawlers=True
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bLogControlledDifficulty=False
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AlbinoAlphas=True
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AlbinoGorefasts=True
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AlbinoStalkers=True
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Albinohusks=True
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Boss=random
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FleshpoundRageSpawns=True
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WaveSizeFakes=0
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FakesMode=add_with_humans
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BossHPFakes=4
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FleshpoundHPFakes=8
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QuarterPoundHPFakes=8
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ScrakeHPFakes=12
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TrashHPFakes=24
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OutbreakWaveChance=0.4000
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SpecialWaveChance=0.4500
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AutoPause=False
|
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CountHeadshotsPerPellet=False
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EnableReadySystem=False
|
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TraderTime=0
|
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WaveEndSummaries=False
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||||
WeaponTimeout=-1
|
||||
ZedsTeleportCloser=False
|
||||
bWaitForNetPlayers=True
|
||||
bEnableMapObjectives=True
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bEnableGameAnalytics=True
|
||||
bRecordGameStatsFile=False
|
||||
bLogScoring=False
|
||||
bLogAIDefaults=False
|
||||
bLogAICount=False
|
||||
MinNetPlayers=1
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||||
EndOfGameDelay=15
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||||
GameModes=(FriendlyName="Survival",ClassNameAndPath="KFGameContent.KFGameInfo_Survival",bSoloPlaySupported=True,DifficultyLevels=4,Lengths=4,LocalizeID=0)
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||||
GameModes=(FriendlyName="Weekly",ClassNameAndPath="KFGameContent.KFGameInfo_WeeklySurvival",bSoloPlaySupported=True,DifficultyLevels=0,Lengths=0,LocalizeID=1)
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GameModes=(FriendlyName="Versus",ClassNameAndPath="KFGameContent.KFGameInfo_VersusSurvival",bSoloPlaySupported=False,DifficultyLevels=0,Lengths=0,LocalizeID=2)
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GameModes=(FriendlyName="CDEndless",ClassNameAndPath="ControlledDifficulty_Endless.CD_Endless",bSoloPlaySupported=True,DifficultyLevels=4,Lengths=0,LocalizeID=0)
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ServerExpirationForKillWhenEmpty=120.000000
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||||
RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone"),bIsAttractModeGroup=False)
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bIsStandbyCheckingEnabled=False
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MaxPlayers=32
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GoalScore=0
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MaxLives=0
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TimeLimit=0
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StandbyRxCheatTime=0.000000
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StandbyTxCheatTime=0.000000
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BadPingThreshold=0
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PercentMissingForRxStandby=0.000000
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PercentMissingForTxStandby=0.000000
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PercentForBadPing=0.000000
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JoinInProgressStandbyWaitTime=0.000000
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DefaultGameType=KFGameContent.KFGameInfo_Survival
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AnimTreePoolSize=0
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|
1
instances/rpg/KFDPL.ini
Symbolic link
1
instances/rpg/KFDPL.ini
Symbolic link
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../../common/KFDPL.ini
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1
instances/rpg/KFMultiAdmin.ini
Symbolic link
1
instances/rpg/KFMultiAdmin.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFMultiAdmin.ini
|
32
instances/rpg/KFSentryTurret.ini
Normal file
32
instances/rpg/KFSentryTurret.ini
Normal file
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[TF2SentryMod.SentryTurret]
|
||||
MaxTurretsPerUser=1
|
||||
MapMaxTurrets=12
|
||||
HealthRegenRate=10
|
||||
HealPerHit=35
|
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MissileHitDamage=1500
|
||||
MinPlacementDistance=250.000000
|
||||
MaxAmmoCount[0]=2000
|
||||
MaxAmmoCount[1]=50
|
||||
LevelCfgs[0]=(Cost=500,Damage=10,Health=350)
|
||||
LevelCfgs[1]=(Cost=1000,Damage=11,Health=400)
|
||||
LevelCfgs[2]=(Cost=1500,Damage=13,Health=600)
|
||||
UpgradeCosts[0]=100
|
||||
UpgradeCosts[1]=200
|
||||
UpgradeCosts[2]=250
|
||||
UpgradeCosts[3]=450
|
||||
UpgradeCosts[4]=500
|
||||
UpgradeCosts[5]=400
|
||||
UpgradeCosts[6]=650
|
||||
UpgradeCosts[7]=45
|
||||
UpgradeCosts[8]=200
|
||||
UpgradeCosts[9]=100
|
||||
UpgradeCosts[10]=450
|
||||
UpgradeCosts[11]=2000
|
||||
UpgradeCosts[12]=0
|
||||
ConfigVersion=1
|
||||
bCanMantle=False
|
||||
bCanClimbUp=False
|
||||
bCanSwatTurn=False
|
||||
bCanLeap=False
|
||||
bCanCoverSlip=False
|
||||
|
1101
instances/rpg/KFServerExt.ini
Normal file
1101
instances/rpg/KFServerExt.ini
Normal file
File diff suppressed because it is too large
Load Diff
37
instances/rpg/KFServerExtMut.ini
Normal file
37
instances/rpg/KFServerExtMut.ini
Normal file
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|
||||
[ServerExtMut.ServerExtMut]
|
||||
PerkClasses=ServerExt.Ext_PerkBerserker
|
||||
PerkClasses=ServerExt.Ext_PerkCommando
|
||||
PerkClasses=ServerExt.Ext_PerkFieldMedic
|
||||
PerkClasses=ServerExt.Ext_PerkSupport
|
||||
PerkClasses=ServerExt.Ext_PerkDemolition
|
||||
PerkClasses=ServerExt.Ext_PerkFirebug
|
||||
PerkClasses=ServerExt.Ext_PerkGunslinger
|
||||
PerkClasses=ServerExt.Ext_PerkSharpshooter
|
||||
PerkClasses=ServerExt.Ext_PerkSWAT
|
||||
PerkClasses=ServerExt.Ext_PerkSurvivalist
|
||||
AdminCommands=Kick:Kick Player
|
||||
AdminCommands=KickBan:Kick-Ban Player
|
||||
SettingsInit=14
|
||||
ForcedMaxPlayers=32
|
||||
PlayerRespawnTime=0
|
||||
LargeMonsterHP=800
|
||||
StatAutoSaveWaves=1
|
||||
MinUnloadPerkLevel=25
|
||||
PostGameRespawnCost=0
|
||||
MaxTopPlayers=50
|
||||
UnloadPerkExpCost=0.000000
|
||||
ServerMOTD=RPG Server
|
||||
StatFileDir=../../KFGame/Config/instances/rpg/stats/%s.usa
|
||||
bKillMessages=True
|
||||
bDamageMessages=True
|
||||
bEnableMapVote=True
|
||||
bNoAdminCommands=False
|
||||
bNoWebAdmin=False
|
||||
bNoBoomstickJumping=False
|
||||
bDumpXMLStats=False
|
||||
bRagdollFromFall=False
|
||||
bRagdollFromMomentum=False
|
||||
bRagdollFromBackhit=False
|
||||
bAddCountryTags=False
|
||||
bThrowAllWeaponsOnDeath=True
|
||||
CustomZedXP=
|
11
instances/rpg/KFServerExtStats.ini
Normal file
11
instances/rpg/KFServerExtStats.ini
Normal file
@ -0,0 +1,11 @@
|
||||
[ServerExtMut.ExtStatList]
|
||||
TopPlaytimes=(N="VINDETA",Id="0x0110000105E09211",V=110906)
|
||||
TopKills=(N="VINDETA",Id="0x0110000105E09211",V=13567)
|
||||
TopExp=(N="VINDETA",Id="0x0110000105E09211",V=636156)
|
||||
TopPlaytimes=(N="Hopfenkrieger",Id="0x0110000103F994DA",V=2646)
|
||||
TopKills=(N="Hopfenkrieger",Id="0x0110000103F994DA",V=905)
|
||||
TopExp=(N="Hopfenkrieger",Id="0x0110000103F994DA",V=11062)
|
||||
TopPlaytimes=(N="Darkmeka",Id="0x011000011252FF48",V=283)
|
||||
TopKills=(N="Darkmeka",Id="0x011000011252FF48",V=0)
|
||||
TopExp=(N="Darkmeka",Id="0x011000011252FF48",V=0)
|
||||
|
20
instances/rpg/KFWeb.ini
Normal file
20
instances/rpg/KFWeb.ini
Normal file
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|
||||
[IpDrv.WebConnection]
|
||||
MaxValueLength=4096
|
||||
MaxLineLength=4096
|
||||
|
||||
[IpDrv.WebServer]
|
||||
Applications[0]=WebAdmin.KF2ServerAdmin
|
||||
Applications[1]=WebAdmin.KF2ImageServer
|
||||
ApplicationPaths[0]=/ServerAdmin
|
||||
ApplicationPaths[1]=/images
|
||||
ListenPort=8080
|
||||
MaxConnections=18
|
||||
ExpirationSeconds=86400
|
||||
bEnabled=true
|
||||
|
||||
[IpDrv.WebResponse]
|
||||
IncludePath=/KFGame/Web
|
||||
|
||||
[IniVersion]
|
||||
0=1578885539.000000
|
||||
|
55
instances/rpg/KFWebAdmin.ini
Normal file
55
instances/rpg/KFWebAdmin.ini
Normal file
