1812 lines
52 KiB
Ucode
1812 lines
52 KiB
Ucode
//=============================================================================
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// KFGFxMenu_Inventory
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//=============================================================================
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// This menu is used to show the player's inventory and crafting.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// Zane Gholson - 09/30/2015
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//=============================================================================
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class KFGFxMenu_Inventory extends KFGFxObject_Menu;
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var localized string RecycleOneString;
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var localized string RecycleDuplicatesString;
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var localized string NoItemsString;
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var localized string InventoryPopulatingString;
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var localized string InventoryString;
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var localized string EquipString;
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var localized string UnequipString;
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var localized string UseString;
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var localized string RecycleString;
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var localized string CraftString;
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var localized string AllString;
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var localized string WeaponSkinString;
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var localized string CosmeticString;
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var localized string EmotesString;
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var localized string CraftingMatsString;
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var localized string ItemString;
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var localized string FiltersString;
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var localized string CraftWeaponString;
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var localized string CraftCosmeticString;
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var localized string CraftItemString;
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var localized string ConfirmCraftItemString;
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var localized string RecycleWarningString;
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var localized string RecycleItemString;
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var localized array<string> CraftWeaponStrings;
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var localized array<string> CraftCosmeticStrings;
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var localized string FailedToExchangeString;
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var localized string MoreItemsString;
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var localized string ItemExchangeTimeOutString;
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var localized string TryAgainString;
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var localized string FailedToCraftItemString;
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var localized string CraftRequirementString;
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var localized string CraftCosmeticDescriptionString;
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var localized string CraftWeaponDescriptionString;
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var localized string RequiresString;
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var localized string PurchaseKeyString;
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var localized string LookUpOnMarketString;
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var localized string RarityFilterString;
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var localized string WeaponTypeFilterString;
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var localized string PerkFilterString;
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var GFxObject CraftingSubMenu;
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var GFxObject ItemListContainer;
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var GFxObject ItemDetailsContainer;
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var GFxObject EquipButton; //item deatils container
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var GFxObject CraftWeaponButton;
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var GFxObject CraftCosmeticButton;
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var OnlineSubsystem OnlineSub;
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var PlayfabInterface PlayfabInter;
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var KFPawn_Customization KFPH;
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var bool bInitialInventoryPassComplete;
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var int TempItemIdHolder; //used to cache id when crafting / recycling (pop ups)
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var int UncommonCosmeticID;
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var int RareCosmeticID;
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var int ExceptionalCosmeticID;
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var int MasterCosmeticID;
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var int UncommonWeaponID;
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var int RareWeaponID;
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var int ExceptionalWeaponID;
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var int MasterWeaponID;
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var name SoundEvent_Common;
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var name SoundEvent_Uncommon;
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var name SoundEvent_Rare;
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var name SoundEvent_Legendary;
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var name SoundEvent_ExceedinglyRare;
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var name SoundEvent_Mythical;
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var name SoundThemeName;
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var KFPlayerController KFPC;
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var int ValueToPromptDuplicateRecycle;
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var array<int> SpecialEventItemIDs;
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var array<int> KeylessCrateIDs;
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var AkEvent KillThatDangSoundEvent;
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enum EINventory_Filter
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{
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EInv_WeaponSkins,
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EInv_Cosmetics,
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EInv_Consumables,
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EInv_Items,
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EInv_CraftingMats,
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EInv_Emotes,
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EInv_SFX,
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EInv_All,
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};
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enum EInventoryWeaponType_Filter
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{
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EInvWT_Pistol,
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EInvWT_Shotgun,
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EInvWT_Rifle,
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EInvWT_Projectile,
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EInvWT_Fire,
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EInvWT_Tech,
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EInvWT_Launcher,
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EInvWT_AssaultRifle,
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EInvWT_Melee,
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EInvWT_SMG,
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EInvWT_None
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};
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struct InventoryHelper
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{
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var int ItemDefinition;
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var int ItemIndex;
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var int ItemCount;
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var ItemType Type;
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var GFxObject GfxItemObject;
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// For ordering in weapon skins
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var int WeaponDef;
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var int Price;
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var int SkinType; // also used in Cosmetics
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var ItemRarity Rarity;
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var int Quality;
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// For ordering cosmetics
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var string CosmeticType;
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// For ordering crafting
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var int CraftingType;
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var int CraftingRarity;
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var int CraftingTicketType;
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// For ordering items
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var bool IsKey;
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};
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struct WeaponSkinListCacheState
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{
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var array<InventoryHelper> SearchCache;
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var array<InventoryHelper> OrderedCache;
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var bool NeedToRegenerate;
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var EInventoryWeaponType_Filter WeaponTypeFilter;
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var int PerkIndexFilter;
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var ItemRarity RarityFilter;
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structdefaultproperties
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{
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NeedToRegenerate = false
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WeaponTypeFilter = EInvWT_None
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PerkIndexFilter = 0
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RarityFilter = ITR_NONE
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}
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};
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var WeaponSkinListCacheState WeaponSkinListCache;
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var array<InventoryHelper> CosmeticSkinListSearchCache;
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var array<InventoryHelper> CraftingListSearchCache;
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var array<InventoryHelper> ItemListSearchCache;
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struct ByTypeItemsHelper
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{
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var() array<InventoryHelper> ItemsOnType;
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};
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var EInventoryWeaponType_Filter CurrentWeaponTypeFilter;
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var int CurrentPerkIndexFilter;
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var ItemRarity CurrentRarityFilter;
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var EINventory_Filter CurrentInventoryFilter;
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var ExchangeRuleSets RuleToExchange;
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var private int CrcTable[256];
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function InitializeMenu( KFGFxMoviePlayer_Manager InManager )
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{
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super.InitializeMenu( InManager );
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CrcInit();
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KFPC = KFPlayerController(GetPC());
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CurrentPerkIndexFilter = KFPC.PerkList.length; //default value
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LocalizeText();
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OnlineSub = class'GameEngine'.static.GetOnlineSubsystem();
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PlayfabInter = class'GameEngine'.static.GetPlayfabInterface();
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//@SABER_EGS IsEosBuild() case added
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if( class'WorldInfo'.static.IsConsoleBuild() || class'WorldInfo'.static.IsEosBuild() )
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{
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PlayfabInter.AddInventoryReadCompleteDelegate( OnReadPlayfabInventoryComplete );
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}
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else
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{
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OnlineSub.AddOnInventoryReadCompleteDelegate(OnInventoryReadComplete);
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}
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KFPH = KFPawn_Customization(KFPC.Pawn);
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CraftingSubMenu = GetObject("craftingPanelContainer");
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ItemDetailsContainer = GetObject("itemDetailsContainer");
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EquipButton = ItemDetailsContainer.GetObject("equipButton");
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UpdateCraftButtons();
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}
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function UpdateCraftButtons()
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{
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ItemListContainer = GetObject("inventoryListContainer");
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if(ItemListContainer != none)
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{
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CraftWeaponButton = ItemListContainer.GetObject("craftWeaponsButton");
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if(CraftWeaponButton != none)
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{
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CraftWeaponButton.SetBool("enabled", class'WorldInfo'.static.IsMenuLevel());
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}
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CraftCosmeticButton = ItemListContainer.GetObject("craftCosmeticsButton");
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if(CraftCosmeticButton != none)
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{
