class LTI extends Info config(LTI); const LatestVersion = 2; const CfgRemoveItems = class'RemoveItems'; const CfgOfficialWeapons = class'OfficialWeapons'; const Trader = class'Trader'; var private config int Version; var private config E_LogLevel LogLevel; var private config bool bOfficialWeaponsList; var private KFGameInfo KFGI; var private KFGameReplicationInfo KFGRI; var private Array > WeapDefs; var private Array > RemoveItems; var private Array RepInfos; var private bool ReadyToSync; public simulated function bool SafeDestroy() { `Log_Trace(); return (bPendingDelete || bDeleteMe || Destroy()); } public event PreBeginPlay() { `Log_Trace(); `Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync); if (WorldInfo.NetMode == NM_Client) { `Log_Fatal("NetMode == NM_Client, Destroy..."); SafeDestroy(); return; } Super.PreBeginPlay(); PreInit(); } public event PostBeginPlay() { `Log_Trace(); if (bPendingDelete || bDeleteMe) return; Super.PostBeginPlay(); PostInit(); } private function PreInit() { `Log_Trace(); if (Version == `NO_CONFIG) { LogLevel = LL_Info; SaveConfig(); } CfgRemoveItems.static.InitConfig(Version, LatestVersion); switch (Version) { case `NO_CONFIG: `Log_Info("Config created"); case 1: case MaxInt: `Log_Info("Config updated to version" @ LatestVersion); break; case LatestVersion: `Log_Info("Config is up-to-date"); break; default: `Log_Warn("The config version is higher than the current version (are you using an old mutator?)"); `Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion); `Log_Warn("The config version will be changed to" @ LatestVersion); break; } CfgOfficialWeapons.static.Update(bOfficialWeaponsList); if (LatestVersion != Version) { Version = LatestVersion; SaveConfig(); } if (LogLevel == LL_WrongLevel) { LogLevel = LL_Info; `Log_Warn("Wrong 'LogLevel', return to default value"); SaveConfig(); } `Log_Base("LogLevel:" @ LogLevel); RemoveItems = CfgRemoveItems.static.Load(LogLevel); } private function PostInit() { local LTI_RepInfo RepInfo; `Log_Trace(); if (WorldInfo == None || WorldInfo.Game == None) { SetTimer(1.0f, false, nameof(PostInit)); return; } KFGI = KFGameInfo(WorldInfo.Game); if (KFGI == None) { `Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game); SafeDestroy(); return; } if (KFGI.GameReplicationInfo == None) { SetTimer(1.0f, false, nameof(PostInit)); return; } KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo); if (KFGRI == None) { `Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo); SafeDestroy(); return; } Trader.static.ModifyTrader( KFGRI, RemoveItems, CfgRemoveItems.default.bAll, CfgRemoveItems.default.bHRG, CfgRemoveItems.default.bDLC, LogLevel); WeapDefs = Trader.static.GetTraderWeapDefs(KFGRI, LogLevel); ReadyToSync = true; foreach RepInfos(RepInfo) { if (RepInfo.PendingSync) { RepInfo.Replicate(WeapDefs); } } } public function NotifyLogin(Controller C) { `Log_Trace(); if (!CreateRepInfo(C)) { `Log_Error("Can't create RepInfo for:" @ C); } } public function NotifyLogout(Controller C) { `Log_Trace(); DestroyRepInfo(C); } public function bool CreateRepInfo(Controller C) { local LTI_RepInfo RepInfo; `Log_Trace(); if (C == None) return false; RepInfo = Spawn(class'LTI_RepInfo', C); if (RepInfo == None) return false; RepInfo.PrepareSync(Self, LogLevel); RepInfos.AddItem(RepInfo); if (ReadyToSync) { RepInfo.Replicate(WeapDefs); } else { RepInfo.PendingSync = true; } return true; } public function bool DestroyRepInfo(Controller C) { local LTI_RepInfo RepInfo; `Log_Trace(); if (C == None) return false; foreach RepInfos(RepInfo) { if (RepInfo.Owner == C) { RepInfos.RemoveItem(RepInfo); RepInfo.SafeDestroy(); return true; } } return false; } DefaultProperties { ReadyToSync = false }