15 Commits

Author SHA1 Message Date
e0f6ab61b0 try to force init WorldInfo.GRI if possible 2023-10-08 21:38:55 +03:00
2b45b7ae56 speed up item sync 2023-10-08 20:20:17 +03:00
9ab02e29a1 update megalinter ci/cd 2023-10-08 18:05:05 +03:00
f66b991b26 Merge pull request #4 from GenZmeY/group-names
add mutator group name
2023-06-29 22:59:47 +03:00
05e2ca250c Merge pull request #3 from GenZmeY/waiting-gri-limit
add waiting GRI limit
2023-06-29 22:59:31 +03:00
281b10e427 add mutator group name 2023-06-03 17:05:37 +03:00
728e0b3be3 update .editorconfig 2023-05-14 12:19:55 +03:00
335ca77980 add waiting GRI limit 2023-05-14 03:47:20 +03:00
1af2ef0b80 Merge pull request #1 from GenZmeY/MegaLinter
Mega linter
2023-05-14 03:25:41 +03:00
f1f6478548 style fixes 2023-05-14 03:22:31 +03:00
3ffd4dcd15 update README.md 2023-05-14 03:19:05 +03:00
07a339f188 add MegaLinter 2023-05-14 03:13:43 +03:00
eb3965e68a add .editorconfig 2023-05-14 03:12:48 +03:00
36a61fd084 update build tools 2023-05-14 03:07:30 +03:00
7668a07a18 Update description.txt 2022-11-27 20:26:08 +03:00
20 changed files with 1188 additions and 973 deletions

33
.editorconfig Normal file
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root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = unset
# Unreal Engine 3 / Source
[*.uc]
indent_style = tab
[*.{uci,upkg}]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
indent_style = space
trim_trailing_whitespace = false
[*.yml]
indent_style = space
indent_size = 2
[*.{txt,cfg,conf}]
indent_style = tab

72
.github/workflows/mega-linter.yml vendored Normal file
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---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches: [master]
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
DISABLE: SPELL
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
build:
name: MegaLinter
runs-on: ubuntu-latest
steps:
- name: Checkout Code
uses: actions/checkout@v3
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
- name: MegaLinter
id: ml
uses: oxsecurity/megalinter@v7
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
if: ${{ success() }} || ${{ failure() }}
uses: actions/upload-artifact@v3
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Create Pull Request with applied fixes
id: cpr
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
uses: peter-evans/create-pull-request@v5
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
run: |
echo "Pull Request Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "Pull Request URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
uses: stefanzweifel/git-auto-commit-action@v4
with:
branch: ${{ github.event.pull_request.head.ref || github.head_ref || github.ref }}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: "github-actions"
commit_user_email: "github-actions[bot]@users.noreply.github.com"

