113 lines
3.6 KiB
Ucode
113 lines
3.6 KiB
Ucode
//=============================================================================
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// KFWeap_GrenadeLauncher_M79
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//=============================================================================
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// An M79 Grenade Launcher
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// John "Ramm-Jaeger" Gibson
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//=============================================================================
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class KFWeap_GrenadeLauncher_M79 extends KFWeap_GrenadeLauncher_Base;
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defaultproperties
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{
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ForceReloadTime=0.3f
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// Inventory
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InventoryGroup=IG_Primary
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GroupPriority=75
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InventorySize=6
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WeaponSelectTexture=Texture2D'WEP_UI_M79_TEX.UI_WeaponSelect_M79'
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// FOV
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MeshIronSightFOV=52
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PlayerIronSightFOV=73
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// Zooming/Position
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PlayerViewOffset=(X=13.0,Y=13,Z=-4)
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FastZoomOutTime=0.2
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// Content
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PackageKey="M79"
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FirstPersonMeshName="WEP_1P_M79_MESH.Wep_1stP_M79_Rig"
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FirstPersonAnimSetNames(0)="WEP_1P_M79_ANIM.WEP_1P_M79_ANIM"
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PickupMeshName="WEP_3P_M79_MESH.Wep_m79_Pickup"
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AttachmentArchetypeName="WEP_M79_ARCH.Wep_M79_3P"
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MuzzleFlashTemplateName="WEP_M79_ARCH.Wep_M79_MuzzleFlash"
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// Zooming/Position
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IronSightPosition=(X=0,Y=0,Z=0)
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// Ammo
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MagazineCapacity[0]=1
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SpareAmmoCapacity[0]=26
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InitialSpareMags[0]=9
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AmmoPickupScale[0]=2.0
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bCanBeReloaded=true
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bReloadFromMagazine=true
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// Recoil
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maxRecoilPitch=900
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minRecoilPitch=775
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maxRecoilYaw=500
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minRecoilYaw=-500
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RecoilRate=0.085
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RecoilBlendOutRatio=0.35
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RecoilMaxYawLimit=500
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RecoilMinYawLimit=65035
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RecoilMaxPitchLimit=1500
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RecoilMinPitchLimit=64785
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RecoilISMaxYawLimit=50
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RecoilISMinYawLimit=65485
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RecoilISMaxPitchLimit=500
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RecoilISMinPitchLimit=65485
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RecoilViewRotationScale=0.8
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FallingRecoilModifier=1.5
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HippedRecoilModifier=1.25
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// DEFAULT_FIREMODE
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FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_Grenade'
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FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFireAndReload
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WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_Projectile
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WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_HighExplosive_M79'
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FireInterval(DEFAULT_FIREMODE)=+0.25
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InstantHitDamage(DEFAULT_FIREMODE)=150.0
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_M79Impact'
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Spread(DEFAULT_FIREMODE)=0.015
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FireOffset=(X=23,Y=4.0,Z=-3)
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// ALT_FIREMODE
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FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
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WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_None
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// BASH_FIREMODE
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InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_M79'
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InstantHitDamage(BASH_FIREMODE)=26
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// Fire Effects
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WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_M79.Play_WEP_SA_M79_Fire_M', FirstPersonCue=AkEvent'WW_WEP_SA_M79.Play_WEP_SA_M79_Fire_S')
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//@todo: add akevent when we have it
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WeaponDryFireSnd(DEFAULT_FIREMODE)=none
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// Animation
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bHasFireLastAnims=true
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// Attachments
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bHasIronSights=true
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bHasFlashlight=false
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AssociatedPerkClasses(0)=class'KFPerk_Demolitionist'
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WeaponFireWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Heavy_Recoil_SingleShot'
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// Weapon Upgrade stat boosts
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//WeaponUpgrades[1]=(IncrementDamage=1.12f,IncrementWeight=1)
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//WeaponUpgrades[2]=(IncrementDamage=1.3f,IncrementWeight=2)
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//WeaponUpgrades[3]=(IncrementDamage=1.55f,IncrementWeight=3)
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WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.12f), (Stat=EWUS_Weight, Add=1)))
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WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.3f), (Stat=EWUS_Weight, Add=2)))
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WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.55f), (Stat=EWUS_Weight, Add=3)))
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} |