397 lines
8.4 KiB
Ucode
397 lines
8.4 KiB
Ucode
class LTI_RepInfo extends ReplicationInfo;
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const CAPACITY = 64; // max: 128
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const Trader = class'Trader';
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const LocalMessage = class'LTI_LocalMessage';
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struct ReplicationStruct
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{
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var int Size;
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var int Transfered;
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var class<KFWeaponDefinition> Items[CAPACITY];
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var int Length;
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};
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var public bool PendingSync;
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var private LTI LTI;
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var private E_LogLevel LogLevel;
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var private GameReplicationInfo GRI;
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var private KFPlayerController KFPC;
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var private KFGFxWidget_PartyInGame PartyInGameWidget;
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var private GFxObject Notification;
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var private String NotificationHeaderText;
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var private String NotificationLeftText;
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var private String NotificationRightText;
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var private int NotificationPercent;
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var private int WaitingGRI;
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var private int WaitingGRIThreshold;
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var private int WaitingGRILimit;
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var private ReplicationStruct RepData;
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var private Array<class<KFWeaponDefinition> > RepArray;
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replication
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{
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if (bNetInitial && Role == ROLE_Authority)
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LogLevel;
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}
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public simulated function bool SafeDestroy()
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{
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`Log_Trace();
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public function PrepareSync(LTI _LTI, E_LogLevel _LogLevel)
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{
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`Log_Trace();
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LTI = _LTI;
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LogLevel = _LogLevel;
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}
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public function Replicate(const out Array<class<KFWeaponDefinition> > WeapDefs)
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{
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`Log_Trace();
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RepArray = WeapDefs;
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RepData.Size = RepArray.Length;
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if (WorldInfo.NetMode == NM_StandAlone)
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{
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Progress(RepArray.Length, RepArray.Length);
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return;
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}
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Sync();
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}
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private reliable server function Sync()
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{
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local int LocalIndex;
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local int GlobalIndex;
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`Log_Trace();
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LocalIndex = 0;
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GlobalIndex = RepData.Transfered;
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while (LocalIndex < CAPACITY && GlobalIndex < RepData.Size)
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{
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RepData.Items[LocalIndex++] = RepArray[GlobalIndex++];
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}
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if (RepData.Transfered == GlobalIndex) return; // Finished
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RepData.Transfered = GlobalIndex;
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RepData.Length = LocalIndex;
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Send(RepData);
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Progress(RepData.Transfered, RepData.Size);
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}
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private reliable client function Send(ReplicationStruct RD)
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{
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local int LocalIndex;
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`Log_Trace();
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for (LocalIndex = 0; LocalIndex < RD.Length; LocalIndex++)
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{
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RepArray.AddItem(RD.Items[LocalIndex]);
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}
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Progress(RD.Transfered, RD.Size);
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Sync();
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}
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private simulated function Progress(int Value, int Size)
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{
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`Log_Trace();
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`Log_Debug("Replicated:" @ Value @ "/" @ Size);
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if (ROLE < ROLE_Authority)
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{
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NotifyProgress(Value, Size);
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if (Value >= Size) Finished();
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}
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}
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private simulated function Finished()
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{
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local KFGameReplicationInfo KFGRI;
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`Log_Trace();
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if (GetGRI(WaitingGRI > WaitingGRIThreshold) == None && WaitingGRI++ < WaitingGRILimit)
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{
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`Log_Debug("Finished: Waiting GRI" @ WaitingGRI);
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NotifyWaitingGRI();
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SetTimer(1.0f, false, nameof(Finished));
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return;
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}
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KFGRI = KFGameReplicationInfo(GRI);
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if (KFGRI != None)
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{
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`Log_Debug("Finished: Trader.static.OverwriteTraderItems");
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Trader.static.OverwriteTraderItems(KFGRI, RepArray, LogLevel);
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`Log_Info("Trader items successfully synchronized!");
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}
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else
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{
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`Log_Error("Incompatible Game Replication info:" @ String(GRI));
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if (GRI == None)
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{
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NotifyNoneGRI();
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}
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else
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{
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NotifyIncompatibleGRI();
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}
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}
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ShowReadyButton();
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ClientCleanup();
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}
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private simulated function GameReplicationInfo GetGRI(optional bool ForcedSearch = false)
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{
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`Log_Trace();
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if (GRI == None)
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{
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GRI = WorldInfo.GRI;
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}
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if (GRI == None && ForcedSearch)
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{
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foreach WorldInfo.DynamicActors(class'GameReplicationInfo', GRI) break;
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}
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if (WorldInfo.GRI == None && GRI != None)
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{
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`Log_Warn("Force initialization of WorldInfo.GRI" @ String(GRI));
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WorldInfo.GRI = GRI;
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}
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return GRI;
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}
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private simulated function KFPlayerController GetKFPC()
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{
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`Log_Trace();
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if (KFPC != None) return KFPC;
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KFPC = KFPlayerController(Owner);
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if (KFPC == None && ROLE < ROLE_Authority)
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{
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KFPC = KFPlayerController(GetALocalPlayerController());
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}
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return KFPC;
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}
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public reliable client function WriteToChatLocalized(
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E_LTI_LocalMessageType LMT,
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optional String HexColor,
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optional String String1,
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optional String String2,
