946 lines
44 KiB
INI
946 lines
44 KiB
INI
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[SystemSettings]
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StaticDecals=false
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DynamicDecals=false
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UnbatchedDecals=True
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DecalCullDistanceScale=1.0
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DynamicLights=True
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DynamicShadows=True
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LightEnvironmentShadows=True
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CompositeDynamicLights=True
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SHSecondaryLighting=True
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DirectionalLightmaps=True
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MotionBlur=False
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MotionBlurPause=True
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MotionBlurSkinning=1
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DepthOfField=True
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AmbientOcclusion=True
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Bloom=True
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BloomQuality=2
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MotionBlurQuality=2
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PostProcessAA=True
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DepthOfFieldQuality=1
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bAllowLightShafts=True
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Distortion=True
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FilteredDistortion=True
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DropParticleDistortion=False
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bAllowDownsampledTranslucency=False
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SpeedTreeLeaves=True
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SpeedTreeFronds=True
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OnlyStreamInTextures=False
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LensFlares=True
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FogVolumes=True
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FloatingPointRenderTargets=True
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OneFrameThreadLag=True
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UseVsync=False
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UpscaleScreenPercentage=True
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Fullscreen=True
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AllowOpenGL=False
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AllowRadialBlur=True
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AllowSubsurfaceScattering=False
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AllowImageReflections=True
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AllowImageReflectionShadowing=True
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bAllowSeparateTranslucency=True
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bAllowPostprocessMLAA=False
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bAllowHighQualityMaterials=True
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MaxFilterBlurSampleCount=16
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SkeletalMeshLODBias=0
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ParticleLODBias=0
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DetailMode=2
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MaxDrawDistanceScale=1
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ShadowFilterQualityBias=0
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MaxAnisotropy=4
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MaxMultiSamples=1
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bAllowD3D9MSAA=False
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bAllowTemporalAA=False
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TemporalAA_MinDepth=500
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TemporalAA_StartDepthVelocityScale=100
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MinShadowResolution=64
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MinPreShadowResolution=8
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MaxShadowResolution=512
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MobileShadowTextureResolution=1120
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MaxWholeSceneDominantShadowResolution=1280
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ShadowFadeResolution=128
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PreShadowFadeResolution=16
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ShadowFadeExponent=.25
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ResX=1280
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ResY=720
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ScreenPercentage=100.000000
