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KF2-Dev-Scripts/KFGameContent/Classes/KFDT_Bludgeon_MaceAndShield_ShieldLight.uc
2020-12-13 18:01:13 +03:00

38 lines
1.2 KiB
Ucode

//=============================================================================
// KFDT_Bludgeon_MaceAndShield_ShieldLight
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFDT_Bludgeon_MaceAndShield_ShieldLight extends KFDT_Bludgeon_MaceAndShield
abstract
hidedropdown;
defaultproperties
{
EffectGroup=FXG_ShieldBash
//Shield Attack
KDamageImpulse=3500 //1500 //6000
KDeathUpKick=700 //0 //1000
KDeathVel=375 //375
KnockdownPower=100
StunPower=0
StumblePower=400
MeleeHitPower=100
// Obliteration
GoreDamageGroup=DGT_Explosive
RadialDamageImpulse=6000.f // This controls how much impulse is applied to gibs when exploding
bUseHitLocationForGibImpulses=true // This will make the impulse origin where the victim was hit for directional gibs
MaxObliterationGibs=12 // Maximum number of gibs that can be spawned by obliteration, 0=MAX
bCanGib=true
bCanObliterate=true
ObliterationHealthThreshold=-30
ObliterationDamageThreshold=50
WeaponDef=class'KFWeapDef_MaceAndShield'
ModifierPerkList(0)=class'KFPerk_Berserker'
}