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CraftCosmeticButton.SetBool("enabled", class'WorldInfo'.static.IsMenuLevel());
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}
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}
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}
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function OnOpen()
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{
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//@SABER_EGS IsEosBuild() case added
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if( class'WorldInfo'.static.IsConsoleBuild() || class'WorldInfo'.static.IsEosBuild() )
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{
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PlayfabInter.AddInventoryReadCompleteDelegate( OnReadPlayfabInventoryComplete );
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}
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else if( OnlineSub != none )
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{
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OnlineSub.AddOnInventoryReadCompleteDelegate(OnInventoryReadComplete);
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}
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InitInventory();
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if ( class'WorldInfo'.static.IsMenuLevel() )
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{
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Manager.ManagerObject.SetBool("backgroundVisible", false);
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}
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KFPC.ConsoleCommand("CE Idle");
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}
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function OnClose()
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{
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ClearMatinee();
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//@SABER_EGS IsEosBuild() case added
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if( class'WorldInfo'.static.IsConsoleBuild() || class'WorldInfo'.static.IsEosBuild() )
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{
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PlayfabInter.ClearInventoryReadCompleteDelegate( OnReadPlayfabInventoryComplete );
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}
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else if( OnlineSub != none )
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{
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OnlineSub.ClearOnInventoryReadCompleteDelegate(OnInventoryReadComplete);
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}
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if ( class'WorldInfo'.static.IsMenuLevel() )
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{
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Manager.ManagerObject.SetBool("backgroundVisible", true);
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}
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}
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final function CrcInit() {
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const CrcPolynomial = 0xedb88320;
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local int CrcValue;
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local int IndexBit;
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local int IndexEntry;
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for (IndexEntry = 0; IndexEntry < 256; IndexEntry++) {
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CrcValue = IndexEntry;
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for (IndexBit = 8; IndexBit > 0; IndexBit--)
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if ((CrcValue & 1) != 0)
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CrcValue = (CrcValue >>> 1) ^ CrcPolynomial;
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else
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CrcValue = CrcValue >>> 1;
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CrcTable[IndexEntry] = CrcValue;
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}
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}
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final function int Crc(coerce string Text)
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{
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local int CrcValue;
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local int IndexChar;
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local int StrLen;
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CrcValue = 0xffffffff;
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StrLen = Len(Text);
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for (IndexChar = 0; IndexChar < StrLen; IndexChar++)
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CrcValue = (CrcValue >>> 8) ^ CrcTable[(Asc(Mid(Text, IndexChar, 1)) ^ CrcValue) & 0xff];
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return CrcValue;
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}
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delegate int SortWeaponSkinList(InventoryHelper A, InventoryHelper B)
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{
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/** Format: Compare lower ? -1 : (Compare upper) : 1 : (Equal case, repeat formula with the next sort condition) */
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return A.Price > B.Price ? -1 : (A.Price < B.Price ? 1 : (
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A.WeaponDef < B.WeaponDef ? -1 : (A.WeaponDef > B.WeaponDef ? 1 : (
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A.Rarity > B.Rarity ? -1 : (A.Rarity < B.Rarity ? 1 : (
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A.SkinType > B.SkinType ? -1 : (A.SkinType < B.SkinType ? 1 : (
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A.Quality < B.Quality ? -1 : 1
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))
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))
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))
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));
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}
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delegate int SortCosmeticsList(InventoryHelper A, InventoryHelper B)
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{
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/** Format: Compare lower ? -1 : (Compare upper) : 1 : (Equal case, repeat formula with the next sort condition) */
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return A.CosmeticType > B.CosmeticType ? -1 : (A.CosmeticType < B.CosmeticType ? 1 : (
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A.SkinType < B.SkinType ? -1 : (A.SkinType > B.SkinType ? 1 : (
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A.Rarity > B.Rarity ? -1 : (A.Rarity < B.Rarity ? 1 : 1)
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))
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));
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}
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delegate int SortCraftingList(InventoryHelper A, InventoryHelper B)
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{
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/** Format: Compare lower ? -1 : (Compare upper) : 1 : (Equal case, repeat formula with the next sort condition) */
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return A.CraftingType > B.CraftingType ? -1 : (A.CraftingType < B.CraftingType ? 1 : (
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A.CraftingRarity > B.CraftingRarity ? -1 : (A.CraftingRarity < B.CraftingRarity ? 1 : (
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A.CraftingTicketType > B.CraftingTicketType ? -1 : (A.CraftingTicketType < B.CraftingTicketType ? 1 : 1)
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))
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));
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}
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delegate int SortItemList(InventoryHelper A, InventoryHelper B)
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{
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if (A.IsKey && B.IsKey)
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{
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return 0;
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}
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if (A.IsKey == false && B.IsKey == false)
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{
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return 0;
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}
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if (A.IsKey)
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{
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return 1;
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}
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return -1;
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}
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function InitInventory()
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{
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local int i, j, z, ItemIndex, HelperIndex, ItemID, SearchIndex;
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local ItemProperties TempItemDetailsHolder;
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local GFxObject ItemArray, ItemObject;
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local bool bActiveItem;
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local ByTypeItemsHelper ByTypeItems[7];
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local InventoryHelper HelperItem;
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local array<ExchangeRuleSets> ExchangeRules;
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local class<KFWeaponDefinition> WeaponDef;
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local string SkinType, CosmeticType, KeyType;
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local GFxObject PendingItem;
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ItemArray = CreateArray();
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if(OnlineSub == none)
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{
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// If there is no OnlineSubsystem just send an empty array. HSL_BB
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SetObject("inventoryList", ItemArray);
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return;
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}
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// While reading from the profile we also order by type, then we might want to order again some stuff that's inside the same item type later
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//`Log("NEW MENU OPEN: " $CurrentInventoryFilter);
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for (i = 0; i < OnlineSub.CurrentInventory.length; i++)
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{
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//look item up to get info on it.
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ItemIndex = OnlineSub.ItemPropertiesList.Find('Definition', OnlineSub.CurrentInventory[i].Definition);
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// BWJ - 12-21-16 - Hide items that have no definition
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if(ItemIndex != INDEX_NONE && OnlineSub.CurrentInventory[i].Definition != 0 )
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{
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TempItemDetailsHolder = OnlineSub.ItemPropertiesList[ItemIndex];
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if (((CurrentInventoryFilter == EInv_All || Int(CurrentInventoryFilter) == Int(TempItemDetailsHolder.Type))
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&& DoesMatchFilter(TempItemDetailsHolder))
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|| bool(OnlineSub.CurrentInventory[i].NewlyAdded))
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{
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ItemObject = CreateObject("Object");
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HelperIndex = ByTypeItems[TempItemDetailsHolder.Type].ItemsOnType.Find('ItemDefinition', onlineSub.CurrentInventory[i].Definition);
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if (HelperIndex == INDEX_NONE)
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{
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HelperItem.Type = TempItemDetailsHolder.Type;
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//HelperItem.FullName = TempItemDetailsHolder.Name;
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HelperItem.ItemDefinition = onlineSub.CurrentInventory[i].Definition;
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HelperItem.ItemCount = onlineSub.CurrentInventory[i].Quantity;
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if (TempItemDetailsHolder.Type == ITP_WeaponSkin)
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{
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HelperItem.Rarity = TempItemDetailsHolder.Rarity;
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HelperItem.Quality = TempItemDetailsHolder.Quality;
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if (bool(OnlineSub.CurrentInventory[i].NewlyAdded))
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{
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WeaponSkinListCache.NeedToRegenerate = true;
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}
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// Now find the name of the weapon skin
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// Search on the cache, to speed up
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ItemID = WeaponSkinListCache.SearchCache.Find('ItemDefinition', HelperItem.ItemDefinition);
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if (ItemID != INDEX_NONE)
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{
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HelperItem.WeaponDef = WeaponSkinListCache.SearchCache[ItemID].WeaponDef;
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HelperItem.Price = WeaponSkinListCache.SearchCache[ItemID].Price;
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HelperItem.SkinType = WeaponSkinListCache.SearchCache[ItemID].SkinType;
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}
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else
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{
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// Skin Type
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// Get right part of the string without from the first "| "
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SearchIndex = InStr(TempItemDetailsHolder.Name, "|");
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SkinType = Right(TempItemDetailsHolder.Name, Len(TempItemDetailsHolder.Name) - SearchIndex - 2);
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// Get the left part of the string without the next "| "
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SearchIndex = InStr(SkinType, "|");
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// Store as CRC, that speeds up comparisons later
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HelperItem.SkinType = CrC(Left(SkinType, SearchIndex));
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ItemID = class'KFWeaponSkinList'.default.Skins.Find('Id', HelperItem.ItemDefinition);
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if (ItemID != INDEX_NONE)
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{
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WeaponDef = class'KFWeaponSkinList'.default.Skins[ItemID].WeaponDef;
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// All Weapons start by KFGameContent.KFWeap_ Skip that prefix.