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SceneCaptureStreamingMultiplier=1.000000
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ShadowTexelsPerPixel=1.3
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PreShadowResolutionFactor=.5
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bEnableBranchingPCFShadows=False
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bAllowHardwareShadowFiltering=True
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TessellationAdaptivePixelsPerTriangle=48.0
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bEnableForegroundShadowsOnWorld=False
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bEnableForegroundSelfShadowing=False
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bAllowWholeSceneDominantShadows=True
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bUseConservativeShadowBounds=False
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ShadowFilterRadius=2
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ShadowDepthBias=0.025
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PerObjectShadowTransition=60
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PerSceneShadowTransition=600
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CSMSplitPenumbraScale=.5
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CSMSplitSoftTransitionDistanceScale=4
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CSMSplitDepthBiasScale=.5
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CSMMinimumFOV=40
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CSMFOVRoundFactor=4
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UnbuiltWholeSceneDynamicShadowRadius=20000
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UnbuiltNumWholeSceneDynamicShadowCascades=3
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WholeSceneShadowUnbuiltInteractionThreshold=50
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bAllowFracturedDamage=True
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NumFracturedPartsScale=1.0
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FractureDirectSpawnChanceScale=1.0
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FractureRadialSpawnChanceScale=1.0
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FractureCullDistanceScale=1.0
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bForceCPUAccessToGPUSkinVerts=false
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bDisableSkeletalInstanceWeights=false
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HighPrecisionGBuffers=False
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AllowSecondaryDisplays=False
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SecondaryDisplayMaximumWidth=1280.0
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SecondaryDisplayMaximumHeight=720.0
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AllowPerFrameSleep=True
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AllowPerFrameYield=True
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MobileFeatureLevel=0
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MobileFog=True
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MobileHeightFog=False
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MobileSpecular=True
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MobileBumpOffset=True
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MobileNormalMapping=True
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MobileEnvMapping=True
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MobileRimLighting=True
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MobileColorBlending=True
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MobileColorGrading=False
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MobileVertexMovement=True
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MobileOcclusionQueries=False
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MobileGlobalGammaCorrection=False
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MobileAllowGammaCorrectionWorldOverride=True
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MobileAllowDepthPrePass=False
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MobileGfxGammaCorrection=False
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MobileLODBias=-0.5
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MobileBoneCount=75
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MobileBoneWeightCount=2
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MobileUsePreprocessedShaders=True
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MobileFlashRedForUncachedShaders=False
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MobileWarmUpPreprocessedShaders=True
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MobileCachePreprocessedShaders=False
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MobileProfilePreprocessedShaders=False
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MobileUseCPreprocessorOnShaders=True
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MobileLoadCPreprocessedShaders=True
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MobileSharePixelShaders=True
