621 lines
18 KiB
Ucode
621 lines
18 KiB
Ucode
//=============================================================================
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// KFGFxMenu_Perks
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//=============================================================================
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// Class Description
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Author 5/31/2013
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//=============================================================================
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class KFGFxMenu_Perks extends KFGFxObject_Menu;
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`include(KFProfileSettings.uci)
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var KFGFxPerksContainer_Selection SelectionContainer;
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var KFGFxPerksContainer_Header HeaderContainer;
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var KFGFxPerksContainer_Details DetailsContainer;
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var KFGFxPerksContainer_Prestige PrestigeContainer;
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var KFGFxPerksContainer_Skills SkillsContainer;
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var KFGFxPerksContainer_SkillsSummary SkillsSummaryContainer;
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var KFPlayerController KFPC;
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var const string LockIconPath;
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var byte LastPerkIndex;
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VAR byte LastPerkLevel;
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var class<KFPerk> PreviousPerk;
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var localized string TierUnlockedText;
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var localized string TierUnlockedSecondaryText;
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//prestige strings
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var localized string CurrentPrestigeLevelString;
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var localized string PrestigeString;
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var KFPlayerReplicationInfo MyKFPRI;
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/** Set to true if we change one of our skills */
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var bool bModifiedSkills;
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var bool bModifiedPerk;
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var bool bChangesMadeDuringLobby;
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var bool bModifiedWeaponIndexes;
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var name PerkLevelupSound;
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var byte SelectedSkillsHolder[`MAX_PERK_SKILLS];
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var const private float StickInputThreshold;
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var const private float StickResetThreshold;
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var transient bool bAxisResetLeft, bAxisResetRight;
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function InitializeMenu(KFGFxMoviePlayer_Manager InManager)
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{
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super.InitializeMenu(InManager);
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KFPC = KFPlayerController(GetPC());
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}
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/** Ties the GFxClikWidget variables to the .swf containers and handles events */
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event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget)
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{
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local class<KFPerk> PerkClass;
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PerkClass = KFPC.PerkList[KFPC.SavedPerkIndex].PerkClass;
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switch(WidgetName)
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{
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case ('HeaderContainer'):
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if ( HeaderContainer == none )
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{
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HeaderContainer = KFGFxPerksContainer_Header(Widget);
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HeaderContainer.Initialize( self );
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}
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break;
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case ('SelectionContainer'):
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if ( SelectionContainer == none )
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{
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SelectionContainer = KFGFxPerksContainer_Selection(Widget);
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SelectionContainer.Initialize( self );
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}
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break;
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case ('DetailsContainer'):
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if ( DetailsContainer == none )
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{
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DetailsContainer = KFGFxPerksContainer_Details(Widget);//some reason this is coming out to none!
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DetailsContainer.Initialize( self );
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DetailsContainer.UpdateDetails(PerkClass, SelectedSkillsHolder, false, false);
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DetailsContainer.UpdatePassives(PerkClass);
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}
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break;
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case ('SkillsContainer'):
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if ( SkillsContainer == none )
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{
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SkillsContainer = KFGFxPerksContainer_Skills(Widget);
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SkillsContainer.Initialize( self );
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SkillsContainer.UpdateSkills(PerkClass, SelectedSkillsHolder);
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}
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break;
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case ('PerkPrestigeContainer'):
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if (PrestigeContainer == none)
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{
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PrestigeContainer = KFGFxPerksContainer_Prestige(Widget);//some reason this is coming out to none!