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// Store as CRC, that speeds up comparisons later
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HelperItem.WeaponDef = CrC(Mid(WeaponDef.default.WeaponClassPath, 21));
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HelperItem.Price = WeaponDef.default.BuyPrice;
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}
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else
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{
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HelperItem.WeaponDef = -1;
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HelperItem.Price = 0;
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}
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WeaponSkinListCache.SearchCache.AddItem(HelperItem);
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}
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}
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else if (TempItemDetailsHolder.Type == ITP_CharacterSkin)
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{
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// Search on the cache, to speed up
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ItemID = CosmeticSkinListSearchCache.Find('ItemDefinition', HelperItem.ItemDefinition);
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if (ItemID != INDEX_NONE)
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{
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HelperItem.Rarity = CosmeticSkinListSearchCache[ItemID].Rarity;
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HelperItem.CosmeticType = CosmeticSkinListSearchCache[ItemID].CosmeticType;
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HelperItem.SkinType = CosmeticSkinListSearchCache[ItemID].SkinType;
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}
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else
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{
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HelperItem.Rarity = TempItemDetailsHolder.Rarity;
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// Cosmetic Type
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// Get left part of the string from the first "| "
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SearchIndex = InStr(TempItemDetailsHolder.Name, "|");
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// If we can't find the substring the equipment doesn't fit the pattern, we use the whole string as Cosmetic Type
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if (SearchIndex < 0)
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{
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CosmeticType = TempItemDetailsHolder.Name;
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HelperItem.CosmeticType = CosmeticType;
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HelperItem.SkinType = 0;
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}
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else
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{
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CosmeticType = Left(TempItemDetailsHolder.Name, SearchIndex);
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HelperItem.CosmeticType = CosmeticType;
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// Skin Type
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// Get right part of the string without from the first "| "
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SearchIndex = InStr(TempItemDetailsHolder.Name, "|");
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SkinType = Right(TempItemDetailsHolder.Name, Len(TempItemDetailsHolder.Name) - SearchIndex - 2);
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// Get the left part of the string without the next "| "
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SearchIndex = InStr(SkinType, "|");
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SkinType = Left(SkinType, SearchIndex);
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// Store as CRC, that speeds up comparisons later
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HelperItem.SkinType = CrC(SkinType);
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}
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CosmeticSkinListSearchCache.AddItem(HelperItem);
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}
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}
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else if (TempItemDetailsHolder.Type == ITP_CraftingComponent)
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{
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ItemId = CraftingListSearchCache.Find('ItemDefinition', HelperItem.ItemDefinition);
|
|
|
|
if (ItemID != INDEX_NONE)
|
|
{
|
|
HelperItem.CraftingType = CraftingListSearchCache[ItemID].CraftingType;
|
|
HelperItem.CraftingRarity = CraftingListSearchCache[ItemID].CraftingRarity;
|
|
HelperItem.CraftingTicketType = CraftingListSearchCache[ItemID].CraftingTicketType;
|
|
}
|
|
else
|
|
{
|
|
HelperItem.CraftingType = 999;
|
|
HelperItem.CraftingRarity = 999;
|
|
HelperItem.CraftingTicketType = 0;
|
|
|
|
// We don't have information to stick to.. so we have to search on the Name.. we use KeyName, as it contains the unmodified language Key
|
|
|
|
// Type
|
|
|
|
SearchIndex = InStr(TempItemDetailsHolder.KeyName, ":");
|
|
|
|
KeyType = Left(TempItemDetailsHolder.KeyName, SearchIndex);
|
|
|
|
SearchIndex = InStr(KeyType, "CosmeticMaterial");
|
|
if (SearchIndex != -1)
|
|
{
|
|
HelperItem.CraftingType = 0;
|
|
}
|
|
else
|
|
{
|
|
SearchIndex = InStr(KeyType, "WeaponSkinMaterial");
|
|
if (SearchIndex != -1)
|
|
{
|
|
HelperItem.CraftingType = 1;
|
|
}
|
|
else
|
|
{
|
|
SearchIndex = InStr(KeyType, "VaultCraftingMaterial");
|
|
if (SearchIndex != -1)
|
|
{
|
|
HelperItem.CraftingType = 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Rarity
|
|
|
|
SearchIndex = InStr(KeyType, "Uncommon");
|
|
if (SearchIndex != -1)
|
|
{
|
|
HelperItem.CraftingRarity = 1;
|
|
}
|
|
else
|
|
{
|
|
SearchIndex = InStr(KeyType, "Common");
|
|
if (SearchIndex != -1)
|
|
{
|
|
HelperItem.CraftingRarity = 0;
|
|
}
|
|
else
|
|
{
|
|
SearchIndex = InStr(KeyType, "Rare");
|
|
if (SearchIndex != -1)
|
|
{
|
|
HelperItem.CraftingRarity = 2;
|
|
}
|
|
else
|
|
{
|
|
SearchIndex = InStr(KeyType, "Exceptional");
|
|
if (SearchIndex != -1)
|
|
{
|
|
HelperItem.CraftingRarity = 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Ticket Type
|
|
|
|
SearchIndex = InStr(KeyType, "CyberPunk");
|
|
if (SearchIndex != -1)
|
|
{
|
|
HelperItem.CraftingTicketType = 0;
|
|
}
|
|
else
|
|
{
|
|
SearchIndex = InStr(KeyType, "Sideshow");
|
|
if (SearchIndex != -1)
|
|
{
|
|
HelperItem.CraftingTicketType = 1;
|
|
}
|
|
else
|
|
{
|
|
SearchIndex = InStr(KeyType, "Hllwn");
|
|
if (SearchIndex != -1)
|
|
{
|
|
HelperItem.CraftingTicketType = 2;
|
|
}
|
|
else
|
|
{
|
|
SearchIndex = InStr(KeyType, "Christmas");
|
|
if (SearchIndex != -1)
|
|
{
|
|
HelperItem.CraftingTicketType = 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CraftingListSearchCache.AddItem(HelperItem);
|
|
}
|
|
}
|
|
else if (TempItemDetailsHolder.Type == ITP_KeyCrate)
|
|
{
|
|
ItemId = ItemListSearchCache.Find('ItemDefinition', HelperItem.ItemDefinition);
|
|
|
|
if (ItemID != INDEX_NONE)
|
|
{
|
|
HelperItem.IsKey = ItemListSearchCache[ItemID].IsKey;
|
|
}
|
|
else
|
|
{
|
|
// We have to distinguish if the Item is a KEY or not, we use KeyName, as it contains the unmodified language Key