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MobileShareVertexShaders=True
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MobileShareShaderPrograms=True
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MobileEnableMSAA=False
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MobileContentScaleFactor=1.0
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MobileVertexScratchBufferSize=150
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MobileIndexScratchBufferSize=10
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MobileLightShaftScale=2.0
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MobileLightShaftFirstPass=0.5
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MobileLightShaftSecondPass=1.0
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MobileModShadows=True
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MobileTiltShift=False
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MobileMaxMemory=300
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MobilePostProcessBlurAmount=32.0
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bMobileUsingHighResolutionTiming=True
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MobileTiltShiftPosition=0.5
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MobileTiltShiftFocusWidth=0.3
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MobileTiltShiftTransitionWidth=0.5
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MobileMaxShadowRange=500.0
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MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
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MobileClearDepthBetweenDPG=False
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MobileSceneDepthResolveForShadows=TRUE
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MobileLandscapeLodBias=0
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MobileUseShaderGroupForStartupObjects=FALSE
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MobileMinimizeFogShaders=FALSE
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MobileFXAAQuality=0
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ApexLODResourceBudget=1000000000000000000000.0
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ApexDestructionMaxChunkIslandCount=2500
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ApexDestructionMaxShapeCount=0
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ApexDestructionMaxChunkSeparationLOD=1.0
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ApexDestructionMaxActorCreatesPerFrame=-1
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ApexDestructionMaxFracturesProcessedPerFrame=-1
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ApexDestructionSortByBenefit=True
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ApexGRBEnable=false
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ApexGRBGPUMemSceneSize=128
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ApexGRBGPUMemTempDataSize=128
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ApexGRBMeshCellSize=7.5
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ApexGRBNonPenSolverPosIterCount=9;
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ApexGRBFrictionSolverPosIterCount=3;
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ApexGRBFrictionSolverVelIterCount=3;
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ApexGRBSkinWidth=0.025
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ApexGRBMaxLinearAcceleration=1000000.0
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ApexClothingAvgSimFrequencyWindow=60
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ApexClothingAllowAsyncCooking=True
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ApexClothingAllowApexWorkBetweenSubsteps=FALSE
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ApexClothingAsyncFetchResults=True
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ApexEnableWriteBufferTask=True
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ApexUpdateRenderResourcesInGameThread=False
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FlexInvisibleFramesBeforeSleep=60
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FlexDistanceBeforeSleep=1500.0
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AllowSPHFluidMipmap=True
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FlexRigidBodiesCollisionAtHighLevel=False
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TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
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TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
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TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
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TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
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TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
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TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
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TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