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@ -1,238 +1,235 @@
class LTI extends Info class LTI extends Info
config(LTI); config(LTI);
const LatestVersion = 2; const LatestVersion = 2;
const CfgRemoveItems = class'RemoveItems'; const CfgRemoveItems = class'RemoveItems';
const CfgOfficialWeapons = class'OfficialWeapons'; const CfgOfficialWeapons = class'OfficialWeapons';
const Trader = class'Trader'; const Trader = class'Trader';
var private config int Version; var private config int Version;
var private config E_LogLevel LogLevel; var private config E_LogLevel LogLevel;
var private config bool bOfficialWeaponsList; var private config bool bOfficialWeaponsList;
var private KFGameInfo KFGI; var private KFGameInfo KFGI;
var private KFGameReplicationInfo KFGRI; var private KFGameReplicationInfo KFGRI;
var private Array<class<KFWeaponDefinition> > RemoveItems; var private Array<class<KFWeaponDefinition> > WeapDefs;
var private Array<LTI_RepInfo> RepInfos; var private Array<class<KFWeaponDefinition> > RemoveItems;
var private bool ReadyToSync; var private Array<LTI_RepInfo> RepInfos;
var private bool ReadyToSync;
public simulated function bool SafeDestroy()
{ public simulated function bool SafeDestroy()
`Log_Trace(); {
`Log_Trace();
return (bPendingDelete || bDeleteMe || Destroy());
} return (bPendingDelete || bDeleteMe || Destroy());
}
public event PreBeginPlay()
{ public event PreBeginPlay()
`Log_Trace(); {
`Log_Trace();
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
if (WorldInfo.NetMode == NM_Client)
{ if (WorldInfo.NetMode == NM_Client)
`Log_Fatal("NetMode == NM_Client, Destroy..."); {
SafeDestroy(); `Log_Fatal("NetMode == NM_Client, Destroy...");
return; SafeDestroy();
} return;
}
Super.PreBeginPlay();
Super.PreBeginPlay();
PreInit();
} PreInit();
}
public event PostBeginPlay()
{ public event PostBeginPlay()
`Log_Trace(); {
`Log_Trace();
if (bPendingDelete || bDeleteMe) return;
if (bPendingDelete || bDeleteMe) return;
Super.PostBeginPlay();
Super.PostBeginPlay();
PostInit();
} PostInit();
}
private function PreInit()
{ private function PreInit()
`Log_Trace(); {
`Log_Trace();
if (Version == `NO_CONFIG)
{ if (Version == `NO_CONFIG)
LogLevel = LL_Info; {
SaveConfig(); LogLevel = LL_Info;
} SaveConfig();
}
CfgRemoveItems.static.InitConfig(Version, LatestVersion);
CfgRemoveItems.static.InitConfig(Version, LatestVersion);
switch (Version)
{ switch (Version)
case `NO_CONFIG: {
`Log_Info("Config created"); case `NO_CONFIG:
`Log_Info("Config created");
case 1:
case 1:
case MaxInt:
`Log_Info("Config updated to version" @ LatestVersion); case MaxInt:
break; `Log_Info("Config updated to version" @ LatestVersion);
break;
case LatestVersion:
`Log_Info("Config is up-to-date"); case LatestVersion:
break; `Log_Info("Config is up-to-date");
break;
default:
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)"); default:
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion); `Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
`Log_Warn("The config version will be changed to" @ LatestVersion); `Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
break; `Log_Warn("The config version will be changed to" @ LatestVersion);
} break;
}
CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
if (LatestVersion != Version)
{ if (LatestVersion != Version)
Version = LatestVersion; {
SaveConfig(); Version = LatestVersion;
} SaveConfig();
}
if (LogLevel == LL_WrongLevel)
{ if (LogLevel == LL_WrongLevel)
LogLevel = LL_Info; {
`Log_Warn("Wrong 'LogLevel', return to default value"); LogLevel = LL_Info;
SaveConfig(); `Log_Warn("Wrong 'LogLevel', return to default value");
} SaveConfig();
`Log_Base("LogLevel:" @ LogLevel); }
`Log_Base("LogLevel:" @ LogLevel);
RemoveItems = CfgRemoveItems.static.Load(LogLevel);
} RemoveItems = CfgRemoveItems.static.Load(LogLevel);
}
private function PostInit()
{ private function PostInit()
local LTI_RepInfo RepInfo; {
local LTI_RepInfo RepInfo;
`Log_Trace();
`Log_Trace();
if (WorldInfo == None || WorldInfo.Game == None)
{ if (WorldInfo == None || WorldInfo.Game == None)
SetTimer(1.0f, false, nameof(PostInit)); {
return; SetTimer(1.0f, false, nameof(PostInit));
} return;
}
KFGI = KFGameInfo(WorldInfo.Game);
if (KFGI == None) KFGI = KFGameInfo(WorldInfo.Game);
{ if (KFGI == None)
`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game); {
SafeDestroy(); `Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game);
return; SafeDestroy();
} return;
}
if (KFGI.GameReplicationInfo == None)
{ if (KFGI.GameReplicationInfo == None)
SetTimer(1.0f, false, nameof(PostInit)); {
return; SetTimer(1.0f, false, nameof(PostInit));
} return;
}
KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
if (KFGRI == None) KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
{ if (KFGRI == None)
`Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo); {
SafeDestroy(); `Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo);
return; SafeDestroy();
} return;
}
Trader.static.ModifyTrader(
KFGRI, Trader.static.ModifyTrader(
RemoveItems, KFGRI,
CfgRemoveItems.default.bAll, RemoveItems,
CfgRemoveItems.default.bHRG, CfgRemoveItems.default.bAll,
CfgRemoveItems.default.bDLC, CfgRemoveItems.default.bHRG,
LogLevel); CfgRemoveItems.default.bDLC,
LogLevel);
ReadyToSync = true;
WeapDefs = Trader.static.GetTraderWeapDefs(KFGRI, LogLevel);
foreach RepInfos(RepInfo)
{ ReadyToSync = true;
if (RepInfo.PendingSync)
{ foreach RepInfos(RepInfo)
RepInfo.ServerSync(); {
} if (RepInfo.PendingSync)
} {
} RepInfo.Replicate(WeapDefs);
}
public function NotifyLogin(Controller C) }
{ }
`Log_Trace();
public function NotifyLogin(Controller C)
if (!CreateRepInfo(C)) {
{ `Log_Trace();
`Log_Error("Can't create RepInfo for:" @ C);
} if (!CreateRepInfo(C))
} {
`Log_Error("Can't create RepInfo for:" @ C);
public function NotifyLogout(Controller C) }
{ }
`Log_Trace();
public function NotifyLogout(Controller C)
DestroyRepInfo(C); {
} `Log_Trace();
public function bool CreateRepInfo(Controller C) DestroyRepInfo(C);
{ }
local LTI_RepInfo RepInfo;
public function bool CreateRepInfo(Controller C)
`Log_Trace(); {
local LTI_RepInfo RepInfo;
if (C == None) return false;
`Log_Trace();
RepInfo = Spawn(class'LTI_RepInfo', C);
if (C == None) return false;
if (RepInfo == None) return false;
RepInfo = Spawn(class'LTI_RepInfo', C);
RepInfo.PrepareSync(
Self, if (RepInfo == None) return false;
LogLevel,
RemoveItems, RepInfo.PrepareSync(Self, LogLevel);
CfgRemoveItems.default.bAll,
CfgRemoveItems.default.bHRG, RepInfos.AddItem(RepInfo);
CfgRemoveItems.default.bDLC);
if (ReadyToSync)
RepInfos.AddItem(RepInfo); {
RepInfo.Replicate(WeapDefs);
if (ReadyToSync) }
{ else
RepInfo.ServerSync(); {
} RepInfo.PendingSync = true;
else }
{
RepInfo.PendingSync = true; return true;
} }
return true; public function bool DestroyRepInfo(Controller C)
} {
local LTI_RepInfo RepInfo;
public function bool DestroyRepInfo(Controller C)
{ `Log_Trace();
local LTI_RepInfo RepInfo;
if (C == None) return false;
`Log_Trace();
foreach RepInfos(RepInfo)
if (C == None) return false; {
if (RepInfo.Owner == C)
foreach RepInfos(RepInfo) {
{ RepInfos.RemoveItem(RepInfo);
if (RepInfo.Owner == C) RepInfo.SafeDestroy();
{ return true;
RepInfos.RemoveItem(RepInfo); }
RepInfo.SafeDestroy(); }
return true;
} return false;
} }
return false; DefaultProperties
} {
ReadyToSync = false
DefaultProperties
{
ReadyToSync = false
} }

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@ -1,4 +1,4 @@
[Flags] [Flags]
AllowDownload=True AllowDownload=True
ClientOptional=False ClientOptional=False
ServerSideOnly=False ServerSideOnly=False