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PrestigeContainer.Initialize(self);
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}
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break;
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case ('SelectedPerkSummaryContainer'):
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if( SkillsSummaryContainer == none)
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{
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SkillsSummaryContainer = KFGFxPerksContainer_SkillsSummary(Widget);
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SkillsSummaryContainer.Initialize( self );
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SkillsSummaryContainer.UpdateSkills(PerkClass, SelectedSkillsHolder);
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}
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break;
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}
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return true;
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}
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function OnOpen()
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{
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local KFGameReplicationInfo KFGRI;
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GetGameViewportClient().HandleInputAxis = OnAxisModified;
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LastPerkIndex = KFPC.SavedPerkIndex;
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MyKFPRI = KFPlayerReplicationInfo( GetPC().PlayerReplicationInfo );
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if (KFPC == none)
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{
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`log("NO KFPC!!");
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KFPC = KFPlayerController(GetPC());
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}
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// Current Perk not allowed, search for the first one
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KFGRI = KFGameReplicationInfo( KFPC.WorldInfo.GRI );
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if( KFGRI != none && !KFGRI.IsPerkAllowed(KFPC.PerkList[LastPerkIndex].PerkClass) )
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{
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if (KFGRI.PerksAvailableData.bBerserkerAvailable) LastPerkIndex=0;
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else if (KFGRI.PerksAvailableData.bCommandoAvailable) LastPerkIndex=1;
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else if (KFGRI.PerksAvailableData.bSupportAvailable) LastPerkIndex=2;
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else if (KFGRI.PerksAvailableData.bFieldMedicAvailable) LastPerkIndex=3;
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else if (KFGRI.PerksAvailableData.bDemolitionistAvailable) LastPerkIndex=4;
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else if (KFGRI.PerksAvailableData.bFirebugAvailable) LastPerkIndex=5;
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else if (KFGRI.PerksAvailableData.bGunslingerAvailable) LastPerkIndex=6;
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else if (KFGRI.PerksAvailableData.bSharpshooterAvailable) LastPerkIndex=7;
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else if (KFGRI.PerksAvailableData.bSwatAvailable) LastPerkIndex=8;
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else if (KFGRI.PerksAvailableData.bSurvivalistAvailable) LastPerkIndex=9;
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else LastPerkIndex=0;
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KFPC.SavedPerkIndex = LastPerkIndex;
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}
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UpdateSkillsHolder(KFPC.PerkList[KFPC.SavedPerkIndex].PerkClass);
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UpdateContainers(KFPC.PerkList[KFPC.SavedPerkIndex].PerkClass);
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UpdateLock();
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CheckTiersForPopup();
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if(SelectionContainer != none)
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{
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SelectionContainer.SetPerkListEnabled(!KFPlayerReplicationInfo(KFPC.PlayerReplicationInfo).bReadyToPlay);
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}
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ActionScriptVoid("updatePrompts");
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}
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function CheckTiersForPopup()
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{
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local array<string> UnlockedPerkNames;
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local byte bTierUnlocked;
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local string SecondaryPopupText;
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local byte i;
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local class<KFPerk> PerkClass;
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local int UnlockedPerkLevel;
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for (i = 0; i < KFPC.PerkList.Length; i++)
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{
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PerkClass = KFPC.PerkList[i].PerkClass;
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class'KFPerk'.static.LoadTierUnlockFromConfig(PerkClass, bTierUnlocked, UnlockedPerkLevel);
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if( bool(bTierUnlocked) && KFPC.PerkList[i].PerkLevel >= UnlockedPerkLevel )
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{
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UnlockedPerkNames.AddItem(PerkClass.default.PerkName);
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}
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}
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if(UnlockedPerkNames.length > 0)
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{
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for (i = 0; i < UnlockedPerkNames.length; i++)
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{
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if( i > 0 )
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{
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SecondaryPopupText = SecondaryPopupText $"," @UnlockedPerkNames[i];
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}
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else
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{
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SecondaryPopupText = TierUnlockedSecondaryText @UnlockedPerkNames[i];
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}
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}
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KFPC.MyGFxManager.DelayedOpenPopup(ENotification, EDPPID_ExitToMainMenu, TierUnlockedText, SecondaryPopupText, class'KFCommon_LocalizedStrings'.default.OKString,,,,,,PerkLevelupSound);
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}
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}
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event OnClose()
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{
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local bool bShouldUpdatePerk;
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GetGameViewportClient().HandleInputAxis = none;
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if( KFPC != none )
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{
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if( bModifiedPerk || bModifiedSkills || bModifiedWeaponIndexes)
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{
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bShouldUpdatePerk = bModifiedPerk && LastPerkIndex != KFPC.SavedPerkIndex;
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SavePerkData();
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if( !bChangesMadeDuringLobby && (bShouldUpdatePerk || bModifiedSkills) && KFPC.CanUpdatePerkInfo() )
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{
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KFPC.NotifyPerkUpdated();
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}
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if( bShouldUpdatePerk )
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{
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SelectionContainer.SavePerk( LastPerkIndex );
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Manager.CachedProfile.SetProfileSettingValueInt( KFID_SavedPerkIndex, LastPerkIndex );
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}
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if (bModifiedWeaponIndexes)
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{
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Manager.CachedProfile.SetProfileSettingValueInt( KFID_SurvivalStartingWeapIdx, KFPC.SurvivalPerkWeapIndex );
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Manager.CachedProfile.SetProfileSettingValueInt( KFID_SurvivalStartingGrenIdx, KFPC.SurvivalPerkGrenIndex );
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}
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bModifiedPerk = false;
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bModifiedSkills = false;
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bModifiedWeaponIndexes = false;
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}
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}
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Manager.CachedProfile.Save( GetLP().ControllerId );
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super.OnClose();
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}
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event OnTraderTimeStart()
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{
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UpdateLock();
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}
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function OnRoundOver()
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{
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UpdateLock();
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}
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function bool IsMatchStarted()
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{
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local KFGameReplicationInfo KFGRI;
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KFGRI = KFGameReplicationInfo(GetPC().WorldInfo.GRI);
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return KFGRI != none && KFGRI.bMatchHasBegun;
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}
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function PerkChanged( byte NewPerkIndex, bool bClickedIndex)
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{
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local KFGameReplicationInfo KFGRI;
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if( KFPC != none )
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{
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KFGRI = KFGameReplicationInfo( KFPC.WorldInfo.GRI );
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// If the perk is not allowed stop the change process
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if( KFGRI != none && !KFGRI.IsPerkAllowed(KFPC.PerkList[NewPerkIndex].PerkClass) )
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{
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return;
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}
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// We aren't actually changing our selected perk so don't save stuff.
