83 lines
3.3 KiB
Ucode
83 lines
3.3 KiB
Ucode
//=============================================================================
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// KFWeap_Blunt_PowerGloves
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//=============================================================================
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// Weapon class for melee power gloves weapon.
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// This is the Static Strikers
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2017 Tripwire Interactive LLC
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//=============================================================================
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class KFWeap_Blunt_PowerGloves extends KFWeap_MeleeBase;
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defaultproperties
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{
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// Content
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PackageKey="Static_Strikers"
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FirstPersonMeshName="wep_1p_static_strikers_mesh.Wep_1stP_Static_Strikers_Rig"
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FirstPersonAnimSetNames(0)="wep_1p_static_strikers_anim.wep_1p_static_strikers_anim"
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PickupMeshName="WEP_3P_Static_Strikers_MESH.Wep_3rdP_Static_Strikers_Pickup"
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AttachmentArchetypeName="WEP_Static_Strikers_ARCH.Wep_Static_Strikers_3P"
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Begin Object Name=MeleeHelper_0
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MaxHitRange=230 //150 //190
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// Override automatic hitbox creation (advanced)
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HitboxChain.Add((BoneOffset=(Y=+3,Z=150)))
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HitboxChain.Add((BoneOffset=(Y=-3,Z=130)))
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HitboxChain.Add((BoneOffset=(Y=+3,Z=110)))
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HitboxChain.Add((BoneOffset=(Y=-3,Z=90)))
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HitboxChain.Add((BoneOffset=(Y=+3,Z=70)))
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HitboxChain.Add((BoneOffset=(Y=-3,Z=50)))
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HitboxChain.Add((BoneOffset=(Y=+3,Z=30)))
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HitboxChain.Add((BoneOffset=(Z=10)))
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HitboxChain.Add((BoneOffset=(Z=-10)))
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WorldImpactEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Blunted_melee_impact'
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// modified combo sequences
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MeleeImpactCamShakeScale=0.035f //0.4
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ChainSequence_F=(DIR_Left, DIR_ForwardRight, DIR_ForwardLeft, DIR_ForwardRight, DIR_ForwardLeft)
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ChainSequence_B=(DIR_BackwardLeft, DIR_Left, DIR_Right, DIR_ForwardRight, DIR_Left, DIR_Right, DIR_Left)
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ChainSequence_L=(DIR_Right, DIR_BackwardRight, DIR_ForwardRight, DIR_ForwardLeft, DIR_Right, DIR_Left)
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ChainSequence_R=(DIR_Left, DIR_BackwardLeft, DIR_ForwardLeft, DIR_ForwardRight, DIR_Left, DIR_Right)
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End Object
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// FOV
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//MeshFOV=95
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// Zooming/Position
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PlayerViewOffset=(X=20,Y=0,Z=0)
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// Inventory
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GroupPriority=110
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InventorySize=7
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WeaponSelectTexture=Texture2D'WEP_UI_Static_Strikers_TEX.UI_WeaponSelect_StaticStrikers'
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FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BluntMelee'
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InstantHitDamage(DEFAULT_FIREMODE)=95
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Bludgeon_PowerGloves'
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FireModeIconPaths(HEAVY_ATK_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BluntMelee'
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InstantHitDamage(HEAVY_ATK_FIREMODE)=175
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InstantHitDamageTypes(HEAVY_ATK_FIREMODE)=class'KFDT_Bludgeon_PowerGlovesHeavy'
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InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_PowerGlovesBash'
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InstantHitDamage(BASH_FIREMODE)=100
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AssociatedPerkClasses(0)=class'KFPerk_Berserker'
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// Block Sounds
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BlockSound=AkEvent'WW_WEP_Bullet_Impacts.Play_Block_MEL_Crovel'
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ParrySound=AkEvent'WW_WEP_Bullet_Impacts.Play_Parry_Metal'
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ParryStrength=5
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ParryDamageMitigationPercent=0.40
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BlockDamageMitigation=0.40
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// Weapon Upgrade stat boosts
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//WeaponUpgrades[1]=(IncrementDamage=1.1f,IncrementWeight=1)
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WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.1f), (Stat=EWUS_Damage1, Scale=1.1f), (Stat=EWUS_Damage2, Scale=1.1f), (Stat=EWUS_Weight, Add=1)))
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}
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