60 lines
1.7 KiB
Ucode
60 lines
1.7 KiB
Ucode
//=============================================================================
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// KFDT_Ballistic_ParasiteImplanter
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//=============================================================================
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2021 Tripwire Interactive LLC
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//=============================================================================
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class KFDT_Ballistic_ParasiteImplanter extends KFDT_Ballistic_Rifle
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abstract
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hidedropdown;
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/** Allows the damage type to customize exactly which hit zones it can dismember */
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static simulated function bool CanDismemberHitZone( name InHitZoneName )
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{
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if( super.CanDismemberHitZone( InHitZoneName ) )
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{
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return true;
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}
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switch ( InHitZoneName )
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{
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case 'lupperarm':
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case 'rupperarm':
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return true;
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}
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return false;
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}
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/** Called when damage is dealt to apply additional damage type (e.g. Damage Over Time) */
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static function ApplySecondaryDamage( KFPawn Victim, int DamageTaken, optional Controller InstigatedBy )
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{
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local class<KFDamageType> ToxicDT;
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ToxicDT = class'KFDT_Ballistic_Assault_Medic'.static.GetMedicToxicDmgType( DamageTaken, InstigatedBy );
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if ( ToxicDT != None )
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{
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Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, ToxicDT);
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}
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}
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defaultproperties
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{
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KDamageImpulse=2000
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KDeathUpKick=400
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KDeathVel=250
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KnockdownPower=25
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//StunPower=20 //25
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StumblePower=80
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GunHitPower=160
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//MeleeHitPower=0
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WeaponDef=class'KFWeapDef_ParasiteImplanter'
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ModifierPerkList(0)=class'KFPerk_FieldMedic'
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ModifierPerkList(1)=class'KFPerk_Sharpshooter'
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}
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