first version
This commit is contained in:
parent
72cfa5fa3d
commit
b4a87365d2
2
.gitignore
vendored
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2
.gitignore
vendored
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*.psd
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/ignore
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3
.gitmodules
vendored
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3
.gitmodules
vendored
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[submodule "tools"]
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path = tools
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url = https://github.com/GenZmeY/KF2-BuildTools
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228
LTI/Classes/LTI.uc
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228
LTI/Classes/LTI.uc
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@ -0,0 +1,228 @@
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class LTI extends Info
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config(LTI);
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const LatestVersion = 1;
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const CfgRemoveItems = class'RemoveItems';
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const CfgOfficialWeapons = class'OfficialWeapons';
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const Trader = class'Trader';
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var private config int Version;
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var private config E_LogLevel LogLevel;
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var private config bool bOfficialWeaponsList;
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var private KFGameInfo KFGI;
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var private KFGameReplicationInfo KFGRI;
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var private Array<class<KFWeaponDefinition> > RemoveItems;
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var private Array<LTI_RepInfo> RepInfos;
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var private bool ReadyToSync;
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public simulated function bool SafeDestroy()
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{
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`Log_Trace();
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public event PreBeginPlay()
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{
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`Log_Trace();
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`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
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if (WorldInfo.NetMode == NM_Client)
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{
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`Log_Fatal("NetMode == NM_Client, Destroy...");
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SafeDestroy();
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return;
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}
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Super.PreBeginPlay();
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PreInit();
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}
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public event PostBeginPlay()
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{
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`Log_Trace();
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if (bPendingDelete || bDeleteMe) return;
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Super.PostBeginPlay();
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PostInit();
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}
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private function PreInit()
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{
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`Log_Trace();
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if (Version == `NO_CONFIG)
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{
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LogLevel = LL_Info;
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SaveConfig();
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}
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CfgRemoveItems.static.InitConfig(Version, LatestVersion);
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switch (Version)
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{
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case `NO_CONFIG:
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`Log_Info("Config created");
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case MaxInt:
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`Log_Info("Config updated to version" @ LatestVersion);
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break;
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case LatestVersion:
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`Log_Info("Config is up-to-date");
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break;
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default:
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`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
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`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
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`Log_Warn("The config version will be changed to" @ LatestVersion);
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break;
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}
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CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
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if (LatestVersion != Version)
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{
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Version = LatestVersion;
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SaveConfig();
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}
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if (LogLevel == LL_WrongLevel)
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{
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LogLevel = LL_Info;
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`Log_Warn("Wrong 'LogLevel', return to default value");
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SaveConfig();
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}
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`Log_Base("LogLevel:" @ LogLevel);
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RemoveItems = CfgRemoveItems.static.Load(LogLevel);
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}
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private function PostInit()
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{
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local LTI_RepInfo RepInfo;
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`Log_Trace();
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if (WorldInfo == None || WorldInfo.Game == None)
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{
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SetTimer(1.0f, false, nameof(PostInit));
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return;
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}
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KFGI = KFGameInfo(WorldInfo.Game);
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if (KFGI == None)
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{
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`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game);
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SafeDestroy();
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return;
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}
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if (KFGI.GameReplicationInfo == None)
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{
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SetTimer(1.0f, false, nameof(PostInit));
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return;
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}
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KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
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if (KFGRI == None)
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{
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`Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo);
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SafeDestroy();
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return;
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}
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Trader.static.ModifyTrader(KFGRI, RemoveItems, CfgRemoveItems.default.bAll, LogLevel);
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ReadyToSync = true;
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foreach RepInfos(RepInfo)
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{
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if (RepInfo.PendingSync)
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{
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RepInfo.ServerSync();
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}
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}
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}
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public function NotifyLogin(Controller C)
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{
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`Log_Trace();
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if (!CreateRepInfo(C))
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{
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`Log_Error("Can't create RepInfo for:" @ C);
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}
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}
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public function NotifyLogout(Controller C)
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{
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`Log_Trace();
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DestroyRepInfo(C);
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}
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public function bool CreateRepInfo(Controller C)
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{
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local LTI_RepInfo RepInfo;
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`Log_Trace();
