820 lines
24 KiB
Ucode
820 lines
24 KiB
Ucode
//=============================================================================
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// KFGFxMenu_Trader
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//=============================================================================
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// This is the manager class for the trader menu and has access to all the
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// different KFGFxTraderComp_ classes. It receives all the calls from
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// actionscript and tells the components accordingly. The array, "OwnedItemList"
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// is a local list of all the ammo and items that our player has bought, sold
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// or already owend. Upon closing the menu, this class will tell the server
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// to update the player with the final items
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Greg Felber 8/6/2013
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//=============================================================================
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class KFGFxMenu_Trader extends KFGFxObject_Menu
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config(Game)
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DependsOn(KFGFxObject_TraderItems)
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native(UI);
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`include(KFProfileSettings.uci)
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enum EItemType
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{
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EIT_Weapon,
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EIT_Armor,
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EIT_NonSellable,
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EIT_Grenade,
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};
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struct native SItemInformation
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{
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/** True if this item is being used to hold secondary ammo info */
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var bool bIsSecondaryAmmo;
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/** Holds the final values for the owned item */
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var int SpareAmmoCount, MaxSpareAmmo, MaxSecondaryAmmo, SellPrice, SecondaryAmmoCount;
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var int MagazineCapacity;
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/** The dosh built up during an autofill for this item */
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var int AutoFillDosh, AmmoPricePerMagazine;
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/** Holds trader and default weapon information such as prices and stats */
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var STraderItem DefaultItem;
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var int ItemUpgradeLevel;
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StructDefaultProperties
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{
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ItemUpgradeLevel=0;
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}
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};
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var KFPlayerController MyKFPC;
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var KFPlayerReplicationInfo MyKFPRI;
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var KFInventoryManager MyKFIM;
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var KFGFxTraderContainer_GameInfo GameInfoContainer; // Controls the timer, wave count and close button
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var KFGFxTraderContainer_Filter FilterContainer; // The filter list
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var KFGFxTraderContainer_Store ShopContainer; // Items to buy
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var KFGFxTraderContainer_PlayerInventory PlayerInventoryContainer; // Items you own
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var KFGFxTraderContainer_PlayerInfo PlayerInfoContainer; // Your character info
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var KFGFxTraderContainer_ItemDetails ItemDetails; // The center pane with weapon info
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var KFGFxTraderContainer_ErrorMessage ErrorMessageContainer;
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var bool bGenericItemSelected; //used to keep track of the state of the details menu in between opening and closing menu
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var STraderItem LastDefaultItemInfo;
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var SItemInformation LastItemInfo;
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var localized string ExitMenuString;
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var int PrevArmor;
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// This exists to tell us whether our selected index is for the shop or the players inventory
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enum TraderList
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{
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TL_Shop,
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TL_Player
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};
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enum TabIndices
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{
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TI_Perks,
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TI_Type,
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TI_Favorites,
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TI_All,
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};
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var TabIndices CurrentTab;
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var int CurrentFilterIndex;
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/** The selected list determines if we are buying or selling a currently selected item */
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var byte SelectedList;
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/** An items index ine either our inventory or the shopps the list*/
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var byte SelectedItemIndex;
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/** Stores the class name of every item we've favorited into kfgame.ini */