|
|
|
|
// KeyName is something like : "NameItem:KeyCrate", we first remove the part from the : to the right
|
|
SearchIndex = InStr(TempItemDetailsHolder.KeyName, ":");
|
|
KeyType = Left(TempItemDetailsHolder.KeyName, SearchIndex);
|
|
|
|
// Then we search if the name of the Item contains "Key"
|
|
SearchIndex = InStr(KeyType, "Key");
|
|
|
|
if (SearchIndex != -1)
|
|
{
|
|
HelperItem.IsKey = true;
|
|
}
|
|
else
|
|
{
|
|
HelperItem.IsKey = false;
|
|
}
|
|
|
|
ItemListSearchCache.AddItem(HelperItem);
|
|
}
|
|
}
|
|
|
|
ByTypeItems[TempItemDetailsHolder.Type].ItemsOnType.AddItem(HelperItem);
|
|
HelperIndex = ByTypeItems[TempItemDetailsHolder.Type].ItemsOnType.Length - 1;
|
|
}
|
|
else
|
|
{
|
|
ByTypeItems[TempItemDetailsHolder.Type].ItemsOnType[HelperIndex].ItemCount += onlineSub.CurrentInventory[i].Quantity;
|
|
}
|
|
|
|
OnlineSub.IsExchangeable(onlineSub.CurrentInventory[i].Definition, ExchangeRules);
|
|
|
|
ItemObject.SetInt("count", ByTypeItems[TempItemDetailsHolder.Type].ItemsOnType[HelperIndex].ItemCount);
|
|
ItemObject.SetString("label", TempItemDetailsHolder.Name);
|
|
ItemObject.SetString("price", TempItemDetailsHolder.price);
|
|
ItemObject.Setstring("typeRarity", TempItemDetailsHolder.ShortDescription);
|
|
ItemObject.SetInt("type", TempItemDetailsHolder.Type);
|
|
ItemObject.SetBool("exchangeable", IsItemExchangeable(TempItemDetailsHolder, ExchangeRules) && class'WorldInfo'.static.IsMenuLevel() );
|
|
ItemObject.SetBool("recyclable", IsItemRecyclable(TempItemDetailsHolder, ExchangeRules) && class'WorldInfo'.static.IsMenuLevel());
|
|
bActiveItem = IsItemActive(onlineSub.CurrentInventory[i].Definition) || IsSFXActive(onlineSub.CurrentInventory[i].Definition);
|
|
ItemObject.SetBool("active", bActiveItem );
|
|
ItemObject.SetInt("rarity", TempItemDetailsHolder.Rarity);
|
|
ItemObject.SetString("description", TempItemDetailsHolder.Description);
|
|
ItemObject.SetString("iconURLSmall", "img://"$TempItemDetailsHolder.IconURL);
|
|
ItemObject.SetString("iconURLLarge", "img://"$TempItemDetailsHolder.IconURLLarge);
|
|
ItemObject.SetInt("definition", TempItemDetailsHolder.Definition);
|
|
ItemObject.SetBool("newlyAdded", bool(OnlineSub.CurrentInventory[i].NewlyAdded) );
|
|
|
|
ByTypeItems[TempItemDetailsHolder.Type].ItemsOnType[HelperIndex].GfxItemObject = ItemObject;
|
|
|
|
if(onlineSub.CurrentInventory[i].Definition == Manager.SelectIDOnOpen)
|
|
{
|
|
PendingItem = ItemObject;
|
|
}
|
|
|
|
if(bool(OnlineSub.CurrentInventory[i].NewlyAdded) && bInitialInventoryPassComplete)
|
|
{
|
|
SetMatineeColor(TempItemDetailsHolder.Rarity);
|
|
KFPC.ConsoleCommand("CE gotitem");
|
|
|
|
SetObject("details", ItemObject);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
OnlineSub.ClearNewlyAdded();
|
|
|
|
if (CurrentInventoryFilter == EInv_All || CurrentInventoryFilter == EInv_WeaponSkins)
|
|
{
|
|
// If need to refresh... we regenerate the list, if not reuse our Cache
|
|
|
|
if (WeaponSkinListCache.NeedToRegenerate
|
|
|| WeaponSkinListCache.WeaponTypeFilter != CurrentWeaponTypeFilter
|
|
|| WeaponSkinListCache.PerkIndexFilter != CurrentPerkIndexFilter
|
|
|| WeaponSkinListCache.RarityFilter != CurrentRarityFilter
|
|
|| ByTypeItems[ITP_WeaponSkin].ItemsOnType.Length != WeaponSkinListCache.OrderedCache.Length)
|
|
{
|
|
WeaponSkinListCache.NeedToRegenerate = false;
|
|
|
|
WeaponSkinListCache.WeaponTypeFilter = CurrentWeaponTypeFilter;
|
|
WeaponSkinListCache.PerkIndexFilter = CurrentPerkIndexFilter;
|
|
WeaponSkinListCache.RarityFilter = CurrentRarityFilter;
|
|
|
|
// We want to order by Price - Weapon Def - Rarity - Quality
|
|
|
|
ByTypeItems[ITP_WeaponSkin].ItemsOnType.Sort(SortWeaponSkinList);
|
|
|
|
WeaponSkinListCache.OrderedCache = ByTypeItems[ITP_WeaponSkin].ItemsOnType;
|
|
|
|
/*`Log("----------");
|
|
|
|
for (i = 0 ; i < ByTypeItems[ITP_WeaponSkin].ItemsOnType.Length; i++)
|
|
{
|
|
`Log("ID : " $ByTypeItems[ITP_WeaponSkin].ItemsOnType[i].ItemDefinition);
|
|
`Log("Weapon Def : " $ByTypeItems[ITP_WeaponSkin].ItemsOnType[i].WeaponDef);
|
|
`Log("Price : " $ByTypeItems[ITP_WeaponSkin].ItemsOnType[i].Price);
|
|
`Log("Full Name : " $ByTypeItems[ITP_WeaponSkin].ItemsOnType[i].FullName);
|
|
`Log("Skin : " $ByTypeItems[ITP_WeaponSkin].ItemsOnType[i].SkinType);
|
|
`Log("Rarity : " $ByTypeItems[ITP_WeaponSkin].ItemsOnType[i].Rarity);
|
|
`Log("Quality : " $ByTypeItems[ITP_WeaponSkin].ItemsOnType[i].Quality);
|
|
`Log("----------");
|
|
}
|
|
|
|
`Log("----------");*/
|
|
}
|
|
else
|
|
{
|
|
//`Log("USING SKIN LIST CACHE!!!");
|
|
|
|
ByTypeItems[ITP_WeaponSkin].ItemsOnType = WeaponSkinListCache.OrderedCache;
|
|
}
|
|
}
|
|
|
|
if (CurrentInventoryFilter == EInv_All || CurrentInventoryFilter == EInv_Cosmetics)
|
|
{
|
|
ByTypeItems[ITP_CharacterSkin].ItemsOnType.Sort(SortCosmeticsList);
|
|
|
|
/*`Log("----------");
|
|
|
|
for (i = 0 ; i < ByTypeItems[ITP_CharacterSkin].ItemsOnType.Length; i++)
|
|
{
|
|
`Log("Cosmetic Name : " $ByTypeItems[ITP_CharacterSkin].ItemsOnType[i].CosmeticType);
|
|
`Log("Skin : " $ByTypeItems[ITP_CharacterSkin].ItemsOnType[i].SkinType);
|
|
`Log("Rarity : " $ByTypeItems[ITP_CharacterSkin].ItemsOnType[i].Rarity);
|
|
`Log("----------");
|
|
}
|
|
|
|
`Log("----------");*/
|
|
}
|
|
|
|
if (CurrentInventoryFilter == EInv_All || CurrentInventoryFilter == EInv_CraftingMats)
|
|
{
|
|
ByTypeItems[ITP_CraftingComponent].ItemsOnType.Sort(SortCraftingList);
|
|
|
|
/*`Log("----------");
|
|
|
|
for (i = 0 ; i < ByTypeItems[ITP_CraftingComponent].ItemsOnType.Length; i++)
|
|
{
|
|
`Log("Crafting Type : " $ByTypeItems[ITP_CraftingComponent].ItemsOnType[i].CraftingType);
|
|
`Log("Rarity : " $ByTypeItems[ITP_CraftingComponent].ItemsOnType[i].CraftingRarity);
|
|
`Log("Ticket Type : " $ByTypeItems[ITP_CraftingComponent].ItemsOnType[i].CraftingTicketType);
|
|
`Log("----------");
|
|
}
|
|
|
|
`Log("----------");*/
|
|
}
|
|
|
|
if (CurrentInventoryFilter == EInv_All || CurrentInventoryFilter == EInv_Consumables)
|
|
{
|
|
// Consumables is the type for the "Items" category on the UI
|
|
ByTypeItems[ITP_KeyCrate].ItemsOnType.Sort(SortItemList);
|
|
|
|
/*`Log("----------");
|
|
|
|
for (i = 0 ; i < ByTypeItems[ITP_KeyCrate].ItemsOnType.Length; i++)
|
|
{
|
|
`Log("Is Key : " $ByTypeItems[ITP_KeyCrate].ItemsOnType[i].IsKey);
|
|
`Log("----------");
|
|
}
|
|
|
|
`Log("----------");*/
|
|
}
|
|
|
|
//`Log("--------------------------------");
|
|
|
|
z = 0;
|
|
|
|
for (i = 0; i < ArrayCount(ByTypeItems); i++)
|
|
{
|
|
for (j = 0 ; j < ByTypeItems[i].ItemsOnType.Length; j++)
|
|
{
|
|
ItemArray.SetElementObject(z, ByTypeItems[i].ItemsOnType[j].GfxItemObject);
|
|
|
|
++z;
|
|
}
|
|
}
|
|
|
|
SetObject("inventoryList", ItemArray);
|
|
|
|
if(Manager.SelectIDOnOpen != INDEX_NONE )
|
|
{
|
|
CallBack_ItemDetailsClicked(Manager.SelectIDOnOpen);
|
|
SetObject("details", PendingItem);
|
|
Manager.SelectIDOnOpen = INDEX_NONE;
|
|
}
|
|
|
|
bInitialInventoryPassComplete = true;
|
|
}
|
|
|
|
function bool DoesMatchFilter(ItemProperties InventoryItem)
|
|
{
|
|
if(CurrentInventoryFilter == EInv_All || CurrentInventoryFilter == EInv_WeaponSkins)
|
|
{
|
|
if ((CurrentWeaponTypeFilter != EInvWT_None || CurrentPerkIndexFilter != KFPC.PerkList.length) && InventoryItem.Type != ITP_WeaponSkin )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (CurrentWeaponTypeFilter != EInvWT_None && CurrentWeaponTypeFilter != InventoryItem.WeaponType )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// doesn't match filter if the perk id doesn't match (unless it's set to any or survivalist)
|
|