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if (C == None) return false;
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RepInfo = Spawn(class'LTI_RepInfo', C);
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if (RepInfo == None) return false;
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RepInfo.PrepareSync(
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Self,
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LogLevel,
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RemoveItems,
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CfgRemoveItems.default.bAll);
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RepInfos.AddItem(RepInfo);
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if (ReadyToSync)
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{
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RepInfo.ServerSync();
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}
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else
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{
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RepInfo.PendingSync = true;
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}
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return true;
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}
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public function bool DestroyRepInfo(Controller C)
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{
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local LTI_RepInfo RepInfo;
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`Log_Trace();
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if (C == None) return false;
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foreach RepInfos(RepInfo)
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{
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if (RepInfo.Owner == C)
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{
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RepInfos.RemoveItem(RepInfo);
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RepInfo.SafeDestroy();
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return true;
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}
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}
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return false;
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}
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DefaultProperties
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{
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ReadyToSync = false
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}
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4
LTI/Classes/LTI.upkg
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4
LTI/Classes/LTI.upkg
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[Flags]
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AllowDownload=True
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ClientOptional=False
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ServerSideOnly=False
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60
LTI/Classes/LTIMut.uc
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60
LTI/Classes/LTIMut.uc
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@ -0,0 +1,60 @@
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class LTIMut extends KFMutator;
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var private LTI LTI;
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public simulated function bool SafeDestroy()
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{
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public event PreBeginPlay()
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{
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Super.PreBeginPlay();
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if (WorldInfo.NetMode == NM_Client) return;
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foreach WorldInfo.DynamicActors(class'LTI', LTI)
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{
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break;
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}
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if (LTI == None)
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{
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LTI = WorldInfo.Spawn(class'LTI');
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}
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if (LTI == None)
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{
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`Log_Base("FATAL: Can't Spawn 'LTI'");
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SafeDestroy();
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}
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}
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public function AddMutator(Mutator Mut)
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{
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if (Mut == Self) return;
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if (Mut.Class == Class)
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Mut.Destroy();
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else
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Super.AddMutator(Mut);
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}
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public function NotifyLogin(Controller C)
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{
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LTI.NotifyLogin(C);
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Super.NotifyLogin(C);
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}
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public function NotifyLogout(Controller C)
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{
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LTI.NotifyLogout(C);
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Super.NotifyLogout(C);
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}
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DefaultProperties
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{
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}
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73
LTI/Classes/LTI_LocalMessage.uc
Normal file
73
LTI/Classes/LTI_LocalMessage.uc
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class LTI_LocalMessage extends Object
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abstract;
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var const String SyncItemsDefault;
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var private localized String SyncItems;
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var const String SyncFinishedDefault;
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var private localized String SyncFinished;
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var const String WaitingGRIDefault;
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var private localized String WaitingGRI;
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var const String IncompatibleGRIDefault;
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var private localized String IncompatibleGRI;
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var const String DisconnectDefault;
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var private localized String Disconnect;
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var const String SecondsShortDefault;
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var private localized String SecondsShort;
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enum E_LTI_LocalMessageType
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{
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LTI_SyncItems,
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LTI_SyncFinished,
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LTI_WaitingGRI,
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LTI_IncompatibleGRI,
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LTI_Disconnect,
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LTI_SecondsShort
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};
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public static function String GetLocalizedString(
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E_LogLevel LogLevel,
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E_LTI_LocalMessageType LMT,
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optional String String1,
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optional String String2,
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optional String String3)
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{
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`Log_TraceStatic();
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switch (LMT)
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{
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case LTI_SyncItems:
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return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
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case LTI_SyncFinished:
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return (default.SyncFinished != "" ? default.SyncFinished : default.SyncFinishedDefault);
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case LTI_WaitingGRI:
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return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
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case LTI_IncompatibleGRI:
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return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault);
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case LTI_Disconnect:
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return (default.Disconnect != "" ? default.Disconnect : default.DisconnectDefault);
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case LTI_SecondsShort:
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return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
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}
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return "";
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}
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defaultproperties
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{
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SyncItemsDefault = "Sync items:"
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SyncFinishedDefault = "Sync finished."