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var array<name> FavoritedItems;
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/** This tells us if we are able to buy or sell the currently selected item */
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var bool bCanBuyOrSellItem;
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var KFPerk LastPerkClass;
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var array<SItemInformation> OwnedItemList;
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//==============================================================
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// Initialization
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//==============================================================
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function InitializeMenu( KFGFxMoviePlayer_Manager InManager )
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{
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super.InitializeMenu(InManager);
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SetString("exitMenuString", ExitMenuString);
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SetString("exitPromptString", ExitMenuString);
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SetString("backPromptString",Localize("KFGFxWidget_ButtonPrompt","CancelString","KFGame"));
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LocalizeText();
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}
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function OnR3Pressed()
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{
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//do nothing (handled via AS3)
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}
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function LocalizeText()
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{
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local GFxObject TextObject;
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TextObject = CreateObject("Object");
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TextObject.SetString("favoriteString" , Class'KFGFxTraderContainer_ItemDetails'.default.FavoriteString);
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TextObject.SetString("unFavoriteString" , Class'KFGFxTraderContainer_ItemDetails'.default.UnfavoriteString);
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TextObject.SetString("changePerkString" , Class'KFGFxTraderContainer_PlayerInventory'.default.ChangePerkString);
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//TextObject.SetString("autoTradeString" , Omelette Du Fromage); //not used at the moment
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TextObject.SetString("selectString" , Class'KFGFxWidget_ButtonPrompt'.default.ConfirmString);
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TextObject.SetString("autoFillString" , Class'KFGFxTraderContainer_PlayerInventory'.default.AutoFillString);
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TextObject.SetString("upgradeString" , Class'KFGFxTraderContainer_ItemDetails'.default.UpgradeString);
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SetObject("localizeCentralPrompts", TextObject);
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}
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function OnOpen()
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{
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local int i;
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local name weaponName;
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MyKFPC = KFPlayerController ( GetPC() );
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if (MyKFPC == none)
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{
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return;
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}
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MyKFPC.GetPurchaseHelper().Initialize();
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MyKFPRI = KFPlayerReplicationInfo( GetPC().PlayerReplicationInfo );
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MyKFIM = KFInventoryManager( GetPC().Pawn.InvManager );
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CurrentTab = TI_Perks;
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CurrentFilterIndex = GetPerkIndex();
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FavoritedItems.Remove(0, FavoritedItems.Length);
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for(i = 0; i < MyKFPC.MyGFxManager.CachedProfile.FavoriteWeapons.Length; ++i)
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{
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weaponName = name(MyKFPC.MyGFxManager.CachedProfile.FavoriteWeapons[i]);
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FavoritedItems.AddItem( weaponName );
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}
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if( MyKFPC.Pawn != none || MyKFPC.PlayerReplicationInfo != none )
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{
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MyKFPC.CloseTraderMenu();
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}
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RefreshItemComponents(true);
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if( PlayerInventoryContainer != none )
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{
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PlayerInventoryContainer.UpdateLock();
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}
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if ( ShopContainer != None )
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{
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ShopContainer.OnTraderReopened();
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}
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MyKFPC.bClientTraderMenuOpen = true;
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UpdatePlayerInfo();
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}
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/** Ties the GFxClikWidget variables to the .swf components and handles events */
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event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget)
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{
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// `log("Trader Widget: " @WidgetName @" : " @WidgetPath);
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switch(WidgetName)
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{
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case ('gameInfoContainer'):
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if( GameInfoContainer == none )