if (CurrentPerkIndexFilter != KFPC.PerkList.length && !(CurrentPerkIndexFilter == InventoryItem.PerkId || CurrentPerkIndexFilter == InventoryItem.AltPerkId) && KFPC.PerkList[CurrentPerkIndexFilter].PerkClass != class'KFPerk_Survivalist') //perk
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (CurrentRarityFilter != ITR_NONE && InventoryItem.Rarity != CurrentRarityFilter && CurrentInventoryFilter != EInv_Consumables)
|
|
{
|
|
if ((CurrentInventoryFilter == EInv_CraftingMats || CurrentInventoryFilter == EInv_Consumables) && (CurrentInventoryFilter == InventoryItem.Type + 1))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
function OnItemExhangeTimeOut()
|
|
{
|
|
if( !class'WorldInfo'.static.IsConsoleBuild() )
|
|
{
|
|
Manager.DelayedOpenPopup(ENotification, EDPPID_Misc, ItemExchangeTimeOutString, TryAgainString, class'KFCommon_LocalizedStrings'.default.OKString);
|
|
SetVisible(true);
|
|
}
|
|
}
|
|
|
|
function FinishCraft()
|
|
{
|
|
SetVisible(true);
|
|
|
|
WeaponSkinListCache.NeedToRegenerate = true;
|
|
}
|
|
|
|
function SetMatineeColor(int ItemRarity)
|
|
{
|
|
switch (ItemRarity)
|
|
{
|
|
case ITR_Common:
|
|
KFPC.ConsoleCommand("CE rarityCommon");
|
|
break;
|
|
|
|
case ITR_Uncommon:
|
|
KFPC.ConsoleCommand("CE rarityUncommon");
|
|
break;
|
|
case ITR_Rare:
|
|
KFPC.ConsoleCommand("CE rarityRare");
|
|
break;
|
|
case ITR_Legendary:
|
|
KFPC.ConsoleCommand("CE rarityMasterCrafted");
|
|
break;
|
|
case ITR_ExceedinglyRare:
|
|
KFPC.ConsoleCommand("CE rarityPrecious");
|
|
break;
|
|
case ITR_Mythical:
|
|
KFPC.ConsoleCommand("CE rarityExceptional");
|
|
break;
|
|
default:
|
|
KFPC.ConsoleCommand("CE rarityCommon");
|
|
}
|
|
}
|
|
|
|
function ClearMatinee()
|
|
{
|
|
KFPC.PlaySoundBase(KillThatDangSoundEvent);
|
|
KFPC.ConsoleCommand("CE Abort");
|
|
KFPC.ResetCustomizationCamera();
|
|
}
|
|
|
|
function OnReadPlayfabInventoryComplete( bool bSuccess )
|
|
{
|
|
if( bSuccess )
|
|
{
|
|
LocalizeText();
|
|
InitInventory();
|
|
}
|
|
else
|
|
{
|
|
Manager.DelayedOpenPopup(ENotification, EDPPID_Misc, class'KFCommon_LocalizedStrings'.default.NoticeString, class'KFCommon_LocalizedStrings'.default.FailedToReachInventoryServerString, class'KFCommon_LocalizedStrings'.default.OKString);
|
|
}
|
|
}
|
|
|
|
function OnInventoryReadComplete()
|
|
{
|
|
InitInventory();
|
|
}
|
|
|
|
function bool IsItemRecyclable( ItemProperties ItemDetailsHolder, out const array<ExchangeRuleSets> ExchangeRules )
|
|
{
|
|
local int i;
|
|
|
|
for( i = 0; i < ExchangeRules.Length; i++ )
|
|
{
|
|
if ( ExchangeRules[i].Type == ITP_CraftingComponent )
|
|
{
|
|
//`log("recycle Yes ["$ItemDetailsHolder.Definition$"] ");
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//`log("recycle No ["$ItemDetailsHolder.Definition$"] ");
|
|
|
|
return false;
|
|
}
|
|
|
|
function bool IsItemExchangeable( out ItemProperties ItemDetailsHolder, out const array<ExchangeRuleSets> ExchangeRules )
|
|
{
|
|
local int i;
|
|
for( i = 0; i < ExchangeRules.Length; i++ )
|
|
{
|
|
if (OnlineSub.ExchangeReady(ExchangeRules[i]))
|
|
{
|
|
//`log("exchange Yes ["$ItemDetailsHolder.Definition$"] ");
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//`log("exchange no ["$ItemDetailsHolder.Definition$"] ");
|
|
|
|
return false;
|
|
}
|
|
|
|
function bool IsSpecialEventItem(int ItemID)
|
|
{
|
|
return SpecialEventItemIDs.Find(ItemID) != INDEX_NONE;
|
|
}
|
|
|
|
function bool IsKeylessCrate(int ItemID)
|
|
{
|
|
return KeylessCrateIDs.Find(ItemID) != INDEX_NONE;
|
|
}
|
|
|
|
function bool IsItemActive(int ItemDefinition)
|
|
{
|
|
local class<KFWeaponDefinition> WeaponDef;
|
|
local int ItemIndex;
|
|
|
|
ItemIndex = class'KFWeaponSkinList'.default.Skins.Find('Id', ItemDefinition);
|
|
|
|
if(ItemIndex == INDEX_NONE)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
WeaponDef = class'KFWeaponSkinList'.default.Skins[ItemIndex].WeaponDef;
|
|
|
|
if(WeaponDef != none)
|
|
{
|
|
if (class'KFWeaponSkinList'.Static.IsSkinEquip(WeaponDef, ItemDefinition))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
function bool IsSFXActive(int ItemDefinition)
|
|
{
|
|
local int ItemIndex;
|
|
|
|
ItemIndex = class'KFHeadShotEffectList'.static.GetHeadShotEffectIndex(ItemDefinition);
|
|
|
|
if (ItemIndex == INDEX_NONE)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return class'KFHeadShotEffectList'.Static.IsHeadShotEffectEquipped(ItemDefinition);
|
|
}
|
|
|
|
function LocalizeText()
|
|
{
|
|
local GFxObject LocalizedObject;
|
|
local GFxObject WeaponTypeList;
|
|
local GFxObject RarityList;
|
|
local GFxObject PerkList;
|
|
local GFxObject TempObject;
|
|
|
|
local int i;
|
|
|
|
LocalizedObject = CreateObject( "Object" );
|
|
|
|
LocalizedObject.SetString("noItems", KFGameEngine(class'Engine'.static.GetEngine()).bReadingPlayfabStoreData ? InventoryPopulatingString : NoItemsString);
|
|
LocalizedObject.SetString("inventory", InventoryString);
|
|
LocalizedObject.SetString("back", Class'KFCommon_LocalizedStrings'.default.BackString);
|
|
LocalizedObject.SetString("ok", Class'KFCommon_LocalizedStrings'.default.OKString);
|
|
LocalizedObject.SetString("equip", EquipString);
|
|
LocalizedObject.SetString("unequip", UnequipString);
|
|
LocalizedObject.SetString("useString", UseString);
|
|
LocalizedObject.SetString("recycle", RecycleString);
|
|
LocalizedObject.SetString("sfx", Class'KFCommon_LocalizedStrings'.default.SpecialEffectsString);
|
|
|
|
LocalizedObject.SetString("all", AllString);
|
|
LocalizedObject.SetString("weaponSkins", WeaponSkinString);
|
|
LocalizedObject.SetString("cosmetics", CosmeticString);
|
|
LocalizedObject.SetString("emotes", EmotesString);
|
|
LocalizedObject.SetString("craftingMats", CraftingMatsString);
|
|
LocalizedObject.SetString("items", ItemString);
|
|
LocalizedObject.SetString("filters", FiltersString);
|
|
|
|
LocalizedObject.SetString("craftWeapon", CraftWeaponString);
|
|
LocalizedObject.SetString("craftCosmetic", CraftCosmeticString);
|
|
|
|
LocalizedObject.SetString("filterName_0", RarityFilterString);
|
|
LocalizedObject.SetString("filterName_1", PerkFilterString);
|
|
LocalizedObject.SetString("filterName_2", WeaponTypeFilterString);
|
|
|
|
|
|
RarityList = CreateArray();
|
|
for (i = 0; i <= ITR_NONE; i++)
|
|
{
|
|
TempObject = CreateObject("Object");
|
|
if(i == ITR_NONE)
|
|
{
|
|
//dont forget the no preference string
|
|
TempObject.SetString("label", class'KFCommon_LocalizedStrings'.default.NoPreferenceString);
|
|
}
|
|
else
|
|
{
|
|
TempObject.SetString("label", class'KFCommon_LocalizedStrings'.default.RarityStrings[i]);
|
|
}
|
|
RarityList.SetElementObject(i, TempObject);
|
|
}
|
|
|
|
PerkList = CreateArray();
|
|
for (i = 0; i <= KFPC.PerkList.length; i++)
|
|
{
|
|
TempObject = CreateObject("Object");
|
|
if(i == KFPC.PerkList.length)
|
|
{
|
|
//dont forget the no preference string
|
|
TempObject.SetString("label", class'KFCommon_LocalizedStrings'.default.NoPreferenceString);
|
|
}
|
|
else
|
|
{
|
|
TempObject.SetString("label", KFPC.PerkList[i].PerkClass.default.PerkName);
|
|
}
|
|
PerkList.SetElementObject(i, TempObject);
|
|
}
|
|
|
|
|
|
WeaponTypeList = CreateArray();
|
|
for (i = 0; i <= EInvWT_None; i++)
|
|
{
|
|
TempObject = CreateObject("Object");
|
|
if(i == EInvWT_None)
|
|
{
|
|
//dont forget the no preference string
|
|
TempObject.SetString("label", class'KFCommon_LocalizedStrings'.default.NoPreferenceString);
|
|
}
|
|
else
|
|
{
|
|
TempObject.SetString("label", class'KFCommon_LocalizedStrings'.default.WeaponTypeStrings[i]);
|
|
}
|
|
WeaponTypeList.SetElementObject(i, TempObject);
|
|
}
|
|