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WaitingGRIDefault = "Waiting GRI..."
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IncompatibleGRIDefault = "Incompatible GRI:"
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DisconnectDefault = "Disconnect..."
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SecondsShortDefault = "s"
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}
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276
LTI/Classes/LTI_RepInfo.uc
Normal file
276
LTI/Classes/LTI_RepInfo.uc
Normal file
@ -0,0 +1,276 @@
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class LTI_RepInfo extends ReplicationInfo;
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const Trader = class'Trader';
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const LocalMessage = class'LTI_LocalMessage';
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var public bool PendingSync;
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var private LTI LTI;
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var private E_LogLevel LogLevel;
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var private Array<class<KFWeaponDefinition> > RemoveItems;
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var private bool ReplaceMode;
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var private int Recieved;
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var private int SyncSize;
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var private KFPlayerController KFPC;
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var private KFGFxWidget_PartyInGame PartyInGameWidget;
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var private GFxObject Notification;
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var private String NotificationHeaderText;
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var private String NotificationLeftText;
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var private String NotificationRightText;
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var private int NotificationPercent;
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var private int WaitingGRI;
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replication
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{
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if (bNetInitial && Role == ROLE_Authority)
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LogLevel, ReplaceMode, SyncSize;
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}
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public simulated function bool SafeDestroy()
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{
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`Log_Trace();
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public function PrepareSync(
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LTI _LTI,
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E_LogLevel _LogLevel,
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Array<class<KFWeaponDefinition> > _RemoveItems,
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bool _ReplaceMode)
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{
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`Log_Trace();
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LTI = _LTI;
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LogLevel = _LogLevel;
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RemoveItems = _RemoveItems;
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ReplaceMode = _ReplaceMode;
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SyncSize = RemoveItems.Length;
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}
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private simulated function KFPlayerController GetKFPC()
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{
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`Log_Trace();
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if (KFPC != None) return KFPC;
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KFPC = KFPlayerController(Owner);
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if (KFPC == None && ROLE < ROLE_Authority)
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{
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KFPC = KFPlayerController(GetALocalPlayerController());
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}
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return KFPC;
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}
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private simulated function SetPartyInGameWidget()
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{
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`Log_Trace();
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if (GetKFPC() == None) return;
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if (KFPC.MyGFxManager == None) return;
