41 lines
1.3 KiB
Ucode
41 lines
1.3 KiB
Ucode
//=============================================================================
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// KFAnimNotify_MeleeImpact_1P
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//=============================================================================
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// (FIrst Person) Triggers an event for melee collision and damage
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Andrew "Strago" Ladenberger
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//=============================================================================
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class KFAnimNotify_MeleeImpact_1P extends AnimNotify
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native(Anim);
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/** If set, use hit box collision detection for this weapon */
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var() bool bAdvancedCollisionDetection;
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cpptext
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{
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virtual void Notify( class UAnimNodeSequence* NodeSeq );
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virtual void NotifyTick( class UAnimNodeSequence* NodeSeq, FLOAT AnimCurrentTime, FLOAT AnimTimeStep, FLOAT InTotalDuration );
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UKFMeleeHelperBase* GetMeleeHelper(USkeletalMeshComponent* SkelComp);
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}
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event NotifyFirstPerson(KFPawn P, AnimNodeSequence AnimSeqInstigator)
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{
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if ( P.MyKFWeapon != None && P.MyKFWeapon.IsMeleeing() )
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{
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P.MyKFWeapon.MeleeAttackHelper.MeleeImpactNotify(self);
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}
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}
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event NotifyThirdPerson(KFPawn P, AnimNodeSequence AnimSeqInstigator)
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{
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// do nothing
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}
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defaultproperties
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{
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NotifyColor=(R=255,G=0,B=0)
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} |