|
|
LocalizedObject.SetInt("filterIndex_0", int(CurrentRarityFilter) );
|
|
LocalizedObject.SetInt("filterIndex_1", CurrentPerkIndexFilter );
|
|
LocalizedObject.SetInt("filterIndex_2", int(CurrentWeaponTypeFilter) );
|
|
|
|
LocalizedObject.SetObject("filterData_0", RarityList);
|
|
LocalizedObject.SetObject("filterData_1", PerkList);
|
|
LocalizedObject.SetObject("filterData_2", WeaponTypeList);
|
|
|
|
SetObject("localizedText", LocalizedObject);
|
|
}
|
|
|
|
function SetWeaponCraftDetails()
|
|
{
|
|
local GFxObject CraftOptionsObject;
|
|
local ItemProperties CommonItemDetailsHolder, RareItemDetailsHolder, ExceptionalItemDetailsHolder, MasterItemDetailsHolder;
|
|
local int ItemIndex, i;
|
|
local array<ItemProperties> ItemArray;
|
|
|
|
ItemIndex = OnlineSub.ItemPropertiesList.Find('Definition', UncommonWeaponID);
|
|
if(ItemIndex != INDEX_NONE)
|
|
{
|
|
CommonItemDetailsHolder = OnlineSub.ItemPropertiesList[ItemIndex];
|
|
ItemArray.AddItem(CommonItemDetailsHolder);
|
|
}
|
|
|
|
ItemIndex = OnlineSub.ItemPropertiesList.Find('Definition', RareWeaponID);
|
|
if(ItemIndex != INDEX_NONE)
|
|
{
|
|
RareItemDetailsHolder = OnlineSub.ItemPropertiesList[ItemIndex];
|
|
ItemArray.AddItem(RareItemDetailsHolder);
|
|
}
|
|
|
|
ItemIndex = OnlineSub.ItemPropertiesList.Find('Definition', ExceptionalWeaponID);
|
|
if(ItemIndex != INDEX_NONE)
|
|
{
|
|
ExceptionalItemDetailsHolder = OnlineSub.ItemPropertiesList[ItemIndex];
|
|
ItemArray.AddItem(ExceptionalItemDetailsHolder);
|
|
}
|
|
|
|
ItemIndex = OnlineSub.ItemPropertiesList.Find('Definition', MasterWeaponID);
|
|
if(ItemIndex != INDEX_NONE)
|
|
{
|
|
MasterItemDetailsHolder = OnlineSub.ItemPropertiesList[ItemIndex];
|
|
ItemArray.AddItem(MasterItemDetailsHolder);
|
|
}
|
|
|
|
CraftOptionsObject = CreateObject("Object");
|
|
CraftOptionsObject.SetString("title", CraftWeaponString);
|
|
CraftOptionsObject.SetString("description", CraftWeaponDescriptionString);
|
|
CraftOptionsObject.SetString("craft", CraftString);
|
|
|
|
for (i = 0; i < ItemArray.length; i++)
|
|
{
|
|
CraftOptionsObject.SetString("label_"$i, CraftWeaponStrings[i]);
|
|
CraftOptionsObject.SetString("requirement_"$i, RequiresString$"10"@ItemArray[i].Name);
|
|
CraftOptionsObject.SetInt("itemCount_"$i, GetCountOfItem(ItemArray[i].Definition));
|
|
CraftOptionsObject.SetString("itemImage_"$i, "img://"$ItemArray[i].IconURL);
|
|
CraftOptionsObject.SetInt("itemID_"$i, ItemArray[i].Definition);
|
|
}
|
|
|
|
SetObject("craftOptions", CraftOptionsObject);
|
|
}
|
|
|
|
function SetCosmeticCraftDetails()
|
|
{
|
|
|
|
local GFxObject CraftOptionsObject;
|
|
local ItemProperties CommonItemDetailsHolder, RareItemDetailsHolder, ExceptionalItemDetailsHolder, MasterItemDetailsHolder;
|
|
local int ItemIndex, i;
|
|
local array<ItemProperties> ItemArray;
|
|
|
|
ItemIndex = OnlineSub.ItemPropertiesList.Find('Definition', UncommonCosmeticID);
|
|
if(ItemIndex != INDEX_NONE)
|
|
{
|
|
CommonItemDetailsHolder = OnlineSub.ItemPropertiesList[ItemIndex];
|
|
ItemArray.AddItem(CommonItemDetailsHolder);
|
|
}
|
|
|
|
ItemIndex = OnlineSub.ItemPropertiesList.Find('Definition', RareCosmeticID);
|
|
if(ItemIndex != INDEX_NONE)
|
|
{
|
|
RareItemDetailsHolder = OnlineSub.ItemPropertiesList[ItemIndex];
|
|
ItemArray.AddItem(RareItemDetailsHolder);
|
|
}
|
|
|
|
ItemIndex = OnlineSub.ItemPropertiesList.Find('Definition', ExceptionalCosmeticID);
|
|
if(ItemIndex != INDEX_NONE)
|
|
{
|
|
ExceptionalItemDetailsHolder = OnlineSub.ItemPropertiesList[ItemIndex];
|
|
ItemArray.AddItem(ExceptionalItemDetailsHolder);
|
|
}
|
|
|
|
ItemIndex = OnlineSub.ItemPropertiesList.Find('Definition', MasterCosmeticID);
|
|
if(ItemIndex != INDEX_NONE)
|
|
{
|
|
MasterItemDetailsHolder = OnlineSub.ItemPropertiesList[ItemIndex];
|
|
ItemArray.AddItem(MasterItemDetailsHolder);
|
|
}
|
|
|
|
CraftOptionsObject = CreateObject("Object");
|
|
CraftOptionsObject.SetString("title", CraftCosmeticString);
|
|
CraftOptionsObject.SetString("description", CraftCosmeticDescriptionString);
|
|
CraftOptionsObject.SetString("craft", CraftString);
|
|
|
|
for (i = 0; i < ItemArray.length; i++)
|
|
{
|
|
CraftOptionsObject.SetString("label_"$i, CraftCosmeticStrings[i]);
|
|
CraftOptionsObject.SetString("requirement_"$i, RequiresString$"10"@ItemArray[i].Name);
|
|
CraftOptionsObject.SetInt("itemCount_"$i, GetCountOfItem(ItemArray[i].Definition));
|
|
CraftOptionsObject.SetString("itemImage_"$i, "img://"$ItemArray[i].IconURL);
|
|
CraftOptionsObject.SetInt("itemID_"$i, ItemArray[i].Definition);
|
|
}
|
|
|
|
SetObject("craftOptions", CraftOptionsObject);
|
|
}
|
|
|
|
function int GetCountOfItem(int ItemDefinition)
|
|
{
|
|
local int i;
|
|
local int Count;
|
|
|
|
for (i = 0; i < onlineSub.CurrentInventory.length; i++)
|
|
{
|
|
if( onlineSub.CurrentInventory[i].Definition == ItemDefinition)
|
|
{
|
|
count += onlineSub.CurrentInventory[i].Quantity;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
function PerformExchange( ExchangeRuleSets ForRuleset, optional bool AllButOne =false )
|
|
{
|
|
//@SABER_EGS IsEosBuild() case added
|
|
if( class'WorldInfo'.static.IsConsoleBuild() || class'WorldInfo'.static.IsEosBuild() )
|
|
{
|
|
PlayfabInter.PerformRuleExchange( ForRuleset, AllButOne );
|
|
}
|
|
else
|
|
{
|
|
OnlineSub.Exchange( ForRuleset, AllButOne );
|
|
}
|
|
}
|
|
|
|
|
|
function ConfirmRecycle()
|
|
{
|
|
local array<ExchangeRuleSets> ExchangeRules;
|
|
local int RuleIndex;
|
|
|
|
//`log("confirming ["$TempItemIdHolder$"] ");
|
|
|
|
OnlineSub.IsExchangeable( TempItemIdHolder, ExchangeRules );
|
|
|
|
for (RuleIndex = 0; RuleIndex < ExchangeRules.length; RuleIndex++)
|
|
{
|
|
if( OnlineSub.ExchangeReady(ExchangeRules[RuleIndex]) && ExchangeRules[RuleIndex].Type == ITP_CraftingComponent )
|
|
{
|
|
OnlineSub.ClearInFlight();
|
|
PerformExchange( ExchangeRules[RuleIndex], false );
|
|
SetVisible(false);
|
|
KFPC.ConsoleCommand( "CE Recycle_Start" );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
function ConfirmDuplicatesRecycle()
|
|
{
|
|
local array<ExchangeRuleSets> ExchangeRules;
|
|
local int RuleIndex;
|
|
|
|
OnlineSub.IsExchangeable( TempItemIdHolder, ExchangeRules );
|
|
|
|
for (RuleIndex = 0; RuleIndex < ExchangeRules.length; RuleIndex++)
|
|
{
|
|
if( OnlineSub.ExchangeReady(ExchangeRules[RuleIndex]) && ExchangeRules[RuleIndex].Type == ITP_CraftingComponent )
|
|
{
|
|
OnlineSub.ClearInFlight();
|
|
PerformExchange( ExchangeRules[RuleIndex], true );
|
|
SetVisible(false);
|
|
KFPC.ConsoleCommand( "CE Recycle_Start" );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
function CancelRecycle()
|
|
{
|
|
TempItemIdHolder=INDEX_NONE;
|
|
}
|
|
|
|
function ConfirmCraft()
|
|
{
|
|
local array<ExchangeRuleSets> ExchangeRules;
|
|
local int RuleIndex;
|
|
|
|
OnlineSub.IsExchangeable(TempItemIdHolder, ExchangeRules);
|
|
|
|
for (RuleIndex = 0; RuleIndex < ExchangeRules.length; RuleIndex++)
|
|
{
|
|
if(OnlineSub.ExchangeReady(ExchangeRules[RuleIndex]))
|
|
{
|
|
OnlineSub.ClearInFlight();
|
|
PerformExchange( ExchangeRules[RuleIndex], false );
|
|
SetVisible(false);
|
|
KFPC.ConsoleCommand("CE Craft_Start");
|
|
return;
|
|
}
|
|
}
|
|
|
|
`log("CRAFTING == SAD");
|
|
}
|
|
|
|
//Only do this on one item, this is too expensive to do in a loop
|
|
function int GetItemCount(int ItemDefinition)
|
|
{
|
|
local int i, ItemCount;
|
|
|
|
if(OnlineSub == none)
|
|
{
|
|
// If there is no OnlineSubsystem just send an empty array. HSL_BB
|
|
return 0;
|
|
}
|
|
|
|
for (i = 0; i < OnlineSub.CurrentInventory.length; i++)
|
|
{
|
|
//look item up to get info on it.