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if (KFPC.MyGFxManager.PartyWidget == None) return;
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PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
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Notification = PartyInGameWidget.Notification;
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}
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private simulated function bool CheckPartyInGameWidget()
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{
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`Log_Trace();
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if (PartyInGameWidget == None)
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{
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SetPartyInGameWidget();
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}
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return (PartyInGameWidget != None);
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}
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private simulated function HideReadyButton()
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{
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`Log_Trace();
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if (CheckPartyInGameWidget())
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{
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PartyInGameWidget.SetReadyButtonVisibility(false);
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}
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}
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||||
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||||
private simulated function ShowReadyButton()
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{
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`Log_Trace();
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if (CheckPartyInGameWidget())
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{
|
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Notification.SetVisible(false);
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PartyInGameWidget.SetReadyButtonVisibility(true);
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PartyInGameWidget.UpdateReadyButtonText();
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PartyInGameWidget.UpdateReadyButtonVisibility();
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}
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}
|
||||
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||||
private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
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{
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`Log_Trace();
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||||
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if (CheckPartyInGameWidget() && Notification != None)
|
||||
{
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Notification.SetString("itemName", Title);
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Notification.SetFloat("percent", Percent);
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Notification.SetInt("queue", 0);
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Notification.SetString("downLoading", Left);
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Notification.SetString("remaining", Right);
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Notification.SetObject("notificationInfo", Notification);
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Notification.SetVisible(true);
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}
|
||||
}
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||||
|
||||
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
if (WeapDef == None)
|
||||
{
|
||||
`Log_Fatal("WeapDef is:" @ WeapDef);
|
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Cleanup();
|
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ConsoleCommand("Disconnect");
|
||||
SafeDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsTimerActive(nameof(KeepNotification)))
|
||||
{
|
||||
SetTimer(0.1f, true, nameof(KeepNotification));
|
||||
}
|
||||
|
||||
RemoveItems.AddItem(WeapDef);
|
||||
|
||||
Recieved = RemoveItems.Length;
|
||||
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||||
NotificationHeaderText = "-" @ WeapDef.static.GetItemName();
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||||
NotificationLeftText = LocalMessage.static.GetLocalizedString(LogLevel, LTI_SyncItems);
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||||
NotificationRightText = Recieved @ "/" @ SyncSize;
|
||||
if (SyncSize != 0)
|
||||
{
|
||||
NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
|
||||
}
|
||||
|
||||
`Log_Debug("ClientSync: -" @ String(WeapDef) @ NotificationRightText);
|
||||
|
||||
ServerSync();
|
||||
}
|
||||
|
