49 lines
1.5 KiB
Ucode
49 lines
1.5 KiB
Ucode
//=============================================================================
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// KFSM_PlayerSpecial_Slasher
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//=============================================================================
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// Player controlled stalker attacks
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFSM_PlayerStalker_Roll extends KFSM_Evade;
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static function byte PackFlagsBase(KFPawn P)
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{
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return class'KFSM_PlayerMeleeBase'.static.GetFourWayMoveDirection(P);
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}
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/** Notification called when Special Move starts */
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function SpecialMoveStarted( bool bForced, Name PrevMove )
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{
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super.SpecialMoveStarted( bForced, PrevMove );
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// Disable cloak
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if( KFPOwner != none && KFPawn_Monster(KFPOwner).bIsCloaking )
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{
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KFPawn_Monster(KFPOwner).SetCloaked( false );
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}
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}
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/** Special move ended */
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function SpecialMoveEnded( Name PrevMove, Name NextMove )
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{
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// Re-enable cloak
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if( KFPOwner != none )
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{
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KFPawn_Monster(KFPOwner).SetCloaked( true );
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}
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super.SpecialMoveEnded( PrevMove, NextMove );
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}
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defaultproperties
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{
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//Cooldown=0.f
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// @note: Using EPawnOctant not EEvadeDir. EEvadeDir is defined twice, weirdly offset, and should probably be deleted!
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EvadeAnims(DIR_Forward)=(Anims=(Player_Cartwheel_F))
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EvadeAnims(DIR_Backward)=(Anims=(Player_Cartwheel_B))
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EvadeAnims(DIR_Left)=(Anims=(Player_Cartwheel_L))
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EvadeAnims(DIR_Right)=(Anims=(Player_Cartwheel_R))
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} |