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TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
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TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
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TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
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TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
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AllowSummedAreaTableCompute=True
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AllowHistogramTechniques=False
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ForegroundProjectionDepthBias=0.2
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WholeSceneShadowCutoffDistance=700
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WholeSceneShadowFadeOutDistance=600
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AllowGroupedPerObjectShadows=True
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GroupedPerObjectShadows_MinRadius=100
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GroupedPerObjectShadows_MaxRadius=2000
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GroupedPerObjectShadows_RampUpFactor=1.2
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GroupedPerObjectShadows_RampCutoff=2000
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MaxOverlappingLights=15
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AllowPersistentSplats=True
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ShowSplattermapFalloff=False
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AllowLightOcclusionQueries=True
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DepthPrepass=True
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AllowScreenSpaceReflections=False
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AllowVariableBlurReflections=False
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UseComputeSSR=True
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ScreenSpaceReflectionDownsampleFactor=1
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ImageGrainScaler=1.0
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GlobalShadowDistanceScale=1.0
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LightCones=True
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Borderless=False
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KinematicUpdateDistFactorScale=1.3
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MaxPendingNotifies=50
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DisableCanBecomeDynamicWakeup=False
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MakeDynamicCollisionThreshold=150
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ForceAffinity=True
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ShouldCorpseCollideWithDead=True
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ShouldCorpseCollideWithLiving=True
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ShouldCorpseCollideWithDeadAfterSleep=False
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AllowForegroundPreshadows=True
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AllowBooleanPreshadows=True
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AllowPerObjectShadows=True
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MaxPrimBoundsForPerObjectShadows=1000.0
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UseComputeDepthOfField=False
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UseNewDOF=True
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UseComputeSSAO=False
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HBAO=False
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UseComputeBloom=False
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UseComputeMotionBlur=False
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DistanceFog=True
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DistanceFogQuality=1
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OverrideDoFWeaponSettings=False
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MotionBlurStaticScale=0.8
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MotionBlurDynamicScale=3.0
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bOverrideMapWholeSceneDominantShadowSetting=False
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EnableDynamicAudioOcclusion=True
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DoRelevancyFacingCheck=True
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DoRelevancyTeamCheck=True
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DoRelevancyVelocityPrediction=True
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CycleExtraRelevancyChecks=True
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SimpleRelevancyCheckDistance=10000
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AllowLightFunctions=True
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AllowSecondaryBloodEffects=True
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VolumetricLightingMode=1
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TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
