[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-LootedTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2864857909[/img] [img]https://img.shields.io/steam/favorites/2864857909[/img] [img]https://img.shields.io/steam/update-date/2864857909[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2864857909][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-LootedTraderInventory[/img][/url] [h1]📋 Description[/h1] This is a heavily stripped-down version of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239]CTI[/url] that only allows you to remove weapons, not add them. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239]CTI[/url] has no chance of being whitelisted, but this version has a chance because it can't add anything unbalanced to the game - and that's the only reason this version exists. If we're lucky with that then server operators will have more tools to fine-tune the server. [h1]✨ Features[/h1] [list] [*]Remove items from trader [/list] [h1]❌ Whitelisted?[/h1] No. This mod is not whitelisted and will de-rank your server. Any XP earned will not be saved. But I hope that it will be whitelisted - I submitted whitelist request here: https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/post-2353665 [h1]🎮 Usage (single player)[/h1] [olist] [*]Subscribe to this mutator. [*]Create a file [b](*)[/b]: [code]C:\Users\\Documents\My Games\KillingFloor2\KFGame\Config\KFLTI.ini[/code] with content: [code][LTI.LTI] Version=0[/code] [*]Launch KF2. [*]Open console (~) and start any map with the mutator (this will generate the default KFLTI.ini content): [code]open KF-BioticsLab?Mutator=LTI.Mut[/code] [*]Exit the game and configure the mutator (see [b]⚙️ Setup (KFLTI.ini)[/b] below). [*]Launch KF2 again, open the console, and start the game: [code]open KF-BioticsLab?Mutator=LTI.Mut[/code] (replace the map and add parameters you need). [/olist] [h1]🖥️ Usage (server)[/h1] [b]Note:[/b] [i]If this is unclear, first read: [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server Guide (KF2 wiki)[/u][/url][/i] [olist] [*]Open [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b]. [*]Find [b][IpDrv.TcpNetDriver][/b] section and ensure line exists (add if missing): [code]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/code] (If there are several [b]DownloadManagers[/b] then the line above should be the first) [*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist): [code]ServerSubscribedWorkshopItems=2864857909[/code] [*]Start server and wait for mutator download. [*]When the download is complete, stop the server. [*]Create a file [b](*)[/b]: [code]\KFGame\Config\KFLTI.ini[/code] with content: [code][LTI.LTI] Version=0[/code] [*]Add mutator to server start parameters: [code]?Mutator=LTI.Mut[/code] and start the server (this will generate the default KFLTI.ini content). [*]Close the server and configure the mutator (see [b]⚙️ Setup (KFLTI.ini)[/b] below). [*]Start the server again. [/olist] [h1]🐞 (*) Buggy config initialization[/h1] This mutator (like many others) relies on UnrealScript's default values (0 for int type) to detect first-time use and generate a config. However, the game contains a bug that initializes unset values to random data, which can lead to incorrect settings or missing configs. As a workaround, I recommend explicitly setting [b]Version=0[/b] in the config during the first initialization. Unfortunately, I can't fix this issue because it's a game engine problem (not the mutator's fault). [h1]⚙️ Setup (KFLTI.ini)[/h1] [list] [*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste) or leave it [b]False[/b] if you want a clean config without unnecessary things. [*]Use [b][LTI.RemoveItems][/b] to remove items from the trader inventory. example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale. [*]Set [b]bHRG=True[/b] to remove HRG items. [*]Set [b]bDLC=True[/b] to remove DLC items. [/list] [h1]🌍 Credits[/h1] The cat on the cover is Meawbin (original character by [url=https://x.com/horrormove]Cotton Valent[/url]). [b]Translators:[/b] [url=https://steamcommunity.com/profiles/76561199126205919]cheungfatzong[/url] - Traditional [CHT] and Simplified [CHN] Chinese. [h1]☑️ Status: Completed[/h1] ✔️ The mutator works with the current version of the game (v1150) and I have implemented everything I planned. ⛔️ Development has stopped: I no longer have the time or motivation to maintain this mod. No further updates or bug fixes are planned. [h1]📜 Sources[/h1] https://github.com/GenZmeY/KF2-LootedTraderInventory [b](GNU GPLv3)[/b]