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KF2-Dev-Scripts/KFGame/Classes/KFWaterMeshActor.uc
2020-12-13 18:01:13 +03:00

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870 B
Ucode

//=============================================================================
// KFWaterMeshActor
//=============================================================================
// A custom StaticMeshActor with bWorldGeometry == FALSE, so that
// we can use touch events for pass through hit effects
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
// - Andrew "Strago" Ladenberger
//=============================================================================
class KFWaterMeshActor extends StaticMeshActor;
defaultproperties
{
bWorldGeometry=false
bBlockActors=false
bProjTarget=true
Begin Object Name=StaticMeshComponent0
BlockActors=false
BlockNonZeroExtent=false
BlockRigidBody=false
bBlockFootPlacement=false
End Object
}