@ -0,0 +1,55 @@
|
||||
[webadmin.QHDefaultsKF]
|
||||
GeneralSettingsClass=WebAdmin.GeneralSettings
|
||||
WelcomeSettingsClass=webadmin.WelcomeSettings
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_endless",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_objective",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_survival",hasSettings=True)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_versussurvival",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_weeklysurvival",hasSettings=False)
|
||||
|
||||
[webadmin.DataStoreCacheKF]
|
||||
allowanceCache=(Id="KFGameContent.KFGameInfo_Endless@",allowed=True)
|
||||
allowanceCache=(Id="KFGameContent.KFGameInfo_Survival@",allowed=True)
|
||||
|
||||
[WebAdmin.WebAdmin]
|
||||
AuthenticationClass=WebAdmin.MultiWebAdminAuth
|
||||
bHttpAuth=True
|
||||
SessionHandlerClass=
|
||||
QueryHandlers=WebAdmin.QHCurrentKF
|
||||
QueryHandlers=WebAdmin.QHDefaultsKF
|
||||
QueryHandlers=WebAdmin.WebAdminSystemSettings
|
||||
bChatLog=True
|
||||
bUseStrictContentType=False
|
||||
startpage=/current
|
||||
DataStoreCacheClass=
|
||||
cfgver=0
|
||||
sessionOctetValidation=3
|
||||
MaxAuthFails=5
|
||||
bCustomWebAdmin=False
|
||||
|
||||
[webadmin.QHCurrentKF]
|
||||
ChatRefresh=5000
|
||||
bConsoleEnabled=True
|
||||
bAdminConsoleCommandsHack=True
|
||||
bEnableTeamChat=True
|
||||
hideNews=False
|
||||
denyUrlOptions=GamePassword
|
||||
denyUrlOptions=AdminPassword
|
||||
denyUrlOptions=Port
|
||||
denyUrlOptions=QueryPort
|
||||
denyConsoleCommands=say
|
||||
denyConsoleCommands=obj
|
||||
denyConsoleCommands=debug
|
||||
denyConsoleCommands=flush
|
||||
denyConsoleCommands=set
|
||||
denyConsoleCommands=get engine.accesscontrol
|
||||
AdminCommandHandlerClass=WebAdmin.AdminCommandHandler
|
||||
|
||||
[webadmin.ChatLog]
|
||||
Filename=rpg-chat
|
||||
bUnique=False
|
||||
bIncludeTimeStamp=False
|
||||
bShowKismetDrawText=True
|
||||
ForceFeedbackManagerClassName=
|
||||
InteractDistance=512.000000
|
||||
|
1
instances/rpg/KFZedSpawner.ini
Symbolic link
1
instances/rpg/KFZedSpawner.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../common/KFZedSpawner.ini
|
14
instances/rpg/KFxMapVote.ini
Normal file
14
instances/rpg/KFxMapVote.ini
Normal file
@ -0,0 +1,14 @@
|
||||
[ServerExtMut.xVotingHandler]
|
||||
GameModes=(GameName="RPG Endless [Hell]",GameShortName="Def",GameClass="ControlledDifficulty_Endless.CD_Endless",Mutators="ServerExtMut.ServerExtMut,AAL.AALMut,FriendlyHUD.FriendlyHUDMutator,CTI.CTIMut,ZedSpawner.ZedSpawnerMut",Options="Difficulty=3?GameLength=0",Prefix=,ServerName=)
|
||||
LastVotedGameInfo=0
|
||||
VoteTime=60
|
||||
MaxMapsOnList=0
|
||||
MidGameVotePct=0.510000
|
||||
MapWinPct=0.750000
|
||||
MapChangeDelay=3.000000
|
||||
bNoWebAdmin=False
|
||||
VoteNumForOrgy=4
|
||||
bNoMapVoteOrgy=True
|
||||
ConfigVersion=1
|
||||
bEnableAnnouncer=True
|
||||
|
316
instances/rpg/KFxMapVoteHistory.ini
Normal file
316
instances/rpg/KFxMapVoteHistory.ini
Normal file
@ -0,0 +1,316 @@
|
||||
[ServerExtMut.xMapVoteHistory]
|
||||
M=KF-BIOTICSLAB
|
||||
M=KF-ZEDLANDING
|
||||
M=KF-VOLTERMANOR
|
||||
M=KF-TRAGICKINGDOM
|
||||
M=KF-THEDESCENT
|
||||
M=KF-STEAMFORTRESS
|
||||
M=KF-SPILLWAY
|
||||
M=KF-SHOPPINGSPREE
|
||||
M=KF-SANTASWORKSHOP
|
||||
M=KF-SANITARIUM
|
||||
M=KF-PRISON
|
||||
M=KF-POWERCORE_HOLDOUT
|
||||
M=KF-OUTPOST
|
||||
M=KF-NUKED
|
||||
M=KF-NIGHTMARE
|
||||
M=KF-MONSTERBALL
|
||||
M=KF-LOCKDOWN
|
||||
M=KF-KRAMPUSLAIR
|
||||
M=KF-INFERNALREALM
|
||||
M=KF-HOSTILEGROUNDS
|
||||
M=KF-FARMHOUSE
|
||||
M=KF-EVACUATIONPOINT
|
||||
M=KF-DIESECTOR
|
||||
M=KF-DESOLATION
|
||||
M=KF-CONTAINMENTSTATION
|
||||
M=KF-CATACOMBS
|
||||
M=KF-BURNINGPARIS
|
||||
M=KF-BLACKFOREST
|
||||
M=KF-BIOLAPSE
|
||||
M=KF-ASHWOODASYLUM
|
||||
M=KF-AIRSHIP
|
||||
M=KF-WYRE2009
|
||||
M=KF-VERTICALITY
|
||||
M=KF-TRAPLANDALTER
|
||||
M=KF-STALKER-YANTAR
|
||||
M=KF-STALKER-ROSTOK-BAR
|
||||
M=KF-STALKER-REDFOREST
|
||||
M=KF-STALKER-LIMANSK
|
||||
M=KF-STALKER-LABX16
|
||||
M=KF-STALKER-HOSPITAL
|
||||
M=KF-STALKER-GARBAGE
|
||||
M=KF-STALKER-CORDON
|
||||
M=KF-STALKER-ARENA
|
||||
M=KF-SLIPGATECOMPLEX
|
||||
M=KF-OFFICES
|
||||
M=KF-NEWCUBEREMAKEFINALV1
|
||||
M=KF-NEWARCADESHOPPING
|
||||
M=KF-N64_MARIO
|
||||
M=KF-MUSEUM
|
||||
M=KF-MOUNTAINPASS_ZFIX
|
||||
M=KF-MIRA'S_LIBRARY
|
||||
M=KF-METRO-CHASE
|
||||
M=KF-LIGHTARENA
|
||||
M=KF-KOKIRI_FOREST
|
||||
M=KF-KILLINGPOOL
|
||||
M=KF-KHOLNEE
|
||||
M=KF-KF1_WEST_LONDON
|
||||
M=KF-KF1_MANOR
|
||||
M=KF-KF1_FOUNDRY
|
||||
M=KF-KF1-LILBIGCLOT-KITCHEN
|
||||
M=KF-KF1-APERTURE
|
||||
M=KF-HOSPITALHORRORSREMAKE
|
||||
M=KF-HORZINEMOONFACTORY-V3
|
||||
M=KF-HORZINEARENA-B2-V6
|
||||
M=KF-HORZINE-MILITARYBASE
|
||||
M=KF-FINLANDWINTERLAND
|
||||
M=KF-FAVELA2B3-FIXED
|
||||
M=KF-FARM_REMASTERED
|
||||
M=KF-FARM-WINTER
|
||||
M=KF-FARM
|
||||
M=KF-FACINGWORLDS-FALLBACK
|
||||
M=KF-EDGE_OF_REALITY
|
||||
M=KF-DEFENCE_THYSELF_DAY_FIN3
|
||||
M=KF-DEFENCE-2015
|
||||
M=KF-DEEPINGWALL
|
||||
M=KF-DEATHBASINSANDS
|
||||
M=KF-CUBEV2
|
||||
M=KF-CRAZY_PLAYBOY_EDITED
|
||||
M=KF-CLASSICBIOTICSLAB
|
||||
M=KF-CITYBLOCKADE
|
||||
M=KF-CARILLONHAMLETB1
|
||||
M=KF-BLOCKFORT-V2
|
||||
M=KF-BIOTICSLABUK-FIX
|
||||
M=KF-BIOHAZARD
|
||||
M=KF-BEFOREDAWN
|
||||
M=KF-BARMWICHTOWN
|
||||
M=KF-APEXB5-FIX
|
||||
M=KF-ANIMEDANCE
|
||||
M=KF-AKADEMIHIGH
|
||||
M=---------------------------- CUSTOM MAPS ----------------------------
|
||||
M=---------------------------- ORIGINAL MAPS ----------------------------
|
||||
N=(U=19,D=11,S=80,N=50,T="Biotics Lab")
|
||||
N=(U=55,D=16,S=37,N=92,T="Zed Landing")
|
||||
N=(U=15,D=14,S=29,N=53,T="Volter Manor")
|
||||
N=(U=10,D=17,S=16,N=65,T="Tragic Kingdom")
|
||||
N=(U=13,D=16,S=105,N=56,T="The Descent")
|
||||
N=(U=15,D=13,S=167,N=53,T="Steam Fortress")
|
||||
N=(U=85,D=20,S=91,N=134,T="Spillway")
|
||||
N=(U=12,D=8,S=35,N=47,T="Shopping Spree")
|
||||
N=(U=17,D=13,S=149,N=52,T="Santas Workshop")
|
||||
N=(U=20,D=14,S=69,N=53,T="Sanitarium")
|
||||
N=(U=36,D=13,S=1218,N=71,T="Prison")
|
||||
N=(U=12,D=17,S=73,N=44,T="Power Core")
|
||||
N=(U=21,D=12,S=77,N=61,T="Outpost")
|
||||
N=(U=171,D=46,S=83,N=98,T="Nuked")
|
||||
N=(U=7,D=17,S=388,N=45,T=)
|
||||
N=(U=9,D=9,S=169,N=48,T="Monster Ball")
|
||||
N=(U=15,D=9,S=352,N=39,T="Lockdown")
|
||||
N=(U=23,D=13,S=30,N=51,T="Krampus Lair")
|
||||
N=(U=15,D=11,S=396,N=39,T="Infernal Realm")
|
||||
N=(U=16,D=6,S=771,N=37,T=)
|
||||
N=(U=18,D=11,S=76,N=51,T="Farmhouse")
|
||||
N=(U=14,D=7,S=679,N=46,T="Evacuation Point")
|
||||
N=(U=24,D=14,S=622,N=59,T="Die Sector")
|
||||
N=(U=18,D=3,S=432,N=50,T="Desolation")
|
||||
N=(U=10,D=11,S=799,N=47,T="KF-Containment Station")
|
||||
N=(U=8,D=6,S=920,N=30,T="Catacombs")
|
||||
N=(U=25,D=8,S=75,N=54,T="Burning Paris")
|
||||
N=(U=9,D=13,S=205,N=37,T="Black Forest")
|
||||
N=(U=11,D=12,S=296,N=52,T="Biolapse")
|
||||
N=(U=9,D=8,S=304,N=47,T="Ashwood Asylum")
|
||||
N=(U=13,D=9,S=540,N=50,T="Airship")
|
||||
N=(U=18,D=25,S=1741,N=81,T="Wyre Forest 2009")
|
||||
N=(U=253,D=45,S=460,N=333,T="Verticality (v1.0)")
|
||||
N=(U=120,D=20,S=120,N=173,T=)
|
||||
N=(U=308,D=38,S=0,N=385,T=)
|
||||
N=(U=25,D=12,S=309,N=72,T=)
|
||||
N=(U=20,D=11,S=228,N=58,T="KF-Stalker-RedForest_Test")
|
||||
N=(U=18,D=18,S=5,N=62,T=)
|
||||
N=(U=645,D=99,S=60,N=642,T=)
|
||||
N=(U=16,D=16,S=430,N=49,T=)
|
||||
N=(U=22,D=11,S=1,N=89,T=)
|
||||
N=(U=77,D=16,S=22,N=128,T=)
|
||||
N=(U=22,D=28,S=322,N=78,T=)
|
||||
N=(U=22,D=14,S=45,N=59,T="Slipgate Complex")
|
||||
N=(U=19,D=15,S=109,N=59,T="Offices")
|
||||
N=(U=65,D=18,S=7945,N=103,T="NewCubeRemakeFinalV1")
|
||||
N=(U=62,D=8,S=7989,N=83,T=)
|
||||
N=(U=209,D=31,S=1712,N=235,T=)
|
||||
N=(U=17,D=9,S=224,N=61,T="Museum")
|
||||
N=(U=86,D=23,S=55,N=117,T="Mountain Pass")
|
||||
N=(U=49,D=13,S=14,N=100,T="Mira's_Library")
|
||||
N=(U=18,D=10,S=118,N=52,T=)
|
||||
N=(U=105,D=14,S=44,N=134,T=)
|
||||
N=(U=51,D=18,S=8,N=68,T="Kokiri Forest")
|
||||
N=(U=729,D=87,S=6,N=778,T="Killing Pool")
|
||||
N=(U=11,D=13,S=7,N=56,T=)
|
||||
N=(U=56,D=16,S=32,N=119,T="KF1 West London V3")
|
||||
N=(U=20,D=10,S=170,N=47,T="KF1 Manor V5")
|
||||
N=(U=13,D=11,S=208,N=43,T="KF1 Foundry V1")
|
||||
N=(U=58,D=13,S=287,N=86,T=)
|
||||
N=(U=22,D=24,S=43,N=56,T=)
|
||||
N=(U=20,D=10,S=446,N=43,T="KF-HOSPITALHORRORS-REMAKE")
|
||||
N=(U=116,D=16,S=31,N=157,T="KF-MOON-V3")
|
||||
N=(U=89,D=15,S=3,N=138,T=)
|
||||
N=(U=21,D=7,S=252,N=60,T=)
|
||||
N=(U=53,D=9,S=10,N=73,T=)
|
||||
N=(U=37,D=14,S=112,N=56,T=)
|
||||
N=(U=19,D=15,S=286,N=57,T=)
|
||||
N=(U=0,D=0,S=12578,N=0,T=)
|
||||
N=(U=1,D=0,S=12467,N=4,T=)
|
||||
N=(U=19,D=17,S=24,N=63,T=)
|
||||
N=(U=32,D=11,S=57,N=79,T="Edge Of Reality V1.2")
|
||||
N=(U=3,D=0,S=12392,N=5,T="KF-Defence_Thyself")
|
||||
N=(U=26,D=12,S=138,N=73,T="Defence-2015")
|
||||
N=(U=48,D=15,S=89,N=106,T=)
|
||||
N=(U=110,D=18,S=119,N=153,T=)
