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KF2-Dev-Scripts/KFGame/Classes/KFSeqEvent_CollectTrigger.uc
2020-12-13 18:01:13 +03:00

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1.2 KiB
Ucode

//=============================================================================
// KFSeqEvent_CollectTrigger
//=============================================================================
// Events telling Kismet of various progress that has occurred during
// an ActivateTrigger objective
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFSeqEvent_CollectTrigger extends SequenceEvent;
enum ECollectTriggerEvent
{
ECollectTriggerEvent_Activated,
ECollectTriggerEvent_ObjectDropped,
ECollectTriggerEvent_ObjectPickedUp,
ECollectTriggerEvent_ObjectDelivered
};
defaultproperties
{
ObjCategory="KF"
ObjName="Collect Trigger Event"
VariableLinks.Empty
bPlayerOnly=false
MaxTriggerCount=0
OutputLinks(ECollectTriggerEvent_Activated)=(LinkDesc="Activated")
OutputLinks(ECollectTriggerEvent_ObjectDropped)=(LinkDesc="Object Dropped")
OutputLinks(ECollectTriggerEvent_ObjectPickedUp)=(LinkDesc = "Object Picked Up")
OutputLinks(ECollectTriggerEvent_ObjectDelivered)=(LinkDesc = "Object Delivered")
}