243 lines
7.4 KiB
Ucode
243 lines
7.4 KiB
Ucode
//=============================================================================
|
|
// KFCommon_LocalizedStrings
|
|
//=============================================================================
|
|
// This class is made to hold common localized strings so that they are not
|
|
// duplicated across mutiple classes
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
|
// - Zane Gholson 8/27/2014
|
|
//=============================================================================
|
|
|
|
class KFCommon_LocalizedStrings extends Object;
|
|
|
|
var localized string PrestigeWarningString;
|
|
var localized string PrestigeBonusString;
|
|
|
|
var localized string FailedToReachInventoryServerString;
|
|
|
|
var localized array<string> DifficultyStrings;
|
|
var localized array<string> LengthStrings;
|
|
var localized string SpecialLengthString;
|
|
|
|
var localized string WeaponLevelString;
|
|
var localized string GunPointsString;
|
|
|
|
var localized string VIPString;
|
|
var localized string VIPObjectiveAString;
|
|
var localized string VIPObjectiveBString;
|
|
var localized string VIPObjectiveCString;
|
|
|
|
var localized array<string> ServerTypeStrings;
|
|
var localized array<string> PermissionStrings;
|
|
var localized array<string> ConsolePermissionStrings;
|
|
var localized array<string> ModeStrings;
|
|
var localized array<string> AllowSeasonalSkinsStrings;
|
|
|
|
var localized string TeamSwappedString;
|
|
var localized string NoPreferenceString;
|
|
var localized string OKString;
|
|
var localized string ConfirmString;
|
|
var localized string CancelString;
|
|
var localized string BackString;
|
|
var localized string PerkUpdateNoticeString;
|
|
var localized string NoticeString;
|
|
var localized string AcceptString;
|
|
var localized string DeclineString;
|
|
var localized string BonusDoshString;
|
|
|
|
var localized string YesString;
|
|
var localized string NoString;
|
|
|
|
var localized string DisbandPartyString;
|
|
var localized string LeaveCurrentMenuString;
|
|
var localized string StartOfflineGameString;
|
|
var localized string StartOfflineGameDescriptionString;
|
|
var localized string ZedString;
|
|
var localized string HumanString;
|
|
var localized string SpectatorString;
|
|
|
|
var localized string UnableToSwitchTeamString;
|
|
var localized string NoSwitchReasonString;
|
|
|
|
var localized string TeamString;
|
|
var localized string AllString;
|
|
var localized string LoadingString;
|
|
|
|
var localized string AutoTradeCompleteString;
|
|
var localized string AutoFillCompleteString;
|
|
var localized string WeaponUpgradeComepleteString;
|
|
var localized string SecondaryWeaponPurchasedString;
|
|
var localized string NoItemsPurchasedString;
|
|
|
|
var localized string SetTakeoverServerPasswordTitle;
|
|
|
|
var localized string FreeConsolePlayOverString;
|
|
var localized string BuyGameString;
|
|
var localized string CustomString;
|
|
|
|
var localized string CancelConnectionString;
|
|
|
|
var localized array<string> WeaponTypeStrings;
|
|
var localized array<string> RarityStrings;
|
|
|
|
|
|
var localized string MixerGaveAmmoString;
|
|
var localized string MixerGaveArmorString;
|
|
var localized string MixerGaveDoshString;
|
|
var localized string MixerGaveGrenadeString;
|
|
var localized string MixerGaveHealthString;
|
|
var localized string MixerZedTimeString;
|
|
var localized string MixerRageZedsString;
|
|
var localized string MixerPukeString;
|
|
var localized string MixerSpawnedFPString;
|
|
var localized string MixerSpawnedScrakeString;
|
|
var localized string MixerSpawnedMiniFPString;
|
|
|
|
var localized string DiscordMenuPresenceString;
|
|
var localized string DiscordPartyPresenceString;
|
|
var localized string DiscordNetworkMatchString;
|
|
var localized string DiscordSoloMatchString;
|
|
var localized string DiscordMatchLobbyString;
|
|
var localized string DiscordTraderTimeString;
|
|
var localized string DiscordBossWaveString;
|
|
var localized string DiscordWaveString;