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@ -1,60 +1,60 @@
class LTIMut extends KFMutator; class LTIMut extends KFMutator;
var private LTI LTI; var private LTI LTI;
public simulated function bool SafeDestroy() public simulated function bool SafeDestroy()
{ {
return (bPendingDelete || bDeleteMe || Destroy()); return (bPendingDelete || bDeleteMe || Destroy());
} }
public event PreBeginPlay() public event PreBeginPlay()
{ {
Super.PreBeginPlay(); Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return; if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'LTI', LTI) foreach WorldInfo.DynamicActors(class'LTI', LTI)
{ {
break; break;
} }
if (LTI == None) if (LTI == None)
{ {
LTI = WorldInfo.Spawn(class'LTI'); LTI = WorldInfo.Spawn(class'LTI');
} }
if (LTI == None) if (LTI == None)
{ {
`Log_Base("FATAL: Can't Spawn 'LTI'"); `Log_Base("FATAL: Can't Spawn 'LTI'");
SafeDestroy(); SafeDestroy();
} }
} }
public function AddMutator(Mutator Mut) public function AddMutator(Mutator Mut)
{ {
if (Mut == Self) return; if (Mut == Self) return;
if (Mut.Class == Class) if (Mut.Class == Class)
LTIMut(Mut).SafeDestroy(); LTIMut(Mut).SafeDestroy();
else else
Super.AddMutator(Mut); Super.AddMutator(Mut);
} }
public function NotifyLogin(Controller C) public function NotifyLogin(Controller C)
{ {
LTI.NotifyLogin(C); LTI.NotifyLogin(C);
Super.NotifyLogin(C); Super.NotifyLogin(C);
} }
public function NotifyLogout(Controller C) public function NotifyLogout(Controller C)
{ {
LTI.NotifyLogout(C); LTI.NotifyLogout(C);
Super.NotifyLogout(C); Super.NotifyLogout(C);
} }
DefaultProperties DefaultProperties
{ {
GroupNames.Add("TraderItems")
} }

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@ -1,73 +1,73 @@
class LTI_LocalMessage extends Object class LTI_LocalMessage extends Object
abstract; abstract;
var const String SyncItemsDefault; var const String SyncItemsDefault;
var private localized String SyncItems; var private localized String SyncItems;
var const String SyncFinishedDefault; var const String WaitingGRIDefault;
var private localized String SyncFinished; var private localized String WaitingGRI;
var const String WaitingGRIDefault; var const String IncompatibleGRIDefault;
var private localized String WaitingGRI; var private localized String IncompatibleGRI;
var const String IncompatibleGRIDefault; var const String IncompatibleGRIWarningDefault;
var private localized String IncompatibleGRI; var private localized String IncompatibleGRIWarning;
var const String DisconnectDefault; var const String SecondsShortDefault;
var private localized String Disconnect; var private localized String SecondsShort;
var const String SecondsShortDefault; var const String PleaseWaitDefault;
var private localized String SecondsShort; var private localized String PleaseWait;
enum E_LTI_LocalMessageType enum E_LTI_LocalMessageType
{ {
LTI_SyncItems, LTI_SyncItems,
LTI_SyncFinished, LTI_WaitingGRI,
LTI_WaitingGRI, LTI_IncompatibleGRI,
LTI_IncompatibleGRI, LTI_IncompatibleGRIWarning,
LTI_Disconnect, LTI_SecondsShort,
LTI_SecondsShort LTI_PleaseWait
}; };
public static function String GetLocalizedString( public static function String GetLocalizedString(
E_LogLevel LogLevel, E_LogLevel LogLevel,
E_LTI_LocalMessageType LMT, E_LTI_LocalMessageType LMT,
optional String String1, optional String String1,
optional String String2, optional String String2,
optional String String3) optional String String3)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (LMT) switch (LMT)
{ {
case LTI_SyncItems: case LTI_SyncItems:
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault); return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
case LTI_SyncFinished: case LTI_WaitingGRI:
return (default.SyncFinished != "" ? default.SyncFinished : default.SyncFinishedDefault); return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
case LTI_WaitingGRI: case LTI_IncompatibleGRI:
return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault); return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault) @ String1;
case LTI_IncompatibleGRI: case LTI_IncompatibleGRIWarning:
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault); return (default.IncompatibleGRIWarning != "" ? default.IncompatibleGRIWarning : default.IncompatibleGRIWarningDefault);
case LTI_Disconnect: case LTI_SecondsShort:
return (default.Disconnect != "" ? default.Disconnect : default.DisconnectDefault); return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
case LTI_SecondsShort: case LTI_PleaseWait:
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault); return (default.PleaseWait != "" ? default.PleaseWait : default.PleaseWaitDefault);
} }
return ""; return "";
} }
defaultproperties defaultproperties
{ {
SyncItemsDefault = "Sync items:" SyncItemsDefault = "Sync items:"
SyncFinishedDefault = "Sync finished." WaitingGRIDefault = "Waiting GRI..."
WaitingGRIDefault = "Waiting GRI..." IncompatibleGRIDefault = "Incompatible GRI:"
IncompatibleGRIDefault = "Incompatible GRI:" IncompatibleGRIWarningDefault = "You can enter the game, but the trader may not work correctly.";
DisconnectDefault = "Disconnect..." SecondsShortDefault = "s"
SecondsShortDefault = "s" PleaseWaitDefault = "Please wait"
} }