|
||||
N=(U=296,D=48,S=15,N=386,T="Cube")
|
||||
N=(U=1707,D=151,S=4,N=1856,T="PlayBoy V3 Edited")
|
||||
N=(U=23,D=10,S=344,N=53,T="ClassicBioticsLab")
|
||||
N=(U=7,D=15,S=102,N=48,T="City Blockade")
|
||||
N=(U=14,D=10,S=5051,N=37,T="Carillon Hamlet")
|
||||
N=(U=45,D=10,S=98,N=72,T="KF-Blockfort")
|
||||
N=(U=30,D=15,S=46,N=53,T="BioticsLab UK")
|
||||
N=(U=9,D=14,S=321,N=43,T="Biohazard Remade")
|
||||
N=(U=16,D=3,S=7849,N=26,T="Before Dawn R17")
|
||||
N=(U=19,D=3,S=123,N=44,T="Barmwich Town")
|
||||
N=(U=17,D=12,S=41,N=56,T="Apex")
|
||||
N=(U=293,D=36,S=280,N=293,T=)
|
||||
N=(U=179,D=31,S=294,N=224,T=)
|
||||
N=(U=0,D=0,S=12495,N=2,T=)
|
||||
N=(U=0,D=0,S=12524,N=1,T=)
|
||||
M=KF-SPIRALSLAUGHTER
|
||||
M=KF-NEWSTORMDEFENCE
|
||||
M=KF-KF1_FARM
|
||||
M=--------------------------- CUSTOM MAPS ---------------------------
|
||||
M=--------------------------- ORIGINAL MAPS ---------------------------
|
||||
N=(U=85,D=18,S=12,N=109,T="Spiral Slaughter (v1.0)")
|
||||
N=(U=67,D=16,S=168,N=105,T=)
|
||||
N=(U=14,D=11,S=28,N=59,T="KF1 Farm V1")
|
||||
N=(U=0,D=0,S=12295,N=3,T=)
|
||||
N=(U=0,D=0,S=12384,N=0,T=)
|
||||
M=KF-ROOF11-CLASSIC
|
||||
M=KF-DEFENCE_THYSELF
|
||||
M=KF-CANDYLAND
|
||||
M=KF-BRIDGEPOINT
|
||||
N=(U=30,D=16,S=189,N=79,T=)
|
||||
N=(U=102,D=21,S=20,N=145,T=)
|
||||
N=(U=25,D=12,S=26,N=55,T=)
|
||||
N=(U=16,D=26,S=173,N=45,T=)
|
||||
M=KF-RANDOM_HOLDOUT_HARDCORE
|
||||
M=KF-RANDOM_HOLDOUT
|
||||
N=(U=2,D=0,S=11972,N=2,T="Random Holdout Hardcore")
|
||||
N=(U=46,D=18,S=669,N=91,T="Random Holdout")
|
||||
M=KF-HELLMARKSTATION
|
||||
N=(U=17,D=9,S=274,N=43,T="Hellmark Station")
|
||||
M=KF------------------------------
|
||||
N=(U=24,D=10,S=2245,N=49,T=)
|
||||
M=KF-ZEDSDINER
|
||||
M=KF-TOILETMAP
|
||||
M=KF-SOUTHPARK
|
||||
M=KF-SHREKSWAMP
|
||||
M=KF-RE4_VILLAGE_BETA
|
||||
M=KF-PAYDAY2_ALASKAN_DEAL
|
||||
M=KF-NOMERCY
|
||||
M=KF-LEGOARENA
|
||||
M=KF-LAVA_CASTLE
|
||||
M=KF-INFERNO
|
||||
M=KF-ICEARENA
|
||||
M=KF-HORZINEEXPRESS
|
||||
M=KF-FOG_RIG_CONTEST
|
||||
M=KF-DOWN
|
||||
M=KF-DOJO2
|
||||
M=KF-CUCUMBER
|
||||
M=KF-BIGROOM_2020
|
||||
M=KF-BIG_GREEN_FORTIFIED
|
||||
M=KF-ASHES
|
||||
M=KF-AMONGUS-SKELD
|
||||
M=KF-ELYSIUM
|
||||
M=KF-DYSTOPIA2029
|
||||
N=(U=37,D=16,S=47,N=75,T="Zed's Diner Test 3")
|
||||
N=(U=0,D=1,S=7533,N=6,T="Toilet Map")
|
||||
N=(U=111,D=16,S=135,N=143,T=)
|
||||
N=(U=32,D=10,S=436,N=60,T=)
|
||||
N=(U=28,D=13,S=93,N=45,T=)
|
||||
N=(U=33,D=12,S=51,N=50,T="PD2 Alaskan deal")
|
||||
N=(U=14,D=15,S=587,N=37,T=)
|
||||
N=(U=26,D=7,S=140,N=43,T="KF_LegoArena")
|
||||
N=(U=39,D=9,S=210,N=51,T="Lava Castle")
|
||||
N=(U=43,D=16,S=777,N=68,T=)
|
||||
N=(U=22,D=5,S=405,N=36,T=)
|
||||
N=(U=12,D=11,S=444,N=32,T=)
|
||||
N=(U=19,D=11,S=2691,N=30,T="KF-Fog_Rig")
|
||||
N=(U=5,D=14,S=111,N=27,T="Down")
|
||||
N=(U=26,D=11,S=366,N=41,T=)
|
||||
N=(U=1,D=1,S=7663,N=2,T="Cucumber Island")
|
||||
N=(U=47,D=10,S=4200,N=55,T=)
|
||||
N=(U=84,D=19,S=302,N=97,T="Big Green")
|
||||
N=(U=19,D=12,S=71,N=35,T="KF-ASHES-Silent_Hill")
|
||||
N=(U=33,D=14,S=153,N=41,T="KF_AmongUs-Skeld")
|
||||
N=(U=17,D=11,S=249,N=28,T="Elysium (v1.0)")
|
||||
N=(U=8,D=7,S=11,N=32,T="Dystopia 2029 (v1.3)")
|
||||
M=KF-MOONBASE
|
||||
N=(U=19,D=9,S=503,N=40,T="Moon Base")
|
||||
M=KF-NETHERHOLD
|
||||
N=(U=6,D=4,S=392,N=15,T="Netherhold (v1.2)")
|
||||
M=KF-CARILLONHAMLET
|
||||
N=(U=4,D=4,S=121,N=18,T="Carillon Hamlet")
|
||||
M=KF-BIGROOM_2020V2
|
||||
N=(U=27,D=6,S=13,N=59,T="KF-BigRoom_2020")
|
||||
M=KF-ADVENTBUNKERDOWN
|
||||
N=(U=10,D=4,S=664,N=15,T="KF-Advent Bunker Down")
|
||||
M=KF-QUARANTINEBREACH
|
||||
M=KF-LAST_REFUGE
|
||||
M=KF-KF1-FILTHSCROSS
|
||||
M=KF-KF1_THEFORESTHOUSE
|
||||
N=(U=5,D=2,S=194,N=12,T="Quarantine Breach")
|
||||
N=(U=5,D=4,S=223,N=12,T="Last Refuge")
|
||||
N=(U=4,D=3,S=97,N=12,T=)
|
||||
N=(U=4,D=0,S=110,N=7,T=)
|
||||
M=KF-TWISTEDSTORY
|
||||
M=KF-420-GANJAFARM-LITUPEDITION
|
||||
N=(U=8,D=3,S=100,N=15,T="TwistedStory")
|
||||
N=(U=1,D=1,S=487,N=7,T=)
|
||||
M=KF-THE_OCEAN
|
||||
M=KF-OASIS
|
||||
M=KF-MARIO_64_REMASTERED
|
||||
M=KF-KF1-BEDLAM
|
||||
M=KF-HEAVENORHELL
|
||||
M=KF-CRASH_BANDICOOT
|
||||
M=KF-4_LANE_DEFENCE
|
||||
N=(U=5,D=4,S=36,N=19,T="The Ocean")
|
||||
N=(U=2,D=1,S=72,N=9,T="Oasis")
|
||||
N=(U=1,D=4,S=2,N=9,T="Mario 64 Remastered (V2)")
|
||||
N=(U=0,D=1,S=485,N=6,T=)
|
||||
N=(U=3,D=1,S=113,N=8,T="Heaven or Hell")
|
||||
N=(U=4,D=1,S=52,N=12,T=)
|
||||
N=(U=2,D=7,S=584,N=11,T="4 Lane Defence")
|
||||
M=KF-YEYTLER
|
||||
N=(U=0,D=3,S=263,N=11,T=)
|
||||
M=KF-PK-ORIENTALCASTLE
|
||||
M=KF-PK-OPERAHOUSE
|
||||
M=KF-PK-FORBIDDEN
|
||||
M=KF-PK-ENCLAVE-WINTER
|
||||
M=KF-PK-ENCLAVE
|
||||
M=KF-PK-COLOSSEUM
|
||||
M=KF-PK-CEMETERY_HALLOWEEN
|
||||
M=KF-PK-CEMETERY-CHRISTMAS
|
||||
M=KF-PK-CEMETERY
|
||||
M=KF-PK-CATHEDRAL
|
||||
M=KF-PK-CATACOMBS
|
||||
N=(U=6,D=2,S=59,N=17,T=)
|
||||
N=(U=0,D=1,S=770,N=5,T=)
|
||||
N=(U=5,D=1,S=530,N=5,T=)
|
||||
N=(U=3,D=1,S=198,N=8,T=)
|
||||
N=(U=3,D=1,S=18,N=6,T=)
|
||||
N=(U=3,D=0,S=283,N=10,T=)
|
||||
N=(U=3,D=2,S=9,N=7,T="KF-PK-Cemetery(Halloween)")
|
||||
N=(U=3,D=2,S=156,N=7,T=)
|
||||
N=(U=1,D=2,S=450,N=5,T=)
|
||||
N=(U=0,D=1,S=402,N=4,T=)
|
||||
N=(U=3,D=0,S=369,N=7,T=)
|
||||
M=KF-CRASH
|
||||
N=(U=0,D=1,S=359,N=4,T="Crash")
|
||||
|
1363
instances/rpg/LinuxServer-KFEngine.ini
Normal file
1363
instances/rpg/LinuxServer-KFEngine.ini
Normal file
File diff suppressed because it is too large
Load Diff
2305
instances/rpg/LinuxServer-KFGame.ini
Normal file
2305
instances/rpg/LinuxServer-KFGame.ini
Normal file
File diff suppressed because it is too large
Load Diff
532
instances/rpg/LinuxServer-KFInput.ini
Normal file
532
instances/rpg/LinuxServer-KFInput.ini
Normal file
@ -0,0 +1,532 @@
|
||||
[Engine.PlayerInput]
|
||||
MoveForwardSpeed=1200
|
||||
MoveStrafeSpeed=1200
|
||||
LookRightScale=300
|
||||
LookUpScale=-250
|
||||
MouseSensitivity=30.0
|
||||
DoubleClickTime=0.250000
|
||||
bEnableMouseSmoothing=true
|
||||
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="Look",Command="Button bLook")
|
||||
Bindings=(Name="Pause",Command="Pause")
|
||||
Bindings=(Name="LookToggle",Command="Toggle bLook")
|
||||
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="CenterView",Command="Button bSnapLevel")
|
||||
Bindings=(Name="Walking",Command="Button bRun")
|
||||
Bindings=(Name="Strafe",Command="Button bStrafe")
|
||||
Bindings=(Name="NextWeapon",Command="NextWeapon")
|
||||
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
|
||||
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
|
||||
Bindings=(Name="Turn180",Command="Button bTurn180")
|
||||
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
|
||||
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
|
||||
Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
|
||||
Bindings=(Name="MouseScrollDown",Command="NextWeapon")
|
||||
Bindings=(Name="C",Command="DoDuck")
|
||||
Bindings=(Name="P",Command="TogglePhysicsMode")
|
||||
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
|
||||
Bindings=(Name="T",Command="Talk")
|
||||
Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
|
||||
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
|
||||
Bindings=(Name="F2",Command="viewmode unlit")
|
||||
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
|
||||
Bindings=(Name="F9",Command="shot")
|
||||
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
|
||||
Bindings=(Name="Delete",Command="Camera Default")
|
||||
Bindings=(Name="End",Command="Camera FirstPerson")
|
||||
Bindings=(Name="XboxTypeS_X",Command="Use")
|
||||
Bindings=(Name="XboxTypeS_A",Command="Jump")
|
||||
Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
|
||||
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
|
||||
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
|
||||
Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
|
||||
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
|
||||
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
|
||||
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
|
||||
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
|
||||
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
|
||||
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
|
||||
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
|
||||
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
|
||||
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
|
||||
Bindings=(Name="MOBILE_Jump",Command="Jump")
|
||||
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
|
||||
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
|
||||
Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0")
|
||||
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0")
|
||||
Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
|
||||
Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)
|
||||
