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3 Commits
Author | SHA1 | Date | |
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65dc9f537b | |||
19d360ed46 | |||
cde46735aa |
@ -1,7 +1,7 @@
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class LTI extends Info
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config(LTI);
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const LatestVersion = 1;
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const LatestVersion = 2;
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const CfgRemoveItems = class'RemoveItems';
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const CfgOfficialWeapons = class'OfficialWeapons';
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@ -71,6 +71,8 @@ private function PreInit()
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case `NO_CONFIG:
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`Log_Info("Config created");
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case 1:
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case MaxInt:
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`Log_Info("Config updated to version" @ LatestVersion);
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break;
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@ -139,7 +141,13 @@ private function PostInit()
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return;
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}
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Trader.static.ModifyTrader(KFGRI, RemoveItems, CfgRemoveItems.default.bAll, LogLevel);
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Trader.static.ModifyTrader(
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KFGRI,
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RemoveItems,
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CfgRemoveItems.default.bAll,
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CfgRemoveItems.default.bHRG,
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CfgRemoveItems.default.bDLC,
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LogLevel);
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ReadyToSync = true;
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@ -185,7 +193,9 @@ public function bool CreateRepInfo(Controller C)
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Self,
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LogLevel,
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RemoveItems,
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CfgRemoveItems.default.bAll);
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CfgRemoveItems.default.bAll,
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CfgRemoveItems.default.bHRG,
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CfgRemoveItems.default.bDLC);
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RepInfos.AddItem(RepInfo);
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@ -35,7 +35,7 @@ public function AddMutator(Mutator Mut)
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if (Mut == Self) return;
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if (Mut.Class == Class)
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Mut.Destroy();
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LTIMut(Mut).SafeDestroy();
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else
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Super.AddMutator(Mut);
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}
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@ -9,6 +9,8 @@ var private LTI LTI;
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var private E_LogLevel LogLevel;
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var private Array<class<KFWeaponDefinition> > RemoveItems;
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var private bool ReplaceMode;
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var private bool RemoveHRG;
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var private bool RemoveDLC;
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var private int Recieved;
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var private int SyncSize;
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@ -27,7 +29,7 @@ var private int WaitingGRI;
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replication
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{
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if (bNetInitial && Role == ROLE_Authority)
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LogLevel, ReplaceMode, SyncSize;
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LogLevel, ReplaceMode, RemoveHRG, RemoveDLC, SyncSize;
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}
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public simulated function bool SafeDestroy()
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@ -41,7 +43,9 @@ public function PrepareSync(
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LTI _LTI,
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E_LogLevel _LogLevel,
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Array<class<KFWeaponDefinition> > _RemoveItems,
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bool _ReplaceMode)
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bool _ReplaceMode,
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bool _RemoveHRG,
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bool _RemoveDLC)
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{
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`Log_Trace();
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@ -49,6 +53,8 @@ public function PrepareSync(
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LogLevel = _LogLevel;
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RemoveItems = _RemoveItems;
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ReplaceMode = _ReplaceMode;
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RemoveHRG = _RemoveHRG;
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RemoveDLC = _RemoveDLC;
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SyncSize = RemoveItems.Length;
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}
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@ -216,7 +222,7 @@ private simulated reliable client function ClientSyncFinished()
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NotificationRightText = "";
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NotificationPercent = 0;
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Trader.static.ModifyTrader(KFGRI, RemoveItems, ReplaceMode, LogLevel);
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Trader.static.ModifyTrader(KFGRI, RemoveItems, ReplaceMode, RemoveHRG, RemoveDLC, LogLevel);
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`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader");
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ClearTimer(nameof(KeepNotification));
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@ -3,6 +3,8 @@ class RemoveItems extends Object
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config(LTI);
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var public config bool bAll;
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var public config bool bHRG;
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var public config bool bDLC;
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var private config Array<String> Item;
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public static function InitConfig(int Version, int LatestVersion)
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@ -12,6 +14,10 @@ public static function InitConfig(int Version, int LatestVersion)
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case `NO_CONFIG:
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ApplyDefault();
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case 1:
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default.bHRG = false;
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default.bDLC = false;
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default: break;
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}
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@ -24,6 +30,8 @@ public static function InitConfig(int Version, int LatestVersion)