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@ -1,282 +1,378 @@
class LTI_RepInfo extends ReplicationInfo; class LTI_RepInfo extends ReplicationInfo;
const Trader = class'Trader'; const CAPACITY = 64; // max: 128
const LocalMessage = class'LTI_LocalMessage';
const Trader = class'Trader';
var public bool PendingSync; const LocalMessage = class'LTI_LocalMessage';
var private LTI LTI; struct ReplicationStruct
var private E_LogLevel LogLevel; {
var private Array<class<KFWeaponDefinition> > RemoveItems; var int Size;
var private bool ReplaceMode; var int Transfered;
var private bool RemoveHRG;
var private bool RemoveDLC; var class<KFWeaponDefinition> Items[CAPACITY];
var int Length;
var private int Recieved; };
var private int SyncSize;
var public bool PendingSync;
var private KFPlayerController KFPC;
var private KFGFxWidget_PartyInGame PartyInGameWidget; var private LTI LTI;
var private GFxObject Notification; var private E_LogLevel LogLevel;
var private String NotificationHeaderText; var private GameReplicationInfo GRI;
var private String NotificationLeftText; var private KFPlayerController KFPC;
var private String NotificationRightText; var private KFGFxWidget_PartyInGame PartyInGameWidget;
var private int NotificationPercent; var private GFxObject Notification;
var private int WaitingGRI; var private String NotificationHeaderText;
var private String NotificationLeftText;
replication var private String NotificationRightText;
{ var private int NotificationPercent;
if (bNetInitial && Role == ROLE_Authority)
LogLevel, ReplaceMode, RemoveHRG, RemoveDLC, SyncSize; var private int WaitingGRI;
} var private int WaitingGRIThreshold;
var private int WaitingGRILimit;
public simulated function bool SafeDestroy()
{ var private ReplicationStruct RepData;
`Log_Trace(); var private Array<class<KFWeaponDefinition> > RepArray;
return (bPendingDelete || bDeleteMe || Destroy()); replication
} {
if (bNetInitial && Role == ROLE_Authority)
public function PrepareSync( LogLevel;
LTI _LTI, }
E_LogLevel _LogLevel,
Array<class<KFWeaponDefinition> > _RemoveItems, public simulated function bool SafeDestroy()
bool _ReplaceMode, {
bool _RemoveHRG, `Log_Trace();
bool _RemoveDLC)
{ return (bPendingDelete || bDeleteMe || Destroy());
`Log_Trace(); }
LTI = _LTI; public function PrepareSync(LTI _LTI, E_LogLevel _LogLevel)
LogLevel = _LogLevel; {
RemoveItems = _RemoveItems; `Log_Trace();
ReplaceMode = _ReplaceMode;
RemoveHRG = _RemoveHRG; LTI = _LTI;
RemoveDLC = _RemoveDLC; LogLevel = _LogLevel;
SyncSize = RemoveItems.Length; }
}
public function Replicate(const out Array<class<KFWeaponDefinition> > WeapDefs)
private simulated function KFPlayerController GetKFPC() {
{ `Log_Trace();
`Log_Trace();
RepArray = WeapDefs;
if (KFPC != None) return KFPC; RepData.Size = RepArray.Length;
KFPC = KFPlayerController(Owner); if (WorldInfo.NetMode == NM_StandAlone)
{
if (KFPC == None && ROLE < ROLE_Authority) Progress(RepArray.Length, RepArray.Length);
{ return;
KFPC = KFPlayerController(GetALocalPlayerController()); }
}
Sync();
return KFPC; }
}
private reliable server function Sync()
private simulated function SetPartyInGameWidget() {
{ local int LocalIndex;
`Log_Trace(); local int GlobalIndex;
if (GetKFPC() == None) return; `Log_Trace();
if (KFPC.MyGFxManager == None) return; LocalIndex = 0;
if (KFPC.MyGFxManager.PartyWidget == None) return; GlobalIndex = RepData.Transfered;
PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget); while (LocalIndex < CAPACITY && GlobalIndex < RepData.Size)
Notification = PartyInGameWidget.Notification; {
} RepData.Items[LocalIndex++] = RepArray[GlobalIndex++];
}
private simulated function bool CheckPartyInGameWidget()
{ if (RepData.Transfered == GlobalIndex) return; // Finished
`Log_Trace();
RepData.Transfered = GlobalIndex;
if (PartyInGameWidget == None) RepData.Length = LocalIndex;
{
SetPartyInGameWidget(); Send(RepData);
}
Progress(RepData.Transfered, RepData.Size);
return (PartyInGameWidget != None); }
}
private reliable client function Send(ReplicationStruct RD)
private simulated function HideReadyButton() {
{ local int LocalIndex;
`Log_Trace();
`Log_Trace();
if (CheckPartyInGameWidget())
{ for (LocalIndex = 0; LocalIndex < RD.Length; LocalIndex++)
PartyInGameWidget.SetReadyButtonVisibility(false); {
} RepArray.AddItem(RD.Items[LocalIndex]);
} }
private simulated function ShowReadyButton() Progress(RD.Transfered, RD.Size);
{
`Log_Trace(); Sync();
}
if (CheckPartyInGameWidget())
{ private simulated function Progress(int Value, int Size)
Notification.SetVisible(false); {
PartyInGameWidget.SetReadyButtonVisibility(true); `Log_Trace();
PartyInGameWidget.UpdateReadyButtonText();
PartyInGameWidget.UpdateReadyButtonVisibility(); `Log_Debug("Replicated:" @ Value @ "/" @ Size);
}
} if (ROLE < ROLE_Authority)
{
private simulated function UpdateNotification(String Title, String Left, String Right, int Percent) NotifyProgress(Value, Size);
{ if (Value >= Size) Finished();
`Log_Trace(); }
}
if (CheckPartyInGameWidget() && Notification != None)
{ private simulated function Finished()
Notification.SetString("itemName", Title); {
Notification.SetFloat("percent", Percent); local KFGameReplicationInfo KFGRI;
Notification.SetInt("queue", 0);
Notification.SetString("downLoading", Left); `Log_Trace();
Notification.SetString("remaining", Right);
Notification.SetObject("notificationInfo", Notification); if (GetGRI(WaitingGRI > WaitingGRIThreshold) == None && WaitingGRI++ < WaitingGRILimit)
Notification.SetVisible(true); {
} `Log_Debug("Finished: Waiting GRI" @ WaitingGRI);
} NotifyWaitingGRI();
SetTimer(1.0f, false, nameof(Finished));
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef) return;
{ }
`Log_Trace();
KFGRI = KFGameReplicationInfo(GRI);
if (WeapDef == None) if (KFGRI != None)
{ {
`Log_Fatal("WeapDef is:" @ WeapDef); `Log_Debug("Finished: Trader.static.OverwriteTraderItems");
Cleanup(); Trader.static.OverwriteTraderItems(KFGRI, RepArray, LogLevel);
ConsoleCommand("Disconnect"); `Log_Info("Trader items successfully synchronized!");
SafeDestroy(); }
return; else
} {
`Log_Error("Incompatible Replication info:" @ String(GRI));
if (!IsTimerActive(nameof(KeepNotification))) NotifyIncompatibleGRI();
{ }
SetTimer(0.1f, true, nameof(KeepNotification));
} ShowReadyButton();
ClientCleanup();
RemoveItems.AddItem(WeapDef); }
Recieved = RemoveItems.Length; private simulated function GameReplicationInfo GetGRI(optional bool ForcedSearch = false)
{
NotificationHeaderText = "-" @ WeapDef.static.GetItemName(); `Log_Trace();
NotificationLeftText = LocalMessage.static.GetLocalizedString(LogLevel, LTI_SyncItems);
NotificationRightText = Recieved @ "/" @ SyncSize; if (GRI == None)
if (SyncSize != 0) {
{ GRI = WorldInfo.GRI;
NotificationPercent = (float(Recieved) / float(SyncSize)) * 100; }
}
if (GRI == None && ForcedSearch)
`Log_Debug("ClientSync: -" @ String(WeapDef) @ NotificationRightText); {