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
|
||||
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
|
||||
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
|
||||
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
|
||||
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch")
|
||||
Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch")
|
||||
Bindings=(Name="GBA_Sprint",Command="Button bRun")
|
||||
Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease")
|
||||
Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0")
|
||||
Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer")
|
||||
Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer")
|
||||
Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode")
|
||||
Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1")
|
||||
Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3")
|
||||
Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease")
|
||||
Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease")
|
||||
Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1")
|
||||
Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2")
|
||||
Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4")
|
||||
Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease")
|
||||
Bindings=(Name="GBA_QuickHeal",Command="QuickHeal")
|
||||
Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease")
|
||||
Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon")
|
||||
Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon")
|
||||
Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon")
|
||||
Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0")
|
||||
Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1")
|
||||
Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2")
|
||||
Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3")
|
||||
Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon")
|
||||
Bindings=(Name="GBA_Talk",Command="talk")
|
||||
Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
|
||||
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
|
||||
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
|
||||
Bindings=(Name="GBA_TossMoney",Command="TossMoney")
|
||||
Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat")
|
||||
Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease")
|
||||
Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease")
|
||||
Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0")
|
||||
Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1")
|
||||
Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2")
|
||||
Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3")
|
||||
Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4")
|
||||
Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5")
|
||||
Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6")
|
||||
Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7")
|
||||
Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote")
|
||||
Bindings=(Name="GBA_RequestSkipTrader",Command="RequestSkipTrader")
|
||||
Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect")
|
||||
Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown")
|
||||
Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp")
|
||||
Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease")
|
||||
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease")
|
||||
Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease")
|
||||
Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease")
|
||||
Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease")
|
||||
Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch")
|
||||
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire")
|
||||
Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade")
|
||||
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold")
|
||||
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
|
||||
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease")
|
||||
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
|
||||
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
|
||||
Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney")
|
||||
Bindings=(Name="Up",Command="GBA_MoveForward")
|
||||
Bindings=(Name="Down",Command="GBA_Backward")
|
||||
Bindings=(Name="Left",Command="GBA_TurnLeft")
|
||||
Bindings=(Name="Right",Command="GBA_TurnRight")
|
||||
Bindings=(Name="Enter",Command="GBA_Use")
|
||||
Bindings=(Name="SpaceBar",Command="GBA_Jump")
|
||||
Bindings=(Name="W",Command="GBA_MoveForward")
|
||||
Bindings=(Name="S",Command="GBA_Backward")
|
||||
Bindings=(Name="A",Command="GBA_StrafeLeft")
|
||||
Bindings=(Name="D",Command="GBA_StrafeRight")
|
||||
Bindings=(Name="E",Command="GBA_Use")
|
||||
Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer")
|
||||
Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode")
|
||||
Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer")
|
||||
Bindings=(Name="F",Command="GBA_ToggleFlashlight")
|
||||
Bindings=(Name="R",Command="GBA_Reload")
|
||||
Bindings=(Name="G",Command="GBA_Grenade")
|
||||
Bindings=(Name="C",Command="GBA_CrouchToggle")
|
||||
Bindings=(Name="Q",Command="GBA_QuickHeal")
|
||||
Bindings=(Name="V",Command="GBA_TertiaryFire")
|
||||
Bindings=(Name="Escape",Command="GBA_ShowMenu")
|
||||
Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon")
|
||||
Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon")
|
||||
Bindings=(Name="one",Command="GBA_SwitchWeapon1")
|
||||
Bindings=(Name="two",Command="GBA_SwitchWeapon2")
|
||||
Bindings=(Name="three",Command="GBA_SwitchWeapon3")
|
||||
Bindings=(Name="four",Command="GBA_SwitchWeapon4")
|
||||
Bindings=(Name="Backspace",Command="GBA_DropWeapon")
|
||||
Bindings=(Name="T",Command="GBA_Talk")
|
||||
Bindings=(Name="Y",Command="GBA_TeamTalk")
|
||||
Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
|
||||
Bindings=(Name="Z",Command="GBA_ShowVoiceComms")
|
||||
Bindings=(Name="B",Command="GBA_TossMoney")
|
||||
Bindings=(Name="LeftShift",Command="GBA_Sprint")
|
||||
Bindings=(Name="CapsLock",Command="GBA_VoiceChat")
|
||||
Bindings=(Name="F1",Command="GBA_VoteYes")
|
||||
Bindings=(Name="F2",Command="GBA_VoteNo")
|
||||
Bindings=(Name="F4",Command="Playersonly")
|
||||
Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
|
||||
Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
|
||||
Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
|
||||
Bindings=(Name="F8",Command="PrevViewMode")
|
||||
Bindings=(Name="M",Command="BasePath 0")
|
||||
Bindings=(Name="N",Command="BasePath 1")
|
||||
Bindings=(Name="F9",Command="viewmode wireframe", Control=true)
|
||||
Bindings=(Name="F10",Command="viewmode unlit", Control=true)
|
||||
Bindings=(Name="F4",Command="viewmode detaillighting", Control=true)
|
||||
Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true)
|
||||
Bindings=(Name="F6",Command="viewmode lit", Control=true)
|
||||
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
|
||||
Bindings=(Name="PageUp",Command="Camera Fixed")
|
||||
Bindings=(Name="Home",Command="Camera FixedTracking")
|
||||
Bindings=(Name="Insert",Command="Camera FreeCam")
|
||||
Bindings=(Name="P",Command="Playersonly")
|
||||
Bindings=(Name="LeftBracket",Command="Slomo .2")
|
||||
Bindings=(Name="RightBracket",Command="Slomo 1")
|
||||
Bindings=(Name="Backslash",Command="Slomo 4")
|
||||
Bindings=(Name="Subtract",Command="PreviousTrackingRange")
|
||||
Bindings=(Name="Add",Command="NextTrackingRange")
|
||||
Bindings=(Name="NumPadZero",Command="ToggleTracker")
|
||||
Bindings=(Name="NumPadOne",Command="NextTrackingMode")
|
||||
Bindings=(Name="NumPadTwo",Command="ToggleMapView")
|
||||
|
||||
[GameFramework.DebugCameraInput]
|
||||
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
|
||||
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
|
||||
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
|
||||
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
|
||||
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
|
||||
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
|
||||
Bindings=(Name="Q",Command="MoveDown")
|
||||
Bindings=(Name="E",Command="MoveUp")
|
||||
Bindings=(Name="W",Command="MoveForward")
|
||||
Bindings=(Name="S",Command="MoveBackward")
|
||||
Bindings=(Name="A",Command="StrafeLeft")
|
||||
Bindings=(Name="D",Command="StrafeRight")
|
||||
Bindings=(Name="F",Command="FreezeRendering")
|
||||
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
|
||||
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
|
||||
Bindings=(Name="Left",Command="TurnLeft")
|
||||
Bindings=(Name="Right",Command="TurnRight")
|
||||
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
|
||||
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
|
||||
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
|
