[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-DroppedPickupLifespan[/img] [img]https://img.shields.io/steam/downloads/2864944858[/img] [img]https://img.shields.io/steam/favorites/2864944858[/img] [img]https://img.shields.io/steam/update-date/2864944858[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2864944858][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-DroppedPickupLifespan[/img][/url] [h1]📋 Description[/h1] Small server-side mutator that changes the lifespan of thrown weapons and dosh. [h1]❌ Whitelisted?[/h1] No. This mod is not whitelisted and will de-rank your server. Any XP earned will not be saved. But I hope that it will be whitelisted - I submitted whitelist request here: https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/post-2353663 [h1]🎮 Usage (single player)[/h1] [olist] [*]Subscribe to this mutator. [*]Create a file [b](*)[/b]: [code]C:\Users\\Documents\My Games\KillingFloor2\KFGame\Config\KFDPL.ini[/code] with content: [code][DPL.DPL] Version=0[/code] [*]Launch KF2. [*]Open console (~) and start any map with the mutator (this will generate the default KFDPL.ini content): [code]open KF-BioticsLab?Mutator=DPL.Mut[/code] [*]Close the game and configure the mutator (see [b]⚙️ Setup (KFDPL.ini)[/b] below). [*]Launch KF2 again, open the console, and start the game: [code]open KF-BioticsLab?Game=KFGameContent.KFGameInfo_Survival?Difficulty=3?GameLength=2?Mutator=DPL.Mut[/code] (replace the map and set/add parameters you need). [/olist] [h1]🖥️ Usage (server)[/h1] [b]Note:[/b] [i]If this is unclear, first read: [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server Guide (KF2 wiki)[/u][/url][/i] [olist] [*]Open [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b]. [*]Find [b][IpDrv.TcpNetDriver][/b] section and ensure line exists (add if missing): [code]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/code] (If there are several [b]DownloadManagers[/b] then the line above should be the first) [*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist): [code]ServerSubscribedWorkshopItems=2864944858[/code] [*]Start server and wait for mutator download. [*]When the download is complete, stop the server. [*]Create a file [b](*)[/b]: [code]\KFGame\Config\KFDPL.ini[/code] with content: [code][DPL.DPL] Version=0[/code] [*]Add mutator to server start parameters: [code]?Mutator=DPL.Mut[/code] and start the server (this will generate the default KFDPL.ini content). [*]Close the server and configure the mutator (see [b]⚙️ Setup (KFDPL.ini)[/b] below). [*]Start the server again. [/olist] [h1]🐞 (*) Buggy config initialization[/h1] This mutator (like many others) relies on UnrealScript's default values (0 for int type) to detect first-time use and generate a config. However, the game contains a bug that initializes unset values to random data, which can lead to incorrect settings or missing configs. As a workaround, I recommend explicitly setting [b]Version=0[/b] in the config during the first initialization. Unfortunately, I can't fix this issue because it's a game engine problem (not the mutator's fault). [h1]⚙️ Setup (KFDPL.ini)[/h1] [list] [*][b]Weap[/b] - Time in seconds after which weapon disappears. If zero or less the default value is used. [*][b]Dosh[/b] - Time in seconds after which dosh disappears. If zero or less the default value is used. [/list] [h1]📌 Notes[/h1] [list] [*]A large number of objects on the map can cause lags. Some unscrupulous players may exploit this to harm your server: for example, they can throw a lot of money or weapons in a place inaccessible to other players (for example, in the pool on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1210703659]KF-KillingPool[/url]). So do not use too large values when you configure the mutator. [*]Unfortunately there is no way to change ammo lifespan for technical reasons (the CheckRelevance() function is never called on Projectile objects). Ammo will disappear within 1-3 minutes depending on the type of projectile. [/list] [h1]🌍 Credits[/h1] [list] [*]The cat on the cover is Meawbin (original character by [url=https://x.com/horrormove]Cotton Valent[/url]). [/list] [h1]☑️ Status: Completed[/h1] ✔️ The mutator works with the current version of the game (v1150) and I have implemented everything I planned. ⛔️ Development has stopped: I no longer have the time or motivation to maintain this mod. No further updates or bug fixes are planned. [h1]📜 Sources[/h1] [url=https://github.com/GenZmeY/KF2-DroppedPickupLifespan]https://github.com/GenZmeY/KF2-DroppedPickupLifespan[/url] [b](GNU GPLv3)[/b]