36 lines
1.2 KiB
Ucode
36 lines
1.2 KiB
Ucode
//=============================================================================
|
|
// KFMedicWeaponComponent_HRGIncision
|
|
//=============================================================================
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2019 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
|
|
class KFMedicWeaponComponent_HRGIncision extends KFMedicWeaponComponent;
|
|
|
|
simulated function name GetWeaponFireAnim()
|
|
{
|
|
return KFW.GetWeaponFireAnim(DEFAULT_FIREMODE);
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
bRechargeHealAmmo=true
|
|
HealingDartAmmo=100
|
|
HealAmount=40
|
|
HealFullRechargeSeconds=10
|
|
HealDartShotWeakZedGrabCooldown=0.5
|
|
|
|
DartMaxRecoilPitch=250
|
|
DartMinRecoilPitch=200
|
|
DartMaxRecoilYaw=100
|
|
DartMinRecoilYaw=-100
|
|
|
|
DartFireSnd={(
|
|
DefaultCue=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_Fire_3P',
|
|
FirstPersonCue=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_Fire_1P')}
|
|
HealingDartWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Default_Recoil'
|
|
HealingDartDamageType=class'KFDT_Healing'
|
|
OpticsUIClass=class'KFGFxWorld_MedicOptics'
|
|
}
|