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UpdateSkillsHolder( KFPC.PerkList[NewPerkIndex].PerkClass );
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bChangesMadeDuringLobby = !IsMatchStarted();
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// Again don't save stuff if we are only looking at another perk.
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if( bClickedIndex )
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{
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LastPerkIndex = NewPerkIndex;
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bModifiedPerk = true;
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// Only update perk immediately if we don't have a valid pawn
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if( KFPC.Pawn == none || !KFPC.Pawn.IsAliveAndWell() )
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{
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SavePerkData();
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SelectionContainer.SavePerk( NewPerkIndex );
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Manager.CachedProfile.SetProfileSettingValueInt( KFID_SavedPerkIndex, NewPerkIndex );
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}
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}
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UpdateContainers( KFPC.PerkList[NewPerkIndex].PerkClass, bClickedIndex );
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}
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}
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//@TODO: Change this to change on level up. Irrelevant if perk is selected, the menu will need to update on all perk level ups
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function OneSecondLoop()
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{
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if(KFPC != none)
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{
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if( PreviousPerk == KFPC.PerkList[KFPC.SavedPerkIndex].PerkClass && LastPerkLevel != KFPC.PerkList[KFPC.SavedPerkIndex].PerkLevel )
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{
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UpdateContainers(KFPC.PerkList[KFPC.SavedPerkIndex].PerkClass);
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PreviousPerk = KFPC.PerkList[KFPC.SavedPerkIndex].PerkClass;
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LastPerkLevel = KFPC.PerkList[KFPC.SavedPerkIndex].PerkLevel;
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return;
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}
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}
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}
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function UpdateLock()
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{
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local WorldInfo TempWorldInfo;
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local KFGameReplicationInfo KFGRI;
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TempWorldInfo = class'WorldInfo'.static.GetWorldInfo();
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if ( TempWorldInfo != none && TempWorldInfo.GRI != none )
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{
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KFGRI = KFGameReplicationInfo(TempWorldInfo.GRI);
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if ( KFGRI != none && KFPC != none )
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{
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SetBool( "locked", (KFGRI.CanChangePerks() && KFPC.WasPerkUpdatedThisRound()) );
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}
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}
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}
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function UpdateContainers( class<KFPerk> PerkClass, optional bool bClickedIndex=true )
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{
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if( KFPC != none )
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{
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if( HeaderContainer != none )
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{
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HeaderContainer.UpdatePerkHeader( PerkClass );
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}
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if( DetailsContainer != none )
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{
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DetailsContainer.UpdateDetails( PerkClass, SelectedSkillsHolder, false, false );
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DetailsContainer.UpdatePassives( PerkClass );
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}
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// Don't change the perk selection since we just selected another index to look at.