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optional String String3)
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{
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`Log_Trace();
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WriteToChat(LocalMessage.static.GetLocalizedString(LogLevel, LMT, String1, String2, String3), HexColor);
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}
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public reliable client function WriteToChat(String Message, optional String HexColor)
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{
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local KFGFxHudWrapper HUD;
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`Log_Trace();
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if (GetKFPC() == None) return;
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if (KFPC.MyGFxManager.PartyWidget != None && KFPC.MyGFxManager.PartyWidget.PartyChatWidget != None)
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{
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KFPC.MyGFxManager.PartyWidget.PartyChatWidget.SetVisible(true);
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KFPC.MyGFxManager.PartyWidget.PartyChatWidget.AddChatMessage(Message, HexColor);
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}
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HUD = KFGFxHudWrapper(KFPC.myHUD);
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if (HUD != None && HUD.HUDMovie != None && HUD.HUDMovie.HudChatBox != None)
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{
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HUD.HUDMovie.HudChatBox.AddChatMessage(Message, HexColor);
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}
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}
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private simulated function SetPartyInGameWidget()
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{
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`Log_Trace();
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if (GetKFPC() == None) return;
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if (KFPC.MyGFxManager == None) return;
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if (KFPC.MyGFxManager.PartyWidget == None) return;
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PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
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Notification = PartyInGameWidget.Notification;
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}
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private simulated function bool CheckPartyInGameWidget()
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{
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`Log_Trace();
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if (PartyInGameWidget == None)
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{
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SetPartyInGameWidget();
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}
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return (PartyInGameWidget != None);
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}
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private simulated function HideReadyButton()
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{
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`Log_Trace();
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if (CheckPartyInGameWidget())
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{
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PartyInGameWidget.SetReadyButtonVisibility(false);
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}
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}
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private simulated function ShowReadyButton()
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{
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`Log_Trace();
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ClearTimer(nameof(KeepNotification));
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if (CheckPartyInGameWidget())
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{
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Notification.SetVisible(false);
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PartyInGameWidget.SetReadyButtonVisibility(true);
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PartyInGameWidget.UpdateReadyButtonText();
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PartyInGameWidget.UpdateReadyButtonVisibility();
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}
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}
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private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
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{
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`Log_Trace();
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if (CheckPartyInGameWidget() && Notification != None)
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{
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Notification.SetString("itemName", Title);
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Notification.SetFloat("percent", Percent);
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Notification.SetInt("queue", 0);
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Notification.SetString("downLoading", Left);
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Notification.SetString("remaining", Right);
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Notification.SetObject("notificationInfo", Notification);
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Notification.SetVisible(true);
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}
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}
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private simulated function KeepNotification()
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{
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HideReadyButton();
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UpdateNotification(
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NotificationHeaderText,
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NotificationLeftText,
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NotificationRightText,
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NotificationPercent);
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}
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private simulated function ClientCleanup()
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{
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`Log_Debug("Cleanup");
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ServerCleanup();
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SafeDestroy();
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}
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private reliable server function ServerCleanup()
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{
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`Log_Trace();
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`Log_Debug("Cleanup");
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if (!LTI.DestroyRepInfo(GetKFPC()))
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{
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`Log_Debug("Cleanup (forced)");
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SafeDestroy();
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}
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}
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private simulated function NotifyWaitingGRI()
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{
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if (!IsTimerActive(nameof(KeepNotification)))
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{
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SetTimer(0.1f, true, nameof(KeepNotification));
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}
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NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, LTI_WaitingGRI);
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NotificationLeftText = String(WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, LTI_SecondsShort);
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NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, LTI_PleaseWait);
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NotificationPercent = 0;
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KeepNotification();
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}
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private simulated function NotifyProgress(int Value, int Size)
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{
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if (!IsTimerActive(nameof(KeepNotification)))
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{
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SetTimer(0.1f, true, nameof(KeepNotification));
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}
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NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, LTI_SyncItems);
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NotificationLeftText = Value @ "/" @ Size;
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NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, LTI_PleaseWait);
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NotificationPercent = (float(Value) / float(Size)) * 100;
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KeepNotification();
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}
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private simulated function NotifyIncompatibleGRI()
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{
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WriteToChatLocalized(
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LTI_IncompatibleGRI,
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class'KFLocalMessage'.default.InteractionColor,
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String(GRI.class));
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WriteToChatLocalized(
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LTI_IncompatibleGRIWarning,
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class'KFLocalMessage'.default.InteractionColor);
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}
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private simulated function NotifyNoneGRI()
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{
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WriteToChatLocalized(
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LTI_NoneGRI,
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class'KFLocalMessage'.default.InteractionColor);
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WriteToChatLocalized(
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LTI_NoneGRIWarning,
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class'KFLocalMessage'.default.InteractionColor);
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}
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defaultproperties
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{
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bAlwaysRelevant = false
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bOnlyRelevantToOwner = true
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bSkipActorPropertyReplication = false
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PendingSync = false
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NotificationPercent = 0
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WaitingGRI = 0
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WaitingGRIThreshold = 10
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WaitingGRILimit = 20
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}
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