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{
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GameInfoContainer = KFGFxTraderContainer_GameInfo( Widget );
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GameInfoContainer.Initialize( self );
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GameInfoContainer.SetDosh(MyKFPC.GetPurchaseHelper().TotalDosh);
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GameInfoContainer.SetCurrentWeight(MyKFPC.GetPurchaseHelper().TotalBlocks, MyKFPC.GetPurchaseHelper().MaxBlocks);
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}
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break;
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case ('filterContainer'):
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if( FilterContainer == none )
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{
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FilterContainer = KFGFxTraderContainer_Filter( Widget );
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FilterContainer.SetTabsData();
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}
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break;
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case ('shopContainer'):
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if( ShopContainer == none )
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{
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ShopContainer = KFGFxTraderContainer_Store( Widget );
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ShopContainer.Initialize( self );
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CurrentTab = TI_Perks;
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CurrentFilterIndex = GetPerkIndex();
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RefreshShopItemList( TI_Perks, CurrentFilterIndex );
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}
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break;
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case ('playerInventoryContainer'):
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if( PlayerInventoryContainer == none )
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{
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PlayerInventoryContainer = KFGFxTraderContainer_PlayerInventory( Widget );
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PlayerInventoryContainer.Initialize( self );
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PlayerInventoryContainer.RefreshPlayerInventory();
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}
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break;
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case ('playerInfoContainer'):
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if( PlayerInfoContainer == none )
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{
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PlayerInfoContainer = KFGFxTraderContainer_PlayerInfo( Widget );
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PlayerInfoContainer.Initialize( self );
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}
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break;
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case ('itemDetailsContainer'):
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if( ItemDetails == none )
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{
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ItemDetails = KFGFxTraderContainer_ItemDetails( Widget );
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ItemDetails.Initialize( self );
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}
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break;
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case ('errorMessage'):
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if (ErrorMessageContainer == none)
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{
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ErrorMessageContainer = KFGFxTraderContainer_ErrorMessage(Widget);
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ErrorMessageContainer.Initialize(self);
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}
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break;
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}
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return true;
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}
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function int GetPerkIndex()
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{
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return MyKFPC.PerkList.Find('PerkClass', MyKFPC.CurrentPerk.Class);
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}
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//==============================================================
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// Closing
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//==============================================================
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event OnClose()
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{
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MyKFIM.ServerCloseTraderMenu();
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if(MyKFPC.MyGFxHUD.WeaponSelectWidget != none)
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{
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MyKFPC.MyGFxHUD.WeaponSelectWidget.RefreshWeaponSelect();
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}
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OwnedItemList.length = 0;
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MyKFPC.GetPurchaseHelper().TotalDosh = 0;
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super.OnClose();
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MyKFPC.bClientTraderMenuOpen = false;
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}
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//==============================================================
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// Trader Functions
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//==============================================================
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function OneSecondLoop()
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{
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local KFPawn_Human KFP;
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if( GameInfoContainer != none )
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{
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GameInfoContainer.UpdateTraderTimer();
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}