|
|
|
|
var localized string ProceedToTutorialString;
|
|
var localized string ProceedToTutorialDescriptionString;
|
|
|
|
var localized string NotAvailableInFreeTrialString;
|
|
var localized string NetworkCheckFreeTrialFailedString;
|
|
|
|
var localized string SpecialEffectsString;
|
|
|
|
var localized string MicrophonePopupTitleString;
|
|
var localized string MicrophonePopupSelectDeviceString;
|
|
var localized string MicrophonePopupVolumeString;
|
|
var localized string MicrophonePopupCheckString;
|
|
var localized string MicrophonePopupStopString;
|
|
var localized string MicrophonePopupRefreshString;
|
|
|
|
var localized string FriendsListPopupTitleString;
|
|
var localized string FriendsListPopupFriendString;
|
|
var localized string FriendsListPopupFriendsString;
|
|
var localized string FriendsListPopupOtherFriendsString;
|
|
var localized string FriendsListPopupLinkButonString;
|
|
var localized string ReturnString;
|
|
|
|
var localized string InvitePopupTitleString;
|
|
var localized string InvitePopupTextString;
|
|
|
|
static function array<string> GetDifficultyStringsArray()
|
|
{
|
|
return default.DifficultyStrings;
|
|
}
|
|
|
|
static function string GetDifficultyString( float GameDifficulty )
|
|
{
|
|
local byte DifficultyIndex;
|
|
|
|
DifficultyIndex = class'KFGameDifficultyInfo'.static.GetDifficultyIndex(GameDifficulty);
|
|
if( 0 < default.DifficultyStrings.length && DifficultyIndex < default.DifficultyStrings.length )
|
|
{
|
|
return default.DifficultyStrings[DifficultyIndex];
|
|
}
|
|
|
|
return default.NoPreferenceString;
|
|
}
|
|
|
|
static function array<string> GetLengthStringsArray()
|
|
{
|
|
return default.LengthStrings;
|
|
}
|
|
|
|
static function string GetLengthString( float LengthIndex )
|
|
{
|
|
if( 0 < default.LengthStrings.length && LengthIndex < default.LengthStrings.length )
|
|
{
|
|
return default.LengthStrings[LengthIndex];
|
|
}
|
|
return default.NoPreferenceString;
|
|
}
|
|
|
|
static function string GetServerTypeString( float ServerTypeIndex )
|
|
{
|
|
if( 0 < default.ServerTypeStrings.length && ServerTypeIndex < default.ServerTypeStrings.length )
|
|
{
|
|
return default.ServerTypeStrings[ServerTypeIndex];
|
|
}
|
|
return default.NoPreferenceString;
|
|
}
|
|
|
|
static function string GetPermissionString( float PermissionIndex )
|
|
{
|
|
if( 0 < default.PermissionStrings.length && PermissionIndex < default.PermissionStrings.length )
|
|
{
|
|
return default.PermissionStrings[PermissionIndex];
|
|
}
|
|
return default.NoPreferenceString;
|
|
}
|
|
|
|
static function array<string> GetPermissionStringsArray(bool bConsoleBuild)
|
|
{
|
|
if(bConsoleBuild)
|
|
{
|
|
return default.ConsolePermissionStrings;
|
|
}
|
|
else
|
|
{
|
|
return default.PermissionStrings;
|
|
}
|
|
}
|
|
|
|
static function string GetAllowSeasonalSkinsString( float Index )
|
|
{
|
|
if( 0 < default.AllowSeasonalSkinsStrings.length && Index < default.AllowSeasonalSkinsStrings.length )
|
|
{
|
|
return default.AllowSeasonalSkinsStrings[Index];
|
|
}
|
|
|
|
return default.NoPreferenceString;
|
|
}
|
|
|
|
static function array<string> GetAllowSeasonalSkinsStringsArray()
|
|
{
|
|
return default.AllowSeasonalSkinsStrings;
|
|
}
|
|
|
|
static function array<string> GetGameModeStringsArray()
|
|
{
|
|
return default.ModeStrings;
|
|
}
|
|
|
|
static function string GetGameModeString( int GameModeIndex )
|
|
{
|
|
if(GameModeIndex == INDEX_NONE)
|
|
{
|
|
return default.NoPreferenceString;
|
|
}
|
|
|
|
if( 0 < default.ModeStrings.length && GameModeIndex < default.ModeStrings.length )
|
|
{
|
|
return default.ModeStrings[GameModeIndex];
|
|
}
|
|
return default.NoPreferenceString;
|
|
}
|
|
|
|
|
|
|
|
static function string GetFriendlyMapName(string MapName)
|
|
{
|
|
local KFMapSummary MapData;
|
|
|
|
MapData = class'KFUIDataStore_GameResource'.static.GetMapSummaryFromMapName(MapName);
|
|
|
|
if ( MapData != none && MapData.DisplayName != "")
|
|
{
|
|
return MapData.DisplayName;
|
|
}
|
|
else
|
|
{
|
|
return MapName;
|
|
}
|
|
} |