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TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
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TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
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InstancedRendering=False
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[SystemSettingsBucket1]
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BasedOn=SystemSettings
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StaticDecals=False
|
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DynamicDecals=False
|
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UnbatchedDecals=True
|
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DecalCullDistanceScale=0.4
|
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|
DynamicShadows=False
|
||
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LightEnvironmentShadows=False
|
||
|
DepthOfField=False
|
||
|
AmbientOcclusion=False
|
||
|
Bloom=False
|
||
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bAllowLightShafts=False
|
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|
Distortion=False
|
||
|
DropParticleDistortion=True
|
||
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LensFlares=False
|
||
|
AllowRadialBlur=False
|
||
|
bAllowSeparateTranslucency=False
|
||
|
bAllowPostprocessMLAA=False
|
||
|
bAllowHighQualityMaterials=False
|
||
|
SkeletalMeshLODBias=1
|
||
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DetailMode=0
|
||
|
MaxDrawDistanceScale=0.8
|
||
|
MaxAnisotropy=1
|
||
|
MaxShadowResolution=256
|
||
|
MaxWholeSceneDominantShadowResolution=256
|
||
|
ScreenPercentage=100.000000
|
||
|
ShadowTexelsPerPixel=0.5
|
||
|
bAllowWholeSceneDominantShadows=True
|
||
|
bUseConservativeShadowBounds=True
|
||
|
bAllowFracturedDamage=False
|
||
|
FractureCullDistanceScale=0.25
|
||
|
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
|
||
|
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||
|
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
|
||
|
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
|
||
|
[SystemSettingsBucket2]
|
||
|
BasedOn=SystemSettings
|
||
|
StaticDecals=True
|
||
|
DynamicDecals=False
|
||
|
UnbatchedDecals=True
|
||
|
DecalCullDistanceScale=0.5
|
||
|
DynamicShadows=False
|
||
|
LightEnvironmentShadows=False
|
||
|
DepthOfField=True
|
||
|
AmbientOcclusion=False
|
||
|
Bloom=False
|
||
|
bAllowLightShafts=True
|
||
|
Distortion=False
|
||
|
DropParticleDistortion=True
|
||
|
LensFlares=True
|
||
|
AllowRadialBlur=False
|
||
|
bAllowSeparateTranslucency=False
|
||
|
bAllowPostprocessMLAA=False
|
||
|
bAllowHighQualityMaterials=False
|
||
|
SkeletalMeshLODBias=1
|
||
|
DetailMode=0
|
||
|
MaxDrawDistanceScale=0.9
|
||
|
MaxAnisotropy=2
|
||
|
MaxShadowResolution=512
|
||
|
MaxWholeSceneDominantShadowResolution=512
|
||
|
ScreenPercentage=100.000000
|
||
|
ShadowTexelsPerPixel=0.9
|
||
|
bAllowWholeSceneDominantShadows=True
|
||
|
bUseConservativeShadowBounds=True
|
||
|
bAllowFracturedDamage=False
|
||
|
FractureCullDistanceScale=0.5
|
||
|
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||
|
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||
|
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||
|
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
|
||
|
[SystemSettingsBucket3]
|
||
|
BasedOn=SystemSettings
|
||
|
StaticDecals=True
|
||
|
DynamicDecals=True
|
||
|
UnbatchedDecals=True
|
||
|
DecalCullDistanceScale=0.6
|
||
|
DynamicShadows=True
|
||
|
LightEnvironmentShadows=True
|
||
|
DepthOfField=True
|
||
|
AmbientOcclusion=True
|
||
|
Bloom=True
|
||
|
bAllowLightShafts=True
|
||
|
Distortion=True
|
||
|
DropParticleDistortion=False
|
||
|
LensFlares=True
|
||
|
AllowRadialBlur=True
|
||
|
bAllowSeparateTranslucency=False
|
||
|
bAllowPostprocessMLAA=True
|
||
|
bAllowHighQualityMaterials=True
|
||
|
SkeletalMeshLODBias=0
|
||
|
DetailMode=1
|
||
|
MaxDrawDistanceScale=1.0
|
||
|
MaxAnisotropy=4
|
||
|
MaxShadowResolution=1024
|
||
|
MaxWholeSceneDominantShadowResolution=1280
|
||
|
ScreenPercentage=100.000000
|
||
|
ShadowTexelsPerPixel=1.3
|
||
|
bAllowWholeSceneDominantShadows=True
|
||
|
bUseConservativeShadowBounds=False
|
||
|
bAllowFracturedDamage=True
|
||
|
FractureCullDistanceScale=1.0
|
||
|
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||
|
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||
|
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||
|
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
|
||
|
[SystemSettingsBucket4]
|
||
|
BasedOn=SystemSettings
|
||
|
StaticDecals=True
|
||
|
DynamicDecals=True
|
||
|
UnbatchedDecals=True
|
||
|
DecalCullDistanceScale=0.8
|
||
|
DynamicShadows=True
|
||
|
LightEnvironmentShadows=True
|
||
|
DepthOfField=True
|
||
|
AmbientOcclusion=True
|
||
|
Bloom=True
|
||
|
bAllowLightShafts=True
|
||
|
Distortion=True
|
||
|
DropParticleDistortion=False
|
||
|
LensFlares=True
|
||
|
AllowRadialBlur=True
|
||
|
bAllowSeparateTranslucency=False
|
||
|
bAllowPostprocessMLAA=True
|
||
|
bAllowHighQualityMaterials=True
|
||
|
SkeletalMeshLODBias=0
|
||
|
DetailMode=2
|
||
|
MaxDrawDistanceScale=1.1
|
||
|