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// update armor amount if pawn gains armor while in trader (e.g. from medic heal skills)
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KFP = KFPawn_Human( MyKFPC.Pawn );
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if( KFP != none && PrevArmor != KFP.Armor )
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{
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MyKFPC.GetPurchaseHelper().ArmorItem.SpareAmmoCount = KFP.Armor;
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PrevArmor = KFP.Armor;
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RefreshItemComponents();
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}
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}
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function UpdatePlayerInfo()
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{
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if( MyKFPC != none && PlayerInfoContainer != none )
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{
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PlayerInfoContainer.SetPerkInfo();
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PlayerInfoContainer.SetPerkList();
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if(LastPerkClass != MyKFPC.CurrentPerk)
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{
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LastPerkClass = MyKFPC.CurrentPerk;
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OnPerkChanged(GetPerkIndex());
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}
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RefreshItemComponents();
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}
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}
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/** Called when we have been given a weapon while in the trader menu */
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function GiveExternalWeapon(KFWeapon KFW)
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{
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local int i;
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// Check if we own this weapon
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for ( i = 0; i < OwnedItemList.Length; i++ )
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{
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if( OwnedItemList[i].DefaultItem.ClassName == KFW.class.name )
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{
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return;
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}
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}
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// Only add the item to our owned list if we have the capacity to carry it
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if( MyKFPC.GetPurchaseHelper().TotalBlocks + KFW.GetModifiedWeightValue() > MyKFPC.GetPurchaseHelper().MaxBlocks )
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{
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if( MyKFPC.Pawn != none )
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{
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// Throw it if we can't carry
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MyKFPC.Pawn.TossInventory(KFW);
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}
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}
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else
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{
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MyKFPC.GetPurchaseHelper().AddBlocks(KFW.GetModifiedWeightValue());
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MyKFPC.GetPurchaseHelper().SetWeaponInformation(KFW);
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RefreshItemComponents();
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}
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}
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//==============================================================
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// Item details updates
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//==============================================================
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function SetTraderItemDetails(int ItemIndex)
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{
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local STraderItem SelectedItem;
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local bool bCanAfford, bCanBuyItem, bCanCarry;
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SelectedList = TL_Shop;
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if (ItemDetails != none && ShopContainer != none)
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{
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if (MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length >= 0 && ItemIndex < MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length)
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{
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SelectedItemIndex = ItemIndex;
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SelectedItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[ItemIndex];
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bCanAfford = MyKFPC.GetPurchaseHelper().GetCanAfford( MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(SelectedItem) );
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bCanCarry = MyKFPC.GetPurchaseHelper().CanCarry( SelectedItem );
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if (!bCanAfford || !bCanCarry)
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{
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bCanBuyItem = false;
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}
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else
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{
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bCanBuyItem = true;
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}
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PurchaseError(!bCanAfford, !bCanCarry);
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ItemDetails.SetShopItemDetails(SelectedItem, MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(SelectedItem), bCanCarry, bCanBuyItem);
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bCanBuyOrSellItem = bCanBuyItem;
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}
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else
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{
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ItemDetails.SetVisible(false);
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}
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}
