[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-LootedTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2864857909[/img] [img]https://img.shields.io/steam/favorites/2864857909[/img] [img]https://img.shields.io/steam/update-date/2864857909[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2864857909][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-LootedTraderInventory[/img][/url] [h1]Features[/h1] [list] [*]remove items from trader. [/list] [h1]Description[/h1] This is a heavily stripped-down version of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239]CTI[/url] that only allows you to remove weapons, not add them. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239]CTI[/url] has no chance of being whitelisted, but this version has a chance because it can't add anything unbalanced to the game - and that's the only reason this version exists. If we're lucky with that then server operators will have more tools to fine-tune the server. [h1]Whitelisted?[/h1] [b]No.[/b] But I really hope that it will be whitelisted. [b]⚠️ I submitted whitelist request here:[/b] https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/post-2353665 [h1]Usage (single player)[/h1] [olist] [*]Subscribe to this mutator; [*]Start KF2; [*]Open console (~) and input: [b]open KF-BioticsLab?Mutator=LTI.LTIMut[/b] (replace the map and add the parameters you need) [*]. [/olist] [h1]Usage (server)[/h1] [b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i] [olist] [*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b]; [*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not): [b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b] ❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️ [*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist): [b]ServerSubscribedWorkshopItems=2864857909[/b] [*]Start the server and wait until the mutator is downloading; [*]Add mutator to server start parameters: [b]?Mutator=LTI.LTIMut[/b] and restart the server. [/olist] [h1]Important setup information[/h1] The config should be created on first start, but now the game contains a bug that initializes the config values ​​randomly if they are not explicitly set. Thus, the config may have incorrect values ​​or not be created at all. So if you are using this mutator for the first time, I highly recommend doing the following: [olist] [*]Create (modify) [b]KFLTI.ini[/b] manually. Put the following content there: [b][LTI.LTI] Version=0[/b] [*]Start the game/server to generate the contents of the config [*]Close the game/server [*]Now you have the correct default config. [/olist] [b]Right now this is the only way to correctly create the default config.[/b] Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday. [h1]Setup (KFLTI.ini)[/h1] [list] [*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste). [*]Use [b][LTI.RemoveItems][/b] to remove items from the trader inventory. example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale. [/list] [h1]Sources[/h1] [url=https://github.com/GenZmeY/KF2-LootedTraderInventory]https://github.com/GenZmeY/KF2-LootedTraderInventory[/url] [b](GNU GPLv3)[/b]