MaxAnisotropy=8
|
||
|
MaxShadowResolution=2048
|
||
|
MaxWholeSceneDominantShadowResolution=2048
|
||
|
ScreenPercentage=100.000000
|
||
|
ShadowTexelsPerPixel=2
|
||
|
bAllowWholeSceneDominantShadows=True
|
||
|
bUseConservativeShadowBounds=False
|
||
|
bAllowFracturedDamage=True
|
||
|
FractureCullDistanceScale=1.5
|
||
|
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||
|
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||
|
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||
|
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
|
||
|
[SystemSettingsBucket5]
|
||
|
BasedOn=SystemSettings
|
||
|
StaticDecals=True
|
||
|
DynamicDecals=True
|
||
|
UnbatchedDecals=True
|
||
|
DecalCullDistanceScale=1.0
|
||
|
DynamicShadows=True
|
||
|
LightEnvironmentShadows=True
|
||
|
DepthOfField=True
|
||
|
AmbientOcclusion=True
|
||
|
Bloom=True
|
||
|
bAllowLightShafts=True
|
||
|
Distortion=True
|
||
|
DropParticleDistortion=False
|
||
|
LensFlares=True
|
||
|
AllowRadialBlur=True
|
||
|
bAllowSeparateTranslucency=False
|
||
|
bAllowPostprocessMLAA=True
|
||
|
bAllowHighQualityMaterials=True
|
||
|
SkeletalMeshLODBias=0
|
||
|
DetailMode=2
|
||
|
MaxDrawDistanceScale=1.2
|
||
|
MaxAnisotropy=16
|
||
|
MaxShadowResolution=4096
|
||
|
MaxWholeSceneDominantShadowResolution=4096
|
||
|
ScreenPercentage=100.000000
|
||
|
ShadowTexelsPerPixel=4.0
|
||
|
bAllowWholeSceneDominantShadows=True
|
||
|
bUseConservativeShadowBounds=False
|
||
|
bAllowFracturedDamage=True
|
||
|
FractureCullDistanceScale=2.0
|
||
|
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||
|
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||
|
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||
|
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
|
||
|
[SystemSettingsScreenshot]
|
||
|
BasedOn=SystemSettings
|
||
|
MaxAnisotropy=16
|
||
|
ShadowFilterQualityBias=1
|
||
|
MinShadowResolution=16
|
||
|
ShadowFadeResolution=1
|
||
|
MinPreShadowResolution=16
|
||
|
PreShadowFadeResolution=1
|
||
|
ShadowTexelsPerPixel=4.0f
|
||
|
PreShadowResolutionFactor=1.0
|
||
|
MaxShadowResolution=4096
|
||
|
MaxWholeSceneDominantShadowResolution=4096
|
||
|
CompositeDynamicLights=FALSE
|
||
|
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
|
||
|
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||
|
|
||
|
[SystemSettingsEditor]
|
||
|
BasedOn=SystemSettings
|
||
|
|
||
|
[SystemSettingsSplitScreen2]
|
||
|
BasedOn=SystemSettings
|
||
|
bAllowWholeSceneDominantShadows=False
|
||
|
bAllowLightShafts=False
|
||
|
DetailMode=1
|
||
|
|
||
|
[SystemSettingsMobile]
|
||
|
BasedOn=SystemSettings
|
||
|
Fullscreen=True
|
||
|
DirectionalLightmaps=False
|
||
|
DynamicLights=False
|
||
|
SHSecondaryLighting=False
|
||
|
StaticDecals=True
|
||
|
DynamicDecals=False
|
||
|
UnbatchedDecals=False
|
||
|
MotionBlur=FALSE
|
||
|
MotionBlurPause=FALSE
|
||
|
DepthOfField=FALSE
|
||
|
AmbientOcclusion=FALSE
|
||
|
Bloom=FALSE
|
||
|
Distortion=FALSE
|
||
|
FilteredDistortion=FALSE
|
||
|
DropParticleDistortion=TRUE
|
||
|
FloatingPointRenderTargets=FALSE
|
||
|
MaxAnisotropy=2
|
||
|
bAllowLightShafts=FALSE
|
||
|
MobileModShadows=False
|
||
|
MobileClearDepthBetweenDPG=False
|
||
|
MaxFilterBlurSampleCount=4
|
||
|
DynamicShadows=False
|
||
|
MobileMaxMemory=300
|
||
|
MobileLandscapeLodBias=0
|
||
|
AllowRadialBlur=False
|
||
|
|
||
|
[SystemSettingsMobilePreviewer]
|
||
|
BasedOn=SystemSettingsMobile
|
||
|
Fullscreen=False
|
||
|
|
||
|
[SystemSettingsMobileTextureBias]
|
||
|
BasedOn=SystemSettingsMobile
|
||
|
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||
|
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||
|
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||
|
|
||
|
[SystemSettingsAndroid]
|
||
|
BasedOn=SystemSettingsMobileTextureBias
|
||
|
|
||
|
[SystemSettingsAndroid_Performance1_MemoryLow]
|
||
|
BasedOn=SystemSettingsMobileTextureBias
|
||
|
MobileFeatureLevel=1
|
||
|
MobileFog=False
|
||
|
MobileSpecular=False
|
||
|
MobileBumpOffset=False
|
||
|
MobileNormalMapping=False
|
||
|
MobileEnvMapping=False
|
||
|
MobileRimLighting=False
|
||
|
MobileContentScaleFactor=0.9375
|
||
|
ScreenPercentage=75.0000
|
||
|
|
||
|
[SystemSettingsAndroid_Performance2_MemoryLow]
|
||
|
BasedOn=SystemSettingsMobileTextureBias
|
||
|
MobileBumpOffset=False
|
||
|
MobileNormalMapping=False
|
||
|
MobileContentScaleFactor=0.9375
|
||
|
|
||
|
[SystemSettingsAndroid_Performance3_MemoryLow]
|
||
|
BasedOn=SystemSettingsMobileTextureBias
|
||
|
MobileContentScaleFactor=1.40625
|
||
|
Bloom=TRUE
|
||
|
DepthOfField=TRUE
|
||
|
MobileColorGrading=TRUE
|
||
|
bAllowLightShaft=TRUE
|
||
|
|
||
|
[SystemSettingsAndroid_Performance1_Memory1024]
|
||
|
BasedOn=SystemSettingsMobile
|
||
|
MobileFeatureLevel=1
|
||
|
MobileFog=False
|
||
|
MobileSpecular=False
|
||
|
MobileBumpOffset=False
|
||
|
MobileNormalMapping=False
|
||
|
MobileEnvMapping=False
|
||
|
MobileRimLighting=False
|
||
|
MobileContentScaleFactor=0.9375
|
||
|
ScreenPercentage=75.0000
|
||
|
|
||
|
[SystemSettingsAndroid_Performance2_Memory1024]
|
||
|
BasedOn=SystemSettingsMobile
|
||
|
MobileBumpOffset=False
|
||
|