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}
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function SetPlayerItemDetails(int ItemIndex)
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{
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local STraderItem SelectedItem;
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SelectedList = TL_Player;
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if( ItemDetails != none && ItemIndex < OwnedItemList.length)
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{
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bGenericItemSelected = false;
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SelectedItemIndex = ItemIndex;
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SelectedItem = OwnedItemList[ItemIndex].DefaultItem;
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ItemDetails.SetPlayerItemDetails(SelectedItem, OwnedItemList[ItemIndex].SellPrice, OwnedItemList[ItemIndex].ItemUpgradeLevel);
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bCanBuyOrSellItem = MyKFPC.GetPurchaseHelper().IsSellable(SelectedItem);
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PurchaseError(false, false);//clear it
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}
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}
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function SetGenericItemDetails(out STraderItem DefaultItemInfo, out SItemInformation ItemInfo)
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{
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SelectedList = TL_Player;
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if( ItemDetails != none )
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{
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LastItemInfo = ItemInfo;
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LastDefaultItemInfo = DefaultItemInfo;
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bGenericItemSelected = true;
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//SelectedItemIndex = ItemIndex;
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ItemDetails.SetPlayerItemDetails(DefaultItemInfo, ItemInfo.SellPrice, INDEX_NONE);
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bCanBuyOrSellItem = MyKFPC.GetPurchaseHelper().IsSellable(DefaultItemInfo);
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}
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}
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/** Decrement the SelectedItemIndex if we bought or sold the last item in its list */
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function SetNewSelectedIndex(int ListLength)
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{
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if (SelectedItemIndex >= ListLength)
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{
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if (SelectedItemIndex != 0)
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{
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SelectedItemIndex--;
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}
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}
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}
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//==============================================================
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// Inventory Update Functions - Buying Weapons and Ammo
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//==============================================================
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function OnPerkChanged(int PerkIndex)
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{
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if(CurrentTab == TI_Perks)
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{
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CurrentFilterIndex = PerkIndex;
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RefreshShopItemList(CurrentTab, CurrentFilterIndex);
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}
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}
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function RefreshItemComponents(optional bool bInitOwnedItems=false)
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{
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if( PlayerInventoryContainer != none && PlayerInfoContainer != none )
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{
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if(bInitOwnedItems)
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{
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MyKFPC.GetPurchaseHelper().InitializeOwnedItemList();
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}
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OwnedItemList = MyKFPC.GetPurchaseHelper().OwnedItemList;
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PlayerInventoryContainer.RefreshPlayerInventory();
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RefreshShopItemList(CurrentTab, CurrentFilterIndex);
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GameInfoContainer.UpdateGameInfo();
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GameInfoContainer.SetDosh(MyKFPC.GetPurchaseHelper().TotalDosh);
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GameInfoContainer.SetCurrentWeight(MyKFPC.GetPurchaseHelper().TotalBlocks, MyKFPC.GetPurchaseHelper().MaxBlocks);
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if(SelectedList == TL_Shop)
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{
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SetTraderItemDetails(SelectedItemIndex);
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}
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else if(bGenericItemSelected)
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{
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SetGenericItemDetails(LastDefaultItemInfo, LastItemInfo);
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}
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else
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{
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SetPlayerItemDetails(SelectedItemIndex);
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}
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}
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}
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/** TODO add different filters to this function */
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function RefreshShopItemList( TabIndices TabIndex, byte FilterIndex )
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{
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if (ShopContainer != none && FilterContainer != none)
