27 lines
938 B
Ucode
27 lines
938 B
Ucode
//=============================================================================
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// KFSeqEvent_RepairableActor
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//=============================================================================
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// Events telling Kismet of various happenings to a KFRepairableActor
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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//=============================================================================
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class KFSeqEvent_RepairableActor extends SequenceEvent;
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enum ERepairableActorEvent
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{
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ERepairableActorEvent_Activated,
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ERepairableActorEvent_Repaired
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};
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defaultproperties
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{
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ObjCategory="KF"
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ObjName="Repairable Actor Events"
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VariableLinks.Empty
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bPlayerOnly=false
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MaxTriggerCount=0
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OutputLinks(ERepairableActorEvent_Activated)=(LinkDesc="Activated")
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OutputLinks(ERepairableActorEvent_Repaired)=(LinkDesc="Repaired")
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} |