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KF2-Dev-Scripts/KFGame/Classes/KFRealtimeTimerHelper.uc
2020-12-13 18:01:13 +03:00

54 lines
1.6 KiB
Ucode

//=============================================================================
// KFRealtimeTimerHelper
//=============================================================================
// Helper actor to use for timers. Slimmed down native tick only ticks timers
// and nothing else. Will not even call script tick event, process state
// changes or physics, or really much else at all. Exists on both client and
// server, but as their own separate instances. Does not replicate.
//
// @NOTE: Timers will ignore WorldInfo.TimeDilation and tick all the time
// regardless if game is paused. Timers that require pausing must be dealt with
// on an individual basis.
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
// - Zane Gholson 12/11/2013 - MattF Renamed & Updated 10/11/2016
//=============================================================================
class KFRealtimeTimerHelper extends Actor
native;
cpptext
{
virtual UBOOL Tick( FLOAT DeltaTime, enum ELevelTick TickType );
}
reliable client function ClientStopNetworkedVoice()
{
local KFPlayerController KFPC;
if( WorldInfo.NetMode != NM_DedicatedServer )
{
KFPC = KFPlayerController(GetALocalPlayerController());
if( KFPC != none )
{
KFPC.ClientStopNetworkedVoice();
}
}
}
event Destroyed()
{
ClearAllTimers();
super.Destroyed();
}
DefaultProperties
{
TickGroup=TG_DuringAsyncWork
RemoteRole=ROLE_None
bAlwaysTick=true
bTickIsDisabled=false
bHidden=true
bMovable=false
}