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KF2-Dev-Scripts/KFGameContent/Classes/KFSeasonalEventStats_Summer2023.uc
2023-05-11 18:55:04 +03:00

170 lines
4.5 KiB
Ucode

//=============================================================================
// KFSeasonalEventStats_Summer2023
//=============================================================================
// Tracks event-specific challenges/accomplishments for Summer 2023
//=============================================================================
// Killing Floor 2
// Copyright (C) 2022 Tripwire Interactive LLC
//=============================================================================
class KFSeasonalEventStats_Summer2023 extends KFSeasonalEventStats;
var transient private const int HRGBombardierZedsRequired, EMPRequired, StandYourGroundRequired, EndlessWaveRequired, SummerEventIndex;
private event Initialize(string MapName)
{
local string CapsMapName;
CapsMapName = Caps(MapName);
bObjectiveIsValidForMap[0] = 1; // Kill 1500 Zeds with HRG Bombardier
bObjectiveIsValidForMap[1] = 0; // Complete the Weekly on Subduction
bObjectiveIsValidForMap[2] = 1; // Stun 2500 Zeds with EMP affliction
bObjectiveIsValidForMap[3] = 1; // Complete 25 Stand your Ground objectives
bObjectiveIsValidForMap[4] = 0; // Complete wave 15 on Endless Hard or higher difficulty on Subduction
if (CapsMapName == "KF-SUBDUCTION")
{
bObjectiveIsValidForMap[1] = 1;
bObjectiveIsValidForMap[4] = 1;
}
SetSeasonalEventStatsMax(HRGBombardierZedsRequired, 0, EMPRequired, StandYourGroundRequired, 0);
}
private event GrantEventItems()
{
if (Outer.IsEventObjectiveComplete(0) &&
Outer.IsEventObjectiveComplete(1) &&
Outer.IsEventObjectiveComplete(2) &&
Outer.IsEventObjectiveComplete(3) &&
Outer.IsEventObjectiveComplete(4))
{
// TODO
GrantEventItem(9672);
}
}
simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLength, bool bCoOp)
{
local int ObjIdx;
// Complete the Weekly on Subduction
ObjIdx = 1;
if (bObjectiveIsValidForMap[ObjIdx] != 0)
{
if (GameClass == class'KFGameInfo_WeeklySurvival')
{
FinishedObjective(SummerEventIndex, ObjIdx);
}
}
}
simulated function OnTryCompleteObjective(int ObjectiveIndex, int EventIndex)
{
local int HRGBombardierIdx, EMPIdx, StandYourGroundIdx, ObjectiveLimit;
local bool bValidIdx;
HRGBombardierIdx = 0;
EMPIdx = 2;
StandYourGroundIdx = 3;
bValidIdx = false;
if (EventIndex == SummerEventIndex)
{
if (ObjectiveIndex == HRGBombardierIdx)
{
ObjectiveLimit = HRGBombardierZedsRequired;
bValidIdx = true;
}
else if (ObjectiveIndex == EMPIdx)
{
ObjectiveLimit = EMPRequired;
bValidIdx = true;
}
else if (ObjectiveIndex == StandYourGroundIdx)
{
ObjectiveLimit = StandYourGroundRequired;
bValidIdx = true;
}
if (bValidIdx && bObjectiveIsValidForMap[ObjectiveIndex] != 0)
{
IncrementSeasonalEventStat(ObjectiveIndex, 1);
if (Outer.GetSeasonalEventStatValue(ObjectiveIndex) >= ObjectiveLimit)
{
FinishedObjective(SummerEventIndex, ObjectiveIndex);
}
}
}
}
simulated event OnWaveCompleted(class<GameInfo> GameClass, int Difficulty, int WaveNum)
{
local int ObjIdx;
// Complete wave 15 on Endless Hard or higher difficulty on Subduction
ObjIdx = 4;
if (bObjectiveIsValidForMap[ObjIdx] != 0)
{
if (WaveNum >= EndlessWaveRequired && GameClass == class'KFGameInfo_Endless' && Difficulty >= `DIFFICULTY_HARD)
{
FinishedObjective(SummerEventIndex, ObjIdx);
}
}
}
simulated function OnAfflictionCaused(EAfflictionType Type)
{
local int ObjIdx;
// Stun 2500 Zeds with EMP affliction
ObjIdx = 2;
if (bObjectiveIsValidForMap[ObjIdx] != 0)
{
if (Type == AF_EMP)
{
IncrementSeasonalEventStat(ObjIdx, 1);
if (Outer.GetSeasonalEventStatValue(ObjIdx) >= EMPRequired)
{
FinishedObjective(SummerEventIndex, ObjIdx);
}
}
}
}
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
{
local int ObjIdx;
// Kill 1500 Zeds with HRG Bombardier
ObjIdx = 0;
if (bObjectiveIsValidForMap[ObjIdx] != 0)
{
if (DT == class'KFDT_Explosive_HRG_Warthog' ||
DT == class'KFDT_Explosive_HRG_Warthog_HighExplosive' ||
DT == class'KFDT_Ballistic_HRG_Warthog')
{
IncrementSeasonalEventStat(ObjIdx, 1);
if (Outer.GetSeasonalEventStatValue(ObjIdx) >= HRGBombardierZedsRequired)
{
FinishedObjective(SummerEventIndex, ObjIdx);
}
}
}
}
defaultproperties
{
HRGBombardierZedsRequired=1500
EMPRequired=2500
StandYourGroundRequired=25
EndlessWaveRequired=15
SummerEventIndex=SEI_Summer
}