||||
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
|
||||
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
|
||||
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
|
||||
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
|
||||
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
|
||||
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
|
||||
|
||||
[UnrealEd.EditorViewportInput]
|
||||
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
|
||||
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
|
||||
Bindings=(Command="DELETE",Name=Delete)
|
||||
Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
|
||||
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
|
||||
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
|
||||
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
|
||||
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
|
||||
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
|
||||
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
|
||||
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
|
||||
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
|
||||
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
|
||||
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
|
||||
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
|
||||
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
|
||||
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
|
||||
Bindings=(Command="EDIT COPY",Name=C,Control=True)
|
||||
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
|
||||
Bindings=(Command="DUPLICATE",Name=W,Control=True)
|
||||
Bindings=(Command="EDIT CUT",Name=X,Control=True)
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
|
||||
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
|
||||
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
|
||||
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
|
||||
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
|
||||
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
|
||||
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
|
||||
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
|
||||
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
|
||||
Bindings=(Command="CAMERA ALIGN",Name=Home)
|
||||
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
|
||||
Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
|
||||
Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
|
||||
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
|
||||
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True)
|
||||
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
|
||||
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
|
||||
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
|
||||
Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR DESELECT",Name=Escape)
|
||||
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
|
||||
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
|
||||
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
|
||||
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
|
||||
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
|
||||
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
|
||||
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
|
||||
Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
|
||||
Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
|
||||
Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True)
|
||||
|
||||
[UnrealEd.ObjectEditorViewportInput]
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
|
||||
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
|
||||
|
||||
[Engine.Console]
|
||||
ConsoleKey=Tilde
|
||||
TypeKey=F3
|
||||
MaxScrollbackSize=1024
|
||||
HistoryBot=-1
|
||||
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
|
||||
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
|
||||
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
|
||||
ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
|
||||
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
|
||||
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
|
||||
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
|
||||
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
|
||||
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
|
||||
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
|
||||
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
|
||||
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
|
||||
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
|
||||
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
|
||||
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
|
||||
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
|
||||
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
|
||||
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
|
||||
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
|
||||
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
|
||||
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
|
||||
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
|
||||
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
|
||||
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
|
||||
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
|
||||
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
|
||||
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
|
||||
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
|
||||
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
|
||||
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
|
||||
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
|
||||
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
|
||||
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
|
||||
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
|
||||
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
|
||||
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
|
||||
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
|
||||
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
|
||||
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
|
||||
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
|
||||
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
|
||||
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
|
||||
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
|
||||
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
|
||||
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
|
||||
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
|
||||
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
|
||||
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
|
||||
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
|
||||
ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
|
||||
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
|
||||
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
|
||||
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
|
||||
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
|
||||
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
|
||||
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
|
||||
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
|
||||
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
|
||||
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
|
||||
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
|
||||
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
|
||||
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
|
||||
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
|
||||
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
|
||||
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
|
||||
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
|
||||
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
|
||||
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
|
||||
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
|
||||
ManualAutoCompleteList=(Command="memleakcheck",Desc="")
|
||||
ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
|
||||
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
|
||||
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
|
||||
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
|
||||
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")
|
||||
|
||||
[GameFramework.DebugCameraController]
|
||||
PrimaryKey=LeftMouseButton
|
||||
SecondaryKey=RightMouseButton
|
||||
UnselectKey=Escape
|
||||
bShowSelectedInfo=true
|
||||
|
||||
[Engine.UIDataStore_InputAlias]
|
||||
InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
||||
InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
||||
InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
|
||||
InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
|
||||
InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
|
||||
InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
|
||||
InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
|
||||
InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
|
||||
InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
|
||||
InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
|
||||
InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
|
||||
InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
|
||||
InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
|
||||
InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
|
||||
InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
||||
InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
||||
InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
|
||||
InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
|
||||
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
|
||||
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
|
||||
InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
|
||||
InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
|
||||
InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
||||
InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
||||
InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
||||
InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
||||
InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
|
||||
InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
|
||||
InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
|
||||
InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
|
||||
|
||||
[Scaleform.KeyMap]
|
||||
FullKeyboard=1
|
||||
XboxTypeS_DPad_Left=Left
|
||||
XboxTypeS_DPad_Right=Right
|
||||
XboxTypeS_DPad_Up=Up
|
||||
XboxTypeS_DPad_Down=Down
|
||||
Gamepad_RightStick_Left=GAMEPAD_RS_Left
|
||||
Gamepad_RightStick_Right=GAMEPAD_RS_Right
|
||||
Gamepad_RightStick_Up=GAMEPAD_RS_Up
|
||||
Gamepad_RightStick_Down=GAMEPAD_RS_Down
|
||||
Gamepad_LeftStick_Left=Left
|
||||
Gamepad_LeftStick_Right=Right
|
||||
Gamepad_LeftStick_Up=Up
|
||||
Gamepad_LeftStick_Down=Down
|
||||
XboxTypeS_A=GAMEPAD_A
|
||||
XboxTypeS_B=GAMEPAD_B
|
||||
XboxTypeS_X=GAMEPAD_X
|
||||
XboxTypeS_Y=GAMEPAD_Y
|
||||
XboxTypeS_LeftShoulder=GAMEPAD_L1
|
||||
XboxTypeS_LeftTrigger=GAMEPAD_L2
|
||||
XboxTypeS_LeftThumbStick=GAMEPAD_L3
|
||||
XboxTypeS_RightShoulder=GAMEPAD_R1
|
||||
XboxTypeS_RightTrigger=GAMEPAD_R2
|
||||
XboxTypeS_RightThumbStick=GAMEPAD_R3
|
||||
XboxTypeS_Start=START
|
||||
XboxTypeS_Back=BACK
|
||||
|
||||
[Scaleform.GamepadMouse]
|
||||
X=None
|
||||
Y=None
|
||||
|
||||
[Configuration]
|
||||
|
||||
[KFGame.KFPlayerInput]
|
||||
bAimAssistEnabled=TRUE
|
||||
ZoomedSensitivityScale=0.35f
|
||||
GamepadZoomedSensitivityScale=0.60f
|
||||
bRequiresPushToTalk=TRUE
|
||||
bViewAccelerationEnabled=TRUE
|
||||
bDebugViewAcceleration=FALSE
|
||||
bTargetFrictionEnabled=TRUE
|
||||
bDebugTargetFriction=FALSE
|
||||
bTargetAdhesionEnabled=TRUE
|
||||
bAutoTargetEnabled=TRUE
|
||||
GamepadSensitivityScale=1.0f
|
||||
bQuickWeaponSelect=true
|
||||
GamepadButtonHoldTime=0.25
|
||||
AutoUpgradeHoldTime=1
|
||||
SprintAnalogThreshold=0.6
|
||||
bForceFeedbackEnabled=true
|
||||
bUseGamepadLastWeapon=false
|
||||
GamepadDeadzoneScale=0.2f
|
||||
GamepadAccelerationJumpScale=0.15f
|
||||
MouseLookUpScale=-100.000000
|
||||
MouseLookRightScale=100.000000
|
||||
bUseDefaultLookScales=true
|
||||
|
||||
[IniVersion]
|
||||
0=1594328453.000000
|
||||
1=1665689046.000000
|
||||
2=1594328451.000000
|
||||
3=1588692953.000000
|
||||
|
945
instances/rpg/LinuxServer-KFSystemSettings.ini
Normal file
945
instances/rpg/LinuxServer-KFSystemSettings.ini
Normal file
@ -0,0 +1,945 @@
|
||||
[SystemSettings]
|
||||
StaticDecals=false
|
||||
DynamicDecals=false
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=1.0
|
||||
DynamicLights=True
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
CompositeDynamicLights=True
|
||||
SHSecondaryLighting=True
|
||||
DirectionalLightmaps=True
|
||||
MotionBlur=False
|
||||
MotionBlurPause=True
|
||||
MotionBlurSkinning=1
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
BloomQuality=2
|
||||
MotionBlurQuality=2
|
||||
PostProcessAA=True
|
||||
DepthOfFieldQuality=1
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
FilteredDistortion=True
|
||||
DropParticleDistortion=False
|
||||
bAllowDownsampledTranslucency=False
|
||||
SpeedTreeLeaves=True
|
||||
SpeedTreeFronds=True
|
||||
OnlyStreamInTextures=False
|
||||
LensFlares=True
|
||||
FogVolumes=True
|
||||
FloatingPointRenderTargets=True
|
||||
OneFrameThreadLag=True
|
||||
UseVsync=False
|
||||
UpscaleScreenPercentage=True
|
||||
Fullscreen=True
|
||||
AllowOpenGL=False
|
||||
AllowRadialBlur=True
|
||||
AllowSubsurfaceScattering=False
|
||||
AllowImageReflections=True
|
||||
AllowImageReflectionShadowing=True
|
||||
bAllowSeparateTranslucency=True
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=True
|
||||
MaxFilterBlurSampleCount=16
|
||||
SkeletalMeshLODBias=0
|
||||
ParticleLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1
|
||||
ShadowFilterQualityBias=0
|
||||
MaxAnisotropy=4
|
||||
MaxMultiSamples=1
|
||||
bAllowD3D9MSAA=False
|
||||
bAllowTemporalAA=False
|
||||
TemporalAA_MinDepth=500
|
||||
TemporalAA_StartDepthVelocityScale=100
|
||||
MinShadowResolution=64
|
||||
MinPreShadowResolution=8
|
||||
MaxShadowResolution=512
|
||||
MobileShadowTextureResolution=1120
|
||||
MaxWholeSceneDominantShadowResolution=1280
|
||||
ShadowFadeResolution=128
|
||||
PreShadowFadeResolution=16
|
||||
ShadowFadeExponent=.25
|
||||
ResX=1280
|
||||
ResY=720
|
||||
ScreenPercentage=100.000000
|
||||
SceneCaptureStreamingMultiplier=1.000000
|
||||
ShadowTexelsPerPixel=1.3
|
||||
PreShadowResolutionFactor=.5
|
||||
bEnableBranchingPCFShadows=False
|
||||
bAllowHardwareShadowFiltering=True
|
||||
TessellationAdaptivePixelsPerTriangle=48.0
|
||||
bEnableForegroundShadowsOnWorld=False
|
||||
bEnableForegroundSelfShadowing=False
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
ShadowFilterRadius=2
|
||||
ShadowDepthBias=0.025
|
||||
PerObjectShadowTransition=60
|
||||
PerSceneShadowTransition=600
|
||||
CSMSplitPenumbraScale=.5
|
||||
CSMSplitSoftTransitionDistanceScale=4
|
||||
CSMSplitDepthBiasScale=.5
|
||||
CSMMinimumFOV=40
|
||||
CSMFOVRoundFactor=4
|
||||
UnbuiltWholeSceneDynamicShadowRadius=20000
|
||||
UnbuiltNumWholeSceneDynamicShadowCascades=3
|
||||
WholeSceneShadowUnbuiltInteractionThreshold=50
|
||||
bAllowFracturedDamage=True
|
||||
NumFracturedPartsScale=1.0
|
||||
FractureDirectSpawnChanceScale=1.0
|
||||
FractureRadialSpawnChanceScale=1.0
|
||||
FractureCullDistanceScale=1.0
|
||||
bForceCPUAccessToGPUSkinVerts=false
|
||||
bDisableSkeletalInstanceWeights=false
|
||||
HighPrecisionGBuffers=False
|
||||
AllowSecondaryDisplays=False
|
||||
SecondaryDisplayMaximumWidth=1280.0
|
||||
SecondaryDisplayMaximumHeight=720.0
|
||||
AllowPerFrameSleep=True
|
||||
AllowPerFrameYield=True
|
||||
MobileFeatureLevel=0
|
||||
MobileFog=True
|
||||
MobileHeightFog=False
|
||||
MobileSpecular=True
|
||||
MobileBumpOffset=True
|
||||
MobileNormalMapping=True
|
||||
MobileEnvMapping=True
|
||||
MobileRimLighting=True
|
||||
MobileColorBlending=True
|
||||
MobileColorGrading=False
|
||||
MobileVertexMovement=True
|
||||
MobileOcclusionQueries=False
|
||||
MobileGlobalGammaCorrection=False
|
||||
MobileAllowGammaCorrectionWorldOverride=True
|
||||
MobileAllowDepthPrePass=False
|
||||
MobileGfxGammaCorrection=False
|
||||
MobileLODBias=-0.5
|
||||
MobileBoneCount=75
|
||||
MobileBoneWeightCount=2
|
||||
MobileUsePreprocessedShaders=True
|
||||
MobileFlashRedForUncachedShaders=False
|
||||
MobileWarmUpPreprocessedShaders=True
|
||||
MobileCachePreprocessedShaders=False
|
||||
MobileProfilePreprocessedShaders=False
|
||||
MobileUseCPreprocessorOnShaders=True
|
||||
MobileLoadCPreprocessedShaders=True
|
||||
MobileSharePixelShaders=True
|
||||
MobileShareVertexShaders=True
|
||||
MobileShareShaderPrograms=True
|
||||
MobileEnableMSAA=False
|
||||
MobileContentScaleFactor=1.0
|
||||
MobileVertexScratchBufferSize=150
|
||||
MobileIndexScratchBufferSize=10
|
||||
MobileLightShaftScale=2.0
|
||||
MobileLightShaftFirstPass=0.5
|
||||
MobileLightShaftSecondPass=1.0
|
||||
MobileModShadows=True
|
||||
MobileTiltShift=False
|
||||
MobileMaxMemory=300
|
||||
MobilePostProcessBlurAmount=32.0
|
||||
bMobileUsingHighResolutionTiming=True
|
||||
MobileTiltShiftPosition=0.5
|
||||
MobileTiltShiftFocusWidth=0.3
|
||||
MobileTiltShiftTransitionWidth=0.5
|
||||
MobileMaxShadowRange=500.0
|
||||
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
|
||||
MobileClearDepthBetweenDPG=False
|
||||
MobileSceneDepthResolveForShadows=TRUE
|
||||
MobileLandscapeLodBias=0
|
||||
MobileUseShaderGroupForStartupObjects=FALSE
|
||||