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{
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switch (TabIndex)
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{
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case (TI_Perks):
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ShopContainer.RefreshWeaponListByPerk(FilterIndex, MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
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FilterContainer.SetPerkFilterData(FilterIndex);
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break;
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case (TI_Type):
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ShopContainer.RefreshItemsByType(FilterIndex, MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
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FilterContainer.SetTypeFilterData(FilterIndex);
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break;
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case (TI_Favorites):
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ShopContainer.RefreshFavoriteItems(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
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FilterContainer.ClearFilters();
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break;
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case (TI_All):
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ShopContainer.RefreshAllItems(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
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FilterContainer.ClearFilters();
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break;
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}
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FilterContainer.SetInt("selectedTab", TabIndex);
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FilterContainer.SetInt("selectedFilter", FilterIndex);
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if(SelectedList == TL_Shop)
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{
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if( SelectedItemIndex >= MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length )
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{
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SelectedItemIndex = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length - 1;
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}
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SetTraderItemDetails(SelectedItemIndex);
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ShopContainer.SetSelectedIndex(SelectedItemIndex);
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}
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}
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}
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function bool GetIsFavorite(name ClassName)
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{
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local byte i;
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for (i = 0; i < FavoritedItems.length; i++)
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{
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if (ClassName == FavoritedItems[i])
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{
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return true;
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}
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}
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return false;
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}
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/** Add or remove the current selected item from the favorites list */
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function ToggleFavorite(name ClassName)
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{
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local byte i;
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local bool bUnfavoriteItem;
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for (i = 0; i < FavoritedItems.length; i++)
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{
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if (ClassName == FavoritedItems[i])
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{
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FavoritedItems.Remove(i, 1);
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bUnfavoriteItem = true;
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Manager.CachedProfile.UnFavoriteWeapon(ClassName);
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break;
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}
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}
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if (!bUnfavoriteItem)
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{
|
|
FavoritedItems.AddItem(ClassName);
|
|
Manager.CachedProfile.FavoriteWeapon(ClassName);
|
|
}
|
|
|
|
SaveConfig();
|
|
}
|
|
|
|
/** Modifies blocks required for the UI (e.g. in the case of dualies) */
|
|
simulated function int GetDisplayedBlocksRequiredFor( const out STraderItem Item, optional int OverrideLevelValue = INDEX_NONE)
|
|
{
|
|
return MyKFIM.GetDisplayedBlocksRequiredFor( Item, OverrideLevelValue );
|
|
}
|
|
|
|
simulated function PurchaseError(bool bCannotAfford, bool bCannotCarry)
|
|
{
|
|
if (ErrorMessageContainer != none) {
|
|
if (bCannotAfford)
|
|
{
|
|
ErrorMessageContainer.SetWarningMessage(ErrorMessageContainer.CannotAffordString);
|
|
}
|
|
else if (bCannotCarry)
|
|
{
|
|
ErrorMessageContainer.SetWarningMessage(ErrorMessageContainer.CannotCarryString);
|
|
}
|
|
else
|
|
{
|
|
//clear it
|
|
ErrorMessageContainer.SetWarningMessage("");
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
//==============================================================
|
|
// ActionScript Callbacks - Trader and Player Inventory
|
|
//==============================================================
|
|
|
|
function Callback_BuyOrSellItem()
|
|
{
|
|
local STraderItem ShopItem;
|
|
local SItemInformation ItemInfo;
|
|
|
|
if (bCanBuyOrSellItem)
|
|
{
|
|
if (SelectedList == TL_Shop)
|
|
{
|
|
ShopItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndex];
|
|
|
|
MyKFPC.GetPurchaseHelper().PurchaseWeapon(ShopItem);
|
|
SetNewSelectedIndex(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length);
|
|
SetTraderItemDetails(SelectedItemIndex);
|
|
ShopContainer.ActionScriptVoid("itemBought");
|
|
}
|
|
else
|
|
{
|
|
`log("Callback_BuyOrSellItem: SelectedItemIndex="$SelectedItemIndex, MyKFIM.bLogInventory);
|
|
ItemInfo = OwnedItemList[SelectedItemIndex];
|
|
`log("Callback_BuyOrSellItem: ItemInfo="$ItemInfo.DefaultItem.ClassName, MyKFIM.bLogInventory);
|
|
