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KF2-Dev-Scripts/KFGameContent/Classes/KFWeap_Pistol_ChiappaRhinoDual.uc
2020-12-13 18:01:13 +03:00

121 lines
4.5 KiB
Ucode

//=============================================================================
// KFWeap_Pistol_ChiappaRhinoDual
//=============================================================================
// A dual set of Chiappa Rhino pistols
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
//=============================================================================
class KFWeap_Pistol_ChiappaRhinoDual extends KFWeap_DualBase;
defaultproperties
{
// Content
PackageKey="Dual_ChiappaRhino"
FirstPersonMeshName="WEP_1P_Dual_ChiappaRhino_MESH.Wep_1stP_Dual_ChiappaRhino_Rig"
FirstPersonAnimSetNames(0)="WEP_1P_Dual_ChiappaRhino_ANIM.WEP_1stP_Dual_ChiappaRhino_Anim"
PickupMeshName="WEP_3P_Dual_ChiappaRhino_MESH.Wep_3rdP_ChiappaRhino_Pickup"
AttachmentArchetypeName="WEP_Dual_ChiappaRhino_ARCH.Wep_Dual_ChiappaRhino_3P"
MuzzleFlashTemplateName="WEP_Dual_ChiappaRhino_ARCH.Wep_Dual_ChiappaRhino_MuzzleFlash"
FireOffset=(X=17,Y=4.0,Z=-2.25)
LeftFireOffset=(X=17,Y=-4,Z=-2.25)
// Zooming/Position
IronSightPosition=(X=-1,Y=0,Z=-1.1)
PlayerViewOffset=(X=9,Y=0,Z=-5)
QuickWeaponDownRotation=(Pitch=-8192,Yaw=0,Roll=0)
SingleClass=class'KFWeap_Pistol_ChiappaRhino'
// FOV
MeshFOV=86
MeshIronSightFOV=77
PlayerIronSightFOV=77
// Depth of field
DOF_FG_FocalRadius=38
DOF_FG_MaxNearBlurSize=3.5
// Ammo
MagazineCapacity[0]=12
SpareAmmoCapacity[0]=108
InitialSpareMags[0]=3
AmmoPickupScale[0]=1.0
bCanBeReloaded=true
bReloadFromMagazine=true
// Recoil
maxRecoilPitch=500
minRecoilPitch=450
maxRecoilYaw=150
minRecoilYaw=-150
RecoilRate=0.07
RecoilMaxYawLimit=500
RecoilMinYawLimit=65035
RecoilMaxPitchLimit=1250
RecoilMinPitchLimit=65035
RecoilISMaxYawLimit=50
RecoilISMinYawLimit=65485
RecoilISMaxPitchLimit=500
RecoilISMinPitchLimit=65485
// DEFAULT_FIREMODE
FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_Projectile
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pistol_ChiappaRhino'
FireInterval(DEFAULT_FIREMODE)=+0.1
InstantHitDamage(DEFAULT_FIREMODE)=70.0
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_ChiappaRhino'
PenetrationPower(DEFAULT_FIREMODE)=2.0
Spread(DEFAULT_FIREMODE)=0.01
FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
// ALTFIRE_FIREMODE
FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
WeaponFireTypes(ALTFIRE_FIREMODE)= EWFT_Projectile
WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_Pistol_ChiappaRhino'
FireInterval(ALTFIRE_FIREMODE)=+0.1
InstantHitDamage(ALTFIRE_FIREMODE)=70.0
InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_ChiappaRhino'
PenetrationPower(ALTFIRE_FIREMODE)=2.0
Spread(ALTFIRE_FIREMODE)=0.01
FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
// BASH_FIREMODE
InstantHitDamage(BASH_FIREMODE)=24
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_ChiappaRhino'
// Fire Effects
WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_ChiappaRhinos.Play_WEP_ChiappaRhinos_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_ChiappaRhinos.Play_WEP_ChiappaRhinos_Fire_1P')
WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_ChiappaRhinos.Play_WEP_ChiappaRhinos_DryFire'
WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_ChiappaRhinos.Play_WEP_ChiappaRhinos_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_ChiappaRhinos.Play_WEP_ChiappaRhinos_Fire_1P')
WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_ChiappaRhinos.Play_WEP_ChiappaRhinos_DryFire'
// Attachments
bHasIronSights=true
bHasFlashlight=false
// Inventory
InventorySize=4
GroupPriority=42
bCanThrow=true
bDropOnDeath=true
WeaponSelectTexture=Texture2D'wep_ui_chiapparhino_tex.UI_WeaponSelect_DualChiappaRhinos'
bIsBackupWeapon=false
AssociatedPerkClasses(0)=class'KFPerk_Gunslinger'
BonesToLockOnEmpty=(RW_Hammer)
BonesToLockOnEmpty_L=(LW_Hammer)
bHasFireLastAnims=true
WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.25f), (Stat=EWUS_Damage1, Scale=1.25f), (Stat=EWUS_Weight, Add=2)))
WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f), (Stat=EWUS_Damage1, Scale=1.4f), (Stat=EWUS_Weight, Add=4)))
}