foreach WorldInfo.DynamicActors(class'GameReplicationInfo', GRI) break;
ServerSync(); }
}
if (WorldInfo.GRI == None && GRI != None)
private simulated function KeepNotification() {
{ `Log_Warn("Force initialization of WorldInfo.GRI" @ String(GRI));
HideReadyButton(); WorldInfo.GRI = GRI;
UpdateNotification( }
NotificationHeaderText,
NotificationLeftText, return GRI;
NotificationRightText, }
NotificationPercent);
} private simulated function KFPlayerController GetKFPC()
{
private simulated reliable client function ClientSyncFinished() `Log_Trace();
{
local KFGameReplicationInfo KFGRI; if (KFPC != None) return KFPC;
`Log_Trace(); KFPC = KFPlayerController(Owner);
NotificationLeftText = ""; if (KFPC == None && ROLE < ROLE_Authority)
NotificationRightText = ""; {
NotificationPercent = 0; KFPC = KFPlayerController(GetALocalPlayerController());
}
if (WorldInfo.GRI == None)
{ return KFPC;
`Log_Debug("ClientSyncFinished: Waiting GRI"); }
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, LTI_WaitingGRI);
NotificationLeftText = String(++WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, LTI_SecondsShort); public reliable client function WriteToChatLocalized(
NotificationRightText = ""; E_LTI_LocalMessageType LMT,
SetTimer(1.0f, false, nameof(ClientSyncFinished)); optional String HexColor,
return; optional String String1,
} optional String String2,
optional String String3)
KFGRI = KFGameReplicationInfo(WorldInfo.GRI); {
if (KFGRI == None) `Log_Trace();
{
`Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI)); WriteToChat(LocalMessage.static.GetLocalizedString(LogLevel, LMT, String1, String2, String3), HexColor);
ClearTimer(nameof(KeepNotification)); }
UpdateNotification(
LocalMessage.static.GetLocalizedString(LogLevel, LTI_IncompatibleGRI) @ String(WorldInfo.GRI), public reliable client function WriteToChat(String Message, optional String HexColor)
LocalMessage.static.GetLocalizedString(LogLevel, LTI_Disconnect), "", 0); {
Cleanup(); local KFGFxHudWrapper HUD;
ConsoleCommand("Disconnect");
SafeDestroy(); `Log_Trace();
return;
} if (GetKFPC() == None) return;
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, LTI_SyncFinished); if (KFPC.MyGFxManager.PartyWidget != None && KFPC.MyGFxManager.PartyWidget.PartyChatWidget != None)
NotificationLeftText = ""; {
NotificationRightText = ""; KFPC.MyGFxManager.PartyWidget.PartyChatWidget.SetVisible(true);
NotificationPercent = 0; KFPC.MyGFxManager.PartyWidget.PartyChatWidget.AddChatMessage(Message, HexColor);
}
Trader.static.ModifyTrader(KFGRI, RemoveItems, ReplaceMode, RemoveHRG, RemoveDLC, LogLevel);
`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader"); HUD = KFGFxHudWrapper(KFPC.myHUD);
if (HUD != None && HUD.HUDMovie != None && HUD.HUDMovie.HudChatBox != None)
ClearTimer(nameof(KeepNotification)); {
ShowReadyButton(); HUD.HUDMovie.HudChatBox.AddChatMessage(Message, HexColor);
}
Cleanup(); }
SafeDestroy(); private simulated function SetPartyInGameWidget()
} {
`Log_Trace();
private reliable server function Cleanup()
{ if (GetKFPC() == None) return;
`Log_Trace();
if (KFPC.MyGFxManager == None) return;
`Log_Debug("Cleanup"); if (KFPC.MyGFxManager.PartyWidget == None) return;
if (!LTI.DestroyRepInfo(Controller(Owner)))
{ PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
`Log_Debug("Cleanup (forced)"); Notification = PartyInGameWidget.Notification;
SafeDestroy(); }
}
} private simulated function bool CheckPartyInGameWidget()
{
public reliable server function ServerSync() `Log_Trace();
{
`Log_Trace(); if (PartyInGameWidget == None)
{
PendingSync = false; SetPartyInGameWidget();
}
if (bPendingDelete || bDeleteMe) return;
return (PartyInGameWidget != None);
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone) }
{
`Log_Debug("ServerSync: Finished"); private simulated function HideReadyButton()
ClientSyncFinished(); {
} `Log_Trace();
else
{ if (CheckPartyInGameWidget())
if (Recieved < RemoveItems.Length) {
{ PartyInGameWidget.SetReadyButtonVisibility(false);
`Log_Debug("ServerSync[-]:" @ (Recieved + 1) @ "/" @ SyncSize @ RemoveItems[Recieved]); }
ClientSync(RemoveItems[Recieved++]); }
}
} private simulated function ShowReadyButton()
} {
`Log_Trace();
defaultproperties
{ ClearTimer(nameof(KeepNotification));
bAlwaysRelevant = false
bOnlyRelevantToOwner = true if (CheckPartyInGameWidget())
bSkipActorPropertyReplication = false {
Notification.SetVisible(false);
PendingSync = false PartyInGameWidget.SetReadyButtonVisibility(true);
Recieved = 0 PartyInGameWidget.UpdateReadyButtonText();
PartyInGameWidget.UpdateReadyButtonVisibility();
NotificationPercent = 0 }
WaitingGRI = 0 }
}
private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
{
`Log_Trace();
if (CheckPartyInGameWidget() && Notification != None)
{
Notification.SetString("itemName", Title);
Notification.SetFloat("percent", Percent);
Notification.SetInt("queue", 0);
Notification.SetString("downLoading", Left);
Notification.SetString("remaining", Right);
Notification.SetObject("notificationInfo", Notification);
Notification.SetVisible(true);
}
}
private simulated function KeepNotification()
{
HideReadyButton();
UpdateNotification(
NotificationHeaderText,
NotificationLeftText,
NotificationRightText,
NotificationPercent);
}
private simulated function ClientCleanup()
{
ServerCleanup();
SafeDestroy();
}
private reliable server function ServerCleanup()
{
`Log_Trace();
`Log_Debug("Cleanup");
if (!LTI.DestroyRepInfo(GetKFPC()))
{
`Log_Debug("Cleanup (forced)");
SafeDestroy();
}
}
private simulated function NotifyWaitingGRI()
{
if (!IsTimerActive(nameof(KeepNotification)))
{
SetTimer(0.1f, true, nameof(KeepNotification));
}
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, LTI_WaitingGRI);
NotificationLeftText = String(WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, LTI_SecondsShort);
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, LTI_PleaseWait);
NotificationPercent = 0;
KeepNotification();
}
private simulated function NotifyProgress(int Value, int Size)
{
if (!IsTimerActive(nameof(KeepNotification)))
{
SetTimer(0.1f, true, nameof(KeepNotification));
}
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, LTI_SyncItems);
NotificationLeftText = Value @ "/" @ Size;
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, LTI_PleaseWait);
NotificationPercent = (float(Value) / float(Size)) * 100;
KeepNotification();
}
private simulated function NotifyIncompatibleGRI()
{
WriteToChatLocalized(
LTI_IncompatibleGRI,
class'KFLocalMessage'.default.InteractionColor,
String(GRI.class));
WriteToChatLocalized(
LTI_IncompatibleGRIWarning,
class'KFLocalMessage'.default.InteractionColor);
}
defaultproperties
{
bAlwaysRelevant = false
bOnlyRelevantToOwner = true
bSkipActorPropertyReplication = false
PendingSync = false
NotificationPercent = 0
WaitingGRI = 0
WaitingGRIThreshold = 10
WaitingGRILimit = 20
}

