50 lines
1.5 KiB
Ucode
50 lines
1.5 KiB
Ucode
//=============================================================================
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// KFDT_Freeze_FreezeGrenade
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//=============================================================================
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// Freeze damage from freeze grenade
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// Jeff Robinson
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//=============================================================================
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class KFDT_Freeze_FreezeGrenade extends KFDT_Freeze
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abstract
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hidedropdown;
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/** Play damage type specific impact effects when taking damage */
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static function PlayImpactHitEffects( KFPawn P, vector HitLocation, vector HitDirection, byte HitZoneIndex, optional Pawn HitInstigator )
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{
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local float ParamValue;
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local int MICIndex;
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MICIndex = 0;
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if (P.GetCharacterInfo() != none)
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{
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MICIndex = P.GetCharacterInfo().GoreFXMICIdx;
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}
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// If we're dead and not already frozen (prevents re-shattering)
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if ( P.bPlayedDeath
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&& P.CharacterMICs.Length > MICIndex
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&& P.CharacterMICs[MICIndex].GetScalarParameterValue('Scalar_Ice', ParamValue))
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{
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if (ParamValue == 0)
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{
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PlayShatter(P, false, `TimeSinceEx(P, P.TimeOfDeath) > 0.5f, HitDirection * default.KDeathVel);
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return;
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}
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}
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Super.PlayImpactHitEffects(P, HitLocation, HitDirection, HitZoneIndex, HitInstigator);
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}
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defaultproperties
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{
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FreezePower=150 //100
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MeleeHitPower=100
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KDeathVel=300
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WeaponDef=class'KFWeapDef_Grenade_Sharpshooter'
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}
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