||||
private simulated function KeepNotification()
|
||||
{
|
||||
HideReadyButton();
|
||||
UpdateNotification(
|
||||
NotificationHeaderText,
|
||||
NotificationLeftText,
|
||||
NotificationRightText,
|
||||
NotificationPercent);
|
||||
}
|
||||
|
||||
private simulated reliable client function ClientSyncFinished()
|
||||
{
|
||||
local KFGameReplicationInfo KFGRI;
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
NotificationLeftText = "";
|
||||
NotificationRightText = "";
|
||||
NotificationPercent = 0;
|
||||
|
||||
if (WorldInfo.GRI == None)
|
||||
{
|
||||
`Log_Debug("ClientSyncFinished: Waiting GRI");
|
||||
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, LTI_WaitingGRI);
|
||||
NotificationLeftText = String(++WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, LTI_SecondsShort);
|
||||
NotificationRightText = "";
|
||||
SetTimer(1.0f, false, nameof(ClientSyncFinished));
|
||||
return;
|
||||
}
|
||||
|
||||
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
||||
if (KFGRI == None)
|
||||
{
|
||||
`Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI));
|
||||
ClearTimer(nameof(KeepNotification));
|
||||
UpdateNotification(
|
||||
LocalMessage.static.GetLocalizedString(LogLevel, LTI_IncompatibleGRI) @ String(WorldInfo.GRI),
|
||||
LocalMessage.static.GetLocalizedString(LogLevel, LTI_Disconnect), "", 0);
|
||||
Cleanup();
|
||||
ConsoleCommand("Disconnect");
|
||||
SafeDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, LTI_SyncFinished);
|
||||
NotificationLeftText = "";
|
||||
NotificationRightText = "";
|
||||
NotificationPercent = 0;
|
||||
|
||||
Trader.static.ModifyTrader(KFGRI, RemoveItems, ReplaceMode, LogLevel);
|
||||
`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader");
|
||||
|
||||
ClearTimer(nameof(KeepNotification));
|
||||
ShowReadyButton();
|
||||
|
||||
Cleanup();
|
||||
|
||||
SafeDestroy();
|
||||
}
|
||||
|
||||
private reliable server function Cleanup()
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
`Log_Debug("Cleanup");
|
||||
if (!LTI.DestroyRepInfo(Controller(Owner)))
|
||||
{
|
||||
`Log_Debug("Cleanup (forced)");
|
||||
SafeDestroy();
|
||||
}
|
||||
}
|
||||
|
||||
public reliable server function ServerSync()
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
PendingSync = false;
|
||||
|
||||
if (bPendingDelete || bDeleteMe) return;
|
||||
|
||||
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
|
||||
{
|
||||
`Log_Debug("ServerSync: Finished");
|
||||
ClientSyncFinished();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Recieved < RemoveItems.Length)
|
||||
{
|
||||
`Log_Debug("ServerSync[-]:" @ (Recieved + 1) @ "/" @ SyncSize @ RemoveItems[Recieved]);
|
||||
ClientSync(RemoveItems[Recieved++]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bAlwaysRelevant = false
|
||||
bOnlyRelevantToOwner = true
|
||||
bSkipActorPropertyReplication = false
|
||||
|
||||
PendingSync = false
|
||||
Recieved = 0
|
||||
|
||||
NotificationPercent = 0
|
||||
WaitingGRI = 0
|
||||
}
|
43
LTI/Classes/OfficialWeapons.uc
Normal file
43
LTI/Classes/OfficialWeapons.uc
Normal file
@ -0,0 +1,43 @@
|
||||
class OfficialWeapons extends Object
|
||||
config(LTI);
|
||||
|
||||
const Trader = class'Trader';
|
||||
const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready";
|
||||
|
||||
var private config String Comment;
|
||||
var private config Array<String> Item;
|
||||
|
||||
private delegate int ByName(String A, String B)
|
||||
{
|
||||
return A > B ? -1 : 0;
|
||||
}
|
||||
|
||||
public static function Update(bool Enabled)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > KFWeapDefs;
|
||||
local class<KFWeaponDefinition> KFWeapDef;
|
||||
|
||||
if (!Enabled) return;
|
||||
|
||||
KFWeapDefs = Trader.static.GetTraderWeapDefs();
|
||||
|
||||
if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment)
|
||||
{
|
||||
default.Comment = DefaultComment;
|
||||
default.Item.Length = 0;
|
||||
|
||||
foreach KFWeapDefs(KFWeapDef)
|
||||
{
|
||||
default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef);
|
||||
}
|
||||
|
||||
default.Item.Sort(ByName);
|
||||
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
88
LTI/Classes/RemoveItems.uc
Normal file
88
LTI/Classes/RemoveItems.uc
Normal file
@ -0,0 +1,88 @@
|
||||
class RemoveItems extends Object
|
||||
dependson(LTI)
|
||||
config(LTI);
|
||||
|
||||
var public config bool bAll;
|
||||
var private config Array<String> Item;
|
||||
|
||||
public static function InitConfig(int Version, int LatestVersion)
|
||||
{
|
||||
switch (Version)
|
||||
{
|
||||
case `NO_CONFIG:
|
||||
ApplyDefault();
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (LatestVersion != Version)
|
||||
{
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private static function ApplyDefault()
|
||||
{
|
||||
default.bAll = false;
|
||||
default.Item.Length = 0;
|
||||
default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