View File

@ -1,43 +1,43 @@
class OfficialWeapons extends Object class OfficialWeapons extends Object
config(LTI); config(LTI);
const Trader = class'Trader'; const Trader = class'Trader';
const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready"; const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready";
var private config String Comment; var private config String Comment;
var private config Array<String> Item; var private config Array<String> Item;
private delegate int ByName(String A, String B) private delegate int ByName(String A, String B)
{ {
return A > B ? -1 : 0; return A > B ? -1 : 0;
} }
public static function Update(bool Enabled) public static function Update(bool Enabled)
{ {
local Array<class<KFWeaponDefinition> > KFWeapDefs; local Array<class<KFWeaponDefinition> > KFWeapDefs;
local class<KFWeaponDefinition> KFWeapDef; local class<KFWeaponDefinition> KFWeapDef;
if (!Enabled) return; if (!Enabled) return;
KFWeapDefs = Trader.static.GetTraderWeapDefs(); KFWeapDefs = Trader.static.GetTraderWeapDefs();
if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment) if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment)
{ {
default.Comment = DefaultComment; default.Comment = DefaultComment;
default.Item.Length = 0; default.Item.Length = 0;
foreach KFWeapDefs(KFWeapDef) foreach KFWeapDefs(KFWeapDef)
{ {
default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef); default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef);
} }
default.Item.Sort(ByName); default.Item.Sort(ByName);
StaticSaveConfig(); StaticSaveConfig();
} }
} }
defaultproperties defaultproperties
{ {
} }

View File

@ -1,105 +1,105 @@
class RemoveItems extends Object class RemoveItems extends Object
dependson(LTI) dependson(LTI)
config(LTI); config(LTI);
var public config bool bAll; var public config bool bAll;
var public config bool bHRG; var public config bool bHRG;
var public config bool bDLC; var public config bool bDLC;
var private config Array<String> Item; var private config Array<String> Item;
public static function InitConfig(int Version, int LatestVersion) public static function InitConfig(int Version, int LatestVersion)
{ {
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
ApplyDefault(); ApplyDefault();
case 1: case 1:
default.bHRG = false; default.bHRG = false;
default.bDLC = false; default.bDLC = false;
default: break; default: break;
} }
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
StaticSaveConfig(); StaticSaveConfig();
} }
} }
private static function ApplyDefault() private static function ApplyDefault()
{ {
default.bAll = false; default.bAll = false;
default.bHRG = false; default.bHRG = false;
default.bDLC = false; default.bDLC = false;
default.Item.Length = 0; default.Item.Length = 0;
default.Item.AddItem("KFGame.KFWeapDef_9mmDual"); default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
} }
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel) public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
{ {
local Array<class<KFWeaponDefinition> > ItemList; local Array<class<KFWeaponDefinition> > ItemList;
local class<KFWeaponDefinition> ItemWeapDef; local class<KFWeaponDefinition> ItemWeapDef;
local class<KFWeapon> ItemWeapon; local class<KFWeapon> ItemWeapon;
local String ItemRaw; local String ItemRaw;
local int Line; local int Line;
`Log_Info("Load items to remove:"); `Log_Info("Load items to remove:");
if (default.bAll) if (default.bAll)
{ {
`Log_Info("Remove all default items"); `Log_Info("Remove all default items");
} }
else else
{ {
if (default.bHRG) if (default.bHRG)
{ {
`Log_Info("Remove all HRG items"); `Log_Info("Remove all HRG items");
} }
if (default.bDLC) if (default.bDLC)
{ {
`Log_Info("Remove all DLC items"); `Log_Info("Remove all DLC items");
} }
foreach default.Item(ItemRaw, Line) foreach default.Item(ItemRaw, Line)
{ {
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class')); ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
if (ItemWeapDef == None) if (ItemWeapDef == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
continue; continue;
} }
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class')); ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
if (ItemWeapon == None) if (ItemWeapon == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
continue; continue;
} }
if (ItemList.Find(ItemWeapDef) != INDEX_NONE) if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)"); `Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
continue; continue;
} }
ItemList.AddItem(ItemWeapDef); ItemList.AddItem(ItemWeapDef);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw); `Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
} }
if (ItemList.Length == default.Item.Length) if (ItemList.Length == default.Item.Length)
{ {
`Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)"); `Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
} }
else else
{ {
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries"); `Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
} }
} }
return ItemList; return ItemList;
} }
defaultproperties defaultproperties
{ {
} }