MobileMinimizeFogShaders=FALSE
|
||||
MobileFXAAQuality=0
|
||||
ApexLODResourceBudget=1000000000000000000000.0
|
||||
ApexDestructionMaxChunkIslandCount=2500
|
||||
ApexDestructionMaxShapeCount=0
|
||||
ApexDestructionMaxChunkSeparationLOD=1.0
|
||||
ApexDestructionMaxActorCreatesPerFrame=-1
|
||||
ApexDestructionMaxFracturesProcessedPerFrame=-1
|
||||
ApexDestructionSortByBenefit=True
|
||||
ApexGRBEnable=false
|
||||
ApexGRBGPUMemSceneSize=128
|
||||
ApexGRBGPUMemTempDataSize=128
|
||||
ApexGRBMeshCellSize=7.5
|
||||
ApexGRBNonPenSolverPosIterCount=9;
|
||||
ApexGRBFrictionSolverPosIterCount=3;
|
||||
ApexGRBFrictionSolverVelIterCount=3;
|
||||
ApexGRBSkinWidth=0.025
|
||||
ApexGRBMaxLinearAcceleration=1000000.0
|
||||
ApexClothingAvgSimFrequencyWindow=60
|
||||
ApexClothingAllowAsyncCooking=True
|
||||
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
|
||||
ApexClothingAsyncFetchResults=True
|
||||
ApexEnableWriteBufferTask=True
|
||||
ApexUpdateRenderResourcesInGameThread=False
|
||||
FlexInvisibleFramesBeforeSleep=60
|
||||
FlexDistanceBeforeSleep=1500.0
|
||||
AllowSPHFluidMipmap=True
|
||||
FlexRigidBodiesCollisionAtHighLevel=False
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
AllowSummedAreaTableCompute=True
|
||||
AllowHistogramTechniques=False
|
||||
ForegroundProjectionDepthBias=0.2
|
||||
WholeSceneShadowCutoffDistance=700
|
||||
WholeSceneShadowFadeOutDistance=600
|
||||
AllowGroupedPerObjectShadows=True
|
||||
GroupedPerObjectShadows_MinRadius=100
|
||||
GroupedPerObjectShadows_MaxRadius=2000
|
||||
GroupedPerObjectShadows_RampUpFactor=1.2
|
||||
GroupedPerObjectShadows_RampCutoff=2000
|
||||
MaxOverlappingLights=15
|
||||
AllowPersistentSplats=True
|
||||
ShowSplattermapFalloff=False
|
||||
AllowLightOcclusionQueries=True
|
||||
DepthPrepass=True
|
||||
AllowScreenSpaceReflections=False
|
||||
AllowVariableBlurReflections=False
|
||||
UseComputeSSR=True
|
||||
ScreenSpaceReflectionDownsampleFactor=1
|
||||
ImageGrainScaler=1.0
|
||||
GlobalShadowDistanceScale=1.0
|
||||
LightCones=True
|
||||
Borderless=False
|
||||
KinematicUpdateDistFactorScale=1.3
|
||||
MaxPendingNotifies=50
|
||||
DisableCanBecomeDynamicWakeup=False
|
||||
MakeDynamicCollisionThreshold=150
|
||||
ForceAffinity=True
|
||||
ShouldCorpseCollideWithDead=True
|
||||
ShouldCorpseCollideWithLiving=True
|
||||
ShouldCorpseCollideWithDeadAfterSleep=False
|
||||
AllowForegroundPreshadows=True
|
||||
AllowBooleanPreshadows=True
|
||||
AllowPerObjectShadows=True
|
||||
MaxPrimBoundsForPerObjectShadows=1000.0
|
||||
UseComputeDepthOfField=False
|
||||
UseNewDOF=True
|
||||
UseComputeSSAO=False
|
||||
HBAO=False
|
||||
UseComputeBloom=False
|
||||
UseComputeMotionBlur=False
|
||||
DistanceFog=True
|
||||
DistanceFogQuality=1
|
||||
OverrideDoFWeaponSettings=False
|
||||
MotionBlurStaticScale=0.8
|
||||
MotionBlurDynamicScale=3.0
|
||||
bOverrideMapWholeSceneDominantShadowSetting=False
|
||||
EnableDynamicAudioOcclusion=True
|
||||
DoRelevancyFacingCheck=True
|
||||
DoRelevancyTeamCheck=True
|
||||
DoRelevancyVelocityPrediction=True
|
||||
CycleExtraRelevancyChecks=True
|
||||
SimpleRelevancyCheckDistance=10000
|
||||
AllowLightFunctions=True
|
||||
AllowSecondaryBloodEffects=True
|
||||
VolumetricLightingMode=1
|
||||
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
InstancedRendering=False
|
||||
|
||||
[SystemSettingsBucket1]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=False
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.4
|
||||
DynamicShadows=False
|
||||
LightEnvironmentShadows=False
|
||||
DepthOfField=False
|
||||
AmbientOcclusion=False
|
||||
Bloom=False
|
||||
bAllowLightShafts=False
|
||||
Distortion=False
|
||||
DropParticleDistortion=True
|
||||
LensFlares=False
|
||||
AllowRadialBlur=False
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=False
|
||||
SkeletalMeshLODBias=1
|
||||
DetailMode=0
|
||||
MaxDrawDistanceScale=0.8
|
||||
MaxAnisotropy=1
|
||||
MaxShadowResolution=256
|
||||
MaxWholeSceneDominantShadowResolution=256
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=0.5
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=True
|
||||
bAllowFracturedDamage=False
|
||||
FractureCullDistanceScale=0.25
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket2]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.5
|
||||
DynamicShadows=False
|
||||
LightEnvironmentShadows=False
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=False
|
||||
Bloom=False
|
||||
bAllowLightShafts=True
|
||||
Distortion=False
|
||||
DropParticleDistortion=True
|
||||
LensFlares=True
|
||||
AllowRadialBlur=False
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=False
|
||||
SkeletalMeshLODBias=1
|
||||
DetailMode=0
|
||||
MaxDrawDistanceScale=0.9
|
||||
MaxAnisotropy=2
|
||||
MaxShadowResolution=512
|
||||
MaxWholeSceneDominantShadowResolution=512
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=0.9
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=True
|
||||
bAllowFracturedDamage=False
|
||||
FractureCullDistanceScale=0.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket3]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.6
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=1
|
||||
MaxDrawDistanceScale=1.0
|
||||
MaxAnisotropy=4
|
||||
MaxShadowResolution=1024
|
||||
MaxWholeSceneDominantShadowResolution=1280
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=1.3
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.0
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket4]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.8
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1.1
|
||||
MaxAnisotropy=8
|
||||
MaxShadowResolution=2048
|
||||
MaxWholeSceneDominantShadowResolution=2048
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=2
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket5]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=1.0
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1.2
|
||||
MaxAnisotropy=16
|
||||
MaxShadowResolution=4096
|
||||
MaxWholeSceneDominantShadowResolution=4096
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=4.0
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=2.0
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsScreenshot]
|
||||
BasedOn=SystemSettings
|
||||
MaxAnisotropy=16
|
||||
ShadowFilterQualityBias=1
|
||||
MinShadowResolution=16
|
||||
ShadowFadeResolution=1
|
||||
MinPreShadowResolution=16
|
||||
PreShadowFadeResolution=1
|
||||
ShadowTexelsPerPixel=4.0f
|
||||
PreShadowResolutionFactor=1.0
|
||||
MaxShadowResolution=4096
|
||||
MaxWholeSceneDominantShadowResolution=4096
|
||||
CompositeDynamicLights=FALSE
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
|
||||
[SystemSettingsEditor]
|
||||
BasedOn=SystemSettings
|
||||
|
||||
[SystemSettingsSplitScreen2]
|
||||
BasedOn=SystemSettings
|
||||
bAllowWholeSceneDominantShadows=False
|
||||
bAllowLightShafts=False
|
||||
DetailMode=1
|
||||
|
||||
[SystemSettingsMobile]
|
||||
BasedOn=SystemSettings
|
||||
Fullscreen=True
|
||||
DirectionalLightmaps=False
|
||||
DynamicLights=False
|
||||
SHSecondaryLighting=False
|
||||
StaticDecals=True
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=False
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
DropParticleDistortion=TRUE
|
||||
FloatingPointRenderTargets=FALSE
|
||||
MaxAnisotropy=2
|
||||
bAllowLightShafts=FALSE
|
||||
MobileModShadows=False
|
||||
MobileClearDepthBetweenDPG=False
|
||||
MaxFilterBlurSampleCount=4
|
||||
DynamicShadows=False
|
||||
MobileMaxMemory=300
|
||||
MobileLandscapeLodBias=0
|
||||
AllowRadialBlur=False
|
||||
|
||||
[SystemSettingsMobilePreviewer]
|
||||
BasedOn=SystemSettingsMobile
|
||||
Fullscreen=False
|
||||
|
||||
[SystemSettingsMobileTextureBias]
|
||||
BasedOn=SystemSettingsMobile
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsAndroid]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
|
||||
[SystemSettingsAndroid_Performance1_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
ScreenPercentage=75.0000
|
||||
|
||||
[SystemSettingsAndroid_Performance2_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsAndroid_Performance3_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileContentScaleFactor=1.40625
|
||||
Bloom=TRUE
|
||||
DepthOfField=TRUE
|
||||
MobileColorGrading=TRUE
|
||||
bAllowLightShaft=TRUE
|
||||
|
||||
[SystemSettingsAndroid_Performance1_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
ScreenPercentage=75.0000
|
||||
|
||||
[SystemSettingsAndroid_Performance2_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsAndroid_Performance3_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileContentScaleFactor=1.40625
|
||||
Bloom=TRUE
|
||||
DepthOfField=TRUE
|
||||
MobileColorGrading=TRUE
|
||||
bAllowLightShaft=TRUE
|
||||
|
||||