|
|
if(OnlineSub.CurrentInventory[i].Definition != ItemDefinition)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ItemCount += onlineSub.CurrentInventory[i].Quantity;
|
|
}
|
|
|
|
return ItemCount;
|
|
}
|
|
|
|
function Callback_CrateOpenComplete(int Rarity)
|
|
{
|
|
local name EventName;
|
|
|
|
switch (Rarity)
|
|
{
|
|
case ITR_Common:
|
|
EventName=SoundEvent_Common;
|
|
break;
|
|
case ITR_Uncommon:
|
|
EventName=SoundEvent_Uncommon;
|
|
break;
|
|
case ITR_Rare:
|
|
EventName=SoundEvent_Rare;
|
|
break;
|
|
case ITR_Legendary:
|
|
EventName=SoundEvent_Legendary;
|
|
break;
|
|
case ITR_ExceedinglyRare:
|
|
EventName=SoundEvent_ExceedinglyRare;
|
|
break;
|
|
case ITR_Mythical:
|
|
EventName=SoundEvent_Mythical;
|
|
break;
|
|
|
|
default:
|
|
EventName=SoundEvent_Common;
|
|
}
|
|
|
|
Manager.PlaySoundFromTheme(EventName, SoundThemeName);
|
|
}
|
|
|
|
function Callback_RequestInitialnventory()
|
|
{
|
|
InitInventory();
|
|
}
|
|
|
|
function Callback_InventoryFilter( int FilterIndex )
|
|
{
|
|
local EINventory_Filter NewFilter;
|
|
|
|
switch (FilterIndex)
|
|
{
|
|
case 0:
|
|
NewFilter = EInv_All;
|
|
break;
|
|
case 1:
|
|
NewFilter = EInv_WeaponSkins;
|
|
break;
|
|
case 2:
|
|
NewFilter = EInv_Cosmetics;
|
|
break;
|
|
case 3:
|
|
NewFilter = EInv_Consumables;
|
|
break;
|
|
case 4:
|
|
NewFilter = EInv_CraftingMats;
|
|
break;
|
|
case 5:
|
|
NewFilter = EInv_Emotes;
|
|
break;
|
|
case 6:
|
|
NewFilter = EInv_SFX;
|
|
break;
|
|
|
|
}
|
|
|
|
if(NewFilter != CurrentInventoryFilter)
|
|
{
|
|
CurrentInventoryFilter = NewFilter;
|
|
InitInventory();
|
|
}
|
|
}
|
|
|
|
function Callback_Equip( int ItemDefinition )
|
|
{
|
|
local class<KFWeaponDefinition> WeaponDef;
|
|
local int ItemIndex;
|
|
|
|
ItemIndex = class'KFWeaponSkinList'.default.Skins.Find('Id', ItemDefinition);
|
|
|
|
if(ItemIndex == INDEX_NONE)
|
|
{
|
|
return;
|
|
}
|
|
|
|
WeaponDef = class'KFWeaponSkinList'.default.Skins[ItemIndex].WeaponDef;
|
|
|
|
if(WeaponDef != none)
|
|
{
|
|
if(IsItemActive(ItemDefinition))
|
|
{
|
|
class'KFWeaponSkinList'.Static.SaveWeaponSkin(WeaponDef, 0);
|
|
|
|
if(class'WorldInfo'.static.IsConsoleBuild( ))
|
|
{
|
|
Manager.CachedProfile.ClearWeaponSkin(WeaponDef.default.WeaponClassPath);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
class'KFWeaponSkinList'.Static.SaveWeaponSkin(WeaponDef, ItemDefinition);
|
|
if(class'WorldInfo'.static.IsConsoleBuild( ))
|
|
{
|
|
Manager.CachedProfile.SaveWeaponSkin(WeaponDef.default.WeaponClassPath, ItemDefinition);
|
|
}
|
|
}
|
|
}
|
|
|
|
//refresh inventory
|
|
WeaponSkinListCache.NeedToRegenerate = true; // need to regenerate as the equipped state changed
|
|
|
|
InitInventory();
|
|
}
|
|
|
|
function Callback_EquipSFX(int ItemDefinition)
|
|
{
|
|
local int ItemIndex;
|
|
|
|
ItemIndex = class'KFHeadShotEffectList'.static.GetHeadShotEffectIndex(ItemDefinition);
|
|
|
|
if (ItemIndex == INDEX_NONE)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (IsSFXActive(ItemDefinition))
|
|
{
|
|
class'KFHeadShotEffectList'.Static.SaveEquippedHeadShotEffect(0);
|
|
}
|
|
else
|
|
{
|
|
class'KFHeadShotEffectList'.Static.SaveEquippedHeadShotEffect(ItemDefinition);
|
|
}
|
|
|
|
//refresh inventory
|
|
InitInventory();
|
|
}
|
|
|
|
function CallBack_ItemDetailsClicked(int ItemDefinition)
|
|
{
|
|
//get the item and then set the use button label based on if the exchange rule is ready
|
|
local array<ExchangeRuleSets> ExchangeRules;
|
|
local ItemProperties NeededItem, CurrItem;
|
|
local Int NeededItemID;
|
|
|
|
CurrItem = OnlineSub.ItemPropertiesList[OnlineSub.ItemPropertiesList.Find('Definition', ItemDefinition)];
|
|
|
|
if( CurrItem.RequiredKeyId != "" )
|
|
{
|
|
OnlineSub.HasKeyForItem( ItemDefinition, NeededItemID );
|
|
}
|
|
else
|
|
{
|
|
OnlineSub.IsExchangeable(ItemDefinition, ExchangeRules);
|
|
|
|
if(ExchangeRules.length <= 0)
|
|
{
|
|
//`log("NO RULES EXIST FOR THIS ITEM!" @ItemDefinition);
|
|
return;
|
|
}
|
|
|
|
if(!OnlineSub.ExchangeReady(ExchangeRules[0]))
|
|
{
|
|
///get needed item from rule set
|
|
if(ExchangeRules[0].Sources[0].Definition == ItemDefinition)
|
|
{
|
|
if(ExchangeRules[0].Sources.length > 1)
|
|
{
|
|
NeededItemID = ExchangeRules[0].Sources[1].Definition;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
NeededItemID = ExchangeRules[0].Sources[0].Definition;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Set equip button if we need an item
|
|
if( NeededItemID > 0 )
|
|
{
|
|
NeededItem = OnlineSub.ItemPropertiesList[OnlineSub.ItemPropertiesList.Find('Definition', NeededItemID)];
|
|
if(NeededItem.Price == "")
|
|
{
|
|
EquipButton.SetString("label", LookUpOnMarketString);
|
|
}
|
|
else
|
|
{
|
|
EquipButton.SetString("label", PurchaseKeyString @ ((class'WorldInfo'.static.IsConsoleBuild() || class'WorldInfo'.static.isEosBuild()) ? "" : (":"@NeededItem.Price)));
|
|
}
|
|
}
|
|
}
|
|
|
|
function Callback_UseItem( int ItemDefinition )
|
|
{
|
|
local array<ExchangeRuleSets> ExchangeRules;
|
|
local string ItemSeriesCommand;
|
|
local ItemProperties NeededItem, CurrItem;
|
|
local Int NeededItemID;
|
|
//local bool bExchangeFound;
|
|
local int RuleIndex;
|
|
|
|
//`log("using item ["$ItemDefinition$"]");
|
|
|
|
// Some playfab items require keys
|
|
TempItemIdHolder = ItemDefinition;
|
|
CurrItem = OnlineSub.ItemPropertiesList[OnlineSub.ItemPropertiesList.Find('Definition', ItemDefinition)];
|
|
|
|
if (CurrItem.Type == ITP_CraftingComponent)
|
|
{
|
|
Callback_CraftOption(ItemDefinition);
|
|
return;
|
|
}
|
|
|
|
if( IsSpecialEventItem(TempItemIdHolder) )
|
|
{
|
|
//`log("is special");
|
|
Callback_CraftOption(TempItemIdHolder);
|
|
return;
|
|
}
|
|
|
|
// any recipes involving this item? return only those
|
|
if ( OnlineSub.IsExchangeable(TempItemIdHolder, ExchangeRules) == 0 )
|
|
{
|
|
//`log("is not exchangeable");
|
|
return;
|
|
}
|
|
|
|
// run through the rules (there will typically be only one) and
|
|
// pick the one that is NOT the recycle recipe, as defined by
|
|
// having a CraftingComponent target
|
|
for (RuleIndex = 0; RuleIndex < ExchangeRules.length; RuleIndex++)
