99 lines
3.3 KiB
Ucode
99 lines
3.3 KiB
Ucode
//=============================================================================
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// KFProj_Explosive_HRGWinterbite
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//=============================================================================
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2019 Tripwire Interactive LLC
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//=============================================================================
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class KFProj_Explosive_HRGWinterbite extends KFProj_BallisticExplosive;
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simulated function AdjustCanDisintigrate() {}
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simulated protected function PrepareExplosionTemplate()
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{
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// skip KFProj_BallisticExplosive because it applies Demo skills
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super(KFProjectile).PrepareExplosionTemplate();
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}
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simulated protected function SetExplosionActorClass()
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{
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// skip KFProj_BallisticExplosive because it applies Demo skills
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super(KFProjectile).SetExplosionActorClass();
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}
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defaultproperties
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{
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Physics=PHYS_Falling
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Speed= 9000//7500
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MaxSpeed= 9000//7500
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TerminalVelocity= 9000//7500
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TossZ=150
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GravityScale=0.15 //0.25
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MomentumTransfer=50000.0
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ArmDistSquared=0 // set to 0 to keep from dudding
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LifeSpan = +10.0f
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ProjFlightTemplate=ParticleSystem'WEP_HRG_Winterbite_EMIT.FX_WinterBite_Projectile'
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ProjFlightTemplateZedTime=ParticleSystem'WEP_HRG_Winterbite_EMIT.FX_WinterBite_Projectile_ZEDTIME'
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ProjDudTemplate=ParticleSystem'WEP_HRG_Winterbite_EMIT.FX_WinterBite_Projectile_Dud'
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GrenadeBounceEffectInfo=KFImpactEffectInfo'WEP_HRG_Winterbite_ARCH.FX_Winterbite_Projectile_Impacts'
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ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01'
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AltExploEffects=KFImpactEffectInfo'WEP_HRG_Winterbite_ARCH.FX_WinterBite_Projectile_Explosion_Concussive_Force'
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Begin Object Name=CollisionCylinder
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CollisionRadius=0.f
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CollisionHeight=0.f
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End Object
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// Grenade explosion light
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Begin Object Class=PointLightComponent Name=ExplosionPointLight
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LightColor=(R=50,G=100,B=150,A=255)
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Brightness=1.f
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Radius=2000.f
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FalloffExponent=10.f
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CastShadows=False
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CastStaticShadows=FALSE
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CastDynamicShadows=False
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bCastPerObjectShadows=false
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bEnabled=FALSE
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LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=TRUE)
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End Object
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// explosion
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Begin Object Class=KFGameExplosion Name=ExploTemplate0
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Damage=20
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DamageRadius=200
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DamageFalloffExponent=0
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DamageDelay=0.f
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//Impulse applied to Zeds
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MomentumTransferScale=1
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// Damage Effects
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MyDamageType=class'KFDT_Explosive_HRGWinterbite'
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KnockDownStrength=0
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FractureMeshRadius=200.0
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FracturePartVel=500.0
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ExplosionEffects=KFImpactEffectInfo'WEP_HRG_Winterbite_ARCH.FX_WinterBite_Projectile_Explosion'
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ExplosionSound=AkEvent'WW_WEP_Flare_Gun.Play_WEP_Flare_Gun_Explode_Ice'
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// Dynamic Light
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ExploLight=ExplosionPointLight
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ExploLightStartFadeOutTime=0.0
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ExploLightFadeOutTime=0.3
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// Camera Shake
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CamShake=CameraShake'FX_CameraShake_Arch.Misc_Explosions.Light_Explosion_Rumble'
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CamShakeInnerRadius=0
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CamShakeOuterRadius=300
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CamShakeFalloff=1.5f
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bOrientCameraShakeTowardsEpicenter=true
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End Object
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ExplosionTemplate=ExploTemplate0
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AmbientSoundPlayEvent=AkEvent'WW_WEP_SA_M79.Play_WEP_SA_M79_Projectile_Loop'
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AmbientSoundStopEvent=AkEvent'WW_WEP_SA_M79.Stop_WEP_SA_M79_Projectile_Loop'
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}
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