|
||||
}
|
||||
|
||||
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > ItemList;
|
||||
local class<KFWeaponDefinition> ItemWeapDef;
|
||||
local class<KFWeapon> ItemWeapon;
|
||||
local String ItemRaw;
|
||||
local int Line;
|
||||
|
||||
`Log_Info("Load items to remove:");
|
||||
if (default.bAll)
|
||||
{
|
||||
`Log_Info("Remove all default items");
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach default.Item(ItemRaw, Line)
|
||||
{
|
||||
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||
if (ItemWeapDef == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
|
||||
continue;
|
||||
}
|
||||
|
||||
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
|
||||
if (ItemWeapon == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
|
||||
continue;
|
||||
}
|
||||
|
||||
ItemList.AddItem(ItemWeapDef);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
||||
}
|
||||
|
||||
if (ItemList.Length == default.Item.Length)
|
||||
{
|
||||
`Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
|
||||
}
|
||||
}
|
||||
|
||||
return ItemList;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
115
LTI/Classes/Trader.uc
Normal file
115
LTI/Classes/Trader.uc
Normal file
@ -0,0 +1,115 @@
|
||||
class Trader extends Object
|
||||
abstract;
|
||||
|
||||
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
|
||||
{
|
||||
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
|
||||
}
|
||||
|
||||
public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
|
||||
{
|
||||
local String TraderItemsPath;
|
||||
|
||||
if (KFGRI == None)
|
||||
{
|
||||
TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
TraderItemsPath = KFGRI.TraderItemsPath;
|
||||
}
|
||||
|
||||
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
|
||||
}
|
||||
|
||||
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > KFWeapDefs;
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None)
|
||||
{
|
||||
KFWeapDefs.AddItem(Item.WeaponDef);
|
||||
}
|
||||
}
|
||||
|
||||
return KFWeapDefs;
|
||||
}
|
||||
|
||||
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
|
||||
{
|
||||
local Array<class<KFWeapon> > KFWeapons;
|
||||
local class<KFWeapon> KFWeapon;
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None)
|
||||
{
|
||||
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
|
||||
if (KFWeapon != None)
|
||||
{
|
||||
KFWeapons.AddItem(KFWeapon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return KFWeapons;
|
||||
}
|
||||
|
||||
public static simulated function ModifyTrader(
|
||||
KFGameReplicationInfo KFGRI,
|
||||
Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
bool ReplaceMode,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
local Array<class<KFWeaponDefinition> > WeapDefs;
|
||||
local int MaxItemID;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
if (!ReplaceMode)
|
||||
{
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None
|
||||
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE)
|
||||
{
|
||||
WeapDefs.AddItem(Item.WeaponDef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WeapDefs.Sort(ByPrice);
|
||||
|
||||
TraderItems.SaleItems.Length = 0;
|
||||
MaxItemID = 0;
|
||||
foreach WeapDefs(WeapDef)
|
||||
{
|
||||
Item.WeaponDef = WeapDef;
|
||||
Item.ItemID = ++MaxItemID;
|
||||
TraderItems.SaleItems.AddItem(Item);
|
||||
}
|
||||
|
||||
TraderItems.SetItemsInfo(TraderItems.SaleItems);
|
||||
|
||||
KFGRI.TraderItems = TraderItems;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
20
LTI/Classes/_Logger.uc
Normal file
20
LTI/Classes/_Logger.uc
Normal file
@ -0,0 +1,20 @@
|
||||
class _Logger extends Object
|
||||
abstract;
|
||||
|
||||
enum E_LogLevel
|
||||
{
|
||||
LL_WrongLevel,
|
||||
LL_None,
|
||||
LL_Fatal,
|
||||
LL_Error,
|
||||
LL_Warning,
|
||||
LL_Info,
|
||||
LL_Debug,
|
||||
LL_Trace,
|
||||
LL_All
|
||||
};
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
2
LTI/Constants.uci
Normal file
2
LTI/Constants.uci
Normal file
@ -0,0 +1,2 @@
|
||||
// Constants
|
||||
`define NO_CONFIG 0
|
3
LTI/Globals.uci
Normal file
3
LTI/Globals.uci
Normal file
@ -0,0 +1,3 @@
|
||||
// Imports
|
||||
`include(Logger.uci)
|
||||
`include(Constants.uci)
|
15
LTI/Logger.uci
Normal file
15
LTI/Logger.uci
Normal file
@ -0,0 +1,15 @@
|
||||
// Logger
|
||||
`define Log_Tag 'LTI'
|
||||
|
||||
`define LocationStatic "`{ClassName}::" $ GetFuncName()
|
||||
|
||||
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
||||
|
||||
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
||||
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
|
||||
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
||||
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
||||
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
||||
|
||||
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
BIN
Localization/INT/LTI.int
Normal file
BIN
Localization/INT/LTI.int
Normal file
Binary file not shown.