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if( SelectionContainer != none && bClickedIndex )
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{
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SelectionContainer.UpdatePerkSelection( LastPerkIndex );
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}
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if (PrestigeContainer != none)
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{
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PrestigeContainer.SendPerkData();
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}
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UpdateSkillsUI( PerkClass );
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}
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}
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/** Update which skills we have selected when our perk build has been updated
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* or skills have changed */
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function UpdateSkillsUI( Class<KFPerk> PerkClass )
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{
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if( SkillsContainer != none )
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{
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SkillsContainer.UpdateSkills( PerkClass, SelectedSkillsHolder );
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}
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if( SkillsSummaryContainer != none )
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{
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SkillsSummaryContainer.UpdateSkills( PerkClass, SelectedSkillsHolder );
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}
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}
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function UpdateSkillsHolder(class<KFPerk> PerkClass)
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{
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local int PerkBuild;
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PerkBuild = KFPC.GetPerkBuildByPerkClass( PerkClass );
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KFPC.GetPerk().GetUnpackedSkillsArray( PerkClass, PerkBuild, SelectedSkillsHolder);
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}
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/** Saves the modified perk data */
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function SavePerkData()
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{
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if( KFPC != none )
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{
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if( bModifiedSkills )
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{
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// Update our previous build
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KFPC.CurrentPerk.UpdatePerkBuild( SelectedSkillsHolder, KFPC.PerkList[LastPerkIndex].PerkClass );
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// Send a notify if we can't currently switch our build
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if( !KFPC.CanUpdatePerkInfo() )
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{
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KFPC.NotifyPendingPerkChanges();
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}
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bModifiedSkills = false;
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}
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KFPC.ClientWriteAndFlushStats();
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}
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}
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function ConfirmPrestige()
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{
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if (KFPC != none )
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{
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ActionScriptVoid("playPrestigeAnimation");
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KFPC.PerformPrestigeReset(KFPC.CurrentPerk.class);
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class'KFMusicStingerHelper'.static.PlayPerkPrestigeStinger(KFPC);
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OnOpen();
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}
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}
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//==============================================================
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// ActionScript Callbacks
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//==============================================================
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function Callback_ConfirmPerkReset()
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{
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//if main menu, return and do nothing
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if (!class'WorldInfo'.static.IsMenuLevel())
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{
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return;
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}
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if (KFPC != none)
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{
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if (KFPC.CurrentPerk.GetLevel() < `MAX_PERK_LEVEL)
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{
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Manager.DelayedOpenPopup(ENotification, EDPPID_Misc, Class'KFCommon_LocalizedStrings'.default.NoticeString, Class'KFGFxPerksContainer_Prestige'.default.NotHightenoughLevelString,
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Class'KFCommon_LocalizedStrings'.default.ConfirmString);
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}
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else if (KFPC.CurrentPerk.GetCurrentPrestigeLevel() >= `MAX_PRESTIGE_LEVEL)
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{
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//show confirmation pop up here
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Manager.DelayedOpenPopup(ENotification, EDPPID_Misc, Class'KFCommon_LocalizedStrings'.default.NoticeString, Class'KFGFxPerksContainer_Prestige'.default.AtMaxPrestigeLevelString,
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Class'KFCommon_LocalizedStrings'.default.ConfirmString);
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}
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else
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{
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//show confirmation pop up here
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Manager.DelayedOpenPopup(EConfirmation, EDPPID_Misc, Class'KFCommon_LocalizedStrings'.default.NoticeString, Class'KFCommon_LocalizedStrings'.default.PrestigeWarningString,
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Class'KFCommon_LocalizedStrings'.default.ConfirmString, Class'KFCommon_LocalizedStrings'.default.CancelString, ConfirmPrestige);
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}
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}
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}
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function Callback_ReadyClicked( bool bReady )
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{
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SavePerkData();
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super.Callback_ReadyClicked( bReady );
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}
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function Callback_PerkSelected(byte NewPerkIndex, bool bClickedIndex)
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{
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local KFGameReplicationInfo KFGRI;
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KFGRI = KFGameReplicationInfo( KFPC.WorldInfo.GRI );
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if (KFGRI != none && KFGRI.IsRandomPerkMode())
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{
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return;
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}
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// bClickedIndex let's us know if the index was clicked and needs to be changed or if it was just selected and we should look at other perk info.
