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KF2-Dev-Scripts/KFGameContent/Classes/KFDT_Microwave_ZedMKIII.uc
2022-11-28 00:49:25 +03:00

70 lines
1.9 KiB
Ucode

//=============================================================================
// KFDT_Microwave_ZedMKIII
//=============================================================================
// Killing Floor 2
// Copyright (C) 2022 Tripwire Interactive LLC
//=============================================================================
class KFDT_Microwave_ZedMKIII extends KFDT_Microwave
abstract
hidedropdown;
var ParticleSystem ForceImpactEffect;
var AkEvent ForceImpactSound;
/** Allows the damage type to customize exactly which hit zones it can dismember */
static simulated function bool CanDismemberHitZone( name InHitZoneName )
{
if( super.CanDismemberHitZone( InHitZoneName ) )
{
return true;
}
switch ( InHitZoneName )
{
case 'lupperarm':
case 'rupperarm':
return true;
}
return false;
}
static function PlayImpactHitEffects( KFPawn P, vector HitLocation, vector HitDirection, byte HitZoneIndex, optional Pawn HitInstigator )
{
local KFSkinTypeEffects SkinType;
if ( P.CharacterArch != None && default.EffectGroup < FXG_Max )
{
SkinType = P.GetHitZoneSkinTypeEffects( HitZoneIndex );
if (SkinType != none)
{
SkinType.PlayImpactParticleEffect(P, HitLocation, HitDirection, HitZoneIndex, default.EffectGroup, default.ForceImpactEffect);
SkinType.PlayTakeHitSound(P, HitLocation, HitInstigator, default.EffectGroup, default.ForceImpactSound);
}
}
}
defaultproperties
{
KDamageImpulse=550
GibImpulseScale=0.85
KDeathUpKick=-200
KDeathVel=200
StumblePower=18
StunPower=15
GunHitPower=15
WeaponDef=class'KFWeapDef_ZedMKIII'
//Perk
ModifierPerkList(0)=class'KFPerk_Demolitionist'
EffectGroup=FXG_MicrowaveProj
ForceImpactEffect=ParticleSystem'WEP_ZEDMKIII_EMIT.FX_ZEDMKIII_Bullet_Impact'
ForceImpactSound=AkEvent'WW_WEP_ZEDMKIII.Play_WEP_ZEDMKIII_Shoot_Impact'
}