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private static function ApplyDefault()
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{
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default.bAll = false;
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default.bHRG = false;
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default.bDLC = false;
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default.Item.Length = 0;
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default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
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}
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@ -43,6 +51,15 @@ public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLeve
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}
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else
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{
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if (default.bHRG)
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{
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`Log_Info("Remove all HRG items");
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}
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if (default.bDLC)
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{
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`Log_Info("Remove all DLC items");
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}
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foreach default.Item(ItemRaw, Line)
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{
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ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
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@ -69,6 +69,8 @@ public static simulated function ModifyTrader(
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KFGameReplicationInfo KFGRI,
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Array<class<KFWeaponDefinition> > RemoveItems,
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bool ReplaceMode,
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bool RemoveHRG,
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bool RemoveDLC,
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E_LogLevel LogLevel)
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{
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local KFGFxObject_TraderItems TraderItems;
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@ -86,7 +88,9 @@ public static simulated function ModifyTrader(
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foreach TraderItems.SaleItems(Item)
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{
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if (Item.WeaponDef != None
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&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE)
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&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
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&& (!RemoveHRG || (RemoveHRG && InStr(Item.WeaponDef, "_HRG", true) == INDEX_NONE))
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&& (!RemoveDLC || (RemoveDLC && Item.WeaponDef.default.SharedUnlockId == SCU_None)))
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{
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WeapDefs.AddItem(Item.WeaponDef);
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}
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@ -11,16 +11,16 @@ This is a heavily stripped-down version of [url=https://steamcommunity.com/share
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If we're lucky with that then server operators will have more tools to fine-tune the server.
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[h1]Whitelisted?[/h1]
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No. But I really hope that it will be whitelisted.
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[b]No.[/b] But I really hope that it will be whitelisted.
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[b]⚠️ I submitted whitelist request here:[/b]
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https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/
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https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/post-2353665
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[h1]Usage (single player)[/h1]
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[olist]
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[*]Subscribe to this mutator;
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[*]Start KF2;
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[*]Open console (`) and input:
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[*]Open console (~) and input:
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[b]open KF-BioticsLab?Mutator=LTI.LTIMut[/b]
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(replace the map and add the parameters you need)
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[*]<Enter>.
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@ -38,21 +38,28 @@ https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-m
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[*]Add mutator to server start parameters: [b]?Mutator=LTI.LTIMut[/b] and restart the server.
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[/olist]
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[h1]Important setup information[/h1]
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The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
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So if you are using this mutator for the first time, I highly recommend doing the following:
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[olist]
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[*]Create (modify) [b]KFLTI.ini[/b] manually. Put the following content there:
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[b][LTI.LTI]
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Version=0[/b]
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[*]Start the game/server with LTI to generate the contents of the config
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[*]Close the game/server
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[/olist]
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[b]Right now this is the only way to correctly create the default config.[/b]
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Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
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[h1]Setup (KFLTI.ini)[/h1]
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Config will be created at the first start[b]*[/b].
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[list]
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[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
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[*]Use [b][LTI.RemoveItems][/b] to remove items from the trader inventory.
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example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
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[*]Set [b]bHRG=True[/b] to remove HRG items.
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[*]Set [b]bDLC=True[/b] to remove DLC items.
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[/list]
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[h1]Troubleshooting[/h1]
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[b](*)[/b] If your config is not created for some reason, create it manually with the following content:
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[b][LTI.LTI]
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Version=0
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[/b]
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Then start the server and check the file again - config content should be generated.
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[h1]Sources[/h1]
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[url=https://github.com/GenZmeY/KF2-LootedTraderInventory]https://github.com/GenZmeY/KF2-LootedTraderInventory[/url] [b](GNU GPLv3)[/b]
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