MyKFPC.GetPurchaseHelper().SellWeapon(ItemInfo, SelectedItemIndex);
|
|
|
|
SetNewSelectedIndex(OwnedItemList.length);
|
|
SetPlayerItemDetails(SelectedItemIndex);
|
|
PlayerInventoryContainer.ActionScriptVoid("itemSold");
|
|
}
|
|
}
|
|
else if( SelectedList == TL_Shop )
|
|
{
|
|
ShopItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndex];
|
|
|
|
MyKFPC.PlayTraderSelectItemDialog( !MyKFPC.GetPurchaseHelper().GetCanAfford( MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(ShopItem) ), !MyKFPC.GetPurchaseHelper().CanCarry( ShopItem ) );
|
|
}
|
|
RefreshItemComponents();
|
|
}
|
|
|
|
function Callback_FavoriteItem()
|
|
{
|
|
if (SelectedList == TL_Shop)
|
|
{
|
|
ToggleFavorite(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndex].ClassName);
|
|
if (CurrentTab == TI_Favorites)
|
|
{
|
|
SetNewSelectedIndex(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length);
|
|
}
|
|
SetTraderItemDetails(SelectedItemIndex);
|
|
}
|
|
else
|
|
{
|
|
ToggleFavorite(OwnedItemList[SelectedItemIndex].DefaultItem.ClassName);
|
|
SetPlayerItemDetails(SelectedItemIndex);
|
|
}
|
|
RefreshItemComponents();
|
|
}
|
|
//==============================================================
|
|
// ActionScript Callbacks - Trader Inventory
|
|
//==============================================================
|
|
function Callback_FilterChanged(int FilterIndex)
|
|
{
|
|
CurrentFilterIndex = FilterIndex;
|
|
RefreshShopItemList(CurrentTab, CurrentFilterIndex);
|
|
}
|
|
|
|
function Callback_TabChanged(int TabIndex)
|
|
{
|
|
CurrentTab = TabIndices(TabIndex);
|
|
if(CurrentTab == TI_Perks && MyKFPRI != none)
|
|
{
|
|
CurrentFilterIndex = GetPerkIndex();
|
|
}
|
|
else
|
|
{
|
|
CurrentFilterIndex = 0;
|
|
}
|
|
RefreshShopItemList(CurrentTab, CurrentFilterIndex);
|
|
}
|
|
|
|
//==============================================================
|
|
// ActionScript Callbacks - Player Inventory
|
|
//==============================================================
|
|
function Callback_UpgradeItem()
|
|
{
|
|
local SItemInformation ItemInfo;
|
|
local KFAutoPurchaseHelper PurchaseHelper;
|
|
|
|
//only relevant in the player inventory
|
|
if (SelectedList == TL_Player)
|
|
{
|
|
PurchaseHelper = MyKFPC.GetPurchaseHelper();
|
|
if (PurchaseHelper.UpgradeWeapon(SelectedItemIndex))
|
|
{
|
|
ItemInfo = PurchaseHelper.OwnedItemList[SelectedItemIndex];
|
|
PurchaseHelper.OwnedItemList[SelectedItemIndex].ItemUpgradeLevel++;
|
|
// SellPrice is updated in UpgradeWeapon, but client-side upgrade level is set here,
|
|
// so update the sellprice again, now that we've updated the upgrade level
|
|
PurchaseHelper.OwnedItemList[SelectedItemIndex].SellPrice =
|
|
PurchaseHelper.GetAdjustedSellPriceFor(ItemInfo.DefaultItem);
|
|
RefreshItemComponents();
|
|
ShopContainer.ActionScriptVoid("itemBought");
|
|
class'KFMusicStingerHelper'.static.PlayWeaponUpgradeStinger(MyKFPC);
|
|
}
|
|
}
|
|
}
|
|
|
|
function Callback_BuyGrenade()
|
|
{
|
|
if( PlayerInventoryContainer != none )
|
|
{
|
|
MyKFPC.GetPurchaseHelper().BuyGrenade();
|
|
RefreshItemComponents();
|
|
}
|
|
}
|
|
|
|
function Callback_FillGrenades()
|
|
{
|
|
if (PlayerInventoryContainer != none)
|
|
{
|
|
MyKFPC.GetPurchaseHelper().FillAmmo(MyKFPC.GetPurchaseHelper().GrenadeItem, true);
|
|
RefreshItemComponents();
|
|
}
|
|
}
|
|
|
|
function Callback_BuyArmor()
|
|
{
|
|
if (PlayerInventoryContainer != none)
|
|
{
|
|
MyKFPC.GetPurchaseHelper().BuyArmorMag();
|
|
RefreshItemComponents();
|
|
}
|
|
}
|
|
|
|
function Callback_FillArmor()
|
|
{
|
|
if (PlayerInventoryContainer != none)
|
|
{
|
|
MyKFPC.GetPurchaseHelper().FillArmor();
|
|
RefreshItemComponents();
|
|
}
|
|
}
|
|
|
|
function Callback_FillAmmo(int ItemIndex)
|
|
{
|
|
local SItemInformation ItemInfo;
|
|
|
|
ItemInfo = OwnedItemList[ItemIndex];
|
|
MyKFPC.GetPurchaseHelper().FillAmmo(ItemInfo);
|
|
MyKFPC.GetPurchaseHelper().OwnedItemList[ItemIndex] = ItemInfo;
|
|
RefreshItemComponents();
|
|
}
|
|
|
|
function Callback_BuyMagazine(int ItemIndex)
|
|
{
|
|
MyKFPC.GetPurchaseHelper().BuyMagazine(ItemIndex);
|
|
RefreshItemComponents();
|
|
}
|
|
|
|
function Callback_AutoFill(int ItemIndex)
|
|
{
|
|
MyKFPC.GetPurchaseHelper().StartAutoFill();
|
|
RefreshItemComponents();
|
|
}
|
|
|
|
//==============================================================
|
|
// ActionScript Callbacks - Weapon Details
|
|
//==============================================================
|
|
|
|
function Callback_ShopItemSelected(int ItemIndex)
|
|
{
|
|
SetTraderItemDetails(ItemIndex);
|
|
}
|
|
|
|
function Callback_PlayerItemSelected(int ItemIndex)
|
|
{
|
|
SetPlayerItemDetails(ItemIndex);
|
|
}
|
|
|
|
function Callback_ArmorItemSelected()
|
|
{
|
|
SetGenericItemDetails(MyKFPC.GetPurchaseHelper().ArmorItem.DefaultItem, MyKFPC.GetPurchaseHelper().ArmorItem);
|
|
}
|
|
|
|
function Callback_GrenadeItemSelected()
|
|
{
|
|
SetGenericItemDetails(MyKFPC.GetPurchaseHelper().GrenadeItem.DefaultItem, MyKFPC.GetPurchaseHelper().GrenadeItem);
|
|
}
|
|
|
|
//==============================================================
|
|
// Player Info
|
|
//==============================================================
|
|
|
|
function Callback_PerkChanged(int PerkIndex)
|
|
{
|
|
if( MyKFPRI.NetPerkIndex != PerkIndex )
|
|
{
|
|
MyKFPC.RequestPerkChange(PerkIndex);
|
|
|
|
if( MyKFPC.CanUpdatePerkInfo() )
|
|
{
|
|
MyKFPC.SetHaveUpdatePerk(true);
|
|
|
|
// re-initialize and refresh to reflect current carry weight (can change by perk)
|
|
MyKFPC.GetPurchaseHelper().Initialize(false);
|
|
RefreshItemComponents();
|
|
}
|
|
|
|
Manager.CachedProfile.SetProfileSettingValueInt(KFID_SavedPerkIndex, PerkIndex);
|
|
}
|
|
|
|
if( PlayerInventoryContainer != none )
|
|
{
|
|
PlayerInventoryContainer.UpdateLock();
|
|
}
|
|
UpdatePlayerInfo();
|
|
|
|
// Refresht he UI
|
|
RefreshItemComponents();
|
|
}
|
|
|
|
//==============================================================
|
|
// ActionScript Callbacks - Header
|
|
//==============================================================
|
|
function Callback_Close()
|
|
{
|
|
Manager.CloseMenus();
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
SubWidgetBindings.Add((WidgetName="gameInfoContainer",WidgetClass=class'KFGFxTraderContainer_GameInfo'))
|
|
SubWidgetBindings.Add((WidgetName="filterContainer",WidgetClass=class'KFGFxTraderContainer_Filter'))
|
|
SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
|
|
SubWidgetBindings.Add((WidgetName="playerInfoContainer",WidgetClass=class'KFGFxTraderContainer_PlayerInfo'))
|
|
SubWidgetBindings.Add((WidgetName="playerInventoryContainer",WidgetClass=class'KFGFxTraderContainer_PlayerInventory'))
|
|
SubWidgetBindings.Add((WidgetName="itemDetailsContainer",WidgetClass=class'KFGFxTraderContainer_ItemDetails'))
|
|
SubWidgetBindings.Add((WidgetName = "errorMessage",WidgetClass = class'KFGFxTraderContainer_ErrorMessage'))
|
|
|
|
}
|