BIN
Localization/RUS/LTI.rus
Normal file
BIN
Localization/RUS/LTI.rus
Normal file
Binary file not shown.
58
PublicationContent/description.txt
Normal file
58
PublicationContent/description.txt
Normal file
@ -0,0 +1,58 @@
|
||||
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-LootedTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2864857909[/img] [img]https://img.shields.io/steam/favorites/2864857909[/img] [img]https://img.shields.io/steam/update-date/2864857909[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2864857909][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-LootedTraderInventory[/img][/url]
|
||||
|
||||
[h1]Features[/h1]
|
||||
[list]
|
||||
[*]remove items from trader.
|
||||
[/list]
|
||||
|
||||
[h1]Description[/h1]
|
||||
This is a heavily stripped-down version of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239]CTI[/url] that only allows you to remove weapons, not add them.
|
||||
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239]CTI[/url] has no chance of being whitelisted, but this version has a chance because it can't add anything unbalanced to the game - and that's the only reason this version exists.
|
||||
If we're lucky with that then server operators will have more tools to fine-tune the server.
|
||||
|
||||
[h1]Whitelisted?[/h1]
|
||||
No. But I really hope that it will be whitelisted.
|
||||
|
||||
[b]⚠️ I submitted whitelist request here:[/b]
|
||||
https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/
|
||||
|
||||
[h1]Usage (single player)[/h1]
|
||||
[olist]
|
||||
[*]Subscribe to this mutator;
|
||||
[*]Start KF2;
|
||||
[*]Open console (`) and input:
|
||||
[b]open KF-BioticsLab?Mutator=LTI.LTIMut[/b]
|
||||
(replace the map and add the parameters you need)
|
||||
[*]<Enter>.
|
||||
[/olist]
|
||||
[h1]Usage (server)[/h1]
|
||||
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
|
||||
[olist]
|
||||
[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
|
||||
[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
|
||||
[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
|
||||
❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
|
||||
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
||||
[b]ServerSubscribedWorkshopItems=2864857909[/b]
|
||||
[*]Start the server and wait until the mutator is downloading;
|
||||
[*]Add mutator to server start parameters: [b]?Mutator=LTI.LTIMut[/b] and restart the server.
|
||||
[/olist]
|
||||
|
||||
[h1]Setup (KFLTI.ini)[/h1]
|
||||
Config will be created at the first start[b]*[/b].
|
||||
[list]
|
||||
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
|
||||
[*]Use [b][LTI.RemoveItems][/b] to remove items from the trader inventory.
|
||||
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
|
||||
[/list]
|
||||
|
||||
[h1]Troubleshooting[/h1]
|
||||
[b](*)[/b] If your config is not created for some reason, create it manually with the following content:
|
||||
[b][LTI.LTI]
|
||||
Version=0
|
||||
[/b]
|
||||
|
||||
Then start the server and check the file again - config content should be generated.
|
||||
|
||||
[h1]Sources[/h1]
|
||||
[url=https://github.com/GenZmeY/KF2-LootedTraderInventory]https://github.com/GenZmeY/KF2-LootedTraderInventory[/url] [b](GNU GPLv3)[/b]
|
BIN
PublicationContent/preview.png
Normal file
BIN
PublicationContent/preview.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 368 KiB |
1
PublicationContent/tags.txt
Normal file
1
PublicationContent/tags.txt
Normal file
@ -0,0 +1 @@
|
||||
Mutators
|
1
PublicationContent/title.txt
Normal file
1
PublicationContent/title.txt
Normal file
@ -0,0 +1 @@
|
||||
Looted Trader Inventory
|
32
README.md
32
README.md
@ -1 +1,31 @@
|
||||
# KF2-LootedTraderInventory
|
||||
# Looted Trader Inventory
|
||||
|
||||
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909)
|
||||
[![Steam Downloads](https://img.shields.io/steam/downloads/2864857909)](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909)
|
||||
[![Steam Favorites](https://img.shields.io/steam/favorites/2864857909)](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909)
|
||||
[![Steam Update Date](https://img.shields.io/steam/update-date/2864857909)](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909)
|
||||
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-LootedTraderInventory)](https://github.com/GenZmeY/KF2-LootedTraderInventory/tags)
|
||||
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-LootedTraderInventory)](LICENSE)
|
||||
|
||||
# Description
|
||||
This is a heavily stripped down version of [CTI](https://github.com/GenZmeY/KF2-CustomTraderInventory) that only allows you to remove the trader's weapons, not add them. This only exists in hopes of being whitelisted.