|
|
{
|
|
if ( ExchangeRules[RuleIndex].Type == ITP_CraftingComponent )
|
|
{
|
|
//`log("crafting, no go ["$ExchangeRules[RuleIndex].Type$"]" );
|
|
continue;
|
|
}
|
|
|
|
// Check to see if we have the key, if not, record what we DO
|
|
// need and prompt the user to spend money
|
|
if ( OnlineSub.ExchangeReady(ExchangeRules[RuleIndex]) )
|
|
{
|
|
//`log("ready");
|
|
SetVisible(false);
|
|
PerformExchange( ExchangeRules[RuleIndex], false );
|
|
ItemSeriesCommand = "CE open_"$class'KFInventoryCatalog'.static.GetItemSeries(ItemDefinition);
|
|
|
|
KFPC.ConsoleCommand( ItemSeriesCommand );
|
|
}
|
|
else if ( ExchangeRules[RuleIndex].Sources.length > 1 )
|
|
{
|
|
//`log("not ready <1> length ["$ExchangeRules[RuleIndex].Sources.length$"]" );
|
|
if( ExchangeRules[RuleIndex].Sources[0].Definition == ItemDefinition )
|
|
{
|
|
NeededItemID = ExchangeRules[RuleIndex].Sources[1].Definition;
|
|
//`log("need <1> ["$NeededItemID$"]");
|
|
}
|
|
else
|
|
{
|
|
NeededItemID = ExchangeRules[RuleIndex].Sources[0].Definition;
|
|
//`log("need <2> ["$NeededItemID$"]");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//`log("not ready <2>");
|
|
}
|
|
}
|
|
|
|
if( NeededItemID > 0 )
|
|
{
|
|
NeededItem = OnlineSub.ItemPropertiesList[OnlineSub.ItemPropertiesList.Find('Definition', NeededItemID)];
|
|
if(NeededItem.Price == "" || NeededItem.SignedOfferId != "")
|
|
{
|
|
if( class'WorldInfo'.static.IsConsoleBuild( CONSOLE_Durango ) )
|
|
{
|
|
OnlineSub.PlayerInterfaceEx.ShowProductDetailsUI( GetLP().ControllerId, NeededItem.ProductID );
|
|
}
|
|
else
|
|
{
|
|
if (OnlineSub.IsGameOwned())
|
|
{
|
|
//open market place item
|
|
OnlineSub.OpenMarketPlaceSearch(NeededItem);
|
|
}
|
|
else
|
|
{
|
|
Manager.DisplayFreeTrialFeatureBlockedPopUp();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (OnlineSub.IsGameOwned())
|
|
{
|
|
//open key purchase
|
|
OnlineSub.OpenItemPurchaseOverlay(NeededItemID);
|
|
}
|
|
else
|
|
{
|
|
Manager.DisplayFreeTrialFeatureBlockedPopUp();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function Callback_CharacterSkin( int ItemDefinition )
|
|
{
|
|
|
|
}
|
|
|
|
function Callback_RecycleItem( int ItemDefinition )
|
|
{
|
|
local int MatchingItemCount;
|
|
|
|
TempItemIdHolder = ItemDefinition;
|
|
//Get how man we have.
|
|
MatchingItemCount = GetItemCount(ItemDefinition);
|
|
//If we have more than X number,
|
|
if(MatchingItemCount >= ValueToPromptDuplicateRecycle)
|
|
{
|
|
//give a third choice to recycle duplicates
|
|
Manager.DelayedOpenPopup( EConfirmation,EDPPID_Misc,
|
|
RecycleItemString,
|
|
RecycleWarningString,
|
|
RecycleDuplicatesString,
|
|
class'KFCommon_LocalizedStrings'.default.CancelString,
|
|
ConfirmDuplicatesRecycle,
|
|
CancelRecycle,
|
|
RecycleOneString,
|
|
ConfirmRecycle );
|
|
}
|
|
else
|
|
{
|
|
//else give standard recycle pop up
|
|
Manager.DelayedOpenPopup( EConfirmation,EDPPID_Misc,
|
|
RecycleItemString,
|
|
RecycleWarningString,
|
|
class'KFCommon_LocalizedStrings'.default.ConfirmString,
|
|
class'KFCommon_LocalizedStrings'.default.CancelString,
|
|
ConfirmRecycle );
|
|
}
|
|
}
|
|
|
|
function Callback_CraftOption(int ItemDefinition)
|
|
{
|
|
local array<ExchangeRuleSets> ExchangeRules;
|
|
local int RuleIndex;
|
|
TempItemIdHolder = ItemDefinition;
|
|
|
|
//`log("CRAFT OPTION CALLED!");
|
|
OnlineSub.IsExchangeable(TempItemIdHolder, ExchangeRules);
|
|
|
|
for (RuleIndex = 0; RuleIndex < ExchangeRules.length; RuleIndex++)
|
|
{
|
|
if(OnlineSub.ExchangeReady(ExchangeRules[RuleIndex]))
|
|
{
|
|
//`log("FOUND THE RULES!!");
|
|
Manager.DelayedOpenPopup(EConfirmation,EDPPID_Misc, CraftItemString, ConfirmCraftItemString, class'KFCommon_LocalizedStrings'.default.ConfirmString, class'KFCommon_LocalizedStrings'.default.CancelString, ConfirmCraft );
|
|
return;
|
|
}
|
|
}
|
|
//`log("NO DICE SHOW BAD POP UP!");
|
|
Manager.DelayedOpenPopup(ENotification,EDPPID_Misc, FailedToCraftItemString, CraftRequirementString, class'KFCommon_LocalizedStrings'.default.OKString);
|
|
}
|
|
|
|
function Callback_WeaponTypeFilterChanged(int NewFilterIndex)
|
|
{
|
|
CurrentWeaponTypeFilter = EInventoryWeaponType_Filter(NewFilterIndex);
|
|
//refresh
|
|
InitInventory();
|
|
}
|
|
|
|
function Callback_RarityTypeFilterChanged(int NewFilterIndex)
|
|
{
|
|
CurrentRarityFilter = ItemRarity(NewFilterIndex);
|
|
InitInventory();
|
|
}
|
|
|
|
function Callback_PerkTypeFilterChanged(int NewFilterIndex)
|
|
{
|
|
CurrentPerkIndexFilter = NewFilterIndex;
|
|
InitInventory();
|
|
}
|
|
|
|
|
|
function CallBack_RequestCosmeticCraftInfo()
|
|
{
|
|
SetCosmeticCraftDetails();
|
|
}
|
|
|
|
function CallBack_RequestWeaponCraftInfo()
|
|
{
|
|
SetWeaponCraftDetails();
|
|
}
|
|
|
|
function Callback_PreviewItem( int ItemDefinition )
|
|
{
|
|
if(KFPH != none)
|
|
{
|
|
//KFPH.AttachWeaponByItemDefinition(ItemDefinition);
|
|
}
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
CurrentWeaponTypeFilter = EInvWT_None;
|
|
CurrentRarityFilter = ITR_NONE;
|
|
|
|
|
|
ValueToPromptDuplicateRecycle=3
|
|
SoundEvent_Common=Crate_End_Common
|
|
SoundEvent_Uncommon=Crate_End_Uncommon
|
|
SoundEvent_Rare=Crate_End_Rare
|
|
SoundEvent_Legendary=Crate_End_Lengendary
|
|
SoundEvent_ExceedinglyRare=Crate_End_ExeedinglyRare
|
|
SoundEvent_Mythical=Crate_End_Mythical
|
|
SoundThemeName=SoundTheme_Crate
|
|
|
|
UncommonCosmeticID=3708
|
|
RareCosmeticID=3709
|
|
ExceptionalCosmeticID=3710
|
|
MasterCosmeticID=3711
|
|
|
|
UncommonWeaponID=3712
|
|
RareWeaponID=3713
|
|
ExceptionalWeaponID=3714
|
|
MasterWeaponID=3715
|
|
|
|
SpecialEventItemIDs(0)=4896
|
|
SpecialEventItemIDs(1)=4928
|
|
SpecialEventItemIDs(2)=4929
|
|
SpecialEventItemIDs(3)=5247
|
|
SpecialEventItemIDs(4)=5246
|
|
SpecialEventItemIDs(5)=5245
|
|
SpecialEventItemIDs(6)=5304
|
|
SpecialEventItemIDs(7)=5587
|
|
SpecialEventItemIDs(8)=5588
|
|
SpecialEventItemIDs(9)=5589
|
|
SpecialEventItemIDs(10)=5802
|
|
SpecialEventItemIDs(11)=5803
|
|
SpecialEventItemIDs(12)=5804
|
|
|
|
KeylessCrateIDs(0)=5313
|
|
|
|
KillThatDangSoundEvent=AkEvent'WW_UI_Menu.Play_UI_Trader_Build_Stop_No_Sound'
|
|
} |