97 lines
2.7 KiB
Ucode
97 lines
2.7 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SimpleGame extends FrameworkGame
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native;
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/**
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* Strips the "play on X" prefixes added to autsaved maps.
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*/
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static function string StripPlayOnPrefix( String MapName )
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{
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if (Left(MapName, 6) ~= "UEDPIE")
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{
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return Right(MapName, Len(MapName) - 6);
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}
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else if ( Left(MapName, 5) ~= "UEDPC" )
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{
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return Right(MapName, Len(MapName) - 5);
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}
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else if (Left(MapName, 6) ~= "UEDPS3")
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{
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return Right(MapName, Len(MapName) - 6);
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}
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else if (Left(MapName, 6) ~= "UED360")
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{
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return Right(MapName, Len(MapName) - 6);
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}
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else if (Left(MapName, 6) ~= "UEDIOS")
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{
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return Right(MapName, Len(MapName) - 6);
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}
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return MapName;
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}
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static event class<GameInfo> SetGameType(string MapName, string Options, string Portal)
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{
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local string NewMapName,GameTypeName,ThisMapPrefix,GameOption;
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local int PrefixIndex, MapPrefixPos,GameTypePrefixPos;
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local class<GameInfo> UTGameType;
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// Let UTGame decide the mode for UT entry maps.
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if (Left(MapName, 9) ~= "EnvyEntry" || Left(MapName, 14) ~= "UDKFrontEndMap" )
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{
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UTGameType = class<GameInfo>(DynamicLoadObject("UTGame.UTGame",class'Class'));
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if( UTGameType != None )
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{
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return UTGameType.static.SetGameType( MapName, Options, Portal );
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}
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}
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// allow commandline to override game type setting
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GameOption = ParseOption( Options, "Game");
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if ( GameOption != "" )
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{
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return Default.class;
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}
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// strip the "play on" prefixes from the filename, if it exists (meaning this is a Play in Editor game)
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NewMapName = StripPlayOnPrefix( MapName );
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// Get the prefix for this map
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MapPrefixPos = InStr(NewMapName,"-");
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ThisMapPrefix = left(NewMapName,MapPrefixPos);
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// Change game type
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for ( PrefixIndex=0; PrefixIndex<Default.DefaultMapPrefixes.Length; PrefixIndex++ )
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{
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GameTypePrefixPos = InStr(Default.DefaultMapPrefixes[PrefixIndex].GameType ,".");
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GameTypeName = left(Default.DefaultMapPrefixes[PrefixIndex].GameType,GameTypePrefixPos);
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if ( Default.DefaultMapPrefixes[PrefixIndex].Prefix ~= ThisMapPrefix && ( GameTypeName ~= "UTGame" || GameTypeName ~= "UTGameContent" ) )
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{
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// If this is a UTGame type, let UTGame figure out the name
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UTGameType = class<GameInfo>(DynamicLoadObject("UTGame.UTGame",class'Class'));
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if( UTGameType != None )
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{
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return UTGameType.static.SetGameType( MapName, Options, Portal );
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}
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}
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}
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return Default.class;
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}
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defaultproperties
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{
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PlayerControllerClass=class'UDKBase.SimplePC'
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DefaultPawnClass=class'UDKBase.SimplePawn'
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PopulationManagerClass=class'GameFramework.GameCrowdPopulationManager'
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HUDType=class'UDKBase.UDKHUD'
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bRestartLevel=false
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bWaitingToStartMatch=true
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bDelayedStart=false
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}
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