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PerkChanged(NewPerkIndex,bClickedIndex);
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}
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function Callback_SkillSelected( byte TierIndex, byte SkillIndex )
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{
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if ( KFPC != none )
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{
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bModifiedSkills = true;
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bChangesMadeDuringLobby = !IsMatchStarted();
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SelectedSkillsHolder[TierIndex] = SkillIndex;
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UpdateSkillsUI(KFPC.PerkList[LastPerkIndex].PerkClass);
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SavePerkData();
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if ( KFPC.PerkList[LastPerkIndex].PerkClass.Name == 'KFPerk_Survivalist' )
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{
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DetailsContainer.UpdateDetails( KFPC.CurrentPerk.Class, SelectedSkillsHolder, false, false );
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}
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}
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}
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/** @Todo Zane check if this callback is necessary */
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function Callback_SkillSelectionOpened()
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{
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if( SkillsContainer != none)
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{
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SkillsContainer.UpdateTierUnlockState(KFPC.PerkList[LastPerkIndex].PerkClass);
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}
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}
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function OnPrevWeaponPressed()
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{
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local byte NewIndex;
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NewIndex = KFPC.CurrentPerk.OnPrevWeaponSelected();
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KFPC.SurvivalPerkWeapIndex = NewIndex;
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DetailsContainer.UpdateDetails( KFPC.CurrentPerk.Class, SelectedSkillsHolder, true, false );
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bModifiedWeaponIndexes=true;
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}
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function OnNextWeaponPressed()
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{
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local byte NewIndex;
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NewIndex = KFPC.CurrentPerk.OnNextWeaponSelected();
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KFPC.SurvivalPerkWeapIndex = NewIndex;
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DetailsContainer.UpdateDetails( KFPC.CurrentPerk.Class, SelectedSkillsHolder, false, true );
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bModifiedWeaponIndexes=true;
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}
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function OnPrevGrenadePressed()
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{
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local byte NewIndex;
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NewIndex = KFPC.CurrentPerk.OnPrevGrenadeSelected();
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KFPC.SurvivalPerkGrenIndex = NewIndex;
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DetailsContainer.UpdateDetails( KFPC.CurrentPerk.Class, SelectedSkillsHolder, true, false );
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bModifiedWeaponIndexes=true;
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}
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function OnNextGrenadePressed()
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{
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local byte NewIndex;
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NewIndex = KFPC.CurrentPerk.OnNextGrenadeSelected();
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KFPC.SurvivalPerkGrenIndex = NewIndex;
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DetailsContainer.UpdateDetails( KFPC.CurrentPerk.Class, SelectedSkillsHolder, false, true );
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bModifiedWeaponIndexes=true;
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}
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event bool OnAxisModified( int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad )
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{
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if (GetPC().PlayerInput.bUsingGamepad )
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{
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if (DetailsContainer != none && bGamepad)
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{
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OnGamepadAxisModified(ControllerId, Key, Delta, DeltaTime, bGamepad);
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}
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}
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return false;
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}
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function OnGamepadAxisModified( int ControllerId, name Key, float Delta, float DeltaTime, bool bGamepad )
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{
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local float AbsDelta;
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AbsDelta = Abs(Delta);
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if ( KFPC.CurrentPerk.static.CanChoosePrimaryWeapon() && Key == 'XboxTypeS_LeftX' )
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{
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if (bAxisResetLeft && AbsDelta > StickInputThreshold)
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{
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if (Delta < 0)
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{
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OnPrevWeaponPressed();
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}
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else
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{
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OnNextWeaponPressed();
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}
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bAxisResetLeft = false;
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}
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else if (!bAxisResetLeft && AbsDelta < StickResetThreshold)
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{
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bAxisResetLeft = true;
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}
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}
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else if (KFPC.CurrentPerk.static.CanChooseGrenade() && Key == 'XboxTypeS_RightX')
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{
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if (bAxisResetRight && AbsDelta > StickInputThreshold)
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{
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if (Delta < 0)
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{
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OnPrevGrenadePressed();
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}
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else
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{
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OnNextGrenadePressed();
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}
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bAxisResetRight = false;
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}
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else if (!bAxisResetRight && AbsDelta < StickResetThreshold)
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{
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bAxisResetRight = true;
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}
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}
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}
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defaultproperties
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{
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PerkLevelupSound=LevelUp_Popup
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LockIconPath="ui_perktalent_tex.UI_PerkTalent_Locked"
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SubWidgetBindings.Add((WidgetName="PerkPrestigeContainer",WidgetClass=class'KFGFxPerksContainer_Prestige'))
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SubWidgetBindings.Add((WidgetName="SelectionContainer",WidgetClass=class'KFGFxPerksContainer_Selection'))
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SubWidgetBindings.Add((WidgetName="HeaderContainer",WidgetClass=class'KFGFxPerksContainer_Header'))
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SubWidgetBindings.Add((WidgetName="SkillsContainer",WidgetClass=class'KFGFxPerksContainer_Skills'))
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SubWidgetBindings.Add((WidgetName="DetailsContainer",WidgetClass= class'KFGFxPerksContainer_Details'))
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SubWidgetBindings.Add((WidgetName="SelectedPerkSummaryContainer",WidgetClass=class'KFGFxPerksContainer_SkillsSummary'))
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LastPerkIndex=255
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LastPerkLevel=255
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bAxisResetLeft=true
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bAxisResetRight=false
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StickInputThreshold=0.5
|
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StickResetThreshold=0.5
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}
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