MobileNormalMapping=False
|
||
|
MobileContentScaleFactor=0.9375
|
||
|
|
||
|
[SystemSettingsAndroid_Performance3_Memory1024]
|
||
|
BasedOn=SystemSettingsMobile
|
||
|
MobileContentScaleFactor=1.40625
|
||
|
Bloom=TRUE
|
||
|
DepthOfField=TRUE
|
||
|
MobileColorGrading=TRUE
|
||
|
bAllowLightShaft=TRUE
|
||
|
|
||
|
[SystemSettingsFlash]
|
||
|
BasedOn=SystemSettingsMobileTextureBias
|
||
|
MotionBlur=FALSE
|
||
|
MotionBlurPause=FALSE
|
||
|
DepthOfField=FALSE
|
||
|
AmbientOcclusion=FALSE
|
||
|
Bloom=FALSE
|
||
|
Distortion=FALSE
|
||
|
FilteredDistortion=FALSE
|
||
|
bAllowLightShafts=TRUE
|
||
|
MobileModShadows=True
|
||
|
DynamicShadows=True
|
||
|
MobileClearDepthBetweenDPG=True
|
||
|
DirectionalLightmaps=False
|
||
|
MobileHeightFog=False
|
||
|
|
||
|
[SystemSettingsFlash_Detail]
|
||
|
BasedOn=SystemSettingsMobileTextureBias
|
||
|
MotionBlur=FALSE
|
||
|
MotionBlurPause=FALSE
|
||
|
DepthOfField=FALSE
|
||
|
AmbientOcclusion=FALSE
|
||
|
Bloom=FALSE
|
||
|
Distortion=FALSE
|
||
|
FilteredDistortion=FALSE
|
||
|
bAllowLightShafts=TRUE
|
||
|
MobileModShadows=True
|
||
|
DynamicShadows=True
|
||
|
MobileClearDepthBetweenDPG=True
|
||
|
DirectionalLightmaps=True
|
||
|
MobileHeightFog=True
|
||
|
|
||
|
[SystemSettingsIPhone]
|
||
|
BasedOn=SystemSettingsMobileTextureBias
|
||
|
bMobileUsingHighResolutionTiming=False
|
||
|
|
||
|
[SystemSettingsIPhone3GS]
|
||
|
BasedOn=SystemSettingsMobileTextureBias
|
||
|
LensFlares=False
|
||
|
DetailMode=1
|
||
|
MobileEnableMSAA=True
|
||
|
MobileMaxMemory=100
|
||
|
bMobileUsingHighResolutionTiming=False
|
||
|
MobileLandscapeLodBias=2
|
||
|
|
||
|
[SystemSettingsIPhone4]
|
||
|
BasedOn=SystemSettingsMobile
|
||
|
MobileContentScaleFactor=2.0
|
||
|
LensFlares=False
|
||
|
bMobileUsingHighResolutionTiming=False
|
||
|
MobileLandscapeLodBias=1
|
||
|
|
||
|
[SystemSettingsIPhone4S]
|
||
|
BasedOn=SystemSettingsMobile
|
||
|
MobileEnableMSAA=True
|
||
|
bAllowLightShafts=True
|
||
|
MobileModShadows=True
|
||
|
DynamicShadows=False
|
||
|
ShadowDepthBias=0.025
|
||
|
MobileContentScaleFactor=2.0
|
||
|
MaxShadowResolution=256
|
||
|
MobileShadowTextureResolution=256
|
||
|
|
||
|
[SystemSettingsIPhone5]
|
||
|
BasedOn=SystemSettingsMobile
|
||
|
MobileEnableMSAA=True
|
||
|
bAllowLightShafts=True
|
||
|
MobileModShadows=True
|
||
|
DynamicShadows=False
|
||
|
ShadowDepthBias=0.025
|
||
|
MobileContentScaleFactor=2.0
|
||
|
MaxShadowResolution=256
|
||
|
MobileShadowTextureResolution=1024
|
||
|
AllowRadialBlur=True
|
||
|
|
||
|
[SystemSettingsIPodTouch4]
|
||
|
BasedOn=SystemSettingsMobileTextureBias
|
||
|
MobileContentScaleFactor=2.0
|
||
|
LensFlares=False
|
||
|
MobileMaxMemory=100
|
||
|
bMobileUsingHighResolutionTiming=False
|
||
|
MobileLandscapeLodBias=2
|
||
|
|
||
|
[SystemSettingsIPodTouch5]
|
||
|
BasedOn=SystemSettingsMobile
|
||
|
MobileEnableMSAA=True
|
||
|
bAllowLightShafts=True
|
||
|
MobileModShadows=True
|
||
|
DynamicShadows=False
|
||
|
ShadowDepthBias=0.025
|
||
|
MobileContentScaleFactor=2.0
|
||
|
MaxShadowResolution=256
|
||
|
MobileShadowTextureResolution=256
|
||
|
|
||
|
[SystemSettingsIPad]
|
||
|
BasedOn=SystemSettingsMobileTextureBias
|
||
|
MobileFeatureLevel=1
|
||
|
MobileFog=False
|
||
|
MobileSpecular=False
|
||
|
MobileBumpOffset=False
|
||
|
MobileNormalMapping=False
|
||
|
MobileEnvMapping=False
|
||
|
MobileRimLighting=False
|
||
|
MobileMaxMemory=100
|
||
|
bMobileUsingHighResolutionTiming=False
|
||
|
MobileLandscapeLodBias=1
|
||
|
MobileContentScaleFactor=0.9375
|
||
|
|
||
|
[SystemSettingsIPad2]
|
||
|
BasedOn=SystemSettingsMobile
|
||
|
MobileEnableMSAA=False
|
||
|
bAllowLightShafts=True
|
||
|
MobileModShadows=True
|
||
|
DynamicShadows=False
|
||
|
ShadowDepthBias=0.016
|
||
|
MobileContentScaleFactor=1.0
|
||
|
MaxShadowResolution=256
|
||
|
MobileShadowTextureResolution=256
|
||
|
|
||
|
[SystemSettingsIPad3]
|
||
|
BasedOn=SystemSettingsMobile
|
||
|
MobileEnableMSAA=False
|
||
|
bAllowLightShafts=True
|
||
|
MobileModShadows=True
|
||
|
DynamicShadows=True
|
||
|
ShadowDepthBias=0.016
|
||
|
MobileContentScaleFactor=1.40625
|
||
|
MaxShadowResolution=256
|
||
|
MobileShadowTextureResolution=256
|
||
|
MobileMaxMemory=500
|
||
|
|
||
|
[SystemSettingsIPad4]
|
||
|
BasedOn=SystemSettingsMobile
|
||
|
MobileEnableMSAA=False
|
||
|
bAllowLightShafts=True
|
||
|
MobileModShadows=True
|
||
|
DynamicShadows=True
|
||
|
ShadowDepthBias=0.016
|
||
|
MobileContentScaleFactor=2.0
|
||
|
MaxShadowResolution=512
|
||
|
MobileShadowTextureResolution=512
|
||
|
MobileMaxMemory=500
|
||
|
AllowRadialBlur=True
|
||
|
|
||
|
[SystemSettingsIPadMini]
|
||
|
BasedOn=SystemSettingsMobile
|
||
|
MobileEnableMSAA=False
|
||
|
bAllowLightShafts=True
|
||
|
MobileModShadows=True
|
||
|
DynamicShadows=False
|
||
|
ShadowDepthBias=0.016
|
||
|
MobileContentScaleFactor=1.0
|
||
|
MaxShadowResolution=256
|
||
|
MobileShadowTextureResolution=256
|
||
|
|
||
|
[SystemSettingsIPad2_Detail]
|
||
|
BasedOn=SystemSettingsIPad2
|
||
|
|
||
|
[Configuration]
|
||
|
|
||
|
[IniVersion]
|
||
|
0=1594328451.000000
|
||
|
1=1594328608.000000
|
||
|
2=1594328451.000000
|
||
|
3=1640219438.000000
|
||
|
|