[SystemSettingsFlash]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
bAllowLightShafts=TRUE
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
MobileClearDepthBetweenDPG=True
|
||||
DirectionalLightmaps=False
|
||||
MobileHeightFog=False
|
||||
|
||||
[SystemSettingsFlash_Detail]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
bAllowLightShafts=TRUE
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
MobileClearDepthBetweenDPG=True
|
||||
DirectionalLightmaps=True
|
||||
MobileHeightFog=True
|
||||
|
||||
[SystemSettingsIPhone]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
|
||||
[SystemSettingsIPhone3GS]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
LensFlares=False
|
||||
DetailMode=1
|
||||
MobileEnableMSAA=True
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=2
|
||||
|
||||
[SystemSettingsIPhone4]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileContentScaleFactor=2.0
|
||||
LensFlares=False
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=1
|
||||
|
||||
[SystemSettingsIPhone4S]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPhone5]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=1024
|
||||
AllowRadialBlur=True
|
||||
|
||||
[SystemSettingsIPodTouch4]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileContentScaleFactor=2.0
|
||||
LensFlares=False
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=2
|
||||
|
||||
[SystemSettingsIPodTouch5]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=1
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsIPad2]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad3]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.40625
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
MobileMaxMemory=500
|
||||
|
||||
[SystemSettingsIPad4]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=512
|
||||
MobileShadowTextureResolution=512
|
||||
MobileMaxMemory=500
|
||||
AllowRadialBlur=True
|
||||
|
||||
[SystemSettingsIPadMini]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad2_Detail]
|
||||
BasedOn=SystemSettingsIPad2
|
||||
|
||||
[Configuration]
|
||||
|
||||
[IniVersion]
|
||||
0=1594328451.000000
|
||||
1=1594328608.000000
|
||||
2=1594328451.000000
|
||||
3=1588692953.000000
|
||||
|
14
instances/rpg/LinuxServer/LinuxServerEngine.ini
Normal file
14
instances/rpg/LinuxServer/LinuxServerEngine.ini
Normal file
@ -0,0 +1,14 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerEngine.ini
|
||||
|
||||
[Engine.StartupPackages]
|
||||
-Package=EngineDebugMaterials
|
||||
-Package=EditorMaterials
|
||||
|
||||
[Core.System]
|
||||
-Suppress=DevNet
|
||||
-Suppress=Init
|
||||
-Suppress=DevOnline
|
||||
|
||||
[Engine.Engine]
|
||||
QueryNetworkDevice=IpDrv.QueryNetDriver
|
2
instances/rpg/LinuxServer/LinuxServerGame.ini
Normal file
2
instances/rpg/LinuxServer/LinuxServerGame.ini
Normal file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerGame.ini
|
2
instances/rpg/LinuxServer/LinuxServerInput.ini
Normal file
2
instances/rpg/LinuxServer/LinuxServerInput.ini
Normal file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerInput.ini
|
2
instances/rpg/LinuxServer/LinuxServerSystemSettings.ini
Normal file
2
instances/rpg/LinuxServer/LinuxServerSystemSettings.ini
Normal file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerSystemSettings.ini
|
1
instances/rpg/MapRotate.ini
Symbolic link
1
instances/rpg/MapRotate.ini
Symbolic link
@ -0,0 +1 @@
|
||||
../../mapcycles/main-rpg.ini
|
42
instances/rpg/instance.conf
Normal file
42
instances/rpg/instance.conf
Normal file
@ -0,0 +1,42 @@
|
||||
LANG=en_US.UTF-8
|
||||
|
||||
UseOrigApp=True
|
||||
|
||||
PortWeb=8096
|
||||
PortQuery=27031
|
||||
PortGame=7793
|
||||
|
||||
UseOrigApp=True
|
||||
|
||||
# Default Map
|
||||
Map="KF-BigRoom_2020v2"
|
||||
|
||||
# Difficulty:
|
||||
# Normal: 0
|
||||
# Hard: 1
|
||||
# Suicide: 2
|
||||
# Hell: 3
|
||||
Difficulty=3
|
||||
|
||||
# Game:
|
||||
# Survival: KFGameContent.KFGameInfo_Survival
|
||||
# WeeklyOutbreak: KFGameContent.KFGameInfo_WeeklySurvival
|
||||
# Endless: KFGameContent.KFGameInfo_Endless
|
||||
# Objective: KFGameContent.KFGameInfo_Objective
|
||||
# Versus: KFGameContent.KFGameInfo_VersusSurvival
|
||||
Game=ControlledDifficulty_Endless.CD_Endless
|
||||
|
||||
# GameLength:
|
||||
# 4 waves: 0
|
||||
# 7 waves: 1
|
||||
# 10 waves: 2
|
||||
Length=0
|
||||
|
||||
# Mutators
|
||||
Mutators=ServerExtMut.ServerExtMut,DPL.DPLMut,AAL.AALMut,FriendlyHUD.FriendlyHUDMutator,CTI.CTIMut,ZedSpawner.ZedSpawnerMut
|
||||
|
||||
# Additional parameters
|
||||
Args=AllowSeasonalSkins=0
|
||||
|
||||
# Notes for yourself
|
||||
Comment=
|
BIN
instances/rpg/stats/U_0x011000010000EABF.usa
Normal file
BIN
instances/rpg/stats/U_0x011000010000EABF.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x0110000100021FAB.usa
Normal file
BIN
instances/rpg/stats/U_0x0110000100021FAB.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x01100001000280FA.usa
Normal file
BIN
instances/rpg/stats/U_0x01100001000280FA.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x0110000100036BED.usa
Normal file
BIN
instances/rpg/stats/U_0x0110000100036BED.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x0110000100077D0F.usa
Normal file
BIN
instances/rpg/stats/U_0x0110000100077D0F.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x01100001000941B1.usa
Normal file
BIN
instances/rpg/stats/U_0x01100001000941B1.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x01100001000C1B7A.usa
Normal file
BIN
instances/rpg/stats/U_0x01100001000C1B7A.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x011000010011FC0E.usa
Normal file
BIN
instances/rpg/stats/U_0x011000010011FC0E.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x011000010013495F.usa
Normal file
BIN
instances/rpg/stats/U_0x011000010013495F.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x011000010015CFF3.usa
Normal file
BIN
instances/rpg/stats/U_0x011000010015CFF3.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x011000010016A4BF.usa
Normal file
BIN
instances/rpg/stats/U_0x011000010016A4BF.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x01100001001715D4.usa
Normal file
BIN
instances/rpg/stats/U_0x01100001001715D4.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x011000010017302D.usa
Normal file
BIN
instances/rpg/stats/U_0x011000010017302D.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x011000010018D10B.usa
Normal file
BIN
instances/rpg/stats/U_0x011000010018D10B.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x01100001001B335D.usa
Normal file
BIN
instances/rpg/stats/U_0x01100001001B335D.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x01100001001D92A8.usa
Normal file
BIN
instances/rpg/stats/U_0x01100001001D92A8.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x01100001001FD578.usa
Normal file
BIN
instances/rpg/stats/U_0x01100001001FD578.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x011000010023F73F.usa
Normal file
BIN
instances/rpg/stats/U_0x011000010023F73F.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x0110000100290127.usa
Normal file
BIN
instances/rpg/stats/U_0x0110000100290127.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x011000010031A4CD.usa
Normal file
BIN
instances/rpg/stats/U_0x011000010031A4CD.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x011000010034255C.usa
Normal file
BIN
instances/rpg/stats/U_0x011000010034255C.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x01100001003A8C3E.usa
Normal file
BIN
instances/rpg/stats/U_0x01100001003A8C3E.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x0110000100409BAB.usa
Normal file
BIN
instances/rpg/stats/U_0x0110000100409BAB.usa
Normal file
Binary file not shown.
BIN
instances/rpg/stats/U_0x011000010044A7E7.usa
Normal file
BIN
instances/rpg/stats/U_0x011000010044A7E7.usa
Normal file
Binary file not shown.
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instances/rpg/stats/U_0x01100001004C574C.usa
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instances/rpg/stats/U_0x0110000100666150.usa
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instances/rpg/stats/U_0x0110000100706363.usa
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instances/rpg/stats/U_0x0110000100730940.usa
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instances/rpg/stats/U_0x01100001009F3E56.usa
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instances/rpg/stats/U_0x0110000100B7E6E9.usa
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instances/rpg/stats/U_0x0110000100C8BD89.usa
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instances/rpg/stats/U_0x0110000100D2C3B6.usa
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instances/rpg/stats/U_0x0110000100D3C3AA.usa
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instances/rpg/stats/U_0x011000010110F7A5.usa
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