View File

@ -1,119 +1,137 @@
class Trader extends Object class Trader extends Object
abstract; abstract;
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B) private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
{ {
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0; return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
} }
public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace) public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
{ {
local String TraderItemsPath; local String TraderItemsPath;
if (KFGRI == None) if (KFGRI == None)
{ {
TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath; TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath;
} }
else else
{ {
TraderItemsPath = KFGRI.TraderItemsPath; TraderItemsPath = KFGRI.TraderItemsPath;
} }
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems')); return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
} }
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace) public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
{ {
local Array<class<KFWeaponDefinition> > KFWeapDefs; local Array<class<KFWeaponDefinition> > KFWeapDefs;
local KFGFxObject_TraderItems TraderItems; local KFGFxObject_TraderItems TraderItems;
local STraderItem Item; local STraderItem Item;
TraderItems = GetTraderItems(KFGRI, LogLevel); TraderItems = GetTraderItems(KFGRI, LogLevel);
foreach TraderItems.SaleItems(Item) foreach TraderItems.SaleItems(Item)
{ {
if (Item.WeaponDef != None) if (Item.WeaponDef != None)
{ {
KFWeapDefs.AddItem(Item.WeaponDef); KFWeapDefs.AddItem(Item.WeaponDef);
} }
} }
return KFWeapDefs; return KFWeapDefs;
} }
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace) public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
{ {
local Array<class<KFWeapon> > KFWeapons; local Array<class<KFWeapon> > KFWeapons;
local class<KFWeapon> KFWeapon; local class<KFWeapon> KFWeapon;
local KFGFxObject_TraderItems TraderItems; local KFGFxObject_TraderItems TraderItems;
local STraderItem Item; local STraderItem Item;
TraderItems = GetTraderItems(KFGRI, LogLevel); TraderItems = GetTraderItems(KFGRI, LogLevel);
foreach TraderItems.SaleItems(Item) foreach TraderItems.SaleItems(Item)
{ {
if (Item.WeaponDef != None) if (Item.WeaponDef != None)
{ {
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class')); KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
if (KFWeapon != None) if (KFWeapon != None)
{ {
KFWeapons.AddItem(KFWeapon); KFWeapons.AddItem(KFWeapon);
} }
} }
} }
return KFWeapons; return KFWeapons;
} }
public static simulated function ModifyTrader( public static simulated function ModifyTrader(
KFGameReplicationInfo KFGRI, KFGameReplicationInfo KFGRI,
Array<class<KFWeaponDefinition> > RemoveItems, Array<class<KFWeaponDefinition> > RemoveItems,
bool ReplaceMode, bool ReplaceMode,
bool RemoveHRG, bool RemoveHRG,
bool RemoveDLC, bool RemoveDLC,
E_LogLevel LogLevel) E_LogLevel LogLevel)
{ {
local KFGFxObject_TraderItems TraderItems; local KFGFxObject_TraderItems TraderItems;
local STraderItem Item; local STraderItem Item;
local class<KFWeaponDefinition> WeapDef; local Array<class<KFWeaponDefinition> > WeapDefs;
local Array<class<KFWeaponDefinition> > WeapDefs;
local int MaxItemID; `Log_TraceStatic();
`Log_TraceStatic(); TraderItems = GetTraderItems(KFGRI, LogLevel);
TraderItems = GetTraderItems(KFGRI, LogLevel); if (!ReplaceMode)
{
if (!ReplaceMode) foreach TraderItems.SaleItems(Item)
{ {
foreach TraderItems.SaleItems(Item) if (Item.WeaponDef != None
{ && RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
if (Item.WeaponDef != None && (!RemoveHRG || (RemoveHRG && InStr(Item.WeaponDef, "_HRG", true) == INDEX_NONE))
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE && (!RemoveDLC || (RemoveDLC && Item.WeaponDef.default.SharedUnlockId == SCU_None)))
&& (!RemoveHRG || (RemoveHRG && InStr(Item.WeaponDef, "_HRG", true) == INDEX_NONE)) {
&& (!RemoveDLC || (RemoveDLC && Item.WeaponDef.default.SharedUnlockId == SCU_None))) WeapDefs.AddItem(Item.WeaponDef);
{ }
WeapDefs.AddItem(Item.WeaponDef); }
} }
}
} WeapDefs.Sort(ByPrice);
WeapDefs.Sort(ByPrice); OverwriteTraderItems(KFGRI, WeapDefs, LogLevel);
}
TraderItems.SaleItems.Length = 0;
MaxItemID = 0; public static simulated function OverwriteTraderItems(
foreach WeapDefs(WeapDef) KFGameReplicationInfo KFGRI,
{ const out Array<class<KFWeaponDefinition> > WeapDefs,
Item.WeaponDef = WeapDef; E_LogLevel LogLevel)
Item.ItemID = ++MaxItemID; {
TraderItems.SaleItems.AddItem(Item); local KFGFxObject_TraderItems TraderItems;
} local STraderItem Item;
local class<KFWeaponDefinition> WeapDef;
TraderItems.SetItemsInfo(TraderItems.SaleItems); local int MaxItemID;
KFGRI.TraderItems = TraderItems; `Log_TraceStatic();
}
TraderItems = GetTraderItems(KFGRI, LogLevel);
defaultproperties
{ TraderItems.SaleItems.Length = 0;
MaxItemID = 0;
}
`Log_Debug("Trader Items:");
foreach WeapDefs(WeapDef)
{
Item.WeaponDef = WeapDef;
Item.ItemID = MaxItemID++;
TraderItems.SaleItems.AddItem(Item);
`Log_Debug("[" $ MaxItemID $ "]" @ String(WeapDef));
}
TraderItems.SetItemsInfo(TraderItems.SaleItems);
KFGRI.TraderItems = TraderItems;
}
defaultproperties
{
}