|
||||
|
||||
# Usage & Setup
|
||||
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2864857909)
|
||||
|
||||
# Build
|
||||
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
|
||||
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
|
||||
2. open git-bash and go to any folder where you want to store sources:
|
||||
`cd <ANY_FOLDER_YOU_WANT>`
|
||||
3. Clone this repository and go to the source folder:
|
||||
`git clone https://github.com/GenZmeY/KF2-LootedTraderInventory && cd KF2-LootedTraderInventory`
|
||||
4. Download dependencies:
|
||||
`git submodule init && git submodule update`
|
||||
5. Compile:
|
||||
`./tools/builder -c`
|
||||
5. The compiled files will be here:
|
||||
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
|
||||
|
||||
# License
|
||||
[GNU GPLv3](LICENSE)
|
||||
|
61
builder.cfg
Normal file
61
builder.cfg
Normal file
@ -0,0 +1,61 @@
|
||||
### Build parameters ###
|
||||
|
||||
# If True - compresses the mutator when compiling
|
||||
# Scripts will be stored in binary form
|
||||
# (reduces the size of the output file)
|
||||
StripSource="True"
|
||||
|
||||
# Mutators to be compiled
|
||||
# Specify them with a space as a separator,
|
||||
# Mutators will be compiled in the specified order
|
||||
PackageBuildOrder="LTI"
|
||||
|
||||
|
||||
### Brew parameters ###
|
||||
|
||||
# Packages you want to brew using @peelz's patched KFEditor.
|
||||
# Useful for cases where regular brew doesn't put *.upk inside the package.
|
||||
# Specify them with a space as a separator,
|
||||
# The order doesn't matter
|
||||
PackagePeelzBrew=""
|
||||
|
||||
|
||||
### Steam Workshop upload parameters ###
|
||||
|
||||
# Mutators that will be uploaded to the workshop
|
||||
# Specify them with a space as a separator,
|
||||
# The order doesn't matter
|
||||
PackageUpload="LTI"
|
||||
|
||||
|
||||
### Test parameters ###
|
||||
|
||||
# Map:
|
||||
Map="KF-Nuked"
|
||||
|
||||
# Game:
|
||||
# Survival: KFGameContent.KFGameInfo_Survival
|
||||
# WeeklyOutbreak: KFGameContent.KFGameInfo_WeeklySurvival
|
||||
# Endless: KFGameContent.KFGameInfo_Endless
|
||||
# Objective: KFGameContent.KFGameInfo_Objective
|
||||
# Versus: KFGameContent.KFGameInfo_VersusSurvival
|
||||
Game="KFGameContent.KFGameInfo_Survival"
|
||||
|
||||
# Difficulty:
|
||||
# Normal: 0
|
||||
# Hard: 1
|
||||
# Suicide: 2
|
||||
# Hell: 3
|
||||
Difficulty="0"
|
||||
|
||||
# GameLength:
|
||||
# 4 waves: 0
|
||||
# 7 waves: 1
|
||||
# 10 waves: 2
|
||||
GameLength="0"
|
||||
|
||||
# Mutators
|
||||
Mutators="LTI.LTIMut"
|
||||
|
||||
# Additional parameters
|
||||
Args=""
|
1
tools
Submodule
1
tools
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 0e821f3dbbc6b3528f2028b0060d3b6f7f1c4b93
|
Loading…
Reference in New Issue
Block a user