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@ -1,20 +1,20 @@
class _Logger extends Object class _Logger extends Object
abstract; abstract;
enum E_LogLevel enum E_LogLevel
{ {
LL_WrongLevel, LL_WrongLevel,
LL_None, LL_None,
LL_Fatal, LL_Fatal,
LL_Error, LL_Error,
LL_Warning, LL_Warning,
LL_Info, LL_Info,
LL_Debug, LL_Debug,
LL_Trace, LL_Trace,
LL_All LL_All
}; };
defaultproperties defaultproperties
{ {
} }

View File

@ -1,2 +1,2 @@
// Constants // Constants
`define NO_CONFIG 0 `define NO_CONFIG 0

View File

@ -1,3 +1,3 @@
// Imports // Imports
`include(Logger.uci) `include(Logger.uci)
`include(Constants.uci) `include(Constants.uci)

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@ -1,15 +1,15 @@
// Logger // Logger
`define Log_Tag 'LTI' `define Log_Tag 'LTI'
`define LocationStatic "`{ClassName}::" $ GetFuncName() `define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag) `define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag) `define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag) `define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag) `define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag) `define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag) `define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)

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@ -19,7 +19,7 @@ https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-m
[h1]Usage (single player)[/h1] [h1]Usage (single player)[/h1]
[olist] [olist]
[*]Subscribe to this mutator; [*]Subscribe to this mutator;
[*]Start KF2; [*]Start KF2;
[*]Open console (~) and input: [*]Open console (~) and input:
[b]open KF-BioticsLab?Mutator=LTI.LTIMut[/b] [b]open KF-BioticsLab?Mutator=LTI.LTIMut[/b]
(replace the map and add the parameters you need) (replace the map and add the parameters you need)
@ -56,7 +56,6 @@ Unfortunately I can't do anything about it because it's a game problem (not muta
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste). [*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
[*]Use [b][LTI.RemoveItems][/b] to remove items from the trader inventory. [*]Use [b][LTI.RemoveItems][/b] to remove items from the trader inventory.
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale. example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
[*]Set [b]bHRG=True[/b] to remove HRG items. [*]Set [b]bHRG=True[/b] to remove HRG items.
[*]Set [b]bDLC=True[/b] to remove DLC items. [*]Set [b]bDLC=True[/b] to remove DLC items.
[/list] [/list]

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@ -3,17 +3,17 @@
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909) [![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909)
[![Steam Downloads](https://img.shields.io/steam/downloads/2864857909)](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909) [![Steam Downloads](https://img.shields.io/steam/downloads/2864857909)](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909)
[![Steam Favorites](https://img.shields.io/steam/favorites/2864857909)](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909) [![Steam Favorites](https://img.shields.io/steam/favorites/2864857909)](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909)
[![Steam Update Date](https://img.shields.io/steam/update-date/2864857909)](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909) [![MegaLinter](https://github.com/GenZmeY/KF2-LootedTraderInventory/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-LootedTraderInventory/actions/workflows/mega-linter.yml)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-LootedTraderInventory)](https://github.com/GenZmeY/KF2-LootedTraderInventory/tags) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-LootedTraderInventory)](https://github.com/GenZmeY/KF2-LootedTraderInventory/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-LootedTraderInventory)](LICENSE) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-LootedTraderInventory)](LICENSE)
# Description ## Description
This is a heavily stripped down version of [CTI](https://github.com/GenZmeY/KF2-CustomTraderInventory) that only allows you to remove the trader's weapons, not add them. This only exists in hopes of being whitelisted. This is a heavily stripped down version of [CTI](https://github.com/GenZmeY/KF2-CustomTraderInventory) that only allows you to remove the trader's weapons, not add them. This only exists in hopes of being whitelisted.
# Usage & Setup ## Usage & Setup
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909) [See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909)
# Build ## Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here. **Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources: 2. open git-bash and go to any folder where you want to store sources:
@ -27,5 +27,5 @@ This is a heavily stripped down version of [CTI](https://github.com/GenZmeY/KF2-
5. The compiled files will be here: 5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# License ## License
[GNU GPLv3](LICENSE) [![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE)

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@ -7,7 +7,7 @@ StripSource="True"
# Mutators to be compiled # Mutators to be compiled
# Specify them with a space as a separator, # Specify them with a space as a separator,
# Mutators will be compiled in the specified order # Mutators will be compiled in the specified order
PackageBuildOrder="LTI" PackageBuildOrder="LTI"
@ -16,7 +16,7 @@ PackageBuildOrder="LTI"
# Packages you want to brew using @peelz's patched KFEditor. # Packages you want to brew using @peelz's patched KFEditor.
# Useful for cases where regular brew doesn't put *.upk inside the package. # Useful for cases where regular brew doesn't put *.upk inside the package.
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackagePeelzBrew="" PackagePeelzBrew=""
@ -24,7 +24,7 @@ PackagePeelzBrew=""
# Mutators that will be uploaded to the workshop # Mutators that will be uploaded to the workshop
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackageUpload="LTI" PackageUpload="LTI"

2
tools

Submodule tools updated: 0e821f3dbb...fb458ac61f